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1.
Using case-study material from threesmall software development teams, this paper analysesthe regionalisation of design spaces. Its mainpurpose is to understand problems and practices ofcooperative work in such spaces. Configurationmanagement is used to denote both a practice andsupporting software tools and their relationship. Amajor concern is how to develop practices and toolsthat support cooperation across multipleorganisational and social boundaries whilesimultaneously being respectful of regionalisations.  相似文献   

2.
Modular Control and Coordination of Discrete-Event Systems   总被引:1,自引:0,他引:1  
In the supervisory control of discrete-event systems based on controllable languages, a standard way to handle state explosion in large systems is by modular supervision: either horizontal (decentralized) or vertical (hierarchical). However, unless all the relevant languages are prefix-closed, a well-known potential hazard with modularity is that of conflict. In decentralized control, modular supervisors that are individually nonblocking for the plant may nevertheless produce blocking, or even deadlock, when operating on-line concurrently. Similarly, a high-level hierarchical supervisor that predicts nonblocking at its aggregated level of abstraction may inadvertently admit blocking in a low-level implementation. In two previous papers, the authors showed that nonblocking hierarchical control can be guaranteed provided high-level aggregation is sufficiently fine; the appropriate conditions were formalized in terms of control structures and observers. In this paper we apply the same technique to decentralized control, when specifications are imposed on local models of the global process; in this way we remove the restriction in some earlier work that the plant and specification (marked) languages be prefix-closed. We then solve a more general problem of coordination: namely how to determine a high level coordinator that forestalls conflict in a decentralized architecture when it potentially arises, but is otherwise minimally intrusive on low-level control action. Coordination thus combines both vertical and horizontal modularity. The example of a simple production process is provided as a practical illustration. We conclude with an appraisal of the computational effort involved.  相似文献   

3.
Our starting point is a definition of conditional event EH which differs from many seemingly similar ones adopted in the relevant literature since 1935, starting with de Finetti. In fact, if we do not assign the same third value u (undetermined) to all conditional events, but make it depend on EH, it turns out that this function t(EH) can be taken as a general conditional uncertainty measure, and we get (through a suitable – in a sense, compulsory – choice of the relevant operations among conditional events) the natural axioms for many different (besides probability) conditional measures.  相似文献   

4.
There is more to legal knowledge representation than knowledge-bases. It is valuable to look at legal knowledge representation and its implementation across the entire domain of computerisation of law, rather than focussing on sub-domains such as legal expert systems. The DataLex WorkStation software and applications developed using it are used to provide examples. Effective integration of inferencing, hypertext and text retrieval can overcome some of the limitations of these current paradigms of legal computerisation which are apparent when they are used on a stand-alone basis. Effective integration of inferencing systems is facilitated by use of a (quasi) natural language knowledge representation, and the benefits of isomorphism are enhanced. These advantages of integration apply to all forms of inferencing, including document generation and casebased inferencing. Some principles for development of integrated legal decision support systems are proposed.  相似文献   

5.
We develop a theory of communication within branching programs that provides exponential lower bounds on the size of branching programs that are bounded alternating. Our theory is based on the algebraic concept of -branching programs, : , a semiring homomorphism, that generalizes ordinary branching programs, -branching programs [M2] andMOD p-branching programs [DKMW].Due to certain exponential lower and polynomial upper bounds on the size of bounded alternating -branching programs we are able to separate the corresponding complexity classesN ba ,co-N ba ba , andMOD p - ba ,p prime, from each other, and from that classes corresponding to oblivious linear length-bounded branching programs investigated in the past.  相似文献   

6.
The cross ratio of four colinear points is of fundamental importance in model based vision, because it is the simplest numerical property of an object that is invariant under projection to an image. It provides a basis for algorithms to recognise objects from images without first estimating the position and orientation of the camera.A quantitative analysis of the effectiveness of the cross ratio in model based vision is made. A given imageI of four colinear points is classified by making comparisons between the measured cross ratio of the four image points and the cross ratios stored in the model database. The imageI is accepted as a projection of an objectO with cross ratio if |–|ntu, wheren is the standard deviation of the image noise,t is a threshold andu=. The performance of the cross ratio is described quantitatively by the probability of rejectionR, the probability of false alarmF and the probability of misclassificationp (), defined for two model cross ratios , . The trade off between these different probabilities is determined byt.It is assumed that in the absence of an object the image points have identical Gaussian distributions, and that in the presence of an object the image points have the appropriate conditional densities. The measurements of the image points are subject to small random Gaussian perturbations. Under these assumptions the trade offs betweenR,F andp () are given to a good approximation byR=2(1–(t)),F=r F t, t|–|–1, where is the relative noise level, is cumulative distribution function for the normal distribution,r F is constant, ande is a function of only. The trade off betweenR andF is obtained in Maybank (1994). In this paper the trade off betweenR andp () is obtained.It is conjectured that the general form of the above trade offs betweenR,F andp () is the same for a range of invariants useful in model based vision. The conjecture prompts the following definition: an invariant which has trade offs betweenR,F,p () of the above form is said to benon-degenerate for model based vision.The consequences of the trade off betweenR andp () are examined. In particular, it is shown that for a fixed overall probability of misclassification there is a maximum possible model cross ratio m , and there is a maximum possible numberN of models. Approximate expressions for m andN are obtained. They indicate that in practice a model database containing only cross ratio values can have a size of order at most ten, for a physically plausible level of image noise, and for a probability of misclassification of the order 0.1.  相似文献   

7.
We consider the half-space range-reporting problem: Given a setS ofn points in d, preprocess it into a data structure, so that, given a query half-space , allk points ofS can be reported efficiently. We extend previously known static solutions to dynamic ones, supporting insertions and deletions of points ofS. For a given parameterm,n m n d/2 and an arbitrarily small positive constant , we achieveO(m 1+) space and preprocessing time, O((n/m d/2 logn+k) query time, and O(m1+n) amortized update time (d 3). We present, among others, the following applications: an O(n1+)-time algorithm for computing convex layers in 3, and an output sensitive algorithm for computing a level in an arrangements of planes in 3, whose time complexity is O((b+n) n, whereb is the size of the level.Work by the first author has been supported by National Science Foundation Grant CCR-91-06514. A preliminary version of this paper appeared in Agarwalet al. [2], which also contains the results of [20] on dynamic bichromatic closest pair and minimum spanning trees.  相似文献   

8.
A nonlinear stochastic integral equation of the Hammerstein type in the formx(t; ) = h(t, x(t; )) + s k(t, s; )f(s, x(s; ); )d(s) is studied wheret S, a measure space with certain properties, , the supporting set of a probability measure space (,A, P), and the integral is a Bochner integral. A random solution of the equation is defined to be an almost surely continuousm-dimensional vector-valued stochastic process onS which is bounded with probability one for eacht S and which satisfies the equation almost surely. Several theorems are proved which give conditions such that a unique random solution exists. AMS (MOS) subject classifications (1970): Primary; 60H20, 45G99. Secondary: 60G99.  相似文献   

9.
Experiment 1 explored the impact of physically touching a virtual object on how realistic the virtual environment (VE) seemed to the user. Subjects in a no touch group picked up a 3D virtual image of a kitchen plate in a VE, using a traditional 3D wand. See and touch subjects physically picked up a virtual plate possessing solidity and weight, using a technique called tactile augmentation. Afterwards, subjects made predictions about the properties of other virtual objects they saw but did not interact with in the VE. See and touch subjects predicted these objects would be more solid, heavier, and more likely to obey gravity than the no touch group. In Experiment 2 (a pilot study), subjects physically bit a chocolate bar in one condition, and imagined biting a chocolate bar in another condition. Subjects rated the event more fun and realistic when allowed to physically bite the chocolate bar. Results of the two experiments converge with a growing literature showing the value of adding physical qualities to virtual objects. This study is the first to empirically demonstrate the effectiveness of tactile augmentation as a simple, safe, inexpensive technique with large freedom of motion for adding physical texture, force feedback cues, smell and taste to virtual objects. Examples of practical applications are discussed.Based in part on Physically touching virtual objects using tactile augmentation enhances the realism of virtual environments' by Hunter Hoffman which appeared in the Proceedings of the IEEE Virtual Reality Annual International Symposium '98, Atlanta GA, pp 59–63. ¢ 1998 IEEE.  相似文献   

10.
In the world of OTIS, an online Internet School for occupational therapists, students from four European countries were encouraged to work collaboratively through problem-based learning by interacting with each other in a virtual semi-immersive environment. This paper describes, often in their own words, the experience of European occupational therapy students working together across national and cultural boundaries. Collaboration and teamwork were facilitated exclusively through an online environment, since the students never met each other physically during the OTIS pilot course. The aim of the paper is to explore the observations that (1) there was little interaction between students from different tutorial groups and (2) virtual teamwork developed in each of the cross-cultural tutorial groups. Synchronous data from the students was captured during tutorial sessions and peer-booked meetings and analyzed using the qualitative constructs of immersion, presence and reflection in learning. The findings indicate that immersion was experienced only to a certain extent. However, students found both presence and shared presence, within their tutorial groups, to help collaboration and teamwork. Other evidence suggests that communities of interest were established. Further study is proposed to support group work in an online learning environment. It is possible to conclude that collaborative systems can be designed, which encourage students to build trust and teamwork in a cross cultural online learning environment.This revised version was published online in March 2005 with corrections to the cover dateFunded by the European Union through the TENTelecom programme.  相似文献   

11.
Examples in the history of Automated Theorem Proving are given, in order to show that even a seemingly mechanical activity, such as deductive inference drawing, involves special cultural features and tacit knowledge. Mechanisation of reasoning is thus regarded as a complex undertaking in cultural pruning of human-oriented reasoning. Sociological counterparts of this passage from human- to machine-oriented reasoning are discussed, by focusing on problems of man-machine interaction in the area of computer-assisted proof processing.  相似文献   

12.
Let be the class of real-time nondeterministic one-counter machines whose counters make at mostone reversal. Let 1 (respectively, 2) be the subclass consisting of machines whose only nondeterministic move is in the choice of when to reverse the counter (respectively, when to start using the counter). 1 and 2 are among the simplest known classes of machines for which the universe problem has been shown undecidable. (The universe problem for a class of machines is the problem of deciding if an arbitrary machine in the class accepts all its inputs.) Here, we show that the classes of languages accepted by machines in 1 and 2 are incomparable. Moreover, the union of the language classes is properly contained in the class defined by . We also, briefly, look at the closure properties of these machines.This research was supported in part by NSF Grant MCS78-01736.  相似文献   

13.
We prove that the function of normalization in base , which maps any -representation of a real number onto its -development, obtained by a greedy algorithm, is a function computable by a finite automaton over any alphabet if and only if is a Pisot number.Christiane Frougny was supported in part by the PRC Mathématiques et Informatique of the Ministère de la Recherche et de l'Espace.  相似文献   

14.
Slicing, Chopping, and Path Conditions with Barriers   总被引:2,自引:0,他引:2  
One of the critiques on program slicing is that slices presented to the user are hard to understand. This is mainly related to the problem that slicing dumps the results onto the user without any explanation. This work will present an approach that can be used to filter slices. This approach basically introduces barriers which are not allowed to be passed during slice computation. An earlier filtering approach is chopping which is also extended to obey such a barrier. The barrier variants of slicing and chopping provide filtering possibilities for smaller slices and better comprehensibility. The concept of barriers is then applied to path conditions, which provide necessary conditions under which an influence between the source and target criterion exists. Barriers make those conditions more precise.  相似文献   

15.
Artificial intelligence, conceived either as an attempt to provide models of human cognition or as the development of programs able to perform intelligent tasks, is primarily interested in theuses of language. It should be concerned, therefore, withpragmatics. But its concern with pragmatics should not be restricted to the narrow, traditional conception of pragmatics as the theory of communication (or of the social uses of language). In addition to that, AI should take into account also the mental uses of language (in reasoning, for example) and the existential dimensions of language as a determiner of the world we (and our computers) live in. In this paper, the relevance of these three branches of pragmatics-sociopragmatics, psychopragmatics, and ontopragmatics-for AI are explored.  相似文献   

16.
Considerable interest has been shown in models of inter-organisational collaboration including clusters, networks and recently supply chains. Arguably effective configurations of enterprises can work together to achieve some form of what is termed collective efficiency which enables them to cope with the challenges of the current competitive encironment. This paper addresses one aspect of such collective efficiency: the potential acceleration and improvement of the process of knowledge acquisition and capacity building through shared learning. It explores the concept of formal learning networks and reports on UK research into the design and operation of such networks.  相似文献   

17.
Empirical data are required to determine the effect of rapid prototyping on software quality. We examine 34 published and unpublished case studies of the use of rapid prototyping in real-world software development. We identify common observations, unique events, and opinions. We develop guidelines to help software developers use rapid prototyping to maximize product quality and avoid common pitfalls.A protion of the results in this paper were reported in a previous paper entitled Rapid Prototyping and Software Quality: Lessons From Industry, that was presented at the 1991Pacific Northwest Software Quality Conference, Portland, Oregon, 1991.  相似文献   

18.
This paper aims to provide a basis for renewed talk about use in computing. Four current discourse arenas are described. Different intentions manifest in each arena are linked to failures in translation, different terminologies crossing disciplinary and national boundaries non-reflexively. Analysis of transnational use discourse dynamics shows much miscommunication. Conflicts like that between the Scandinavian System Development School and the usability approach have less current salience. Renewing our talk about use is essential to a participatory politics of information technology and will lead to clearer perception of the implications of letting new systems becoming primary media of social interaction.  相似文献   

19.
Protective packaging forms an important integral part in the materials handling process of ensuring that goods are transferred safely from the source to the point of use. This paper focuses on the procedural design practices for protective packaging which are predominantly manual and involves the use of implicit design rules, and is therefore amenable to design automation efforts. PROPACK, a protective packaging CAD software program for expanded styropor material has been developed by coupling various existing commercial software packages for drafting, analysis, database management, and knowledge based problem solving and consultation. In so doing, it exploits the well-proven and stable features of these tools for the different activities and stages of design. The coupling of the various packages to form an integrated system is achieved either by the creation of task specific interfaces between packages, or by making use of existing interfaces provided in some of these packages. The relative merits of adopting this approach are also discussed.  相似文献   

20.
Games such as CHESS, GO and OTHELLO can be represented by minimax game trees. Among various search procedures to solve such game trees,- and SSS* are perhaps most well known. Although it is proved that SSS* explores only a subset of the nodes explored by-, - is commonly believed to be faster in real applications, since it requires very little memory space and hence its storage management cost is low. Contrary to this folklore, however, this paper reports, using the OTHELLO game as an example, that SSS* is much faster than-. It is also demonstrated that SSS* can be modified to make the required memory space controllable to some extent, while retaining the high efficiency of the original SSS*.This research was partially supported by the Ministry of Education, Science and Culture of Japan, under a Scientific Grant-in-Aid.  相似文献   

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