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1.
In this paper, we present a strategy for fast grasping of unknown objects based on the partial shape information from range sensors for a mobile robot with a parallel-jaw gripper. The proposed method can realize fast grasping of an unknown object without needing complete information of the object or learning from grasping experience. Information regarding the shape of the object is acquired by a 2D range sensor installed on the robot at an inclined angle to the ground. Features for determining the maximal contact area are extracted directly from the partial shape information of the unknown object to determine the candidate grasping points. Note that since the shape and mass are unknown before grasping, a successful and stable grasp cannot be in fact guaranteed. Thus, after performing a grasping trial, the mobile robot uses the 2D range sensor to judge whether the object can be lifted. If a grasping trial fails, the mobile robot will quickly find other candidate grasping points for another trial until a successful and stable grasp is realized. The proposed approach has been tested in experiments, which found that a mobile robot with a parallel-jaw gripper can successfully grasp a wide variety of objects using the proposed algorithm. The results illustrate the validity of the proposed algorithm in term of the grasping time.  相似文献   

2.
We present a method for automatic grasp generation based on object shape primitives in a Programming by Demonstration framework. The system first recognizes the grasp performed by a demonstrator as well as the object it is applied on and then generates a suitable grasping strategy on the robot. We start by presenting how to model and learn grasps and map them to robot hands. We continue by performing dynamic simulation of the grasp execution with a focus on grasping objects whose pose is not perfectly known.  相似文献   

3.
Recently, robots are introduced to warehouses and factories for automation and are expected to execute dual-arm manipulation as human does and to manipulate large, heavy and unbalanced objects. We focus on target picking task in the cluttered environment and aim to realize a robot picking system which the robot selects and executes proper grasping motion from single-arm and dual-arm motion. In this paper, we propose a few-experiential learning-based target picking system with selective dual-arm grasping. In our system, a robot first learns grasping points and object semantic and instance label with automatically synthesized dataset. The robot then executes and collects grasp trial experiences in the real world and retrains the grasping point prediction model with the collected trial experiences. Finally, the robot evaluates candidate pairs of grasping object instance, strategy and points and selects to execute the optimal grasping motion. In the experiments, we evaluated our system by conducting target picking task experiments with a dual-arm humanoid robot Baxter in the cluttered environment as warehouse.  相似文献   

4.
One of the basic skills for a robot autonomous grasping is to select the appropriate grasping point for an object. Several recent works have shown that it is possible to learn grasping points from different types of features extracted from a single image or from more complex 3D reconstructions. In the context of learning through experience, this is very convenient, since it does not require a full reconstruction of the object and implicitly incorporates kinematic constraints as the hand morphology. These learning strategies usually require a large set of labeled examples which can be expensive to obtain. In this paper, we address the problem of actively learning good grasping points to reduce the number of examples needed by the robot. The proposed algorithm computes the probability of successfully grasping an object at a given location represented by a feature vector. By autonomously exploring different feature values on different objects, the systems learn where to grasp each of the objects. The algorithm combines beta–binomial distributions and a non-parametric kernel approach to provide the full distribution for the probability of grasping. This information allows to perform an active exploration that efficiently learns good grasping points even among different objects. We tested our algorithm using a real humanoid robot that acquired the examples by experimenting directly on the objects and, therefore, it deals better with complex (anthropomorphic) hand–object interactions whose results are difficult to model, or predict. The results show a smooth generalization even in the presence of very few data as is often the case in learning through experience.  相似文献   

5.
Robotic grasping is very sensitive to how accurate is the pose estimation of the object to grasp. Even a small error in the estimated pose may cause the planned grasp to fail. Several methods for robust grasp planning exploit the object geometry or tactile sensor feedback. However, object pose range estimation introduces specific uncertainties that can also be exploited to choose more robust grasps. We present a grasp planning method that explicitly considers the uncertainties on the visually-estimated object pose. We assume a known shape (e.g. primitive shape or triangle mesh), observed as a–possibly sparse–point cloud. The measured points are usually not uniformly distributed over the surface as the object is seen from a particular viewpoint; additionally this non-uniformity can be the result of heterogeneous textures over the object surface, when using stereo-vision algorithms based on robust feature-point matching. Consequently the pose estimation may be more accurate in some directions and contain unavoidable ambiguities.The proposed grasp planner is based on a particle filter to estimate the object probability distribution as a discrete set. We show that, for grasping, some ambiguities are less unfavorable so the distribution can be used to select robust grasps. Some experiments are presented with the humanoid robot iCub and its stereo cameras.  相似文献   

6.
崔涛  李凤鸣  宋锐  李贻斌 《控制与决策》2022,37(6):1445-1452
针对机器人在多类别物体不同任务下的抓取决策问题,提出基于多约束条件的抓取策略学习方法.该方法以抓取对象特征和抓取任务属性为机器人抓取策略约束,通过映射人类抓取习惯规划抓取模式,并采用物体方向包围盒(OBB)建立机器人抓取规则,建立多约束条件的抓取模型.利用深度径向基(DRBF)网络模型结合减聚类算法(SCM)实现抓取策略的学习,两种算法的结合旨在提高学习鲁棒性与精确性.搭建以Refiex 1型灵巧手和AUBO六自由度机械臂组成的实验平台,对多类别物体进行抓取实验.实验结果表明,所提出方法使机器人有效学习到对多物体不同任务的最优抓取策略,具有良好的抓取决策能力.  相似文献   

7.
《Advanced Robotics》2013,27(2):233-254
We will explore dynamic perception following the visually guided grasping of several objects by a human-like autonomous robot. This competency serves for object categorization. Physical interaction with the hand-held object gives the neural network of the robot the rich, coherent and multi-modal sensory input. Multi-layered self-organizing maps are designed and examined in static and dynamic conditions. The results of the tests in the former condition show its capability of robust categorization against noise. The network also shows better performance than a single-layered map does. In the latter condition we focus on shaking behavior by moving only the forearm of the robot. In some combinations of grasping style and shaking radius the network is capable of categorizing two objects robustly. The results show that the network capability to achieve the task largely depends on how to grasp and how to move the objects. These results together with a preliminary simulation are promising toward the self-organization of a high degree of autonomous dynamic object categorization.  相似文献   

8.
An approach to the task of Programming by demonstration (PbD) of grasping skills is introduced, where a mobile service robot is taught by a human instructor how to grasp a specific object. In contrast to other approaches the instructor demonstrates the grasping action several times to the robot to increase reconstruction performance. Only the robot’s stereoscopic vision system is used to track the instructor’s hand. The developed tracking algorithm is designed to not need artificial markers, data gloves or being restricted to fixed or difficult to calibrate sensor installations while at the same time being real-time capable on a mobile service robot with limited resources. Due to the instructor’s repeated demonstrations and his low repeating accuracy, every time a grasp is demonstrated the instructor performs it differently. To compensate for these variations and also to compensate for tracking errors, the use of a Self-Organizing-Map (SOM) with a one-dimensional topology is proposed. This SOM is used to generalize over differently demonstrated grasping actions and to reconstruct the intended approach trajectory of the instructor’s hand while grasping an object. The approach is implemented and evaluated on the service robot TASER using synthetically generated data as well as real world data.  相似文献   

9.
It is necessary to plan the contact configuration to guarantee a stable grasp. This article discusses the grasping stability of multifingered robot hands. The fingers are assumed to be point contacts with friction. A stability index for evaluating a grasp, which is proportional to the ellipsoidal volume in the grasping task space, is proposed. The invariance of the index is proved under an object linear coordinate transformation and under a change of the torque origin. The similar invariance of the index is also proved under a change of the dimensional unit. The optimal grasping of an object by a multifingered robot hand can be obtained using the stability index to plan the grasp configurations. The index is applicable to plan adaptable fixtures as well. A nonlinear programming method to plan configurations is addressed. Several examples are given using the index to evaluate a grasp, in which the obtained optimal grasping is consistent with what human beings expect. The sensibility of the optimal grasping is analyzed in these examples. © 1998 John Wiley & Sons, Inc.  相似文献   

10.
This paper presents a simple grasp planning method for a multi-fingered hand. Its purpose is to compute a context-independent and dense set or list of grasps, instead of just a small set of grasps regarded as optimal with respect to a given criterion. By context-independent, we mean that only the robot hand and the object to grasp are considered. The environment and the position of the robot base with respect to the object are considered in a further stage. Such a dense set can be computed offline and then used to let the robot quickly choose a grasp adapted to a specific situation. This can be useful for manipulation planning of pick-and-place tasks. Another application is human–robot interaction when the human and robot have to hand over objects to each other. If human and robot have to work together with a predefined set of objects, grasp lists can be employed to allow a fast interaction.The proposed method uses a dense sampling of the possible hand approaches based on a simple but efficient shape feature. As this leads to many finger inverse kinematics tests, hierarchical data structures are employed to reduce the computation times. The data structures allow a fast determination of the points where the fingers can realize a contact with the object surface. The grasps are ranked according to a grasp quality criterion so that the robot will first parse the list from best to worse quality grasps, until it finds a grasp that is valid for a particular situation.  相似文献   

11.
《Advanced Robotics》2013,27(4):411-431
This paper proposes a motion planning method for a mobile manipulator. In general, humans can grasp an object by various ways which depend on object posture, position and so on. The objective of this paper is to present how to detect the pose of a mobile manipulator under the condition that several ways of grasping are given to the robot. Motion errors and object position errors are considered to detect robot pose in our method because these affect the grasp motion of the robot hand. Coping with these errors, we will propose an effective pose searching method for a mobile manipulator from numerous pose candidates. The performance of the proposed method is illustrated by simulation and experiment.  相似文献   

12.
刘亚欣  王斯瑶  姚玉峰  杨熹  钟鸣 《控制与决策》2020,35(12):2817-2828
作为机器人在工厂、家居等环境中最常用的基础动作,机器人自主抓取有着广泛的应用前景,近十年来研究人员对其给予了较高的关注,然而,在非结构环境下任意物体任意姿态的准确抓取仍然是一项具有挑战性和复杂性的研究.机器人抓取涉及3个主要方面:检测、规划和控制.作为第1步,检测物体并生成抓取位姿是成功抓取的前提,有助于后续抓取路径的规划和整个抓取动作的实现.鉴于此,以检测为主进行文献综述,从分析法和经验法两大方面介绍抓取检测技术,从是否具有抓取物体先验知识的角度出发,将经验法分成已知物体和未知物体的抓取,并详细描述未知物体抓取中每种分类所包含的典型抓取检测方法及其相关特点.最后展望机器人抓取检测技术的发展方向,为相关研究提供一定的参考.  相似文献   

13.
Neuro-psychological findings have shown that human perception of objects is based on part decomposition. Most objects are made of multiple parts which are likely to be the entities actually involved in grasp affordances. Therefore, automatic object recognition and robot grasping should take advantage from 3D shape segmentation. This paper presents an approach toward planning robot grasps across similar objects by part correspondence. The novelty of the method lies in the topological decomposition of objects that enables high-level semantic grasp planning.In particular, given a 3D model of an object, the representation is initially segmented by computing its Reeb graph. Then, automatic object recognition and part annotation are performed by applying a shape retrieval algorithm. After the recognition phase, queries are accepted for planning grasps on individual parts of the object. Finally, a robot grasp planner is invoked for finding stable grasps on the selected part of the object. Grasps are evaluated according to a widely used quality measure. Experiments performed in a simulated environment on a reasonably large dataset show the potential of topological segmentation to highlight candidate parts suitable for grasping.  相似文献   

14.
Hand posture and force, which define aspects of the way an object is grasped, are features of robotic manipulation. A means for specifying these grasping “flavors” has been developed that uses an instrumented glove equipped with joint and force sensors. The new grasp specification system will be used at the Pennsylvania State University (Penn State) in a Virtual Reality based Point-and-Direct (VR-PAD) robotics implementation. Here, an operator gives directives to a robot in the same natural way that human may direct another. Phrases such as “put that there” cause the robot to define a grasping strategy and motion strategy to complete the task on its own. In the VR-PAD concept, pointing is done using virtual tools such that an operator can appear to graphically grasp real items in live video. Rather than requiring full duplication of forces and kinesthetic movement throughout a task as is required in manual telemanipulation, hand posture and force are now specified only once. The grasp parameters then become object flavors. The robot maintains the specified force and hand posture flavors for an object throughout the task in handling the real workpiece or item of interest  相似文献   

15.
This paper describes an intuitive approach for a cognitive grasp of a robot. The cognitive grasp means the chain of processes that make a robot to learn and execute a grasping method for unknown objects like a human. In the learning step, a robot looks around a target object to estimate the 3D shape and understands the grasp type for the object through a human demonstration. In the execution step, the robot correlates an unknown object to one of known grasp types by comparing the shape similarity of the target object based on previously learned models. For this cognitive grasp, we mainly deal with two functionalities such as reconstructing an unknown 3D object and classifying the object by grasp types. In the experiment, we evaluate the performance of object classification according to the grasp types for 20 objects via human demonstration.  相似文献   

16.
This overview presents computational algorithms for generating 3D object grasps with autonomous multi-fingered robotic hands. Robotic grasping has been an active research subject for decades, and a great deal of effort has been spent on grasp synthesis algorithms. Existing papers focus on reviewing the mechanics of grasping and the finger–object contact interactions Bicchi and Kumar (2000) [12] or robot hand design and their control Al-Gallaf et al. (1993) [70]. Robot grasp synthesis algorithms have been reviewed in Shimoga (1996) [71], but since then an important progress has been made toward applying learning techniques to the grasping problem. This overview focuses on analytical as well as empirical grasp synthesis approaches.  相似文献   

17.
In this paper, we present a strategy for fast grasping of unknown objects by mobile robots through automatic determination of the number of robots. An object handling system consisting of a Gripper robot and a Lifter robot is designed. The Gripper robot moves around an unknown object to acquire partial shape information for determination of grasping points. The object is transported if it can be lifted by the Gripper robot. Otherwise, if all grasping trials fail, a Lifter robot is used. In order to maximize use of the Gripper robot’s payload, the detected grasping points that apply the largest force to the gripper are selected for the Gripper robot when the object is grasped by two mobile robots. The object is measured using odometry and scanned data acquired while the Gripper robot moves around the object. Then, the contact point for calculating the insert position for the Lifter robot can be acquired quickly. Finally, a strategy for fast grasping of known objects by considering the transition between stable states is used to realize grasping of unknown objects. The proposed approach is tested in experiments, which find that a wide variety of objects can be grasped quickly with one or two mobile robots.  相似文献   

18.
In this article we present an algorithmic approach to determine the suitable grasp of an object in an automated assembly environment. The algorithm is based on the available object surfaces and the initial and final task constraints and gripper characteristics. If the imposed task and gripper constraints do not allow a possible grasp, intermediate motions may need to be made to reorient the part. Once a set of possible grasps which statisfy task and gripper constraints are found, the stability of each grasp is analyzed using screw theory. An optimal grasp is one which minimizes the grasping forces over the possible set of grasps. Results utilizing our methodology are presented. Our method can be interfaced with CAD database such as a solid modelling system based on boundary representation for automatic selection of grasping configurations.  相似文献   

19.
In this paper, we report on the findings of a human-robot interaction study that aims at developing a communication language for transferring grasping skills from a nontechnical user to a robot. Participants with different backgrounds and education levels were asked to command a five-degree-of-freedom human-scale robot arm to grasp five small everyday objects. They were allowed to use either commands from an existing command set or develop their own equivalent natural language instructions. The study revealed several important findings. First, individual participants were more inclined to use simple, familiar commands than more powerful ones. In most cases, once a set of instructions was found to accomplish the grasping task, few participants deviated from that set. In addition, we also found that the participant's background does appear to play a role during the interaction process. Overall, participants with less technical backgrounds require more time and more commands on average to complete a grasping task as compared to participants with more technical backgrounds.  相似文献   

20.
Like humans, robots that need semantic perception and accurate estimation of the environment can increase their knowledge through active interaction with objects. This paper proposes a novel method for 3D object modeling for a robot manipulator with an eye-in-hand laser range sensor. Since the robot can only perceive the environment from a limited viewpoint, it actively manipulates a target object and generates a complete model by accumulation and registration of partial views. Three registration algorithms are investigated and compared in experiments performed in cluttered environments with complex rigid objects made of multiple parts. A data structure based on proximity graph, that encodes neighborhood relations in range scans, is also introduced to perform efficient range queries. The proposed method for 3D object modeling is applied to perform task-level manipulation. Indeed, once a complete model is available the object is segmented into its constituent parts and categorized. Object sub-parts that are relevant for the task and that afford a grasping action are identified and selected as candidate regions for grasp planning.  相似文献   

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