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1.
面向移动设备的3D图形处理器设计   总被引:2,自引:0,他引:2  
提出一种面向移动设备的3D图形处理器的设计方法,从图形算法和硬件架构两个层次进行优化.对图形算法进行C语言的仿真模拟,并设计高效的具有并行和流水线结构的图形处理器架构.该架构采用定点的数据通道,拥有一个可编程的顶点处理器和基于像素块的光栅扫描转换模块,降低电路复杂度的同时提高了整体性能.该设计已经在FPGA上验证,并给出了实验结果.实验结果显示该图形处理器结构可以满足移动设备的图形应用要求,具有可行性.  相似文献   

2.
The GRAphics AcceLerator (GRAAL) design-exploration framework is an open system that offers a coherent development methodology for hardware/software cosimulation and codesign of embedded 3D graphics accelerators. GRAAL incorporates tools to help visually debug graphics algorithms implemented in hardware and to estimate performance in terms of throughput, power consumption, and area.  相似文献   

3.
一种面向移动终端的三维图形服务计算方法   总被引:1,自引:0,他引:1  
提出一种基于服务计算架构的三维图形简化算法和图形在网络上的渐进传输方法。细密的网格通过逐层地删除其冗余信息,最终生成由稀疏的基网格和一系列误差值组成的渐进网格。三维图形可依据不同分辨率的需求在移动终端上重建并渲染。实验表明,算法速度快,效果好。  相似文献   

4.
Small displays on mobile handheld devices, such as personal digital assistants (PDAs) and cellular phones, are the bottlenecks for usability of most content browsing applications. Generally, conventional content such as documents and Web pages need to be modified for effective presentation on mobile devices. This paper proposes a novel visualization for documents, called multimedia thumbnails, which consists of text and image content converted into playable multimedia clips. A multimedia thumbnail utilizes visual and audio channels of small portable devices as well as both spatial and time dimensions to communicate text and image information of a single document. The proposed algorithm for generating multimedia thumbnails includes 1) a semantic document analysis step, where salient content from a source document is extracted; 2) an optimization step, where a subset of this extracted content is selected based on time, display, and application constraints; and 3) a composition step, where the selected visual and audible document content is combined into a multimedia thumbnail. Scalability of MMNails that allows generation of multimedia clips of various lengths is also described. A user study is presented that evaluates the effectiveness of the proposed multimedia thumbnail visualization.  相似文献   

5.
3D Graphics     
《个人电脑》2005,11(12)
  相似文献   

6.
One of the main scientific goals of visualization is the development of algorithms and appropriate data models which facilitate interactive visual analysis and direct manipulation of the increasingly large data sets which result from simulations running on massive parallel computer systems, from measurements employing fast high‐resolution sensors, or from large databases and hierarchical information spaces. This task can only be achieved with the optimization of all stages of the visualization pipeline: filtering, compression, and feature extraction of the raw data sets, adaptive visualization mappings which allow the users to choose between speed and accuracy, and exploiting new graphics hardware features for fast and high‐quality rendering. The recent introduction of advanced programmability in widely available graphics hardware has already led to impressive progress in the area of volume visualization. However, besides the acceleration of the final rendering, flexible graphics hardware is increasingly being used also for the mapping and filtering stages of the visualization pipeline, thus giving rise to new levels of interactivity in visualization applications. The talk will present recent results of applying programmable graphics hardware in various visualization algorithms covering volume data, flow data, terrains, NPR rendering, and distributed and remote applications.  相似文献   

7.
提出一种综合考虑移动设备客户端绘制能力和传输速度的混合型远程绘制方法.该方法采用渐进网格得到不同分辨率的细节层次模型,并利用渐进传输机制逐步传输数据,以缓解单次网络负载.服务器端可以根据网络质量状况、移动客户端的处理能力和用户交互请求来选择适宜的三维细节层次模型,提取特征轮廓线并将生成的线条集合传输给客户端进行本地风格化绘制.将该方法应用于考古数字博物馆展示中取得了良好的效果.  相似文献   

8.
With advanced semiconductor technology nodes, power management has become a global problem. In battery powered applications, this problem is even more critical. This article describes a range of design solutions that STMicroelectronics uses to manage dynamic and static power while meeting its targets for area and performance.  相似文献   

9.
This article describes the architecture, design and implementation of a mobile network emulator able to enhance development of mobile multimedia applications. In particular, it generates test situations which otherwise could be encountered only by moving around the equipment to be tested.  相似文献   

10.
随着多媒体So C中具备密集访存能力的设备数量增加,设备之间频繁争抢存储体资源,严重影响访存性能.为此提出一种面向多媒体So C的存储体访存负载均衡划分方法.通过操作系统对物理内存的管理,将设备所访问的数据映射到独立的存储体中,避免争抢频繁的设备共享存储体,减少设备间的访存冲突;划分过程基于数据量、延迟分析设备访存行为与访存冲突之间的关系,并以此来均衡各存储体的访问负载,同时提升多个设备的访存性能.该方法不依赖特殊硬件也无需修改上层应用,提供了一种透明的纯软件优化手段.将文中方法应用于真实的多媒体So C的实验结果表明,与基于带宽优先的划分方法相比,该方法在提高带宽利用率的同时降低访存延迟,将解码帧率提升8.4%~12.3%;并且在保证服务质量的情况下,可以通过进一步降低内存工作频率来减少系统功耗.  相似文献   

11.
页面描述语言是一种新型的程序设计语言,具有很强的图形描述功能。PostScript-3D是对PostScript语言的三维扩充,它支持三维观察变换、裁剪、3D路径、隐藏线和隐藏面消除、三维线框图和具有浓淡效应的真实感图形。本文对PostScript-3D的实现技术进行讨论,并把它与GKS-3D进行比较。  相似文献   

12.
Current graphics processing units (GPU) typically offer only a limited number of programmable pipeline stages, whose usage, data flow and topology are mostly fixed. Although a more flexible, custom rendering pipeline can be emulated using the compute functionality of existing GPUs, this approach requires to manage work queues, synchronization, and scheduling in software. In this paper, we present a hardware architecture for a novel, programmable rendering pipeline, which is based on a circulating stream of data and control tokens that are iteratively modified via pattern matching. Our architecture provides light‐weight mechanisms for dynamic thread creation, lock‐free synchronization, and scheduling to support recursion, dynamic shader linkage and custom primitive types. A hardware prototype, running complex examples, demonstrates the improved reconfigurability also the scalability of our graphics architecture.  相似文献   

13.
BH_GRAPH是一个面向视景仿真类应用系统开发人员、支持实时三维图形开发与运行的基础软件平台.它提供可扩展的软件体系结构、标准化的场景管理机制、高效率的场景处理方法、方便易用的应用程序接口,为三维图形应用系统的快速开发、高效运行提供完整的技术支撑.BH_GRAPH主要由三维视景绘制引擎、三维对象建模工具、三维场景布置工具以及一系列关键技术构成.概要介绍了BH—GRAPH各主要组成部分的软件结构、基本功能和技术特点.  相似文献   

14.
15.
Ohlson  M. 《Computer》1978,11(11):9-18
A simple classification of graphics input requirements relates types of information to types of devices, giving the system designer a framework for overall design decisions.  相似文献   

16.
The SymPA (Symbian Protocol Analyzer) tool correlates traffic information, radio-access-technology measurements, and location data to help developers evaluate mobile applications in the field.  相似文献   

17.
The increased programmability of graphics hardware allows efficient graphical processing unit (GPU) implementations of a wide range of general computations on commodity PCs. An important factor in such implementations is how to fully exploit the SIMD computing capacities offered by modern graphics processors. Linear expressions in the form of , where A is a matrix, and and are vectors, constitute one of the most basic operations in many scientific computations. In this paper, we propose a SIMD code optimization technique that enables efficient shader codes to be generated for evaluating linear expressions. It is shown that performance can be improved considerably by efficiently packing arithmetic operations into four‐wide SIMD instructions through reordering of the operations in linear expressions. We demonstrate that the presented technique can be used effectively for programming both vertex and pixel shaders for a variety of mathematical applications, including integrating differential equations and solving a sparse linear system of equations using iterative methods.  相似文献   

18.
郑珂  马骏  陈明 《微机发展》2008,18(5):25-27
介绍了二维概念格图形向三维空间转化和延伸的必要性和现状。通过对传统概念格图形分层定位布局方法的研究与分析,提出并实现了一种新的以具有大量的平行四边形和有向线段为基本特征的概念格在三维空间的自动布局算法,描述了一种基于该算法的二维概念格图形的三维重构机制,有效地解决了节点横向过度扩张的问题并减少了线段交叉,较好地实现了复杂概念格图形的三维可视化,为知识发现和知识处理提供了良好的基础。  相似文献   

19.
介绍了二维概念格图形向三维空问转化和延伸的必要性和现状.通过对传统概念格图形分层定位布局方法的研究与分析,提出并实现了一种新的以具有大量的平行四边形和有向线段为基本特征的概念格在三维空间的自动布局算法,描述了一种基于该算法的二维概念格图形的三维重构机制,有效地解决了节点横向过度扩张的问题并减少了线段交叉,较好地实现了复杂概念格图形的三维可视化,为知识发现和知识处理提供了良好的基础.  相似文献   

20.
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