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1.
基于Petri网的模型检测研究   总被引:10,自引:2,他引:10  
蒋屹新  林闯  曲扬  尹浩 《软件学报》2004,15(9):1265-1276
模型检测是关于系统属性验证的算法和方法.它通常采用状态空间搜索的方法来检测一个给定的计算模型是否满足某个用时序逻辑公式表示的特定属性.系统模型的状态空间的爆炸问题是模型检测所面临的主要问题,其主要原因是系统自身的并发特性和状态变迁的语义交织对基于Petri网的模型检测理论和验证技术进行了较为详细的研究,着重探讨了基于Petri网状态可达图的偏序简化和偏序语义技术、基于自动机的模型检测算法、基于Petri网的状态聚合法以及基于系统对称性的参数化和符号模型检测技术,并给出了研究思路以及未来所要进行的重点研究工作.模型检测技术已在通信协议和硬件系统的验证等领域得到成功应用,并且随着各种状态空间简化技术和模型检测算法的不断优化,其在其他应用领域也展示出广泛的应用前景.  相似文献   

2.
We study syntax-free models for name-passing processes. For interleaving semantics, we identify the indexing structure required of an early labelled transition system to support the usual π-calculus operations, defining Indexed Labelled Transition Systems. For non-interleaving causal semantics we define Indexed Labelled Asynchronous Transition Systems, smoothly generalizing both our interleaving model and the standard Asynchronous Transition Systems model for CCS-like calculi. In each case we relate a denotational semantics to an operational view, for bisimulation and causal bisimulation respectively. We establish completeness properties of, and adjunctions between, categories of the two models. Alternative indexing structures and possible applications are also discussed. These are first steps towards a uniform understanding of the semantics and operations of name-passing calculi.  相似文献   

3.
Certain behavioral properties of distributed systems are difficult to express in interleaving semantics, whereas they are naturally expressed in terms of partial orders of events or, equivalently, Mazurkiewicz traces. Two examples of such properties are serializability of a database and global snapshots of concurrent systems. Recently, a modest extension for LTL by an operator that expresses snapshots, has been proposed. It combines the ease of linear (interleaving) specification with this useful partial order concept. The new construct allows one to assert that a global snapshot appeared in the past, perhaps not in the observed execution sequence, but possibly in an equivalent one.  相似文献   

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6.
《Information and Computation》2006,204(9):1346-1367
Fixpoint Logic with Chop extends the modal μ-calculus with a sequential composition operator which results in an increase in expressive power. We develop a game-theoretic characterisation of its model checking problem and use these games to show that the alternation hierarchy in this logic is strict. The structure of this result follows the lines of Arnold’s proof showing that the alternation hierarchy in the modal μ-calculus is strict over the class of binary trees.  相似文献   

7.
The Timed Concurrent Constraint programming language (tccp) introduces time aspects into the Concurrent Constraint paradigm. This makes tccp especially appropriate for analyzing timing properties of concurrent systems by model checking. However, even if very compact state representations are obtained thanks to the use of constraints in tccp, large state spaces can still be generated, which may prevent model-checking tools from verifying tccp programs completely. Model checking tccp programs is a difficult task due to the subtleties of the underlying operational semantics, which combines constraints, concurrency, non-determinism and time. Currently, there is no practical model-checking tool that is applicable to tccp. In this work, we introduce an abstract methodology which is based on over- and under-approximating tccp models and which mitigates the state explosion problem that is common to traditional model-checking algorithms. We ascertain the conditions for the correctness of the abstract technique and show that this preliminary abstract semantics does not correctly simulate the suspension behavior, which is a key feature of tccp. Then, we present a refined abstract semantics which correctly models suspension. Finally, we complete our methodology by approximating the temporal properties that must be verified.  相似文献   

8.
Refining Model Checking by Abstract Interpretation   总被引:3,自引:0,他引:3  
Formal methods combining abstract interpretation and model-checking have been considered for automated analysis of software.In abstract model-checking, the semantics of an infinite transition system is abstracted to get a finite approximation on which temporal-logic/-calculus model-checking can be directly applied.The paper proposes two improvements of abstract model-checking which can be applied to infinite abstract transition systems:iA new combination of forwards and backwards abstract fixed-point model-checking computations for universal safety. It computes a more precise result than that computed by conjunction of the forward and backward analyses alone, without needing to refine the abstraction;When abstraction is unsound (as can happen in minimum/maximum path-length problems), it is proposed to use the partial results of a classical combination of forward and backward abstract interpretation analyses for universal safety in order to reduce, on-the-fly, the concrete state space to be searched by model-checking.  相似文献   

9.
10.
《Information and Computation》2007,205(8):1130-1148
This work presents a novel game-based approach to abstraction-refinement for the full μ-calculus, interpreted over 3-valued semantics.A novel notion of non-losing strategy is introduced and exploited for refinement. Previous works on refinement in the context of 3-valued semantics require a direct algorithm for solving a 3-valued model checking game. This was necessary in order to have the information needed for refinement available on one game board. In contrast, while still considering a 3-valued model checking game, here we reduce the problem of solving the game to solving two 2-valued model checking (parity) games. In case the result is indefinite (don’t know), the corresponding non-losing strategies, when combined, hold all the information needed for refinement. This approach is beneficial since it can use any solver for 2-valued parity games. Thus, it can take advantage of newly developed such algorithms with improved complexity.  相似文献   

11.
We investigate quantitative extensions of modal logic and the modal μ-calculus, and study the question whether the tight connection between logic and games can be lifted from the qualitative logics to their quantitative counterparts. It turns out that, if the quantitative μ-calculus is defined in an appropriate way respecting the duality properties between the logical operators, then its model checking problem can indeed be characterised by a quantitative variant of parity games. However, these quantitative games have quite different properties than their classical counterparts, in particular they are, in general, not positionally determined. The correspondence between the logic and the games goes both ways: the value of a formula on a quantitative transition system coincides with the value of the associated quantitative game, and conversely, the values of quantitative parity games are definable in the quantitative μ-calculus.  相似文献   

12.
We examine the meaning of causality in calculi for mobile processes like the -calculus, and we investigate the relationship between interleaving and causal semantics for such calculi. We separate two forms of causal dependencies on actions of -calculus processes, called subject and object dependencies: The former originate from the nesting of prefixes and are propagated through interactions among processes (they are the only form of causal dependencies present in CCS-like languages); the latter originate from the binding mechanisms on names. We propose a notion of causal bisimulation which distinguishes processes which differ for the subject or for the object dependencies. We show that this causal equivalence can be reconducted to, or implemented into, the ordinary interleaving observation equivalence. We prove that our encoding is fully abstract w.r.t. the two behavioural equivalences. This allows us to exploit the simpler theory of the interleaving semantics to reason about the causal one. In [San94b] a similar programme is carried out for location bisimulation [BCHK91], a non-interleaving spatial-sensitive (as opposed to causal-sensitive) behavioural equivalence. The comparison between the encodings of causal bisimulation in this paper, and of location bisimulation in [San94b], evidences the similarities and the differences between these two equivalences. Received 11 December 1995 / 16 June 1997  相似文献   

13.
Cousot and Cousot introduced and studied a general past/future-time specification language, called
-calculus, featuring a natural time-symmetric trace-based semantics. The standard state-based semantics of the
-calculus is an abstract interpretation of its trace-based semantics, which turns out to be incomplete, that is trace-incomplete, even for finite systems. As a consequence, standard state-based model checking of the
-calculus is incomplete w.r.t. trace-based model checking. This paper shows that any refinement or abstraction of the domain of sets of states induces a corresponding semantics which is still trace-incomplete for any propositional fragment of the
-calculus. This derives from a number of results, one for each incomplete logical/temporal connective of the
-calculus, that characterize the structure of models, i.e., transition systems, whose corresponding state-based semantics of the
-calculus is trace-complete.  相似文献   

14.
This paper proposes two semantics of a probabilistic variant of the π-calculus: an interleaving semantics in terms of Segala automata and a true concurrent semantics, in terms of probabilistic event structures. The key technical point is a use of types to identify a good class of non-deterministic probabilistic behaviours which can preserve a compositionality of the parallel operator in the event structures and the calculus. We show an operational correspondence between the two semantics. This allows us to prove a “probabilistic confluence” result, which generalises the confluence of the linearly typed π-calculus.  相似文献   

15.
We present an algorithm for computing directly the denotation of a μ-calculus formula χ over the configuration graph of a pushdown system. Our method gives the first extension of the saturation technique to the full μ-calculus. Finite word automata are used to represent sets of pushdown configurations. Starting from an initial automaton, we perform a series of automaton manipulations which compute the denotation by recursion over the structure of the formula. We introduce notions of under-approximation (soundness) and over-approximation (completeness) that apply to automaton transitions rather than runs. Our algorithm is relatively simple and direct, and avoids an immediate exponential blow up. Finally, we show experimentally that the direct algorithm is more efficient than via a reduction to parity games.  相似文献   

16.
We present a partially typed semantics for Dπ, a distributed π-calculus. The semantics is designed for mobile agents in open distributed systems in which some sites may harbor malicious intentions. Nonetheless, the semantics guarantees traditional type-safety properties at good locations by using a mixture of static and dynamic type-checking. We show how the semantics can be extended to allow trust between sites, improving performance and expressiveness without compromising type safety.  相似文献   

17.
A pushdown game is a two player perfect information infinite game on a transition graph of a pushdown automaton. A winning condition in such a game is defined in terms of states appearing infinitely often in the play. It is shown that if there is a winning strategy in a pushdown game then there is a winning strategy realized by a pushdown automaton. An EXPTIME procedure for finding a winner in a pushdown game is presented. The procedure is then used to solve the model-checking problem for the pushdown processes and the propositional μ-calculus. The problem is shown to be DEXPTIME-complete.  相似文献   

18.
We consider the Pure Ambient Calculus, which is Cardelli and Gordon's Ambient Calculus (or more precisely its safe version by Levi and Sangiorgi) restricted to its mobility primitives, and we focus on its expressive power. Since it has no form of communication or substitution, we show how these notions can be simulated by mobility and modifications in the hierarchical structure of ambients. As an example, we give an encoding of the synchronous π-calculus into pure ambients and we state an operational correspondence result. In order to simplify the proof and give an intuitive understanding of the encoding, we design an intermediate language: the π-Calculus with Explicit Substitutions and Channels, which is a syntactic extension of the π-calculus with a specific operational semantics.  相似文献   

19.
We introduce a translation of the simply typed λ-calculus into C++, and give a mathematical proof of the correctness of this translation. For this purpose we develop a suitable fragment of C++ together with a denotational semantics. We introduce a formal translation of the λ-calculus into this fragment, and show that this translation is correct with respect to the denotational semantics. We show as well a completeness result, namely that by translating λ-terms we obtain essentially all C++ terms in this fragment. We introduce a mathematical model for the evaluation of programs of this fragment, and show that the evaluation computes the correct result with respect to this semantics.  相似文献   

20.
Symbolic techniques based on Binary Decision Diagrams (BDDs) are widely employed for reasoning about temporal properties of hardware circuits and synchronous controllers. However, they often perform poorly when dealing with the huge state spaces underlying systems based on interleaving semantics, such as communications protocols and distributed software, which are composed of independently acting subsystems that communicate via shared events. This article shows that the efficiency of state-space exploration techniques using decision diagrams can be drastically improved by exploiting the interleaving semantics underlying many event-based and component-based system models. A new algorithm for symbolically generating state spaces is presented that (i) encodes a model’s state vectors with Multi–valued Decision Diagrams (MDDs) rather than flattening them into BDDs and (ii) partitions the model’s Kronecker–consistent next–state function by event and subsystem, thus enabling multiple lightweight next–state transformations rather than a single heavyweight one. Together, this paves the way for a novel iteration order, called saturation, which replaces the breadth–first search order of traditional algorithms. The resulting saturation algorithm is implemented in the tool SMART, and experimental studies show that it is often several orders of magnitude better in terms of time efficiency, final memory consumption, and peak memory consumption than existing symbolic algorithms.  相似文献   

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