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广播剧作为听觉艺术形式之一,其通过语言、声效和音乐三个要素相互交融提高听众的故事感染力,利用声音打动听众,进而引起共鸣。为了让广播剧能够更加具有渲染力和听觉冲击力,带给听众丰富多彩的艺术想象力,广播剧在录制的时候必须要做好规划。基于此,本文就广播剧录制中的若干问题展开研究,分别从录制准备、录制人员以及录制效果等技术问题展开了分析,希望能够推动广播剧录制的完善。  相似文献   

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This article advances the beginnings of a general theory of organizational features to aid in understanding why health campaigns that work well in one organization may be ineffectual in another organization. The physical, social, and information structures of organizations are theorized to create an interaction environment that is distinct to each organization and that influences health campaigns. To test this argument, an organ donation campaign was conducted in 46 organizations. Multilevel modeling yielded mixed findings. Physical structure was negatively associated with signing an organ donor card. Social structure and information structure were positively associated with communication with coworkers about donation and communicative peer influence. Industry type was positively associated with knowledge change.  相似文献   

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In this experiment, we examine effects of television dramas on support for controversial public policies (gay marriage and the death penalty) and explore mechanisms that may explain such effects. The dramas influenced support for death penalty but not gay marriage. As predicted, exposure to the relevant drama eliminated the relationship between prior ideology (conceptualized as a continuous variable) and death penalty support. Moreover, the valence of the relationship between prior (increasingly liberal) ideology and salience of a relevant value (perceived importance of a safe and crime-free society) went from negative in the comparison condition to positive after exposure to the relevant drama. These and other results suggest that a television narrative can influence policy support by reframing the dramatic situation to reduce the effect of prior ideology and values and by minimizing processing of the story as intentionally persuasive discourse.  相似文献   

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Social media has an impact on many aspects of human life ranging from sharing personal information to revolutionizing political systems of entire countries. One not so well studied aspect of social media is analyzing its usage and efficacy in healthcare, particularly in developing countries which lack state-of-the-art healthcare systems and processes. In such countries, social media may be used to facilitate patient-centric healthcare by involving the patient for fulfilling personal healthcare needs. This article provides an in-depth analysis of one such need, that is, how people use social media to request for blood donations. We study the request and dissemination behavior of people using social media to fulfill blood donation requests. We focus on twitter, and blood donation accounts in India. Our study reveals that each of the seven twitter accounts we studied have a large followership of more than 35,000 users on an average and receive a substantial number (more than 900) of donation requests in a day on an average. We analyze the requests in various ways to present an outlook for healthcare providers to make their systems more patient-centric through a better understanding of the needs of people requesting for blood donations. Our study also identifies areas where future social media enabled automated healthcare systems can focus on the needs of individual patients. These systems can provide support for saving more lives by reducing the gap between blood donors and the people in need.  相似文献   

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Less than 1% of South-Africans donate blood annually. New donors are required, especially from Millennials, who are large in numbers and influential. Being more receptive to social media communications and altruistic, millennials are the hope of safe blood supply. However, the drivers of millennials’ positive attitude and behavioural intentions (BI) towards donating blood need examination. This study used ideas from Social Cognition Theory, Health Belief Model and Theory of Planned Behaviour to examine how social media communications impact blood donation attitudes and behavioural intention through some socio-psychological outcomes among young adult Millennials at a university in South-Africa. Quantitative data was collected from 650 respondents. Structural equation modelling results revealed that social media communications positively impacted awareness, perception, peers, family, and behavioural intention. Motivation, awareness, peers and family positively influenced attitudes, which in turn, predicted blood donation intention. Blood donations agencies and public policy-makers should seek ways to convert Millennials’ positive attitudes and BI into actual blood donation.  相似文献   

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Voice-activated, artificial intelligence–based assistants (voice AI assistants) have become an integral part of everyday life because they can be easily activated to complete numerous tasks. However, little is known about what motivates people to use them or how these motivations influence users’ post-consumption evaluations and perceptions. This study develops measures to capture uses and gratifications related to voice AI assistants. It identifies five primary motivations for use—social interaction, personal identity, conformity, life efficiency, and information. Results show that the utilitarian motivations of life efficiency and information influence all post-consumption evaluations and behavioral intentions positively (i.e., users’ attitudes, satisfaction, and intentions to continue using voice AI assistants). However, social motivations are also important. Social interaction and conformity motivations also influence user satisfaction, and the conformity motivation shapes individuals’ intentions to continue using voice AI assistants. The findings further demonstrate that users’ motivations influence perceptions of their voice AI assistants’ roles. In keeping with the “Computers Are Social Actors” (CASA) paradigm, users motivated by social interaction are likely to perceive a voice AI assistant as socially attractive and as a friend, whereas users motivated by life efficiency are likely to perceive it as an assistant. Users motivated by information are more likely to perceive a voice AI assistant as technology, while those motivated by social interaction are less likely to do so. The implications of these findings are discussed, and recommendations for future research are provided.  相似文献   

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Using a representative sample of television content featuring 2,227 programs across different genres and 18 different channels, the frequency and context of altruistic actions were content analyzed. A social cognitive theory approach was taken to guide the selection of contextual variables. The results showed that 73% of the programs in the sample featured instances of helping/sharing at a rate of 2.92 incidents per hour. Further, the actions were most likely to be initiated by adult White males and many acts were depicted in a humorous, realistic, and rewarding context. In terms of channel differences, shows on children's basic cable featured not only the highest proportion of programs with one or more instances of altruism but also the highest rate per hour (4.02 acts). Differences in contextual features and channel type are discussed in terms of social cognitive theory below.  相似文献   

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Speech characteristics of male and female characters in fictional television have received only scant attention in media content research. A content analysis of prime-time television revealed that male characters were more likely to initiate disruptive interruptions than female characters whereas female characters were more likely to use cooperative interruptions than male characters. Such differences, however, were moderated by status differential between interactants and topic of conversation. Significant gender differences persisted only when the interrupters were of higher status than the interrupted and when the topic of the conversation was about work. Theoretical and practical implications of the results are discussed.  相似文献   

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Advances in media technologies allow people to restructure their relations across a broad range of time and space. As a result, modern communities are organized on local, national, and global bases. These communities are sustained and developed by media technologies their members adopt and characteristic media contents they consume. This article explores the relations between technology adoption, content consumption, and modern communities in Chinese television. The results indicate that the space-biased feature of television is enhanced by a combination of space-biased technologies and ritualized contents (i.e., drama and popular entertainment). Meanwhile, the over-emphasized space-biased feature is counterbalanced by a combination of time-biased technologies and instrumental contents (i.e., knowledge/information programs). Of more importance, the study supports three development trajectories of modern communities and media: (1) the larger scale the community has, the more the community relies on media to organize and coordinate; (2) the larger scale the community has, the less the community is tied to the traditional sources; and (3) the larger scale the community has, the less the community has shared cultural practices.  相似文献   

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This experiment was conducted to examine Caucasian viewers' identification memory of Black and White criminal suspects featured in a newscast. Viewers watched a news story about a murder that featured a wanted poster of either an African American or a Caucasian suspect. Immediately after viewing and again 3 months later, participants identified a series of photographs, indicating the extent to which they believed each one to be the same suspect pictured in the newscast. Over time, participants who had seen the Caucasian suspect in the news story were increasingly likely mistakenly to identify African Americans. In addition, endorsement of anti-Black attitudes was associated with decreases in misidentification of Caucasian photographs and increases in misidentification of African American photographs.  相似文献   

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Live-stream is the real-time audio and video transmission of an event over the Internet. Since a live-stream can also be interactive, it has some of the characteristics of a small community. People often become addicted to television, movies, or video blogs for the sake of entertainment. They can also become blind and obsessive about worshiping popular idols. Moreover, their willingness to use media is affected by their own perception of the media or their expectation of the benefits. This study therefore proposes four key factors: flow, entertainment, social interaction, and endorsement. We use path analysis to test their relationships with attitude, perceived value and watching intention to understand the influential factors and channels that induce audiences to watch live-streaming events.Analysis of 313 valid responses to a survey questionnaire indicate that approximately 65% of Taiwanese people watch live-streams via social network sites. In general, they watched live-streams simply because they liked to do so. The main reason behind their favorable impression of live-streaming was that live-streams made people happy and relieved stress. Secondly, people were attracted by the charm of the streamers, but the attraction differs slightly by gender. Females developed a more favorable impression of a live-stream when they admired the streamer. Males, on the other hand, developed a more favorable impression of a live-stream when they interacted with the streamer or other audience members. Young people tended to like live-streaming because it gave them a sense of flow, while older people were not affected by flow. This study contributes to the development of live-stream services and future studies on live-streaming.  相似文献   

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Kidney transplantation is typically the most effective treatment for patients with end-stage renal disease. However, the supply of kidneys is far short of the fast-growing demand. Kidney paired donation (KPD) programs provide an innovative approach for increasing the number of available kidneys. In a KPD program, willing but incompatible donor-candidate pairs may exchange donor organs to achieve mutual benefit. Recently, research on exchanges initiated by altruistic donors (ADs) has attracted great attention because the resultant organ exchange mechanisms offer advantages that increase the effectiveness of KPD programs. Currently, most KPD programs focus on rule-based strategies of prioritizing kidney donation. In this paper, we consider and compare two graph-based organ allocation algorithms to optimize an outcome-based strategy defined by the overall expected utility of kidney exchanges in a KPD program with both incompatible pairs and ADs. We develop an interactive software-based decision support system to model, monitor, and visualize a conceptual KPD program, which aims to assist clinicians in the evaluation of different kidney allocation strategies. Using this system, we demonstrate empirically that an outcome-based strategy for kidney exchanges leads to improvement in both the quantity and quality of kidney transplantation through comprehensive simulation experiments.  相似文献   

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Emotional space refers to a multi-dimensional emotional model that describes a group of subjective feelings or emotions. Since the existing discrete emotional space is mainly aimed at human’s primary emotions, it cannot describe the complex emotions evoked when watching movies. In order to solve this problem, an emotional fusion space for videos was constructed by selecting movies and TV dramas with rich emotional semantics as the research objects. Firstly, emotional words based on movie and TV drama videos are acquired and analyzed by using subjective evaluation and semantic analysis methods. Then, the emotional word vectors obtained from the above analysis are fused, reduced dimension by t-distributed stochastic neighbor embedding (t-SNE) algorithm, and clustered by bisecting K-means clustering algorithm to get a discrete emotional space for movie and TV drama videos. This emotional fusion space can obtain different categories by changing the value of the emotion classification number without re-labeling and calculation.  相似文献   

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As use of digital devices has grown, university students (along with faculty and administrators) are considering whether academic reading should be done in print or on digital screens. Some studies have indicated that comprehension in the two media is equivalent, while other research has questioned this conclusion. Furthermore, we have little systematic knowledge about students’ own attitudes and practices regarding reading in hardcopy versus onscreen.The present investigation gathered quantitative and qualitative survey data from 429 university students in the US, Japan, Germany, Slovakia, and India. The quantitative findings revealed high levels of affirmation about advantages of reading in print. Nearly 92% said they concentrated best when reading in print, and more than four-fifths reported that if cost were the same, they would prefer print for both schoolwork and pleasure reading. Students reported they were more likely to re-read printed material than digital; they were also more likely to multitask when reading onscreen. Qualitative questions asked what students liked most and liked least about reading in hardcopy and reading digitally. Using a fine-grained coding scheme, these responses were quantified. Advantages reported for print included ease of annotation and paper’s tactile properties, while among the disadvantages were lack of convenience and expenditure of environmental or monetary resources. The biggest advantage of screen reading was convenience, while the primary disadvantages were eyestrain and distraction.  相似文献   

16.
Consistent with earlier research supporting the use of narratives to increase message persuasiveness, this study examined the role of guilt and happiness following exposure to organ donation narratives presented in professionally produced radio ads. As hypothesized, the loss‐frame narrative was significantly associated with heightened guilt, which was related to greater freedom threat perceptions and psychological reactance. Conversely, the loss‐frame narrative was negatively associated (p = .06) with increased happiness. Contrary to what was hypothesized, reactance was not significantly negatively associated with favorable attitudes toward registering as an organ donor. Instead, freedom threat was directly negatively related to favorable attitudes. Our results are discussed with an emphasis on the theoretical and practical implications.  相似文献   

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Mass media scholarship traditionally has depicted elderly viewers of television as an accepting and homogeneous audience. This ethnographic study of a retirement community researches the relationship between individuals and their community in the development of discourse that influences program choices and discussion of content. In this community of well-educated, upper middle-class retirees, interest in living in the present, a preference for quality television, and an insistence on "serious" leisure urge residents toward what they consider to be television's premium programs, including C-SPAN and related public affairs programming. Viewers of these shows discuss them with their neighbors and use what they learn from them to participate in the public process.  相似文献   

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This study examines the perpetrators of violence on American television in terms of their chronological age. In particular, the content analysis compares the amount and nature of violence committed by child and teen characters to that committed by adult characters. The results suggest that younger perpetrators are depicted in several ways that pose risks for the child viewer. Compared to adult perpetrators, child perpetrators are more often portrayed as attractive, are less likely to be punished for aggression, and engage in violence that results in fewer negative consequences to their victims. In addition, these younger characters are disproportionately featured on the very programs and channels that are targeted to the child audience. The findings are discussed in terms of children's attention to, and social learning from different types of characters on television.  相似文献   

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A Web‐based survey (N = 306) examined if Twitter use enhances individuals' news knowledge, and if so, how such effects might vary depending on their need for orientation (NFO) and the type of news (hard vs. soft). The duration of Twitter use positively predicted hard news knowledge, but only for those higher in NFO. In contrast, daily Twitter use had negative influence on high NFOs' soft news knowledge, with no corresponding effect for lows. Although high NFOs were more likely to use Twitter for information‐seeking than their less surveillance‐driven counterparts, such motivation did not facilitate knowledge gain. Systematic processing of public affairs information and selective avoidance were discussed as potential explanations for differential knowledge gain by high and low NFOs.  相似文献   

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