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1.
研究采用RGB颜色分量加权和的全局映射, 进行彩色到灰度的变换算法. 根据彩色像素在不同颜色分量的统计信息, 自动生成各颜色分量的灰度化权重, 同时结合主客观图像质量标准, 探索自适应的全局映射灰度化算法. 实验证明, 本文提出的新算法在多数测试图像上的灰度化效果与传统的灰度化算法效果相当, 但对具有主题色的彩色图像可以获得显著改善的灰度图像视觉效果.  相似文献   

2.
图像分色在纺织和印刷等行业中有着广泛而重要的应用,其目的是用尽量少的颜色来描述一幅真彩色图像,使得到的图像与原图像尽可能的接近。该文提出了一种基于改进C均值聚类的自适应图像分色算法。该算法首先随机产生一张颜色表,然后根据该颜色表对原图像的像素点进行聚类分析,产生初始分色图像。再根据C均值聚类的方法对初始聚类中心进行调整,生成新的分色图像,直到满足结束条件后结束算法。实验结果表明,该算法在大大减少原图像的颜色数量的同时基本保持分色图像的质量,是一种实用的分色方法。  相似文献   

3.
In spite of the ever-increasing prevalence of low-cost, color printing devices, gray-scale printers remain in widespread use. Authors producing documents with color images for any venue must account for the possibility that the color images might be reduced to gray scale before they are viewed. Because conversion to gray scale reduces the number of color dimensions, some loss of visual information is generally unavoidable. Ideally, we can restrict this loss to features that vary minimally within the color image. Nevertheless, with standard procedures in widespread use, this objective is not often achieved, and important image detail is often lost. Consequently, algorithms that convert color images to gray scale in a way that preserves information remain important. Human observers with color-deficient vision may experience the same problem, in that they may perceive distinct colors to be indistinguishable and thus lose image detail. The same strategy that is used in converting color images to gray scale provides a method for recoloring the images to deliver increased information content to such observers.  相似文献   

4.
Digital forensics in the ubiquitous era can enhance and protect the reliability of multimedia content where this content is accessed, manipulated, and distributed using high quality computer devices. Color laser printer forensics is a kind of digital forensics which identifies the printing source of color printed materials such as fine arts, money, and document and helps to catch a criminal. This paper present a new color laser printer forensic algorithm based on noisy texture analysis and support vector machine classifier that can detect which color laser printer was used to print the unknown images. Since each printer vender uses their own printing process, printed documents from different venders have a little invisible difference looks like noise. In our identification scheme, the invisible noises are estimated with the wiener-filter and the 2D Discrete Wavelet Transform (DWT) filter. Then, a gray level co-occurrence matrix (GLCM) is calculated to analyze the texture of the noise. From the GLCM, 384 statistical features are extracted and applied to train and test the support vector machine classifier for identifying the color laser printers. In the experiment, a total of 4,800 images from 8 color laser printer models were used, where half of the image is for training and the other half is for classification. Results prove that the presented algorithm performs well by achieving 99.3%, 97.4% and 88.7% accuracy for the brand, toner and model identification respectively.  相似文献   

5.
Colorization is a technique to automatically produce color components for monochrome images and videos based on a few input colors. Generally, image colorization is initialized from a number of seed pixels whose colors are specified by users, and then the colors are gradually prorogating to the monochrome surroundings under a given optimization constraint. So, the performance of colorization is highly dependent on the selection of seed pixels. However, little attention has been paid to the selection of seed pixels, and how to improve the effectiveness of manual input remains a challenging task. To address this, an improved colorization method using seed pixel selection is proposed to assist the users in determining which pixels are highly required to be colorized for a high-quality colorized image. Specifically, the gray-scale image is first divided into non-overlapped blocks, and then, for each block, two pixels that approximate the average luminance of block are selected as the seeds. After the seed pixels are colored by users, an optimization that minimizes the difference between the seeds and their adjacent pixels is employed to propagate the colors to the other pixels. The experimental results demonstrate that, for a given amount of inputs, the proposed method can achieve a higher PSNR than the conventional colorization methods.  相似文献   

6.
A large number of output devices in use today are either bilevel or can produce only a limited number of display levels (gray-scale or color). Most color graphics terminals conforming to Enhanced Graphics Adapter (EGA), Professional Graphics Adapter (PGA), or Video Graphics Array (VGA) standards can display from 16–256 colors, whereas real-world (externally acquired) images constitute typically 16M colors. In this paper, a new color quantization algorithm has been proposed which maps an original image into an output image with a limited number of colors, while still preserving the image quality. The algorithm itself is based on the concepts of vector quantization where a color vector is defined by red, green, and blue components and, based on a random sampling of the input image, a color mapping table is generated. The random sampling provides an estimate of the color distribution of the input image, which is then further combined by a clustering technique to derive the desired number of output colors. A mapping process results in a limited-color output image which is optionally preprocessed (in cases where the number of output colors is very small) by a pseudo-random dithering algorithm rendering a high-quality output. This postprocessing step is particularly useful in images with very few output colors, e.g., 16. Through examples, it is shown that input images with over 16M colors can be easily displayed in as few as 16 colors, with negligible degradation in quality.  相似文献   

7.
目的 为了解决目前消色算法中不能同时保持原始图像的对比度,颜色一致性和灰度像素特征的问题,提出一种新的优化算法,最大限度地同时保留这些视觉特性。方法 为了保持原始图像的结构和局部对比度信息,用双高斯模型构建像素对之间的误差能量项;为了保持颜色一致性,采用局部线性嵌入模型构建能量项,确保原始图像中颜色一致的像素在结果图像中也拥有一样的灰度级;为了保持灰度像素特征,先标记出原始图像中的灰度像素,并强制规定这些像素的灰度值是已知的且在消色变换的过程中始终不变,然后用双高斯模型构建出灰度像素与其他像素之间的误差能量项。线性结合这3个能量项,得到目标能量函数,再通过迭代法求解出使总能量值达到最小的灰度值,从而得到了最终的消色结果。结果 实验结果表明,本文算法能够同时较好地保持原始图像中的对比度、颜色一致性和灰度像素特征。结论 本文算法基本符合人类对图像对比度变化的感知程度,而且能够很好地保持细节信息和全局结构,可应用于数字打印、模式识别等方面,具有很大的应用价值。  相似文献   

8.
In this work we detail a method that leverages the two color heads of recent low‐end fused deposition modeling (FDM) 3D printers to produce continuous tone imagery. The challenge behind producing such two‐tone imagery is how to finely interleave the two colors while minimizing the switching between print heads, making each color printed span as long and continuous as possible to avoid artifacts associated with printing short segments. The key insight behind our work is that by applying small geometric offsets, tone can be varied without the need to switch color print heads within a single layer. We can now effectively print (two‐tone) texture mapped models capturing both geometric and color information in our output 3D prints.  相似文献   

9.
Image-based color ink diffusion rendering   总被引:3,自引:0,他引:3  
This paper proposes an image-based painterly rendering algorithm for automatically synthesizing an image with color ink diffusion. We suggest a mathematical model with a physical base to simulate the phenomenon of color colloidal ink diffusing into absorbent paper. Our algorithm contains three main parts: a feature extraction phase, a Kubelka-Munk (KM) color mixing phase, and a color ink diffusion synthesis phase. In the feature extraction phase, the information of the reference image is simplified by luminance division and color segmentation. In the color mixing phase, the KM theory is employed to approximate the result when one pigment is painted upon another pigment layer. Then, in the color ink diffusion synthesis phase, the physically-based model that we propose is employed to simulate the result of color ink diffusion in absorbent paper using a texture synthesis technique. Our image-based ink diffusing rendering (IBCIDR) algorithm eliminates the drawback of conventional Chinese ink simulations, which are limited to the black ink domain, and our approach demonstrates that, without using any strokes, a color image can be automatically converted to the diffused ink style with a visually pleasing appearance  相似文献   

10.
We have investigated the possibility of fabricating quantum dot light‐emitting diodes (QLEDs) using inkjet printing technology, which is the most attractive method for the full‐color patterning of QLED displays. By controlling the quantum dot (QD) ink formulation and inkjet printing condition, we successfully patterned QLED pixels in the 60‐in ultrahigh definition TV format, which has a resolution of 73 pixels per inch. The inkjet‐printed QLEDs exhibited a maximum luminance of 2500 cd/m2. Although the performance of inkjet‐printed QLEDs is low compared with that of QLEDs fabricated using the spin‐coating process, our results clearly indicate that the inkjet printing technology is suitable for patterning QD emissive layers to realize high‐resolution, full‐color QLED displays.  相似文献   

11.
汽车表面常常反射出表征光源颜色的高光,高光的颜色严重影响了汽车的真实颜色.因此在识别汽车颜色之前需要将汽车表而的高光像素检测出来,以提高颜色识别的准确率.结合原图像和对应的无高光图像提出了最佳漫反射像素的概念,并以最佳漫反射像素为基础提出了一种检测单张彩色图像中汽车表面高光的算法.算法简单、容易实现,其理论基础是二分光反射模型.实验结果表明算法有效、运算速度快,可以满足汽车颜色识别系统准确性和实时性的要求.  相似文献   

12.
This paper presents a new two‐step color transfer method which includes color mapping and detail preservation. To map source colors to target colors, which are from an image or palette, the proposed similarity‐preserving color mapping algorithm uses the similarities between pixel color and dominant colors as existing algorithms and emphasizes the similarities between source image pixel colors. Detail preservation is performed by an ?0 gradient‐preserving algorithm. It relaxes the large gradients of the sparse pixels along color region boundaries and preserves the small gradients of pixels within color regions. The proposed method preserves source image color similarity and image details well. Extensive experiments demonstrate that the proposed approach has achieved a state‐of‐art visual performance.  相似文献   

13.
We present a computational model and algorithm for detecting diffuse and specular interface reflections and some inter-reflections. Our color reflection model is based on the dichromatic model for dielectric materials and on a color space, called S space, formed with three orthogonal basis functions. We transform color pixels measured in RGB into the S space and analyze color variations on objects in terms of brightness, hue and saturation which are defined in the S space. When transforming the original RGB data into the S space, we discount the scene illumination color that is estimated using a white reference plate as an active probe. As a result, the color image appears as if the scene illumination is white. Under the whitened illumination, the interface reflection clusters in the S space are all aligned with the brightness direction. The brightness, hue and saturation values exhibit a more direct correspondence to body colors and to diffuse and specular interface reflections, shading, shadows and inter-reflections than the RGB coordinates. We exploit these relationships to segment the color image, and to separate specular and diffuse interface reflections and some inter-reflections from body reflections. The proposed algorithm is effications for uniformly colored dielectric surfaces under singly colored scene illumination. Experimental results conform to our model and algorithm within the liminations discussed.  相似文献   

14.
目的 现有的灰度图像彩色化方法为了保证彩色化结果在颜色空间上的一致性,往往采用全局优化的算法,使得图像边界区域易产生过渡平滑现象。为此提出一种局部自适应的灰度图像彩色化方法,在迁移过程中考虑局部邻域像素信息,同时自动调节邻域像素权重,在颜色正确迁移的同时保证清晰的边界信息。方法 首先结合SVM(support vector machine)和ISLIC(improved simple linear iterative clustering)算法获取彩色图像和灰度图像分类结果图;然后在分类基础上,确定灰度图像高置信度像素点,并根据图像纹理特征,在彩色图像中寻找灰度图像的像素匹配点;最后利用自适应权重均值滤波实现高置信度匹配像素点的颜色迁移,并利用迁移结果对低置信度像素点进行颜色扩散,以完成灰度图像彩色化。结果 实验结果显示,本文方法获得的彩色化迁移结果评分均高于3.5分,特别是局部放大区域评价结果均接近或高于4.0分,高于其他现有彩色化方法评价分数。表明本文方法不仅能够保证颜色迁移的准确性和颜色空间的一致性,同时也能获取颜色区分度高的边界细节信息。与现有的典型灰度图像彩色化方法相比,彩色化结果图在颜色迁移的正确性和抑制边界区域颜色的过渡平滑上都有更优的表现。结论 本文算法为灰度图像彩色化过程中抑制颜色越界问题提供了新的指导方法,能有效地应用于遥感、黑白图像/视频处理、医学图像着色等领域。  相似文献   

15.
一种基于聚类的彩色图像分色算法   总被引:3,自引:0,他引:3  
图像分色在纺织和印刷等行业中有着广泛而重要的应用,其目的是用尽量少的颜色采描述一幅彩色图像,使得到的分色图像与原图像尽可能的接近。提出一种基于单遍聚类和K-均值聚类相结合的自适应图像分色算法。该算法首先对原图像颜色进行统计学习,由单遍聚类产生初始调色板,然后根据该调色板对原图像的像素点进行K-均值聚类,产生分色图像。实验结果表明,与单纯K-均值聚类算法相比,该算法能在提高分色图像质量的同时进一步减少颜色数。  相似文献   

16.
目的 为了解决图像显著性检测中存在的边界模糊,检测准确度不够的问题,提出一种基于目标增强引导和稀疏重构的显著检测算法(OESR)。方法 基于超像素,首先从前景角度计算超像素的中心加权颜色空间分布图,作为前景显著图;由图像边界的超像素构建背景模板并对模板进行预处理,以优化后的背景模板作为稀疏表示的字典,计算稀疏重构误差,并利用误差传播方式进行重构误差的校正,得到背景差异图;最后,利用快速目标检测方法获取一定数量的建议窗口,由窗口的对象性得分计算目标增强系数,以此来引导两种显著图的融合,得到最终显著检测结果。结果 实验在公开数据集上与其他12种流行算法进行比较,所提算法对具有不同背景复杂度的图像能够较准确的检测出显著区域,对显著对象的提取也较为完整,并且在评价指标检测上与其他算法相比,在MSRA10k数据集上平均召回率提高4.1%,在VOC2007数据集上,平均召回率和F检验分别提高18.5%和3.1%。结论 本文提出一种新的显著检测方法,分别利用颜色分布与对比度方法构建显著图,并且在显著图融合时采用一种目标增强系数,提高了显著图的准确性。实验结果表明,本文算法能够检测出更符合视觉特性的显著区域,显著区域更加准确,适用于自然图像的显著性目标检测、目标分割或基于显著性分析的图像标注。  相似文献   

17.
为消除人眼视觉差别对彩色图像滤波的影响,提出了RGB非均匀色彩空间中三基色(红、绿、蓝)的视觉灵敏度的计算方法。滤波算法先用粗糙集理论对噪声像素做初步判断,再结合视觉灵敏度修正判断结果,最后用改进的方向距离滤波器(DDF)滤除噪声像素。仿真实验表明,算法在颜色保持、边缘细节保护、噪声滤除率方面均优于现有滤波算法;且在各种密度噪声情况下,其归一化均方差最小,峰值信噪比最大。  相似文献   

18.
目的 由于非均匀光照条件下,物体表面通常出现块状的强反射区域,传统的去高光方法在还原图像时容易造成颜色失真或者边缘的丢失。针对这些缺点,提出一种改进的基于双边滤波的去高光方法。方法 首先通过双色反射模型变换得到镜面反射分量与最大漫反射色度之间的转换关系,然后利用阈值将图像的像素点分为两类,将仅含漫反射分量的像素点与含有镜面反射分量的像素点分离开来,对两类像素点的最大漫反射色度分别做估计,接着以估计的最大漫反射色度的相似度作为双边滤波器的值域,同时以图像的最大色度图作为双边滤波的引导图保边去噪,进而达到去除镜面反射分量的目的。结果 以经典的高光图像作为处理对象,对含有镜面反射和仅含漫反射的像素点分别做最大漫反射色度估计,再以该估计图作为双边滤波的引导图,不仅能去除镜面反射分量还能有效的保留图像的边缘信息,最大程度的还原图像细节颜色,并且解决了原始算法处理结果中R、G、B三通道相似的像素点所出现的颜色退化问题。用改进的双边滤波去高光算法对50幅含高光的图像做处理,并将该算法与Yang方法和Shen方法分别作对比,结果图的峰值信噪比(PSNR)也分别平均提高4.17%和8.40%,所提算法的处理效果更符合人眼视觉,图像质量更好。结论 实验结果表明针对含镜面反射的图像,本文方法能够更有效去除图像的多区域局部高光,完成对图像的复原,可为室内外光照不匀情况下所采集图像的复原提供有效理论基础。  相似文献   

19.
In the digital world, assigning arbitrary colors to an object is a simple operation thanks to texture mapping. However, in the real world, the same basic function of applying colors onto an object is far from trivial. One can specify colors during the fabrication process using a color 3D printer, but this does not apply to already existing objects. Paint and decals can be used during post‐fabrication, but they are challenging to apply on complex shapes. In this paper, we develop a method to enable texture mapping of physical objects, that is, we allow one to map an arbitrary color image onto a three‐dimensional object. Our approach builds upon hydrographics, a technique to transfer pigments printed on a sheet of polymer onto curved surfaces. We first describe a setup that makes the traditional water transfer printing process more accurate and consistent across prints. We then simulate the transfer process using a specialized parameterization to estimate the mapping between the planar color map and the object surface. We demonstrate that our approach enables the application of detailed color maps onto complex shapes such as 3D models of faces and anatomical casts.  相似文献   

20.
Many visualization techniques use images containing meaningful color sequences. If such images are converted to grayscale, the sequence is often distorted, compromising the information in the image. We preserve the significance of a color sequence during decolorization by mapping the colors from a source image to a grid in the CIELAB color space. We then identify the most significant hues, and thin the corresponding cells of the grid to approximate a curve in the color space, eliminating outliers using a weighted Laplacian eigenmap. This curve is then mapped to a monotonic sequence of gray levels. The saturation values of the resulting image are combined with the original intensity channels to restore details such as text. Our approach can also be used to recolor images containing color sequences, for instance for viewers with color‐deficient vision, or to interpolate between two images that use the same geometry and color sequence to present different data.  相似文献   

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