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1.
针对基于生理信号的情感识别问题,采用具有模拟退火机制的遗传算法、最大最小蚁群算法和粒子群算法来进行特征选择,用Fisher分类器对高兴、惊奇、厌恶、悲伤、愤怒和恐惧6种情感进行分类,获得了较高的识别率,并找出了对情感识别系统模型的构建具有较好性能的特征组合,建立了对6类情感具有预测能力的识别系统。  相似文献   

2.
针对生理信号的情感识别问题,采用自适应分层式遗传算法方法对生理信号进行特征选择,能有效地解决特征组合优化问题。实验仿真表明,可以得到有效地特征组合来进行生理信号情感状态识别。  相似文献   

3.
基于BPSO的四种生理信号的情感状态识别   总被引:2,自引:0,他引:2  
通过生理信号来识别人的情感状态越来越引起人们的关注.如何提取有效的生理信号特征进行情感状态的分类,是情感识别的关键.本文采用离散二进制粒子群优化算法(BPS0)进行特征选择,以提高情感状态分类的效果.通过四种生理信号来识别四种情感状态,用最近邻法进行分类,总体识别率达到85%.仿真实验结果表明,将BPSO方法用于生理信号的特征选择是可行的.  相似文献   

4.
用自适应蚁群算法的生理信号情感状态识别   总被引:2,自引:0,他引:2  
针对生理信号的情感识别问题,将蚁群优化算法用于情感生理信号特征选择,并采用自适应的适应度参数值、变异策略和临近位置交换策略对算法进行改进,使用K近邻法进行情感分类,以获得较高的识别率和有效特征组合.通过四种生理信号(EMG、SC、ECG、RSP)来识别四种情感(joy、anger、sadness、pleasure),实验仿真结果表明,将蚁群优化算法引入情感识别的研究是可行的.  相似文献   

5.
针对生理信号的情感识别问题,将蚁群优化算法用于呼吸信号(RSP)特征选择,并采用自适应的适应度参数值、变异策略和临近位置交换策略对算法进行改进,使用Fisher进行情感分类,获得了较高的识别率和有效特征组合。采集了212个被试6种不同情感(高兴、惊奇、厌恶、悲伤、愤怒、恐惧)的呼吸信号数据进行仿真实验,识别效果最好的是高兴情感,最好识别率达到了92.06%,平均识别率达到了84.43%。实验仿真结果表明,将蚁群优化算法引入基于呼吸信号的情感识别研究是可行的。  相似文献   

6.
语音信号中的情感识别研究   总被引:25,自引:0,他引:25  
赵力  钱向民  邹采荣  吴镇扬 《软件学报》2001,12(7):1050-1055
提出了从语音信号中识别情感特征的方法.从5名说话者中搜集了带有欢快、愤怒、惊奇和悲伤的情感语句共300句.从这些语音资料中提取了10个情感特征.提出了3种基于主元素分析的语音信号中的情感识别方法.使用这些方法获得了基本上接近于人的正常表现的识别效果.  相似文献   

7.
在生理信号的情感识别中,有效特征子集的选择是识别情感的重要步骤,为解决这一问题,提出一种改进的邻域构造方法。通过自适应地产生邻域元素,较好地解决了情感生理信号的特征选择问题。仿真实验结果表明,该方法找到了有效的特征子集,达到了很好的情感识别效果,是可行和有效的。  相似文献   

8.
基于生理信号的二分类情感识别系统的特征选择问题其规模随着初始特征维数的增加呈指数增长,它是一个NP难问题。以系统的漏报率和虚报率为评价指标,建立性能良好的二分类情感识别系统的任务,是找到原始特征中使漏报率和虚报率最低的特征子集。将此过程抽取为一个组合优化模型,用禁忌搜索算法进行特征选择,用Fisher分类器进行分类。对66名大学生的4种离散情感(喜、怒、哀、惧)状态下采集的两种情感生理信号(皮肤电导和心率)进行特征选择和分类,发现禁忌搜索能较好地解决系统构建中的特征选择组合优化问题,并且由此构建的情感识别系统在单用户和多用户验证集上均获得了较好的泛化结果,表明构建于多用户数据集上的情感识别系统的泛化能力较强。系统在单用户数据上的验证结果也表明情感生理反应的个体差异对4种离散情感的识别具有不同程度的影响。  相似文献   

9.
《电子技术应用》2018,(3):112-116
采用最小二乘双支持向量机(LSTSVM)进行情感识别,针对LSTSVM模型的惩罚系数及核函数参数难以确定的问题,使用改进的萤火虫算法(MFA)来优选LSTSVM的各项参数,使分类器取得最优的性能。基于脑电、皮肤电、肌电和呼吸4种模态的生理信号,使用该算法进行情感识别,并与使用标准LSTSVM和粒子群LSTSVM算法的识别结果比较。仿真分析表明,提出的MFA-LSTSVM算法识别准确率更高,需要的训练时间更短。  相似文献   

10.
王小玲  梁晖  段云飞  唐宁九 《计算机应用》2011,31(12):3318-3320
玩家建模是游戏设计领域中一项重要的研究内容,国外学者已经提出了基于统计学的建模方式,但是这类方法需要主观构建数学模型,缺乏客观性。提出一种基于进化神经网络的定量建模方法,构建从游戏数据到玩家情感偏好之间的非线性模型。实验结果表明,该方法所建模型具有客观、高效的特点,并且具有较高准确度。  相似文献   

11.
Artificial Life and Robotics - Recent advanced driver assistance systems’ (ADASs) control cars to avoid accidents, but few of them consider driver’s comfort. To realize comfortable...  相似文献   

12.
用于生理信号情感识别的自适应遗传算法   总被引:3,自引:0,他引:3  
针对用生理信号识别情感中的最优情感特征组合的选择这一组合优化问题,将遗传算法中的交叉、变异操作加以改进形成新的算法.该算法用来选择最能代表相应情感状态的最优特征组合,并以最近邻法的分类正确率作为当前搜索到的最优特征组合的评价准则,对joy、anger、pleasure、sadness这4种情感状态进行识别,得到了较好的情感识别效果.仿真实验表明了该方法的可行性和有效性.  相似文献   

13.
生理信号情感识别的遗传算法研究   总被引:2,自引:0,他引:2       下载免费PDF全文
将情感识别看成一个组合模式优化问题,从生理信号ECG,EMG,SC,RSP中抽取情感特征,遗传算法和最近邻算法相结合尝试找出最能“代表”某一情感状态joy,anger,sadness,pleasure的最优情感特征组合模式,仿真实验表明,该方法是可行并且有效的。  相似文献   

14.
This paper introduces a wearable hardware/software system specifically tailored to detect seven emotions (neutral, tenderness, amusement, anger, disgust, fear, and sadness) aimed at promoting health and wellness in older adults living alone at home. The complete software and hardware architectures acquiring and processing electrodermal activity and photoplethysmography signals are introduced. The wearable emotion detection system is trained by eliciting the desired emotions on 39 older adults through a film mood induction procedure. Seventeen features are calculated on skin conductance response and heart rate variability data, grouped into five statistical, four temporal, and eight morphological features. Then, these features are used to run emotion classification considering support vector machines, decision trees, and quadratic discriminant analysis. In line with psychological findings, the results offer a global accuracy of 82% in negative emotion (anger, disgust, fear, and sadness) classification. For positive emotions (tenderness and amusement), also in conformity with previous psychological outcomes, amusement shows the highest ratio of hits (92%) but tenderness the lowest one (66%). These results demonstrate that our wearable emotion detection system can be used by ageing adults, especially for detecting negative emotions that usually damage health and wellness and lead to social isolation.  相似文献   

15.
A road network usually has to fulfill two requirements: (i) it should as far as possible provide direct connections between nodes to avoid large detours; and (ii) the costs for road construction and maintenance, which are assumed proportional to the total length of the roads, should be low. The optimal solution is a compromise between these contradictory demands, which in our model can be weighted by a parameter. The road optimization problem belongs to the class of frustrated optimization problems. In this paper, a special class of evolutionary strategies, such as the Boltzmann and Darwin and mixed strategies, are applied to find differently optimized solutions (graphs of varying density) for the road network, depending on the degree of frustration. We show that the optimization process occurs on two different time scales. In the asymptotic limit, a fixed relation between the mean connection distance (detour) and the total length (costs) of the network exists that defines a range of possible compromises. Furthermore, we investigate the density of states, which describes the number of solutions with a certain fitness value in the stationary regime. We find that the network problem belongs to a class of optimization problems in which more effort in optimization certainly yields better solutions. An analytical approximation for the relation between effort and improvement is derived.  相似文献   

16.
Multi-objective Evolutionary Algorithms (MOEAs) are used to solve an optimal pump-scheduling problem with four objectives to be minimized: electric energy cost, maintenance cost, maximum power peak, and level variation in a reservoir. Six different MOEAs were implemented and compared. In order to consider hydraulic and technical constraints, a heuristic algorithm was developed and combined with each implemented MOEA. Evaluation of experimental results of a set of metrics shows that the Strength Pareto Evolutionary Algorithm achieves better overall performance than other MOEAs for the parameters considered in the test problem, providing a wide range of optimal pump schedules to chose from.  相似文献   

17.
This paper focuses on the development of a competitive computer player for the one versus one Texas Hold’em poker using evolutionary algorithms (EA). A Texas Hold’em game engine is first constructed where an efficient odds calculator is programmed to allow for the abstraction of a player’s cards, which yield important but complex information. Effort is directed to realize an optimal player that will play close to the Nash equilibrium (NE) by proposing a new fitness criterion. Preliminary studies on a simplified version of poker highlighted the intransitivity nature of poker. The evolved player displays strategies that are logical but reveals insights that are hard to comprehend e.g., bluffing. The player is then benchmarked against Poki and PSOpti, which is the best heads-up Texas Hold’em artificial intelligence to date and plays closest to the optimal Nash equilibrium. Despite the much constrained chromosomal strategy representation, simulated results verified that evolutionary algorithms are effective in creating strategies that are comparable to Poki and PSOpti in the absence of expert knowledge.  相似文献   

18.

Emotion is considered a physiological state that appears whenever a transformation is observed by an individual in their environment or body. While studying the literature, it has been observed that combining the electrical activity of the brain, along with other physiological signals for the accurate analysis of human emotions is yet to be explored in greater depth. On the basis of physiological signals, this work has proposed a model using machine learning approaches for the calibration of music mood and human emotion. The proposed model consists of three phases (a) prediction of the mood of the song based on audio signals, (b) prediction of the emotion of the human-based on physiological signals using EEG, GSR, ECG, Pulse Detector, and finally, (c) the mapping has been done between the music mood and the human emotion and classifies them in real-time. Extensive experimentations have been conducted on the different music mood datasets and human emotion for influential feature extraction, training, testing and performance evaluation. An effort has been made to observe and measure the human emotions up to a certain degree of accuracy and efficiency by recording a person’s bio- signals in response to music. Further, to test the applicability of the proposed work, playlists are generated based on the user’s real-time emotion determined using features generated from different physiological sensors and mood depicted by musical excerpts. This work could prove to be helpful for improving mental and physical health by scientifically analyzing the physiological signals.

  相似文献   

19.
Multi-modal context-aware systems can provide user-adaptive services, but it requires complicated recognition models with larger resources. The limitations to build optimal models and infer the context efficiently make it difficult to develop practical context-aware systems. We developed a multi-modal context-aware system with various wearable sensors including accelerometers, gyroscopes, physiological sensors, and data gloves. The system used probabilistic models to handle the uncertain and noisy time-series sensor data. In order to construct the efficient probabilistic models, this paper uses an evolutionary algorithm to model structure and EM algorithm to determine parameters. The trained models are selectively inferred based on a semantic network which describes the semantic relations of the contexts and sensors. Experiments with the real data collected show the usefulness of the proposed method.  相似文献   

20.
Human emotion recognition using brain signals is an active research topic in the field of affective computing. Music is considered as a powerful tool for arousing emotions in human beings. This study recognized happy, sad, love and anger emotions in response to audio music tracks from electronic, rap, metal, rock and hiphop genres. Participants were asked to listen to audio music tracks of 1 min for each genre in a noise free environment. The main objectives of this study were to determine the effect of different genres of music on human emotions and indicating age group that is more responsive to music. Thirty men and women of three different age groups (15–25 years, 26–35 years and 36–50 years) underwent through the experiment that also included self reported emotional state after listening to each type of music. Features from three different domains i.e., time, frequency and wavelet were extracted from recorded EEG signals, which were further used by the classifier to recognize human emotions. It has been evident from results that MLP gives best accuracy to recognize human emotion in response to audio music tracks using hybrid features of brain signals. It is also observed that rock and rap genres generated happy and sad emotions respectively in subjects under study. The brain signals of age group (26–35 years) gave best emotion recognition accuracy in accordance to the self reported emotions.  相似文献   

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