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《Advanced Robotics》2013,27(3):367-389
The present work deals with the design, implementation and assessment of a new haptic system specifically conceived for manipulative tasks in virtual environments. Such a system was designed by taking into account specific issues related to fine manipulation, such as multipoint haptics, coherence, transparency and physical representation. The haptic system described herein is integrated with a virtual environment engine for the simulation of multifinger manipulation. A preliminary evaluation of the system was conducted by comparing human performance in the manipulation of virtual objects with respect to real objects, according to the data available in the literature. The experiments confirm how the most relevant relationships among physiological and physical parameters involved in manipulation are also preserved during virtual manipulation. However, an in-depth analysis of the results shows that simulation parameters affect the level of force control during virtual manipulation and the quality of the perceived force feedback. 相似文献
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《Advanced Robotics》2013,27(1-2):87-104
This paper proposes an accurate force reflection method for a multi-d.o.f. haptic interface without a force sensor. Sensorless force reflection is possible using position–position (p–p) architecture. However, the conventional p–p architecture in the literature has limitations representing constraint space when it is applied to a multi-d.o.f. haptic interface in that it gives an inaccurate force direction. This paper demonstrates the limitation of the conventional p–p architecture through an example and proposes a novel force reflection method using the instantaneous restriction space (IRS) concept. The IRS can be calculated using the Jacobian and joint angle error of a slave manipulator. Since the proposed method has the form of an impedance two-port architecture in the sense of data flow, it can be easily combined with previous well-known results of two-port haptic display frameworks. The proposed method is especially useful when the slave manipulator collides with unexpected obstacles during motion, even though the slave does not have a force sensor. The performance of the proposed method is evaluated through experiments. 相似文献
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《Advanced Robotics》2013,27(4):381-397
This paper describes a comprehensive tactile sensor system which can cover wide areas of full-body robots. Based on design criteria which are introduced from requirements, we develop two types of tactile sensor elements. One is a multi-valued touch sensor which has multi-level pressure thresholds. It is capable of covering wide areas of robot surfaces. The other is made of soft, conductive gel, which has the advantage of compliance compared with other sheet-type tactile sensors. With these two types sensors, we develop the tactile sensor system on the full-body robot 'H4'. Details of the sensor system on the robot and some experiments using tactile information are described. 相似文献
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《Advanced Robotics》2013,27(12):1359-1374
A wirelessly controlled tactile display has been designed, fabricated and tested for use as a navigation aid. The display comprises a 4 × 4 array of vibrating motors that is mounted on a waist band and stimulates the skin across the lower back. Three types of electromechanical actuators were evaluated for use in the display; based on their mechanical performance and power requirements, two of these motors were then used to fabricate tactile displays. The performance of the displays and the wireless tactile control units was assessed experimentally by having subjects identify which of eight possible vibrotactile patterns was presented to the lower back. The results indicated that subjects could recognize the vibrotactile patterns with almost perfect accuracy and that there was no difference between the two types of motor used for the displays. Moreover, the ability to recognize the pattern of vibrotactile stimulation was superior on the back as compared to the forearm. A further experiment confirmed that the tactile display can be used as a navigation aid outdoors and that the vibrotactile patterns presented can be interpreted as directional or instructional cues with almost perfect accuracy. 相似文献
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Evangelos Papadopoulos Alkiviadis Tsamis Kostas Vlachos 《Artificial Life and Robotics》2008,12(1-2):307-316
In this article, a real-time, visual and force environment for a 5-dof haptic urological training simulator is presented that
deals with a low-force, high-deformation environment. A real-time graphical representation of the male urethra during the
insertion of an endoscope is developed. Smooth urethra deformations are produced by a mesh of piece-wise Bézier interpolations,
while its inner wall is simulated by realistic tissue textures. Efficient real-time techniques are developed that introduce
endoscope camera depth-of-field effects. A novel particle-based model computes in real-time the forces fed to the haptic device.
A 13 fps refresh rate is achieved on a 2-GHz computer with the depth-of-field effect activated, while the rate is doubled
to 26 fps with this feature disabled. It is expected that the simulator will contribute to ethical, efficient, and modern
surgical training. 相似文献
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This paper describes a system using microprocessors to store optical data obtained during coloration and bleaching of WO3 thin films and to restitute them after treatment. Such a device gives us the ability quickly to determine the characteristics of an electrochromic display device as a function of many parameters. Experimental curves will be presented. A cycling system with adjustable parameters to test the lifetime of the electrochromic cells is also described. Results obtained are given with a scanning electron microscope picture of the film after a cycling test. 相似文献
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《Advanced Robotics》2013,27(3):269-284
In this study, we propose a SkilMate Hand for space extravehicular activity gloves which is equipped with devices of both a power assist and a tactile media. The paper focuses on development of component technologies for constructing a SkilMate Hand, which is proposed for recovering deteriorated haptic sensation in human hands. First, we manufacture a power assist device which compensates the bending moment exerted at a human finger joint utilizing a standing-wave-type ultrasonic motor. We plot the examined characteristics, propose a control policy of the actuators and show some control perforce in Bode plots. Second, we produce a tactile media device which is composed of a vibrotactile sensor element on the outer side and a vibrotactile display element on the inner side at the fingertips of the SkilMate Hand. Piezo-rubber is chosen to be used as a vibrotactile sensing transducer whose sensing performance is examined in the extremely high/low-temperature regions. We locate SkilMate in a wider framework of wearable intelligent machines which assist in affording such working surroundings that they can exhibit their skills in spite of their necessity for wearing special suits typical in hazardous environments. A proposal of a wearable intelligent machine such as that of a SkilMate with its concept has not been made before. 相似文献
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Thin Film Transistor (TFT) screens are replacing traditional Cathode Ray Tube (CRT) screens and are becoming more common in the workplace. Traditional light sensing pens do not work effectively on a TFT screen, as the TFT screen does not generate a scan-line. A novel prototype computer system has been created that depicts where a user is pointing. The new sensor may replace the need for a touch-screen, mouse or keyboard. The system flashes a kaleidoscope of colours onto a TFT screen. A tri-colour photodiode detects these colours. A problem with this solution was the limited number of colours that could reliably be detected by the photodiodes and the time that the colours needed to remain on the screen. This paper describes a new system that includes an Artificial Neural Network (ANN) to predict the future position of the colour sensor on a computer screen. This information was used to place the optimum colours closest to the sensor in order to increase the accuracy of the reported position. 相似文献
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《Ergonomics》2012,55(4):816-827
A mouse was modified to add tactile feedback via a solenoid-driven pin projecting through a hole in the left mouse button. An experiment is described using a target selection task under five different sensory feedback conditions (‘normal’, auditory, colour, tactile, and combined). No differences were found in overall response times, error rates, or bandwidths; however, significant differences were found in the final positioning times (from the cursor entering the target to selecting the target). For the latter, tactile feedback was the quickest, normal feedback was the slowest. An examination of the spatial distributions in responses showed a peaked, narrow distribution for the normal condition, and a flat, wide distribution for the tactile (and combined) conditions. It is argued that tactile feedback allows subjects to use a wider area of the target and to select targets more quickly once the cursor is inside the target. Design considerations for human-computer interfaces are discussed. 相似文献
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In the study, we checked: 1) how the simulator test conditions affect the severity of simulator sickness symptoms; 2) how the severity of simulator sickness symptoms changes over time; and 3) whether the conditions of the simulator test affect the severity of these symptoms in different ways, depending on the time that has elapsed since the performance of the task in the simulator. 相似文献
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This paper presents the results of a research project aimed at developing haptic tools for virtual shape modelling resembling
real tools like rakes and sandpaper used by modelers and designers in the real workshop. The developed system consists of
a CAD (computer aided design) system enhanced with intuitive designer-oriented interaction tools and modalities. The system
requirements have been defined on the basis of the observation of designers during their daily work, and translating the way
they model shapes using hands and craft tools into specifications for the modelling system based on haptic tools. 相似文献
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《Ergonomics》2012,55(3):233-245
In this study, two experiments were conducted to examine spatial stimulus–response compatibility (SRC) effects for a horizontal visual display with hand and foot controls. In experiment 1, the hand and foot controls were in a hands above and feet below vertical plane, such that the display and controls were orthogonal to each other. In experiment 2, the foot pedals were moved forward and placed directly underneath the front row of signals, resulting in an additional horizontal display and control relationship. The results of experiment 1 revealed a strong orthogonal SRC effect, such that the best performance was for the front signals with hand controls and rear signals with foot pedals, which was not altered with the presence of horizontal location mappings in experiment 2. These findings indicate that the front-hand/rear-foot mapping relationship was quite robust with regard to changes in the relative locations of the hand and foot response devices. Statement of Relevance: The results of this study provide useful ergonomics recommendations for designing control consoles with visual signals presented in a horizontal plane and control devices operated by hands and feet. They are helpful for improving efficiency and overall system performance in person–machine systems. 相似文献
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文章首先介绍了分布式电网暂态稳定实时监控系统的研发和应用背景,论证了在Windows2000平台下采用TCP/IP协议实现在该系统中进行强实时通信的可能性,并提供了实时通信的设计与实现方法,最后用实验数据证明了采用文中介绍的设计和实现方法,通信可以达到实时性的要求。 相似文献
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基于Web的风粉在线网络实时监测系统的设计与研究 总被引:1,自引:0,他引:1
本文针对已开发完成的电厂风粉在线实时监测系统,提出了一基于Web的对该系统的运行状态和主要运行参数进行实时自动监测及信息发布的可行方案,并对系统的总体结构及系统实现的关键技术进行了研究。 相似文献
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Lucas Ledesma Daniel Manrique Alfonso Rodríguez-Patón 《Soft Computing - A Fusion of Foundations, Methodologies and Applications》2005,9(9):691-685
This paper describes a tissue P system for solving the Shortest Common Superstring Problem in linear time. This tissue P system is well suited for parallel and distributed implementation using a microfluidic device working with DNA strands. The approach is not based on the usual brute force generate/test technique applied in DNA computing, but it builds the space solution gradually. The possible solutions/superstrings are build step by step through the parallel distributed combination of strings using the overlapping concatenation operation. Moreover, the DNA microfluidic device solves the problem autonomously, without the need of external control or manipulation.An erratum to this article can be found at 相似文献
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吴跃鹏 《自动化与仪器仪表》2005,(1):73-76
概述广东省脱硫项目的建设情况和沙角A电厂5号机组第一台300MW燃煤机组采用湿法脱硫投产后所取得的成效,详细分析5号机组烟气脱硫装置氧化风系统设计和控制优化措施,对存在的问题提出建议。 相似文献
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Jason Deane 《Expert systems with applications》2012,39(5):5168-5177
Worldwide growth of the online community continues to push the popularity of internet marketing. Fueled by this trend, the online advertising industry is experiencing unprecedented revenue growth. One of the most important drivers of this revenue is banner advertising, which has long been a staple of the online advertising industry. Previous research has introduced quantitative models and solution approaches for the challenging basic scheduling optimization problem. We extend this work by incorporating the most common and popular trend in the in the industry, online advertisement targeting. In addition, motivated by the NP-hard nature of the resulting problem, we propose and test several heuristic and metaheuristic based solution techniques for the proposed problem. 相似文献
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Although monotony is widely recognised as being detrimental to performance, its occurrence and effects are not yet well understood. This is despite the fact that task-related characteristics, such as monotony and low task demand, have been shown to contribute to performance decrements over time. Participants completed one of two simulated train-driving scenarios. Both were highly monotonous and differed only in terms of the level of cognitive demand required (i.e. low demand or high demand). These results highlight the seriously detrimental effects of the combination of monotony and low task demands and clearly show that even a relatively minor increase in cognitive demand can mitigate adverse monotony-related effects on performance for extended periods of time. Monotony is an inherent characteristic of transport industries, including rail, aviation and road transport, which can have adverse impact on safety, reliability and efficiency. This study highlights possible strategies for mitigating these adverse effects. Practitioner Summary: This study provides evidence for the importance of cognitive demand in mitigating monotony-related effects on performance. The results have clear implications for the rapid onset of performance deterioration in low demand monotonous tasks and demonstrate that these detrimental performance effects can be overcome with simple solutions, such as making the task more cognitively engaging. 相似文献