共查询到10条相似文献,搜索用时 93 毫秒
1.
J. J. Durillo A. J. Nebro F. Luna C. A. Coello Coello E. Alba 《International journal for numerical methods in engineering》2010,84(11):1344-1375
Solving optimization problems using a reduced number of objective function evaluations is an open issue in the design of multi‐objective optimization metaheuristics. The usual approach to analyze the behavior of such techniques is to choose a benchmark of known problems, to perform a predetermined number of function evaluations, and then, apply a set of performance indicators in order to assess the quality of the solutions obtained. However, this sort of methodology does not provide any insights of the efficiency of each algorithm. Here, efficiency is defined as the effort required by a multi‐objective metaheuristic to obtain a set of non‐dominated solutions that is satisfactory to the user, according to some pre‐defined criterion. Indeed, the type of solutions of interest to the user may vary depending on the specific characteristics of the problem being solved. In this paper, the convergence speed of seven state‐of‐the‐art multi‐objective metaheuristics is analyzed, according to three pre‐defined efficiency criteria. Our empirical study shows that SMPSO (based on a particle swarm optimizer) is found to be the best overall algorithm on the test problems adopted when considering the three efficiency criteria. Copyright © 2010 John Wiley & Sons, Ltd. 相似文献
2.
目的研究出口产品的包装设计方法,确保输电线路金具出口产品安全抵达目的地。方法利用分类包装设计的方法,先对出口输电线路金具产品按品种、材质、质量、尺寸等因素分类,按类别的不同特点有针对性地进行包装设计。具体类别的包装设计过程中,利用CAD等绘图软件进行模拟排布试装,确定包装件外形尺寸。结果通过对输电线路金具进行分类包装设计和模拟排布试装,针对不同品种设计出了合理的产品外包装,出口产品安全抵达了目的地,节省了包装成本。结论对于输电线路金具产品的包装设计,分类包装设计和模拟排布试装方法切实可行。 相似文献
3.
纸包装的结构可变性是利用包装的预设结构进行变形设计,使包装件具有使用后再利用功能的设计方法。在总结预粘贴、预折叠和预模切等基本设计方法的基础上,提出了可实现功能结构可变性的主要设计方向,包括包装产品一体化、包装变形通用化和包装娱乐文创化,为纸包装容器的结构可持续设计研究提供有益的设计参考和发展思路。 相似文献
4.
5.
6.
Altay G 《IET systems biology》2012,6(2):35-43
The performance of genome-wide gene regulatory network inference algorithms depends on the sample size. It is generally considered that the larger the sample size, the better the gene network inference performance. Nevertheless, there is not adequate information on determining the sample size for optimal performance. In this study, the author systematically demonstrates the effect of sample size on information-theory-based gene network inference algorithms with an ensemble approach. The empirical results showed that the inference performances of the considered algorithms tend to converge after a particular sample size region. As a specific example, the sample size region around ?64 is sufficient to obtain the most of the inference performance with respect to precision using the representative algorithm C3NET on the synthetic steady-state data sets of Escherichia coli and also time-series data set of a homo sapiens subnetworks. The author verified the convergence result on a large, real data set of E. coli as well. The results give evidence to biologists to better design experiments to infer gene networks. Further, the effect of cutoff on inference performances over various sample sizes is considered. [Includes supplementary material]. 相似文献
7.
目的 产后塑形关乎产后女性生理和心理方面的健康,影响着适龄女性的生育意愿。旨在探索一种分析、分类、排序用户情感需求的设计方法,并指导产后塑形产品的设计实践,以有效解决产后女性生理和心理健康方面的问题。方法 首先在充分调研产后女性情感需求的基础上,从情感化设计理论中本能、行为、反思三个层次分析建立产后塑形产品的用户情感需求模型;其次利用KANO模型对所建立的情感需求模型进行数据校验和功能排序,并根据分析结果进行产品模型设计;最后通过李克特5点量表对设计效果进行检验。结论 以情感化-KANO模型来分析、分类、排序用户情感需求的设计方法,能够准确快速地发现用户真实情感需求,为产后塑形产品的设计提供方向指引和数据支撑。 相似文献
8.
9.
Vinod Goel 《Design Studies》1988,9(4):229-234
A ‘logic of design’ was outlined by March in 1976. Since then it has gained wide acceptance among designers and recently has been used in several knowledge-based systems of design. This paper makes a suggestion for extending the model by taking into consideration the logical nature of the laws in the argument form. This focus on the logical nature of laws brings out interesting and subtle differences in the inference process which are lost in the current analysis. It also results in some interesting complications. It means that it is no longer adequate to talk of the three phases of design — performance prediction, knowledge acquisition, and design generation — in the simple categories of deduction, induction and abduction, respectively. In particular, it means that performance prediction is not necessarily (or even usually) a deductive inference. 相似文献
10.
目的 以安徽花鼓灯非遗文化为例,对青年群体的数字体验需求进行梳理,以便精准锁定用户需求,推动非遗文化在青年群体中的数字化传播。方法 从用户研究角度出发,采用KANO模型和KJ法,筛选、梳理青年群体数字化体验需求的不同层级和优先级。结果 分析得出青年群体在视觉体验、功能体验和知识反馈三大维度的数字化体验需求偏好,并针对其偏好提出对应的设计策略和设计方案。结论对三种不同设计维度中的10项设计属性进行优先级排序,获得青年群体在数字化体验中最为认可的偏好需求,为后续的数字化体验服务建设提供科学的理论指导。也为其他非遗文化在青年群体中的数字化传播提供了一定理论参考。 相似文献