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1.
Ivan Marsa-Maestre Miguel A. Lopez-Carmona Juan R. Velasco 《Service Oriented Computing and Applications》2008,2(4):167-185
Service Oriented Architectures, which allow for the integration of different subsystems and of applications running on different
devices and platforms, may be very suitable to solve the problem of service personalization in large smart environments like
cities, where the number of potential users and potentially available services is rapidly growing. Taking this into account,
we have designed an agent-based service oriented architecture for smart spaces. Two of the greatest challenges in the design
of such a solution are providing effective device, service and context federation and composition mechanisms and handling
user mobility. For the first challenge, we have designed a hierarchical architecture and developed a set of inheritance, aggregation
and access mechanisms for devices, services and context. To handle user mobility, we have followed three different strategies,
using stationary, mobile or nomadic agents. In this paper, we describe the main aspects of our architecture and perform an experimental evaluation to determine
the advantages and drawbacks of the different strategies. 相似文献
2.
Human–computer interaction requires modeling of the user. A user profile typically contains preferences, interests, characteristics, and interaction behavior. However, in its multimodal interaction with a smart environment the user displays characteristics that show how the user, not necessarily consciously, verbally and nonverbally provides the smart environment with useful input and feedback. Especially in ambient intelligence environments we encounter situations where the environment supports interaction between the environment, smart objects (e.g., mobile robots, smart furniture) and human participants in the environment. Therefore it is useful for the profile to contain a physical representation of the user obtained by multi-modal capturing techniques. We discuss the modeling and simulation of interacting participants in a virtual meeting room, we discuss how remote meeting participants can take part in meeting activities and they have some observations on translating research results to smart home environments. 相似文献
3.
In this paper we survey our research on smart meeting rooms and its relevance for augmented reality meeting support and virtual
reality generation of meetings in real time or off-line. The research reported here forms part of the European 5th and 6th
framework programme projects multi-modal meeting manager (M4) and augmented multi-party interaction (AMI). Both projects aim
at building a smart meeting environment that is able to collect multimodal captures of the activities and discussions in a
meeting room, with the aim to use this information as input to tools that allow real-time support, browsing, retrieval and
summarization of meetings. Our aim is to research (semantic) representations of what takes place during meetings in order
to allow generation, e.g. in virtual reality, of meeting activities (discussions, presentations, voting, etc.). Being able
to do so also allows us to look at tools that provide support during a meeting and at tools that allow those not able to be
physically present during a meeting to take part in a virtual way. This may lead to situations where the differences between
real meeting participants, human-controlled virtual participants and (semi-) autonomous virtual participants disappear.
相似文献
Dirk HeylenEmail: |
4.
The key limitation of handheld technology for the delivery of learning objects is the small screen that is available for effective display. The smallness of the screen not only adversely affects the clarity, but it also negatively impacts on the acceptance and integration of this potentially useful technology in education. Handheld devices are likely to change further in size in the future with consumer demand for less bulky but more powerful devices. This exploratory study investigated characteristics of effective design of learning objects on such devices. This paper reports upon user response to learning object design possibilities and provides a set of recommendations to guide improved utility and future research. 相似文献
5.
A platform independent security architecture for use in Multi-Processor System-on-Chip integrated circuits, primarily oriented for mobile phones and handheld devices, is presented. The suggested architecture provides an enhanced security protection scheme for use in smartphones, PDA’s, as well as other similar systems. Sensitive data storage facilities, cryptographic engines, and physical protection mechanisms such as debug port access control are presented and described in detail. The proposed secure architecture has been incorporated as a part of an application processor which in turn is embedded in a number of smartphone and handheld products. System operation is discussed and hardware realization and experimental results of the proposed architecture are described. 相似文献
6.
《International journal of human-computer studies》2014,72(10-11):704-716
Handheld devices like smartphones and tablets have emerged as one of the most promising platforms for Augmented Reality (AR). The increased usage of these portable handheld devices has enabled handheld AR applications to reach the end-users; hence, it is timely and important to seriously consider the user experience of such applications. AR visualizations for occluded objects enable an observer to look through objects. AR visualizations have been predominantly evaluated using Head-Worn Displays (HWDs), handheld devices have rarely been used. However, unless we gain a better understanding of the perceptual and cognitive effects of handheld AR systems, effective interfaces for handheld devices cannot be designed. Similarly, human perception of AR systems in outdoor environments, which provide a higher degree of variation than indoor environments, has only been insufficiently explored.In this paper, we present insights acquired from five experiments we performed using handheld devices in outdoor locations. We provide design recommendations for handheld AR systems equipped with visualizations for occluded objects. Our key conclusions are the following: (1) Use of visualizations for occluded objects improves the depth perception of occluded objects akin to non-occluded objects. (2) To support different scenarios, handheld AR systems should provide multiple visualizations for occluded objects to complement each other. (3) Visual clutter in AR visualizations reduces the visibility of occluded objects and deteriorates depth judgment; depth judgment can be improved by providing clear visibility of the occluded objects. (4) Similar to virtual reality interfaces, both egocentric and exocentric distances are underestimated in handheld AR. (5) Depth perception will improve if handheld AR systems can dynamically adapt their geometric field of view (GFOV) to match the display field of view (DFOV). (6) Large handheld displays are hard to carry and use; however, they enable users to better grasp the depth of multiple graphical objects that are presented simultaneously. 相似文献
7.
分析电力企业使用移动智能终端时所面临的信息安全风险,提出借鉴电力企业桌面终端安全管理模式来对企业用移动智能终端进行安全管控的思想,并结合当前成熟的移动智能终端管理技术.对适合于电力企业的移动智能终端安全管理模式进行探讨。 相似文献
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The DYNAMOS approach to support context-aware service provisioning in mobile environments 总被引:1,自引:0,他引:1
To efficiently make use of information and services available in ubiquitous environments, mobile users need novel means for locating relevant content, where relevance has a user-specific definition. In the DYNAMOS project, we have investigated a hybrid approach that enhances context-aware service provisioning with peer-to-peer social functionalities. We have designed and implemented a system platform and application prototype running on smart phones to support this novel conception of service provisioning. To assess the feasibility of our approach in a real-world scenario, we conducted field trials in which the research subject was a community of recreational boaters. 相似文献
11.
Sunggeun Park Author Vitae 《Journal of Systems and Software》2009,82(12):2012-2022
Broadcast is widely accepted as an efficient technique for disseminating data to a large number of mobile clients over a single or multiple channels. Due to the limited uplink bandwidth from mobile clients to server, conventional concurrency control methods cannot be directly applied. There has been many researches on concurrency control methods for wireless broadcast environments. However, they are mostly for read-only transactions or do not consider exploiting cache. They also suffer from the repetitive aborts and restarts of mobile transactions when the access patterns of mobile transactions are skewed. In this paper, we propose a new optimistic concurrency control method suitable for mobile broadcast environments. To prevent the repetitive aborts and restarts of mobile transactions, we propose a random back-off technique. To exploit the cache on mobile clients, our method keeps the read data set of mobile transactions and prefetches those data items when the mobile transactions are restarted. As other existing optimistic concurrency control methods for mobile broadcast environments does, it works for both read-only and update transactions. Read-only transactions are validated and locally committed without using any uplink bandwidth. Update transactions are validated with forward and backward validation, and committed after final validation consuming a small amount of uplink bandwidth. Our performance analysis shows that it significantly decreases uplink and downlink bandwidth usage compared to other existing methods. 相似文献
12.
Smart home environments have evolved to the point where everyday objects and devices at home can be networked to give the inhabitants new means to control them. Familiar information appliances can be used as user interfaces (UIs) to home functions to achieve a more convenient user experience. This paper reports an ethnographic study of smart home usability and living experience. The purpose of the research was to evaluate three UIs—a PC, a media terminal, and a mobile phone—for smart home environments. The results show two main types of activity patterns, pattern control and instant control, which require different UI solutions. The results suggest that a PC can act as a central unit to control functions for activity patterns that can be planned and determined in advance. The mobile phone, on the other hand, is well suited for instant control. The mobile phone turned out to be the primary and most frequently used UI during the 6-month trial period in the smart apartment. 相似文献
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Object-oriented databases (OODBs) were developed to support advanced applications for which traditional databases are not sufficient. The data management requirements of these new applications are significantly different from more traditional data processing applications. More light needs to be shed on these requirements in order to identify the aspects of OODBs that can lead to standards. We have studied the data management requirements of one class of advanced database applications: rule-based software development environments (RBDEs). RBDEs store project components in an object database and control access to these objects through a rule-based process model, which defines each development activity as a rule. The components are abstracted as instances of classes which are defined by the project's data model. In this paper we discuss the constructs that a data modeling language for RBDEs should provide, and then explore some of the data management requirements of RBDEs. We use the Marvel system we developed at Columbia as an example. 相似文献
15.
随着网络宽带用户的快速增长与信息技术的迅速发展,人们对新兴媒体业务和和终端移动性的需求日益增长。对于如何在移动终端上有效的开展多媒体业务,逐渐成为第三代网络发展进程中一个亟待解决的问题。文章在对移动IP组播技术和手机电视业务研究分析的基础上,提出一个应用移动IP组播技术的手机电视系统的构想和应用模型。这一架构将为今后的移动多媒体业务开展提供技术支撑。 相似文献
16.
We present a system for monitoring and locating everyday items using mobile phones. The system is based on phones which are enhanced with the capability to detect electronically tagged objects in their vicinity. It supports various functionalities: On the one hand, phones can store the context in which users leave registered items and thus help to locate them later on. On the other hand, object owners can search for their objects using the infrastructure of mobile phones carried by other users. We describe the design of our object location system and provide an algorithm which can be used to search for lost or misplaced items efficiently by selecting the most suitable sensors based on arbitrary domain knowledge. Furthermore, we demonstrate the practicability of such wide-area searching by means of user-held sensors in a series of simulations complemented by a real-world experiment. 相似文献
17.
Michael Arndt Sebastian Wille Luiza de Souza Vítor Fortes Rey Norbert Wehn Karsten Berns 《Robotics and Autonomous Systems》2013,61(11):1173-1185
Mobile robots and smart environments are two areas of research that can easily profit from each other. Smart environments, which are spaces unobtrusively equipped with sensors and actuators, providing ambient services to the people living within. Mobile robots inside those smart environments can use the existing infrastructure to increase their performance while decreasing the cost of local sensor systems. On the other side, evaluation of ambient services is often a laborious task. This work presents an approach that simplifies the evaluation by making use of two frameworks from robotics to perform tests in simulated smart environments. A method based on the language as action principle is used to extract realistic behavior of people living in real-world smart environments. Using this data, many different scenarios with varying configurations (different floor layouts, numbers and types of sensors, different number of people and pets) can easily be simulated and the performance of the ambient services evaluated. 相似文献
18.
Sergio Martin Gabriel DiazElio Sancristobal Rosario GilManuel Castro Juan Peire 《Computers & Education》2011
Each year since 2004, a new Horizon Report has been released. Each edition attempts to forecast the most promising technologies likely to impact on education along three horizons: the short term (the year of the report), the mid-term (the next 2 years) and the long term (the next 4 years). This paper analyzes the evolution of technology trends from 2004 to 2014 that correspond to the long-term predictions of the most recent Horizon Report. The study analyzes through bibliometric analysis which technologies were successful and became a regular part of education systems, which ones failed to have the predicted impact and why, and the shape of technology flows in recent years. The study also shows how the evolution and maturity of some technologies allowed the revival of expectations for others. The analysis here, which focuses on educational applications, offers guidelines that may be helpful to those seeking to invest in new research areas. 相似文献
19.
Alejandro Catala Patricia Pons Javier Jaen Jose A. Mocholi Elena Navarro 《Science of Computer Programming》2013
A considerable part of the behavior in smart environments relies on event-driven and rule specification. Rules are the mechanism most often used to enable user customization of the environment. However, the expressiveness of the rules available to users in editing and other tools is usually either limited or the available rule editing interfaces are not designed for end-users with low skills in programming. This means we have to look for interaction techniques and new ways to define user customization rules. This paper describes a generic and flexible meta-model to support expressive rules enhanced with data flow expressions that will graphically support the definition of rules without writing code. An empirical study was conducted on the ease of understanding of the visual data flow expressions, which are the key elements in our rule proposal. The visual dataflow language was compared to its corresponding textual version in terms of comprehension and ease of learning by teenagers in exercises involving calculations, modifications, writing and detecting equivalences in expressions in both languages. Although the subjects had some previous experience in editing mathematical expressions on spreadsheets, the study found their performance with visual dataflows to be significantly better in calculation and modification exercises. This makes our dataflow approach a promising mechanism for expressing user-customized reactive behavior in Ambient Intelligence (AmI) environments. The performance of the rule matching processor was validated by means of two stress tests to ensure that the meta-model approach adopted would be able to scale up with the number of types and instances in the space. 相似文献
20.
结合ARM处理器,Tplink 703n的Openwrt系统,开发智能家居网关系统的服务器设计。该网关以Cortex-A8架构的处理器S5PV210为核心,移植Openwrt系统到路由器上并在构建服务器应用程序,利用Internet网络的连接,进而实现远程监控家庭内部家居设备。 相似文献