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1.
Conducted 5 experiments to investigate the effects of spatial and kinetic information on infants' perception of and reaching for objects. 65 20–23 wk old infants were presented with a small object, a larger object, and a background surface arranged in depth so that all were within reaching distance. Patterns of reaching for this display were observed, while spatial and kinetic properties of the display were varied. Results show that when the Ss reached for the display, they did not reach primarily for the surfaces that were nearer, smaller, or presented in motion. Ss reached, instead, for groups of surfaces that formed a unit that was spatially connected and/or that moved as a whole relative to its surroundings. Ss reached for the nearer of 2 objects as a distinct unit when the objects were separated in depth or when one object moved relative to the other. They reached for the 2 objects as a single unit when the objects were adjacent or when they moved together. The reaching patterns provide evidence that the Ss organized each display into the kind of units that adults call objects: manipulable units with internal coherence and external boundaries. (31 ref) (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

2.
In 2-tone images (e.g., Dallenbach's cow), only two levels of brightness are used to convey image structure-dark object regions and shadows are turned to black and light regions are light regions are turned white. Despite a lack of shading, hue and texture information, many 2-tone images of familiar objects and scenes are accurately interpreted, even by naive observers. Objects frequently appear fully volumetric and are distinct from their shadows. If perceptual interpretation of 2-tone images is accomplished via bottom-up processes on the basis of geometrical structure projected to the image (e.g., volumetric parts, contour and junction information) novel objects should appear volumetric as readily as their familiar counterparts. We demonstrate that accurate volumetric representations are rarely extracted from 2-tone images of novel objects, even when these objects are constructed from volumetric primitives such as generalized cones (Marr, D., Nishihara, H.K., 1978. Proceedings of the Royal Society London 200, 269-294; Biederman, I. 1985. Computer Vision, Graphics, and Image Processing 32, 29-73), or from the rearranged components of a familiar object which is itself recognizable as a 2-tone image. Even familiar volumes such as canonical bricks and cylinders require scenes with redundant structure (e.g., rows of cylinders) or explicit lighting (a lamp in the image) for recovery of global volumetric shape. We conclude that 2-tone image perception is not mediated by bottom-up extraction of geometrical features such as junctions or volumetric parts, but may rely on previously stored representations in memory and a model of the illumination of the scene. The success of this top-down strategy implies it is available for general object recognition in natural scenes.  相似文献   

3.
Shadows provide a strong source of information about the shapes of surfaces. We analyze the local geometric structure of shadow contours on piecewise smooth surfaces. Particular attention is paid to intrinsic shadows on a surface: that is, shadows created on a surface by the surface's own shape and placement relative to a light source. Intrinsic shadow contours provide useful information about the direction of the light source and the qualitative shape of the underlying surface. We analyze the invariants relating surface shape and light-source direction to the shapes and singularities of intrinsic shadow contours. The results suggest that intrinsic shadows can be used to directly infer illuminant tilt, qualitative global surface structure, and, at intersections with surface creases, the concavity/convexity of a surface. We show that the results obtained for point sources of light generalize in a straightforward way to extended light sources, under the assumption that light sources are convex.  相似文献   

4.
Reports an error in the original article by P. Cavanagh and Y. G. Leclerc (Journal of Experimental Psychology: Human Perception and Performance, 1989, Vol 15[1], 3–27). Corrections are made to the brightness levels of panels g, h, and i of Figure 4. (The following abstract of this article originally appeared in record 1989-17755-001.) The colors, textures, and shapes of shadows are physically constrained in several ways in natural scenes. The visual system appears to ignore these constraints, however, and to accept many patterns as shadows even though they could not occur naturally. In the stimuli that we have studied, the only requirements for the perception of depth due to shadows were that shadow regions be darker than the surrounding, nonshadow regions and that there be consistent contrast polarity along the shadow border. Three-dimensional shape due to shadows was perceived when shadow areas were filled with colors or textures that could not occur in natural scenes, when shadow and nonshadow regions had textures that moved in different directions, or when they were presented on different depth planes. The results suggest that the interpretation of shadows begins with the identification… (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

5.
A key problem in recognition is that the image of an object depends on the lighting conditions. We investigated whether recognition is sensitive to illumination using 3-D objects that were lit from either the left or right, varying both the shading and the cast shadows. In experiments 1 and 2 participants judged whether two sequentially presented objects were the same regardless of illumination. Experiment 1 used six objects that were easily discriminated and that were rendered with cast shadows. While no cost was found in sensitivity, there was a response time cost over a change in lighting direction. Experiment 2 included six additional objects that were similar to the original six objects making recognition more difficult. The objects were rendered with cast shadows, no shadows, and as a control, white shadows. With normal shadows a change in lighting direction produced costs in both sensitivity and response times. With white shadows there was a much larger cost in sensitivity and a comparable cost in response times. Without cast shadows there was no cost in either measure, but the overall performance was poorer. Experiment 3 used a naming task in which names were assigned to six objects rendered with cast shadows. Participants practised identifying the objects in two viewpoints lit from a single lighting direction. Viewpoint and illumination invariance were then tested over new viewpoints and illuminations. Costs in both sensitivity and response time were found for naming the familiar objects in unfamiliar lighting directions regardless of whether the viewpoint was familiar or unfamiliar. Together these results suggest that illumination effects such as shadow edges: (1) affect visual memory; (2) serve the function of making unambigous the three-dimensional shape; and (3) are modeled with respect to object shape, rather than simply encoded in terms of their effects in the image.  相似文献   

6.
In a series of 6 experiments, two hypotheses were tested: that nominal heading perception is determined by the relative motion of images of objects positioned at different depths (R. F. Wang and J. E. Cutting, 1999) and that static depth information contributes to this determination. By manipulating static depth information while holding retinal-image motion constant during simulated self-movement, the authors found that static depth information played a role in determining perceived heading. Some support was also found for the involvement of R. F. Wang and J. E. Cutting's (1999) categories of object-image relative motion in determining perceived heading. However, results suggested an unexpected functional dominance of information about heading relative to apparently near objects. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

7.
Studied age differences in strategies used to determine the shape of partially hidden objects. Types of strategies were also discussed. Human subjects: 36 male and female Swiss school-age children (aged 7–9 yrs), 36 male and female Swiss adolescents and adults (aged 14–18 yrs), and 36 male and female Swiss adults (aged 24–55 yrs). Ss were asked to determine the shape of 2 geometric objects and 2 objects constructed with Lego blocks hidden in a shadow box. Ss either worked alone, seeing shadows of 2 sides of the object, or in pairs, each pair member seeing the shadow of 1 side of the object. In the 2nd condition, the 2 Ss had to communicate with each other to determine the objects' shapes. The ratio of the number of proposed solutions to the number of possible solutions, types of erroneous solutions, and types of strategies used to determine the shapes were analyzed statistically according to age and type of object using a multivariate analysis of variance (MANOVA). Three types of strategies were identified: recognition, addition, and multiplication. (English abstract) (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

8.
The colors, textures, and shapes of shadows are physically constrained in several ways in natural scenes. The visual system appears to ignore these constraints, however, and to accept many patterns as shadows even though they could not occur naturally. In the stimuli that we have studied, the only requirements for the perception of depth due to shadows were that shadow regions be darker than the surrounding, nonshadow regions and that there be consistent contrast polarity along the shadow border. Three-dimensional shape due to shadows was perceived when shadow areas were filled with colors or textures that could not occur in natural scenes, when shadow and nonshadow regions had textures that moved in different directions, or when they were presented on different depth planes. The results suggest that the interpretation of shadows begins with the identification of acceptable shadow borders by a cooperative process that requires consistent contrast polarity across a range of scales at each point along the border. Finally, we discuss how the identification of a shadow region can help the visual system to patch together areas that are separated by shadow boundaries, to identify directions of surface curvature, and to select a preferred three-dimensional interpretation while rejecting others. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

9.
The relationship between object files and visual working memory (VWM) was investigated in a new paradigm combining features of traditional VWM experiments (color change detection) and object-file experiments (memory for the properties of moving objects). Object-file theory was found to account for a key component of object-position binding in VWM: With motion, color memory came to be associated with the new locations of objects. However, robust binding to the original locations was found despite clear evidence that the objects had moved. This latter binding appears to constitute a scene-based component in VWM, which codes object location relative to the abstract spatial configuration of the display and is largely insensitive to the dynamic properties of objects. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

10.
Vision is based on spatial correspondences between physically different structures—in environment, retina, brain, and perception. An examination of the correspondence between environmental surfaces and their retinal images showed that this consists of 2-dimensional 2nd-order differential structure (effectively 4th-order) associated with local surface shape, suggesting that this might be a primitive form of spatial information. Next, experiments on hyperacuities for detecting relative motion and binocular disparity among separated image features showed that spatial positions are visually specified by the surrounding optical pattern rather than by retinal coordinates, minimally affected by random image perturbations produced by 3-D object motions. Retinal image space, therefore, involves 4th-order differential structure. This primitive spatial structure constitutes information about local surface shape. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

11.
Discusses research on the use of auditory–spatial perception in sighted and blind children. Infants may use a sonar-sensory device to signal that there is an object to reach for and to explore near space. Mobile infants and toddlers may use the device to help avoid obstacles. School-age Ss can use the device in locomotion, to locate objects, perceive spatial layouts, and to identify surfaces and objects. Ss' level of perceptual and cognitive development influences the use of the sonar aid, and the impact of the aid on general auditory development is unknown. It is suggested that Ss may habituate to aid signals resulting in inattention. (French abstract) (PsycINFO Database Record (c) 2011 APA, all rights reserved)  相似文献   

12.
13.
Previous studies have reported that backgrounds depicting linear perspective and texture gradients influence relative size discrimination in nonhuman animals (known as the “corridor illusion”), but research has not yet identified the other kinds of depth cues contributing to the corridor illusion. This study examined the effects of linear perspective and shadows on the responses of a chimpanzee (Pan troglodytes) to the corridor illusion. The performance of the chimpanzee was worse when a smaller object was presented at the farther position on a background reflecting a linear perspective, implying that the corridor illusion was replicated in the chimpanzee (Imura, Tomonaga, & Yagi, 2008). The extent of the illusion changed as a function of the position of the shadows cast by the objects only when the shadows were moving in synchrony with the objects. These findings suggest that moving shadows and linear perspective contributed to the corridor illusion in a chimpanzee. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

14.
Attentional selection by distractor suppression   总被引:1,自引:0,他引:1  
Selective attention was studied in displays containing singletons popping out for their odd form or color. The target was defined as the form-singleton, the distractor as the color-singleton. The task was to discriminate the length of a longer line inside the target. Target-distractor similarity was controlled using a threshold measurement as dependent variable in experiments in which distractor presence vs absence, bottom-up vs top-down selection (through knowledge of target features), and target-distractor distance were manipulated. The results in the bottom-up condition showed that length threshold was elevated when a distractor was present and that this elevation progressively increased as the number of distractors was increased from one to two. This set-size effect was not accounted by the hypothesis that selective attention intervenes only at the stage of decision before response. Selective attention produced a suppressive surround in which discriminability of neighboring objects was strongly reduced, and a larger surround in which discriminability was reduced by an approximately constant amount. Different results were found in the top-down condition in which target discriminability was unaffected by distractor presence and no effect of target-distractor distance was found. On the other hand, response times in both bottom-up and top-down conditions were slower the shorter the target-distractor distance was. On the basis of the experimental results, selective attention is a parallel process of spatial filtering at an intermediate processing level operating after objects have been segmented. This filtering stage explores high level interactions between objects taking control on combinatorial explosion by operating over only a limited spatial extent: it picks out a selected object and inhibits the neighboring objects; then, non-selected objects are suppressed across the overall image. When no feature-based selection is available in the current behavior, this filtering influences perception in decreasing discriminability of non-selected objects. When feature-based selection is available, spatial interactions are set before stimulus arrival, hence only the unmatching objects have their discriminability diminished.  相似文献   

15.
Studied the development of object–person divergence in infants and the association of this divergence or decalage with the physical properties of the objects. Human subjects: 15 male and female Canadian infants (mean age 9 mo). Ss were given 5 identification tasks using mobile and immobile objects: (1) reorientation; (2) disappearance in place; (3) substitution; (4) disappearance in movement of dissimilar objects; and (5) disappearance in movement of similar objects. Ss were asked to indicate if the object was the same after a spatial-temporal transformation. Responses of the subjects to the identification task were recorded and classified by observers into 6 categories: disinterest, looking at object without moving, picking up the transformed object, picking up the nontransformed object, picking up 2 objects, and reproducing the transformation. The results were analyzed statistically and compared with those of another group of 16 infants performing a permanence test. (English abstract) (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

16.
17.
In two experiments we investigated people's ability to judge the relative mass of two objects involved in a collision. It was found that judgments of relative mass were made on the basis of two heuristics. Roughly stated, these heuristics were (a) an object that ricochets backward upon impact is less massive than the object that it hit, and (b) faster moving objects are less massive. A heuristic model of judgment is proposed that postulates that different sources of information in an event may have different levels of salience for observers and that heuristic access is controlled by the rank ordering of salience. It was found that observers ranked dissimilarity in mass on the basis of the relative salience of angle and velocity information and not proportionally to the distal mass ratio. This heuristic model was contrasted with the notion that people can veridically extract dynamic properties of motion events when the kinematic data are sufficient for their specification. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

18.
Identification of a fixated object in a visual display is facilitated by integrating information from a preview of that object in the periphery with information extracted on the subsequent foveal fixation (A. Pollatsek et al; see record 1985-16415-001). These experiments investigated the extent to which this integration is dependent on the spatial location of the information remaining constant. Two preview objects were presented in the periphery; Ss fixated that region and named a single target object that appeared in the same spatial location in which one of the two preview objects had been presented. Of primary interest was the facilitative effect when a preview object was identical to the target object as a function of whether they were in the same spatial location. Although there was a small effect of switching, there was still a substantial preview benefit even when the location of the identical object switched. There was also a preview benefit in conditions in which there were no eye movements and the preview and target objects were at least 5° apart. The process of object identification may be relatively insensitive to location information. Object information and location information coded fairly independently. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

19.
The accuracy of depth judgments that are based on binocular disparity or structure from motion (motion parallax and object rotation) was studied in 3 experiments. In Experiment 1, depth judgments were recorded for computer simulations of cones specified by binocular disparity, motion parallax, or stereokinesis. In Experiment 2, judgments were recorded for real cones in a structured environment, with depth information from binocular disparity, motion parallax, or object rotation about the y-axis. In both of these experiments, judgments from binocular disparity information were quite accurate, but judgments on the basis of geometrically equivalent or more robust motion information reflected poor recovery of quantitative depth information. A 3rd experiment demonstrated stereoscopic depth constancy for distances of 1 to 3 m using real objects in a well-illuminated, structured viewing environment in which monocular depth cues (e.g., shading) were minimized. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

20.
Humans see whole objects from input fragmented in space and time, yet spatiotemporal object perception is poorly understood. The authors propose the theory of spatiotemporal relatability (STR), which describes the visual information and processes that allow visible fragments revealed at different times and places, due to motion and occlusion, to be assembled into unitary perceived objects. They present a formalization of STR that specifies spatial and temporal relations for object formation. Predictions from the theory regarding conditions that lead to unit formation were tested and confirmed in experiments with dynamic and static, occluded and illusory objects. Moreover, the results support the identity hypothesis of a common process for amodal and modal contour interpolation and provide new evidence regarding the relative efficiency of static and dynamic object formation. STR postulates a mental representation, the dynamic visual icon, that briefly maintains shapes and updates positions of occluded fragments to connect them with visible regions. The theory offers a unified account of interpolation processes for static, dynamic, occluded, and illusory objects. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

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