首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 781 毫秒
1.
针对当前主流CAD 软件提供的三维标注功能局限的现状,结合制造企业 对复杂零件三维模型快速标注的需求,探讨了基于GB/T 24734 的三维尺寸快速标注技术; 设计并实现了三维尺寸快速标注的算法,详细阐述了其相关的技术。该算法涉及标注面自动 构造、尺寸元素计算、显示处理等一系列技术。其中,标注面构造主要涉及标注面分类、光 标点获取等操作。为了便于尺寸的显示与观察,采用了标注文字的正向显示处理技术。以 CATIA V5 系统为平台,实现了上述算法,开发了快速标注模块,通过实例测试验证了算法 的可行性。  相似文献   

2.
This paper addresses the designers’ activity and in particular the way designers express an object shape in 2D sketches through character lines and how these lines form a basis for sketching shapes in 3D. The tools currently available in commercial CAS/CAD systems to manipulate the digital models are still not sufficiently suited to support design. In this paper, the so-called fully free-form deformation features (δ-F4) are introduced as a modelling method to take into account the curve-oriented stylists’ way of working. Both the advantages of a free-form surface deformation method and a feature-based approach are merged to define these high-level modelling entities allowing for a direct manipulation of surfaces through a limited number of intuitive parameters. Such features incorporate several characteristics designed to handle the uncertainties and/or inconsistencies of the designer's input during a sketching activity. In addition, a δ-F4 classification is proposed to enable a fast access to the desired shape according to its semantics and characteristics.  相似文献   

3.
There is an increase use of ontology-driven approaches to support requirements engineering (RE) activities, such as elicitation, analysis, specification, validation and management of requirements. However, the RE community still lacks a comprehensive understanding of how ontologies are used in RE process. Thus, the main objective of this work is to investigate and better understand how ontologies support RE as well as identify to what extent they have been applied to this field. In order to meet our goal, we conducted a systematic literature review (SLR) to identify the primary studies on the use of ontologies in RE, following a predefined review protocol. We then identified the main RE phases addressed, the requirements modelling styles that have been used in conjunction with ontologies, the types of requirements that have been supported by the use of ontologies and the ontology languages that have been adopted. We also examined the types of contributions reported and looked for evidences of the benefits of ontology-driven RE. In summary, the main findings of this work are: (1) there are empirical evidences of the benefits of using ontologies in RE activities both in industry and academy, specially for reducing ambiguity, inconsistency and incompleteness of requirements; (2) the majority of studies only partially address the RE process; (3) there is a great diversity of RE modelling styles supported by ontologies; (4) most studies addressed only functional requirements; (5) several studies describe the use/development of tools to support different types of ontology-driven RE approaches; (6) about half of the studies followed W3C recommendations on ontology-related languages; and (7) a great variety of RE ontologies were identified; nevertheless, none of them has been broadly adopted by the community. Finally, we conclude this work by showing several promising research opportunities that are quite important and interesting but underexplored in current research and practice.  相似文献   

4.
How to achieve consistency for 3D city models   总被引:1,自引:1,他引:0  
Consistency is a crucial prerequisite for a large number of relevant applications of 3D city models, which have become more and more important in GIS. Users need efficient and reliable consistency checking tools in order to be able to assess the suitability of spatial data for their applications. In this paper we provide the theoretical foundations for such tools by defining an axiomatic characterization of 3D city models. These axioms are effective and efficiently supported by recent spatial database management systems and methods of Computational Geometry or Computer Graphics. They are equivalent to the topological concept of the 3D city model presented in this paper, thereby guaranteeing the reliability of the method. Hence, each error is detected by the axioms, and each violation of the axioms is in fact an error. This property, which is proven formally, is not guaranteed by existing approaches. The efficiency of the method stems from its locality: in most cases, consistency checks can safely be restricted to single components, which are defined topologically. We show how a 3D city model can be decomposed into such components which are either topologically equivalent to a disk, a sphere, or a torus, enabling the modeling of the terrain, of buildings and other constructions, and of bridges and tunnels, which are handles from a mathematical point of view. This enables a modular design of the axioms by defining axioms for each topological component and for the aggregation of the components. Finally, a sound, consistent concept for aggregating features, i.e. semantical objects like buildings or rooms, to complex features is presented.  相似文献   

5.
There is an increasing need for automatic image annotation tools to enable effective image searching in digital libraries. In this paper, we present a novel probabilistic model for image annotation based on content-based image retrieval techniques and statistical analysis. One key difficulty in applying statistical methods to the annotation of images is that the number of manually labeled images used to train the methods is normally insufficient. Numerous keywords cannot be correctly assigned to appropriate images due to lacking or missing information in the labeled image databases. To deal with this challenging problem, we also propose an enhanced model in which the annotated keywords of a new image are defined in terms of their similarity at different semantic levels, including the image level, keyword level, and concept level. To avoid missing some relevant keywords, the model labels the keywords with the same concepts as the new image. Our experimental results show that the proposed models are effective for annotating images that have different qualities of training data.  相似文献   

6.
Direct touch manipulation interactions with technology are now commonplace and significant interest is building around their use in the culture and heritage domain. Such interactions can give people the opportunity to explore materials and artefacts in ways that would otherwise be unavailable. These are often heavily annotated and can be linked to a large array of related digital content, thus enriching the experience for the user. Research has addressed issues of how to present digital documents and their related annotations but at present it is unclear what the optimal interaction approach to navigating these annotations in a touch display context might be.In this paper we investigate the role of two alternative approaches to support the navigation of annotations in digitised documents in the context of a touch interface. Through a control study we demonstrate that, whilst the navigation paradigm displays a significant interaction with the type of annotations task performed, there is no discernible advantage of using a natural visual metaphor for annotation in this context. This suggests that design of digital document annotation navigation tools should account for the context and navigation tasks being considered.  相似文献   

7.
The integration of semantic technologies and TV services is a substantial innovation to improve the services to users in an environment that is extended beyond the fixed home environment. But currently, this integration is mainly limited to provide personalized recommendation services and systems by matching user static preferences. Designing and development of interactive TV (iTV) applications using semantic technologies are not realized yet. In this work, we explore the potential of introduction semantic technologies and smart spaces in design and development of iTV applications. We use an example scenario to show how future iTV applications include the mesh-up of information from different sources. We proposed a methodology and show how ontology-driven approach can help to design and develop these iTV applications. We demonstrate the suitability of our ontology-driven application development tools and rule-based approach for the development of highly dynamic context-aware iTV applications.  相似文献   

8.
In recent years, ontology-driven reference models have gained much attention in the literature due to their potential key role in activities such as complex information modeling and semantic interoperability. The engineering process of these conceptual models should account for different phases addressing different areas of concern. In an initial phase of conceptual domain modeling, the target modeling artifacts should be constructed with the goal of maximizing quality attributes such as expressivity and truthfulness to the represented domain in reality. In a subsequent development phase, the resulting domain models can be used to guide the design decisions in the construction of different implementation artifacts addressing different computational concerns. In this paper, we present a philosophically sound, cognitively-oriented and formally characterized foundational theory of objects and tropes (property-instances). Moreover, we use this theory to bring about engineering contributions to both the aforementioned phases of ontology-driven conceptual modeling. Firstly, we show how this theory has been used to (re)design a system of modeling primitives underlying the conceptual domain modeling language OntoUML. Furthermore, we provide precise directives on how to map conceptual domain models in this language to their implementation in less-expressive computationally-oriented codification languages. In particular, we address here a mapping strategy to OWL (Web Ontology Language) that partially preserves the modal-temporal semantics of OntoUML. Finally, we discuss computational support for the proposed approach in terms of conceptual model construction, automatic transformation and temporal querying.  相似文献   

9.
三维模型语义自动标注的目标是自动给出最适合描述模型的标注词集合,是基于文本的三维模型检索的重要环节。语义鸿沟的存在使得相似匹配技术得到的标注效果有待提高。为了在用户提供的有限模型数量和对应的标注词信息下,在自动标注过程中利用大量的未标注样本改善三维模型的标注性能,提出了一种半监督测度学习方法完成三维模型语义自动标注。该方法首先使用基于图的半监督学习方法扩展已标注模型集合,并给出扩展集合中语义标签表征模型的语义置信度,使用改进的相关成分分析方法学习马氏距离度量,依据学习到的距离和语义置信度形成多语义标注策略。在PSB(Princeton Shape Benchmark)数据集上的测试表明,该方法利用了大量未标注样本参与标注过程,取得了比较好的标注效果。  相似文献   

10.
Increasing reliance on automation and robotization presents great opportunities to improve the management of construction sites as well as existing buildings. Crucial in the use of robots in a built environment is their capacity to locate themselves and navigate as autonomously as possible. Robots often rely on planar and 3D laser scanners for that purpose, and building information models (BIM) are seldom used, for a number of reasons, namely their unreliability, unavailability, and mismatch with localization algorithms used in robots. However, while BIM models are becoming increasingly reliable and more commonly available in more standard data formats (JSON, XML, RDF), they become more promising and reliable resources for localization and indoor navigation, in particular in the more static types of existing infrastructure (existing buildings). In this article, we specifically investigate to what extent and how such building data can be used for such robot navigation. Data flows are built from BIM model to local repository and further to the robot, making use of graph data models (RDF) and JSON data formats. The local repository can hereby be considered to be a digital twin of the real-world building. Navigation on the basis of a BIM model is tested in a real world environment (university building) using a standard robot navigation technology stack. We conclude that it is possible to rely on BIM data and we outline different data flows from BIM model to digital twin and to robot. Future work can focus on (1) making building data models more reliable and standard (modelling guidelines and robot world model), (2) improving the ways in which building features in the digital building model can be recognized in 3D point clouds observed by the robots, and (3) investigating possibilities to update the BIM model based on robot feedback.  相似文献   

11.
A successful implementation of the Model-Based Enterprise concept (MBE) requires maximizing the potential benefits of annotated 3D models. The foundations of the MBE model are established by digital product definition data practices, which are currently regulated by standards such as ASME Y14.41-2003 and ISO 16792:2006. At the center of the MBE concept is the notion of CAD model reusability, which relies on the idea that 3D CAD models can be reused both throughout the entire product lifecycle and as a starting point for future development of new products. In this context, a critical aspect of CAD model reuse is the proper identification and understanding of the geometric design intent that is usually expressed implicitly within the CAD model.In this work, we present a method to communicate geometric design intent explicitly by overloading and extending the scope of the current annotation instruments available in the MBE approach. We propose a new broader type of model annotation that we call “extended annotation”, where design information is represented both internally within the 3D model and externally, on a separate repository. This structure naturally demands additional mechanisms to support the interaction of users with the information. In order to manage the information stored in these extended annotations effectively, we implemented an annotation manager that automatically synchronizes the dual representation of the annotations. To reduce the visual clutter in the 3D model, the software provides powerful filtering, editing, and visualization capabilities, giving users complete control of the information stored in the model. Finally, a study was conducted with 60 participants to evaluate the performance of the proposed model and the usability of the annotation manager. Results show a statistically significant benefit of using the extended annotation system, suggesting the use of this model as a valuable approach to improve design intent communication.  相似文献   

12.
13.
The LEMO annotation framework: weaving multimedia annotations with the web   总被引:3,自引:0,他引:3  
Cultural institutions and museums have realized that annotations contribute valuable metadata for search and retrieval, which in turn can increase the visibility of the digital items they expose via their digital library systems. By exploiting annotations created by others, visitors can discover content they would not have found otherwise, which implies that annotations must be accessible and processable for humans and machines. Currently, however, there exists no widely adopted annotation standard that goes beyond specific media types. Most institutions build their own in-house annotation solution and employ proprietary annotation models, which are not interoperable with those of other systems. As a result, annotation data are usually stored in closed data silos and visible and processable only within the scope of a certain annotation system. As the main contribution of this paper, we present the LEMO Annotation Framework. It (1) provides a uniform annotation model for multimedia contents and various types of annotations, (2) can address fragments of various content-types in a uniform, interoperable manner and (3) pulls annotations out of closed data silos and makes them available as interoperable, dereferencable Web resources. With the LEMO Annotation Framework annotations become part of the Web and can be processed, linked, and referenced by other services. This in turn leads to even higher visibility and increases the potential value of annotations.  相似文献   

14.
This paper describes an approach to assessing semantic annotation activities based on formal concept analysis (FCA). In this approach, annotators use taxonomical ontologies created by domain experts to annotate digital resources. Then, using FCA, domain experts are provided with concept lattices that graphically display how their ontologies were used during the semantic annotation process. In consequence, they can advise annotators on how to better use the ontologies, as well as how to refine these ontologies to better suit the needs of the semantic annotators. To illustrate the approach, we describe its implementation in @note, a Rich Internet Application (RIA) for the collaborative annotation of digitized literary texts, we exemplify its use with a case study, and we provide some evaluation results using the method.  相似文献   

15.
Modeling the energy performance of existing buildings enables quick identification and reporting of potential areas for building retrofit. However, current modeling practices of using energy simulation tools do not model the energy performance of buildings at their element level. As a result, potential retrofit candidates caused by construction defects and degradations are not represented. Furthermore, due to manual modeling and calibration processes, their application is often time-consuming. Current application of 2D thermography for building diagnostics is also facing several challenges due to a large number of unordered and non-geo-tagged images. To address these limitations, this paper presents a new computer vision-based method for automated 3D energy performance modeling of existing buildings using thermal and digital imagery captured by a single thermal camera. First, using a new image-based 3D reconstruction pipeline which consists of Graphic Processing Unit (GPU)-based Structure-from-Motion (SfM) and Multi-View Stereo (MVS) algorithms, the geometrical conditions of an existing building is reconstructed in 3D. Next, a 3D thermal point cloud model of the building is generated by using a new 3D thermal modeling algorithm. This algorithm involves a one-time thermal camera calibration, deriving the relative transformation by forming the Epipolar geometry between thermal and digital images, and the MVS algorithm for dense reconstruction. By automatically superimposing the 3D building and thermal point cloud models, 3D spatio-thermal models are formed, which enable the users to visualize, query, and analyze temperatures at the level of 3D points. The underlying algorithms for generating and visualizing the 3D spatio-thermal models and the 3D-registered digital and thermal images are presented in detail. The proposed method is validated for several interior and exterior locations of a typical residential building and an instructional facility. The experimental results show that inexpensive digital and thermal imagery can be converted into ubiquitous reporters of the actual energy performance of existing buildings. The proposed method expedites the modeling process and has the potential to be used as a rapid and robust building diagnostic tool.  相似文献   

16.
Digital fabrication devices are powerful tools for creating tangible reproductions of 3D digital models. Most available printing technologies aim at producing an accurate copy of a tridimensional shape. However, fabrication technologies can also be used to create a stylistic representation of a digital shape. We refer to this class of methods as ‘stylized fabrication methods’. These methods abstract geometric and physical features of a given shape to create an unconventional representation, to produce an optical illusion or to devise a particular interaction with the fabricated model. In this state‐of‐the‐art report, we classify and overview this broad and emerging class of approaches and also propose possible directions for future research.  相似文献   

17.
Multi-core processors are becoming prevalent rapidly in personal computing and embedded systems.Nevertheless,the programming environment for multi-core processor-based systems is still quite immature and lacks efficient tools.In this work,we present a new VERTAF/Multi-Core framework and show how software code can be automatically generated from SysML models of multi-core embedded systems.We illustrate how model-driven design based on SysML can be seamlessly integrated with Intel’s threading building blocks (TBB) and the quantum framework (QF) middleware.We use a digital video recording system to illustrate the benefits of the framework.Our experiments show how SysML/QF/TBB help in making multi-core embedded system programming model-driven,easy,and efficient.  相似文献   

18.
The program of scientific investigations planned in the framework of the restoration of Michelangelo's David produced several useful guidelines for defining and developing innovative ways to process and visualize 3D data in cultural heritage applications. Our ultimate goal was to include 3D graphics among the tools which can help restorers select the proper restoration procedures for the task at hand and objectively assess restoration results. For this, the David restoration was an ideal test bed to demonstrate the usefulness of digital 3D models and visualization tools in a restoration project. Because a complex set of scientific investigations was planned before and after the restoration intervention, we could try various methodologies to support restorers and scientists with visualization tools based on 3D digital models.  相似文献   

19.
Image annotation is a process of assigning metadata to digital images in the form of captions or keywords, and has been regarded as image management and one of the most crucial processes of image retrieval. And many automatic methods have been proposed. However, these methods still have some problems respectively. Fractals are fragmented geometries and can be considered separate parts; each part is similar to the contracted overall shape. Fractal features provide geometric information of an image that is irrelevant to the shape and size of an object in the image; therefore, fractal features are more robust than color and texture features. Therefore, this study proposed a fractal-driven image annotation (FIA) schema that extracts fractal features through fractal image coding and integrates color and texture as new visual features to conduct image-based annotation. Experimental results indicate that the effect of thresholds on annotating accuracy is insignificant. This finding supports the application of FIA on complex practical environments, reduces the time for identifying the optimal thresholds, and improves the practicality of using FIA in real environments.  相似文献   

20.
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号