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1.
Autonomous robots are leaving the laboratories to master new outdoor applications, and walking robots in particular have already shown their potential advantages in these environments, especially on a natural terrain. Gait generation is the key to success in the negotiation of natural terrain with legged robots; however, most of the algorithms devised for hexapods have been tested under laboratory conditions. This paper presents the development of crab and turning gaits for hexapod robots on a natural terrain characterized by containing uneven ground and forbidden zones. The gaits we have developed rely on two empirical rules that derive three control modules that have been tested both under simulation and by experiment. The geometrical model of the SILO-6 walking robot has been used for simulation purposes, while the real SILO-6 walking robot has been used in the experiments. This robot was built as a mobile platform for a sensory system to detect and locate antipersonnel landmines in humanitarian demining missions.  相似文献   

2.
Insects can perform versatile locomotion behaviors such as multiple gaits, adapting to different terrains, fast escaping, etc. However, most of the existing bio-inspired legged robots do not possess such walking ability, especially when they walk on irregular terrains. To tackle this challenge, a central pattern generator (CPG)-based locomotion control methodology is proposed, integrated with a contact force feedback function. In this approach, multiple gaits are produced by the CFG module. After passing through a post-processing circuit and a delay-line, the control signal is fed into six trajectory generators to generate predefined feet trajectories for the six legs. Then, force feedback is employed to adjust these trajectories so as to adapt the robot to rough terrains. Finally the regulated trajectories are sent to inverse kinematics modules such that the position control instructions are generated to control the actuators. In both simulations and real robot experiments, we consistently show that the robot can perform sophisticated walking patterns. What is more, the robot can use the force feedback mechanism to deal with the irregularity in rough terrain. With this mechanism, the stability and adaptability of the robot are enhanced. In conclusion, the CPG-base control is an effective approach for legged robots and the force feedback approach is able to improve walking ability of the robots, especially when they walk on irregular terrains.  相似文献   

3.
It is important for walking robots such as quadruped robots to have an efficient gait. Since animals and insects are the basic models for most walking robots, their walking patterns are good examples. In this study, the walking energy consumption of a quadruped robot is analyzed and compared with natural animal gaits. Genetic algorithms have been applied to obtain the energy-optimal gait when the quadruped robot is walking with a set velocity. In this method, an individual in a population represents the walking pattern of the quadruped robot. The gait (individual) which consumes the least energy is considered to be the best gait (individual) in this study. The energy-optimal gait is analyzed at several walking velocities, since the amount of walking energy consumption changes if the walking velocity of the robot is changed. The results of this study can be used to decide what type of gait should be generated for a quadruped robot as its walking velocity changes. This work was presented, in part, at the Sixth International Symposium on Artificial Life and Robotics, Tokyo, Japan, January 15–17, 2001.  相似文献   

4.
In humanoid robotic soccer, many factors, both at low-level (e.g., vision and motion control) and at high-level (e.g., behaviors and game strategies), determine the quality of the robot performance. In particular, the speed of individual robots, the precision of the trajectory, and the stability of the walking gaits, have a high impact on the success of a team. Consequently, humanoid soccer robots require fine tuning, especially for the basic behaviors. In recent years, machine learning techniques have been used to find optimal parameter sets for various humanoid robot behaviors. However, a drawback of learning techniques is time consumption: a practical learning method for robotic applications must be effective with a small amount of data. In this article, we compare two learning methods for humanoid walking gaits based on the Policy Gradient algorithm. We demonstrate that an extension of the classic Policy Gradient algorithm that takes into account parameter relevance allows for better solutions when only a few experiments are available. The results of our experimental work show the effectiveness of the policy gradient learning method, as well as its higher convergence rate, when the relevance of parameters is taken into account during learning.  相似文献   

5.
六边形对称分布六腿机器人的典型步态及其运动性能分析   总被引:1,自引:0,他引:1  
为了便于在不同地理条件下合理地选择较优的步态,实现稳定高效的智能行走,本文针对一种六边形 对称分布的六腿机器人研究其不同步态的优劣.主要从行走能力、稳定性和能耗3 个角度对六边形对称结构的六腿 机器人在同样占空比下的3 种静态稳定周期步态进行了比较研究,此外还简要分析了其越障能力和穿越窄道的能 力.研究分析结果表明3 种步态(横向昆虫式摆动步态、哺乳动物式踢腿步态和混合步态)在不同条件下各有优劣: 横向昆虫式摆动步态在能耗和越障能力方面较其他两种步态有优势;而混合步态在稳定性上最具优势,其它能力处 于中间;哺乳动物式踢腿步态则可穿越窄道,步长上较昆虫摆动步态略好.本文的研究工作为六边形对称结构的六 腿机器人在未知复杂地貌环境下的智能行走提供了重要参考.  相似文献   

6.
Biped walking remains a difficult problem, and robot models can greatly facilitate our understanding of the underlying biomechanical principles as well as their neuronal control. The goal of this study is to specifically demonstrate that stable biped walking can be achieved by combining the physical properties of the walking robot with a small, reflex-based neuronal network governed mainly by local sensor signals. Building on earlier work (Taga, 1995; Cruse, Kindermann, Schumm, Dean, & Schmitz, 1998), this study shows that human-like gaits emerge without specific position or trajectory control and that the walker is able to compensate small disturbances through its own dynamical properties. The reflexive controller used here has the following characteristics, which are different from earlier approaches: (1) Control is mainly local. Hence, it uses only two signals (anterior extreme angle and ground contact), which operate at the interjoint level. All other signals operate only at single joints. (2) Neither position control nor trajectory tracking control is used. Instead, the approximate nature of the local reflexes on each joint allows the robot mechanics itself (e.g., its passive dynamics) to contribute substantially to the overall gait trajectory computation. (3) The motor control scheme used in the local reflexes of our robot is more straightforward and has more biological plausibility than that of other robots, because the outputs of the motor neurons in our reflexive controller are directly driving the motors of the joints rather than working as references for position or velocity control. As a consequence, the neural controller and the robot mechanics are closely coupled as a neuromechanical system, and this study emphasizes that dynamically stable biped walking gaits emerge from the coupling between neural computation and physical computation. This is demonstrated by different walking experiments using a real robot as well as by a Poincaré map analysis applied on a model of the robot in order to assess its stability.  相似文献   

7.
《Advanced Robotics》2013,27(9):863-878
Fault tolerance is an important aspect in the development of control systems for multi-legged robots since a failure in a leg may lead to a severe loss of static stability of a gait. In this paper, an algorithm for tolerating a locked joint failure is described in gait planning for a quadruped robot with crab walking. A locked joint failure is one for which a joint cannot move and is locked in place. If a failed joint is locked, the workspace of the resulting leg is constrained, but legged robots have fault tolerance capability to continue walking maintaining static stability. A strategy for fault-tolerant gaits is described and, especially, a periodic gait is presented for crab walking of a quadruped. The leg sequence and the formula of the stride length are analytically driven based on gait study and robot kinematics. The adjustment procedure from a normal gait to the proposed fault-tolerant crab gait is shown to demonstrate the applicability of the proposed scheme.  相似文献   

8.
This paper extends the authors' previous results on fault tolerant locomotion of the hexapod robot on even terrain by relaxing nonoverlap of redefined reachable cells of legs and considering crab walking. It is shown that in fault tolerant locomotion two adjacent legs of the hexapod robot can have overlapping redefined reachable cells with each other and consequently the stride length of the gaits is increased. Also, the optimal fault tolerant periodic gaits for hexapod robots to have the maximum stride length in one cycle in crab walking on even terrain are derived with distinct reachable cells. The derived sequence for crab walking has different orders of leg swing according to the relative values of the crab angle and some design parameters of the robot  相似文献   

9.
Kinematic and dynamic analysis, and control actions of a hexapod robot were realized for walking, running and bounding gaits in this study. If biological inspiration can be used to build robots that deal robustly with complex environments, it should be possible to demonstrate that legged biorobots can function in natural environments. Firstly, we tried to report on theoretic work with a six legged robot designed to emulate spider behavior like walking, running and bounding. We demonstrated theoretically that it can successfully walk, run and bound like a spider over natural terrain. Secondly, limitations in its capability were evaluated, and many biologically based important improvements were obtained for future experimental work. Thirdly, the hexapod robot with bounding gait was controlled by proportional-derivative control algorithm and was carried out by using spring loaded inverted pendulum model. Consequently, the developed kinematic and dynamic methods, and control action method makes both the system control easy and the system performance is improved by decreasing the run time for each loop.  相似文献   

10.
Multi-legged robots need fault-tolerant gaits if one of attached legs suffers from a failure and cannot have normal operation. Moreover, when the robots with a failed leg are walking over rough terrain, fault-tolerance should be combined with adaptive gait planning for successful locomotion. In this paper, a strategy of fault-tolerant gaits is proposed which enables a hexapod robot with a locked joint failure to traverse two-dimensional rough terrain. This strategy applies a Follow-The-Leader (FTL) gait in post-failure walking, having the advantages of both fault-tolerance and terrain adaptability. The proposed FTL gait can produce the maximum stride length for a given foot position of a failed leg and better ditch-crossing ability than the previous fault-tolerant gaits. The applicability of the proposed FTL gait is verified using computer graphics simulations.  相似文献   

11.
针对机器人大赛中分拣机器人行走路径准确性不高和行走速度不快的问题对分拣机器人设计进行优化。通过分析并且比较目前比赛用分拣机器人几种设计的优缺点,改进其软硬件设计,建立分拣机器人行走的分动作子程序库,通过路径规划理论制定所有可能出现情况的随机组合,结合循线传感器(QTI)的交互信息,提出了基于路径规划的分拣机器人设计优化方法。在江苏省机器人大赛中,使用该优化设计的分拣机器人取得了好的成绩,得到了很好的实战验证。  相似文献   

12.
Traditional lattice-type reconfigurable robots can only achieve the flow-style locomotion with low efficiency. Since gaits of chain-type robots are proved to be efficient and practical, this paper presents a novel lattice distortion approach for lattice-type reconfigurable robots to achieve locomotion gaits of chain-type robots. Using this approach, the robotic system can be actuated by local lattice distortion to move as an ensemble. In this paper, a rule that makes the lattice distortion equivalent to joint rotation is presented firstly. Then, a kind of module structure is designed according to requirements of the lattice distortion. Finally, a motion planning for achieving locomotion is developed, which works well in physics-based simulations of completing a serpentine locomotion gait of a snake-like robot and a tripod gait of a hexapod robot.  相似文献   

13.
A challenging task that must be accomplished for every legged robot is creating the walking and running behaviors needed for it to move. In this paper we describe our system for autonomously evolving dynamic gaits on two of Sony's quadruped robots. Our evolutionary algorithm runs on board the robot and uses the robot's sensors to compute the quality of a gait without assistance from the experimenter. First, we show the evolution of a pace and trot gait on the OPEN-R prototype robot. With the fastest gait, the robot moves at over 10 m/min, which is more than forty body-lengths/min. While these first gaits are somewhat sensitive to the robot and environment in which they are evolved, we then show the evolution of robust dynamic gaits, one of which is used on the ERS-110, the first consumer version of AIBO.  相似文献   

14.
智能机器人视觉体系结构研究   总被引:9,自引:0,他引:9  
屠大维  林财兴 《机器人》2001,23(3):206-210
本文以几个典型的智能机器人体系结构为范例,受其分层结构和模块化体系思想启发 ,针对机器视觉研究中的不同观点和遇到的困难,提出机器视觉研究也应当分层、模块化的 思想,认为只有这样才能满足整个机器人大系统的要求,较好地解决机器视觉的一般性和特 定任务之间的矛盾.在讨论了该视觉体系结构中各层次的组织和各个模块的功能后,提出了 一个将三维面形传感获取近距离精确数据、激光雷达距离成像和CCD摄像机相结合的视觉传 感集成体系,通过它们在时间和空间上的一致及信息上的互补,以保证基本数据模块的可靠 性和整个视觉体系结构的可行性.  相似文献   

15.
Basic walking gaits are a common building block for many activities in humanoid robotics, such as robotic soccer. The nature of the walking surface itself also has a strong affect on an appropriate gait. Much work is currently underway in improving humanoid walking gaits by dealing with sloping, debris-filled, or otherwise unstable surfaces. Travel on slippery surfaces such as ice, for example, greatly increases the potential speed of a human, but reduces stability. Humans can compensate for this lack of stability through the adaptation of footwear such as skates, and the development of gaits that allow fast but controlled travel on such footwear.This paper describes the development of a gait to allow a small humanoid robot to propel itself on ice skates across a smooth surface, and includes work with both ice skates and inline skates. The new gait described in this paper relies entirely on motion in the frontal plane to propel the robot, and allows the robot to traverse indoor and outdoor ice surfaces more stably than a classic inverted pendulum-based walking gait when using the same skates. This work is demonstrated using Jennifer, a modified Robotis DARwIn-OP humanoid robot with 20 degrees of freedom.  相似文献   

16.
In this paper, we present a distributed reinforcement learning strategy for morphology-independent life-long gait learning for modular robots. All modules run identical controllers that locally and independently optimize their action selection based on the robot’s velocity as a global, shared reward signal. We evaluate the strategy experimentally mainly on simulated, but also on physical, modular robots. We find that the strategy: (i) for six of seven configurations (3–12 modules) converge in 96% of the trials to the best known action-based gaits within 15 min, on average, (ii) can be transferred to physical robots with a comparable performance, (iii) can be applied to learn simple gait control tables for both M-TRAN and ATRON robots, (iv) enables an 8-module robot to adapt to faults and changes in its morphology, and (v) can learn gaits for up to 60 module robots but a divergence effect becomes substantial from 20–30 modules. These experiments demonstrate the advantages of a distributed learning strategy for modular robots, such as simplicity in implementation, low resource requirements, morphology independence, reconfigurability, and fault tolerance.  相似文献   

17.
Fault-tolerant gaits in legged locomotion are defined as gaits with which legged robots can continue their walking after a failure event has occurred to a leg of the robot. For planning an efficient fault-tolerant gait, kinematic constraints and remaining mobility of the failed leg should be closely examined with each other. This paper addresses the problem of kinematic constraints on fault-tolerant gaits. The considered failure is a locked joint failure which prevents a joint of a leg from moving and makes it locked in a known place. It is shown that for the existence of the conventional fault-tolerant gait for forward walking on even terrain, the configuration of the failed leg must be within a range of kinematic constraints. Then, for coping with failure situations where the existence condition is not satisfied, the conventional fault-tolerant gait is adopted by including the adjustment of the foot trajectory of the failed leg. The foot trajectory adjustment procedure is analytically derived to show that it can help the fault-tolerant gait avoid dead-lock resulting from the kinematic constraint. To demonstrate its effectiveness, the proposed method is applied to the fault-tolerant gait generation for a quadruped robot walking with the wave-crab gait before a locked joint failure.  相似文献   

18.
In this paper an energy efficiency analysis of wave gaits is performed for a six-legged walking robot. A simulation model of the robot is used to obtain the data demonstrating the energy consumption while walking in different modes and with varying parameters. Based on the analysis of this data some strategies are derived in order to minimize the search effort for determining the parameters of the gaits for an energy efficient walk. Then, similar data is obtained from an actual experimental setup, in which the Robot-EA308 is used as the walking machine. The strategies are justified based on this realistic data. The analysis concludes the following: a phase modified version of wave gaits is more efficient than the (conventional) wave gaits, using the possible minimum protraction time results in more energy efficient gaits and higher velocity results in less energy consumption per traveled distance. A stability analysis is performed for the phase modification of the wave gaits, and the stability loss due to the modification is calculated. It is concluded that the loss in stability is insignificant.
Kemal LeblebicioğluEmail:
  相似文献   

19.
Emergence of stable gaits in locomotion robots is studied in this paper. A classifier system, implementing an instance-based reinforcement-learning scheme, is used for the sensory-motor control of an eight-legged mobile robot and for the synthesis of the robot gaits. The robot does not have a priori knowledge of the environment and its own internal model. It is only assumed that the robot can acquire stable gaits by learning how to reach a goal area. During the learning process the control system is self-organized by reinforcement signals. Reaching the goal area defines a global reward. Forward motion gets a local reward, while stepping back and falling down get a local punishment. As learning progresses, the number of the action rules in the classifier systems is stabilized to a certain level, corresponding to the acquired gait patterns. Feasibility of the proposed self-organized system is tested under simulation and experiment. A minimal simulation model that does not require sophisticated computational schemes is constructed and used in simulations. The simulation data, evolved on the minimal model of the robot, is downloaded to the control system of the real robot. Overall, of 10 simulation data seven are successful in running the real robot.  相似文献   

20.
This paper proposes an omni-directional walking pattern generation method for a humanoid robot MAHRU-R. To walk stably without falling down, a humanoid robot needs the walking pattern. Our previous walking pattern method generated the walking pattern with linear polynomials of the zero moment point (ZMP). It implemented the simple walking like forward/backward walking, side step walking and turning. However, this method was not sufficient to satisfy the various walking which is combined by forward/backward walking, side step walking and turning. We needed to upgrade the walking pattern generation method to implement an omni-directional walking. We use the linear inverted pendulum model consisted of ZMP and center of mass in order to simplify the computation of walking pattern. The proposed method assumes that the state of the following stride is same to the state of the current stride. Using this assumption of walking pattern, the proposed method generates the stable walking pattern for various walking. And the proposed scheme generates the ZMP trajectory with the quartic polynomials in order to reduce the fluctuation of ZMP trajectory by various walking. To implement the efficient walking pattern, this method proposes three walking modules: periodic step module, transient step module and steady step module. Each step module utilizes weighted least square method with future ZMP position information. The effectiveness of the proposed method is verified by simulations of various walking. And the proposed method is confirmed by the experiment of real humanoid robot MAHRU-R.  相似文献   

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