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1.
Because innovative and creative design is essential to a successful product, this work brings the benefits of generative design in the conceptual phase of the product development process so that designers/engineers can effectively explore and create ingenious designs and make better design decisions. We proposed a state-of-the-art generative design technique (GDT), called Space-filling-GDT (Sf-GDT), for the creation of innovative designs. The proposed Sf-GDT has the ability to create variant optimal design alternatives for a given computer-aided design (CAD) model. An effective GDT should generate design alternatives that cover the entire design space. Toward that end, the criterion of space-filling is utilized, which uniformly distribute designs in the design space thereby giving a designer a better understanding of possible design options. To avoid creating similar designs, a weighted-grid-search approach is developed and integrated into the Sf-GDT. One of the core contributions of this work lies in the ability of Sf-GDT to explore hybrid design spaces consisting of both continuous and discrete parameters either with or without geometric constraints. A parameter-free optimization technique, called Jaya algorithm, is integrated into the Sf-GDT to generate optimal designs. Three different design parameterization and space formulation strategies; explicit, interactive, and autonomous, are proposed to set up a promising search region(s) for optimization. Two user interfaces; a web-based and a Windows-based, are also developed to utilize Sf-GDT with the existing CAD software having parametric design abilities. Based on the experiments in this study, Sf-GDT can generate creative design alternatives for a given model and outperforms existing state-of-the-art techniques.  相似文献   

2.
Turbocharging technology is today considered as a promising way for internal combustion engine energy saving and CO2 reduction.Turbocharger design is a major challenge for turbocharged engine performance improvement.The turbocharger designer must draw upon the information of engine operation conditions,and an appropriate link between the engine requirements and design features must be carefully developed to generate the most suitable design recommendation.The objective of this research is to develop a turbo...  相似文献   

3.
The analysis of the interactive relations among interface elements using a structuralized method can help user interface designers to satisfy the different requirements of design and improve design efficiency. This study develops a three-stage structured user interface design approach for complex information systems consisting of multiple components. First, the Quality Function Development (QFD) approach is used to confirm the user's design demand and its mapping components. Next, the Interpretive Structural Model (ISM) technique is adopted to construct a clear model of a hierarchical structure. Finally, the Impact Matrix Cross-Reference Multiplication Applied to a Classification (MICMAC) approach is employed to analyze the effect and dependence among the overall design components, and to consider the relationship network graph of distribution of components in the system. The research approach applies the Web mail system as its case study. Through the empirical study of web-based system, interface designers can effectively grasp a user's differentiated demand that changes rapidly and reflect it in the combination of designed components. This study establishes a strategy for creating an information system design pattern with multiple components is by building a hierarchical structure and analyzing the component distribution.  相似文献   

4.
This paper identifies requirements for an engineering design information management system. Future CAD systems must support a wide range of activities — such as definition, manipulation and analyses of complex product information models. These models represent not only conventional data associated with current CAD applications, but also design information characterizing the correlations between the requirements, functions, behaviors and physical form of the product. Such functionality is important for both the individual designer and the design organization, as the need to manage information as a corporate asset is becoming a critical component of business strategy. This paper explores these needs using two design studies. The first study illustrates some major concepts relative to non-routine design activities, while the second study focuses on the routine design activities relative to organization interactions. These studies were used to elicit high level requirements which serve as the basis for the development of prototype software systems. These prototypes are briefly introduced here.  相似文献   

5.
Computational design is one of the most common tasks of immersive computer graphics projects, such as games, virtual reality and special effects. Layout planning is a challenging phase of architectural design, which requires optimization across several conflicting criteria. We present an interactive layout solver that assists designers in layout planning by recommending personalized space arrangements based on architectural guidelines and user preferences. Initialized by the designer’s high-level requirements, an interactive evolutionary algorithm is used to converge on an ideal layout by exploring the space of potential solutions. The major contributions of our proposed approach are addressing subjective aspects of the design to generate personalized layouts; and the development of a genetic algorithm with a multi-parental recombination method that improves the chance of generating higher quality offspring. We demonstrate the ability of our method to generate feasible floor plans which are satisfactory, based on spatial quality metrics and designer’s taste. The results show that the presented framework can measurably decrease planning complexity by producing layouts which exhibit characteristics of human-made design.  相似文献   

6.
Recently, people have begun to realize the importance of child‐resistant (CR) medicine packaging. However, most manufacturers and designers have not been able to effectively provide prevention strategies or design criteria to protect consumers. This research proposes a systematic approach to analyze CR packaging design problems and experiments to evaluate the identified design parameters and to generate the most suitable CR medicine packaging design. The design of a CR packaging bottle is used as an example to help explain the development procedure. During the development procedure, user trials, questionnaires, and children's anthropometric data on bottle opening and hand operations are analyzed. Five design parameters, specifically the cap diameter, cap height, bottle height, bottle diameter, and torsion, are identified and used to perform a Taguchi orthogonal array experimental analysis. A computer‐aided design system is also built to help generate the most suitable design alternatives. The results should assist designers in determining the most important CR design parameters and their most suitable combinations for bottle and related CR medicine packaging design.  相似文献   

7.
Designers constantly and consistently draft and develop both general concepts and directions to identify the solution that best fits the styling objectives of the lead designer. Designers often confront design fixations that cognitively clash to explore different design combinations. As design teams explore the range of possible design spaces of a certain design strategy, there is an opportunity for computational approaches to improve the styling process. By implementing product appearance similarity and styling strategy in computational design synthesis, it is possible to discover combinations that would otherwise remain unexplored by human designers. Numerous studies on design synthesis have been conducted. However, there has been no focus on the morphological synthesis of designs with strategic styling decisions. Considering this, the proposed study develops a method to synthesize car styling based on product appearance similarity for effective design exploration in the concept generation phase. The similarities of products across different generations, product portfolios, and competitors’ products are calculated to evaluate the strategic styling decision. The results of the strategic styling decision are used to formulate a fitness function. Car styling is then synthesized with a genetic algorithm based on this fitness function to generate car styling in accordance with the target strategic styling decision. In this respect, designers can computationally synthesize novel design alternatives that consider both homogeneity (family look in design) and heterogeneity (design trend in the market) by pinpointing the desired design exploration area. Ultimately, the style synthesis methodology proposed in this research can help designers to utilize the gradual visualization of styling strategies for more effective and efficient managerial design decisions. To do this, we conduct five major tasks: first, car design data are collected for design synthesis; second, the product appearance similarity is calculated to measure the strategic styling decision; third, synthesis validation is conducted to test whether the proposed methodology can create outside-the-box designs; fourth, a genetic algorithm is used to synthesize car designs in consideration of the strategic styling decision; finally, a series of in-depth interviews with experts and validation experiments are conducted with in-house automobile designers to examine the impact of the proposed methodology. The results showed that designers can quantitatively measure and compare the styling strategies of each car brand, then implement design upgrades, while still maintaining that specific style. Correspondingly, computationally generated design alternatives improve the satisfaction in ease, time, objective reflection and novelty of design outcomes when formulating design strategies in the concept generation phase.  相似文献   

8.
9.
With the growing general awareness of the need to protect the environment as well as the increasingly stringent regulatory requirements imposed by various national and cross-national bodies, manufacturers have to minimise the environmental impacts of their products. Environmental considerations have therefore become a new key criterion for evaluating design alternatives during the product development stage. To facilitate non-Life Cycle Assessment (LCA) experts, such as most product designers, in evaluating the design alternatives in terms of environmental friendliness, this paper introduces a decision-making mechanism that combines the multiple criteria decision making (MCDM) approaches with LCA methodology. This evidential reasoning-based approach is a fast-track and objective tool which ranks the available design alternatives according to their potential environmental impacts. The environmental impacts of design alternatives assessed by the LCA are used for the weight elicitation processes of the proposed approach. A case application is conducted to illustrate the use of the proposed method to evaluate the environmental performances of design alternatives.  相似文献   

10.
The research reported in the paper is from a decision-based design perspective wherein the principal role (but not only) role of a designer is to make decisions. Decision workflows are the processes by which the solutions pertaining to the design of complex systems are generated. Decision workflows are core to design processes, in which a set of decisions are connected (or interconnected) to generate shared and desired design outputs. Careful configuration of decision workflows is very important to ensure the generation of designs using available resources. Configuration of decision workflows is a process that requires a designer to use the basic elements to compose feasible workflows and then select an appropriate one for implementation in designing a product or a system. In this paper, we propose a template-based method for the design and execution of decision workflows associated with designing engineered systems. The value of the method is anchored in that it facilitates designers rapidly planning the processes, namely, the decision workflows, for designing products or systems. Moreover, due to the fact that these decision workflows are modeled in a computational manner, designers are able to execute decision workflows to explore the solution space and identify satisficing design solutions in early design stages. A gearbox with connected gears and shafts is a typical complex engineered system that can be partitioned into multiple levels of interacting subsystems. We illustrate the method and the decision workflows using a gear and shaft (within a gearbox) design example.  相似文献   

11.
Recently, many companies have increasingly emphasized product appearance aesthetics and emotional preference-based design to enhance the competitiveness and popularity of their products. Identifying the interaction between product appearance and customer preferences and mining design information from the interacting context play essential roles in affect-related design approaches. However, due to the complexity of the aesthetic and emotional perception process, obtaining such design information from the interacting context is challenging. This paper proposes an affective design approach based on the Kansei engineering (KE) method and a deep convolutional generative adversarial network (DCGAN) following the research trend of merging KE with computer science techniques in recent years. A case study of the social robot design is conducted to verify the effectiveness of this approach. Appearance aesthetic and emotional preference evaluations are adopted by the KE method first to identify the crucial features in two categories: (1) The physical features of the outer shape, head and color for aesthetics; (2) The emotional features of intelligent, interesting and pleasant for preference perceptions. Based on a manually created social robot image dataset, the DCGAN model is trained to automatically generate novel design images. Then several professional designers are involved to fine-tune the generated images in detail. The experimental results show that the newly designed social robots tend to obtain positive aesthetic and preference evaluations. Practically, such an affective design approach can help industrial design companies identify customers’ psychological requirements and support designers in creating new products innovatively and efficiently.  相似文献   

12.
往复活塞式压缩机设计软件   总被引:1,自引:0,他引:1  
为给往复活塞式压缩机设计人员提供设计指导,开发具有通用性的往复活塞式压缩机设计软件.该软件根据往复活塞式压缩机设计理论和国内设计人员的设计习惯,采用Java语言开发,使用Swing开发用户界面和Hibernate操纵数据库.设计人员能够根据需要选择或者构建压缩机形式,因此该软件具有一定的通用性.演示实例表明,该软件具有友好的用户界面,易于修改和查看结果,可提高设计人员的工作效率.  相似文献   

13.
A virtual prototyping approach to product disassembly reasoning   总被引:13,自引:0,他引:13  
An important aspect of Design for the Life Cycle is assessing the disassemblability of products. After an artifact has completed its useful life, it must be disassembled then recycled, remanufactured or scrapped. Disassemblability of a product can be evaluated by performing disassembly activities on prototypes. Virtual prototyping (VP) is an alternative to hardware prototyping in which analysis of designs can be done without manufacturing physical samples. In recent years, disassembly processes have been generated either by using interactive or automated approaches, but these approaches have limitations. Interactive approaches require extensive user input usually in the form of answering questions, whereas automated approaches can only be used to generate disassembly processes for products with simple component configuration and geometry. In this paper automated and interactive techniques are combined, using VP, to generate complete disassembly processes of a product design. To support generation of disassembly processes of a product, a virtual environment and VP method were developed that will support disassembly activities performed by a designer. The product model of the virtual prototype is generated from the CAD model. The disassembly process model for the prototype is generated using automated reasoning techniques and is completed by interactively disassembling the product in the virtual environment. Extensions to automatic reasoning techniques to compute ranges of feasible directions of component removal were developed to facilitate the generation of the disassembly process. A scheme to represent the disassembly process for disassemblability evaluation was developed and implemented. In this paper a Chrysler LHS center console has been used to illustrate our approach of generating disassembly processes via VP.  相似文献   

14.
Computation techniques have provided designers with deeper understanding of the market niches that were neglected before. Usage contextual information has been studied in marketing research since the last century; however, little research in design engineering focuses on it. Therefore, in this paper, we analyzed the relations between usage context information and the design of products. A usage coverage model is established to integrate users and their expected usage scenarios into product family assessment. We map the user’s individual capacity together with a given product into the usage context space. The overlapping between the required usage and feasible usage can be measured. Based on this mechanism, several usage coverage indices are proposed to assess the compliance of a given product family to the expected set of usage scenarios to be covered. The original method is demonstrated on a scale-based product family of jigsaws in a redesign context. Constraint programming technique is applied to solve the physics-based causal loops that determine usage performances in a set-based design approach. Designers can rely on the results to eliminate redundant units in the family or modify the configuration of each product. The contribution of the paper is to provide an inter-disciplinary point of view to assessing the composition and configuration of a product family design.  相似文献   

15.
The FBS (Function-Behaviour-Structure) model is a research model that stimulates creative thinking of designers in the design process. In order to reduce the influence of user requirement ambiguity on design results in the product design process and improve the accuracy of user requirements in the function-behavior-structure (FBS) design model, this paper proposes an interval-valued Pythagorean fuzzy set-based FBS model integrating AHP and HOQ methods. Firstly, the design model will use IVPF-AHP method to study user requirements and use interval-valued Pythagorean linguistic terms to replace the traditional scoring method of AHP to get the weight of each user requirement. Secondly, the conversion between user requirements and functions will be realized by IVPF-HOQ method, which converts customer requirements into functional characteristics and calculates the weights of each functional characteristic. Finally, the design focus will be filtered according to the order of importance of the functional characteristics, which will be used as functions to guide the development of the FBS model. In this paper, the feasibility and effectiveness of the proposed method will be verified by an application example of a hand-held fluorescence spectrometer. The results show that the proposed FBS model can effectively reduce the subjectivity and ambiguity in the decision-making process, improve the accuracy and information richness of user requirements, and effectively highlight the focus of the design study. The innovation of the proposed method is to provide a more objective and accurate innovative design method for user requirements through the integration of AHP, HOQ and FBS to effectively explore and analyze user requirements. The use of IVPFS to deal with fuzzy information in the design process in a more flexible manner can reduce the ambiguity of requirements when user data is small, and effectively improve the limitations of the FBS design model which is more subjective.  相似文献   

16.
To support the design process fully from preliminary to detailed design stages in a natural way, a computer-integrated design system is needed. In early design stages more than one design alternatives are considered as possible solutions. The representation of design alternatives must be uniform and unbiased to be equally treated. In this study, an entity-based approach has been adopted to develop product and process models for representing design alternatives, which is more desirable for top–down design process because it allows high-level abstraction in representing design information and design activities. The entity-based approach has several benefits: (1) a unified representation of design alternatives; (2) a consistent development of product and process models based on the entity-based concepts; and (3) an easy integration of the product and process models. The work toward product and process models for structural design presented in this paper is a useful step toward integrated computer-aided design systems.  相似文献   

17.
Existing product concept generation and evaluation methods are mainly based on designers' experience to determine design schemes in the process of product development, which is time-consuming and ineffective. This paper proposes an approach to generate and evaluate design concepts by integrating the extended axiomatic design, quality function deployment and design structure matrix. Different design domains are mapped for matrix operations to generate feasible concepts based on design criteria. A domain mapping matrix is built to determine technical measures, functional requirements and design parameters based on customer requirements. The proposed approach provides a structured method to quantify, validate and qualify design concepts. A case study of the design of a hand rehabilitation device demonstrates the effectiveness of the proposed method.  相似文献   

18.
The design of video game environments, or levels, aims to control gameplay by steering the player through a sequence of designer‐controlled steps, while simultaneously providing a visually engaging experience. Traditionally these levels are painstakingly designed by hand, often from pre‐existing building blocks, or space templates. In this paper, we propose an algorithmic approach for automatically laying out game levels from user‐specified blocks. Our method allows designers to retain control of the gameplay flow via user‐specified level connectivity graphs, while relieving them from the tedious task of manually assembling the building blocks into a valid, plausible layout. Our method produces sequences of diverse layouts for the same input connectivity, allowing for repeated replay of a given level within a visually different, new environment. We support complex graph connectivities and various building block shapes, and are able to compute complex layouts in seconds. The two key components of our algorithm are the use of configuration spaces defining feasible relative positions of building blocks within a layout and a graph‐decomposition based layout strategy that leverages graph connectivity to speed up convergence and avoid local minima. Together these two tools quickly steer the solution toward feasible layouts. We demonstrate our method on a variety of real‐life inputs, and generate appealing layouts conforming to user specifications.  相似文献   

19.
20.
This research focuses on the development of a quantitative intelligent system for implementing concurrent engineering design. The paper first discusses the task of concurrent engineering design and the basic requirements for conducting integrated concurrent engineering design. The proposed quantitative intelligent system approach combines qualitative reasoning, based upon design and manufacturing knowledge, and quantitative evaluation and optimization, conducted using design information and manufacturing data generated in the knowledge-based reasoning. The method allows considerations on non-operating principle aspects of a product to be incorporated into the design phase, such as manufacturing, maintenance, service, recycle, etc., with an emphasis on production costs. The proposed method serves as a convenient software tool for gathering information required in the concurrent engineering design process and integrates tasks from different parts of the product development life cycle, particularly function design, manufacturability analysis and production cost estimation. A prototype software system is developed based upon this method using Smalltalk-80. In the prototype system, concurrent engineering design is carried out by: (1) describing and representing design requirements; (2) generating feasible design candidates and evaluating their design functions; (3) representing design geometry; (4) finding the associated production processes and predicting the production costs of each feasible design; and (5) identifying the costeffective design that satisfies given design requirements and requires minimum production costs.  相似文献   

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