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1.
Product named entity recognition in Chinese text   总被引:1,自引:0,他引:1  
There are many expressive and structural differences between product names and general named entities such as person names, location names and organization names. To date, there has been little research on product named entity recognition (NER), which is crucial and valuable for information extraction in the field of market intelligence. This paper focuses on product NER (PRO NER) in Chinese text. First, we describe our efforts on data annotation, including well-defined specifications, data analysis and development of a corpus with annotated product named entities. Second, a hierarchical hidden Markov model-based approach to PRO NER is proposed and evaluated. Extensive experiments show that the proposed method outperforms the cascaded maximum entropy model and obtains promising results on the data sets of two different electronic product domains (digital and cell phone).
Feifan LiuEmail:
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2.
This paper describes the simulated car racing competition that was arranged as part of the 2007 IEEE Congress on Evolutionary Computation. Both the game that was used as the domain for the competition, the controllers submitted as entries to the competition and its results are presented. With this paper, we hope to provide some insight into the efficacy of various computational intelligence methods on a well-defined game task, as well as an example of one way of running a competition. In the process, we provide a set of reference results for those who wish to use the simplerace game to benchmark their own algorithms. The paper is co-authored by the organizers and participants of the competition.
Julian Togelius (Corresponding author)Email:
Simon LucasEmail:
Ho Duc ThangEmail:
Jonathan M. GaribaldiEmail:
Tomoharu NakashimaEmail:
Chin Hiong TanEmail:
Itamar ElhananyEmail:
Shay BerantEmail:
Philip HingstonEmail:
Robert M. MacCallumEmail:
Thomas HaferlachEmail:
Aravind GowrisankarEmail:
Pete BurrowEmail:
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3.
We present a study of using camera-phones and visual-tags to access mobile services. Firstly, a user-experience study is described in which participants were both observed learning to interact with a prototype mobile service and interviewed about their experiences. Secondly, a pointing-device task is presented in which quantitative data was gathered regarding the speed and accuracy with which participants aimed and clicked on visual-tags using camera-phones. We found that participants’ attitudes to visual-tag-based applications were broadly positive, although they had several important reservations about camera-phone technology more generally. Data from our pointing-device task demonstrated that novice users were able to aim and click on visual-tags quickly (well under 3 s per pointing-device trial on average) and accurately (almost all meeting our defined speed/accuracy tradeoff of 6% error-rate). Based on our findings, design lessons for camera-phone and visual-tag applications are presented.
Eleanor Toye (Corresponding author)Email:
Richard SharpEmail:
Anil MadhavapeddyEmail:
David ScottEmail:
Eben UptonEmail:
Alan BlackwellEmail:
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4.
Collaborative capturing, interpreting, and sharing of experiences   总被引:1,自引:1,他引:0  
This paper proposes a notion of interaction corpus, a captured collection of human behaviors and interactions among humans and artifacts. Digital multimedia and ubiquitous sensor technologies create a venue to capture and store interactions that are automatically annotated. A very large-scale accumulated corpus provides an important infrastructure for a future digital society for both humans and computers to understand verbal/non-verbal mechanisms of human interactions. The interaction corpus can also be used as a well-structured stored experience, which is shared with other people for communication and creation of further experiences. Our approach employs wearable and ubiquitous sensors, such as video cameras, microphones, and tracking tags, to capture all of the events from multiple viewpoints simultaneously. We demonstrate an application of generating a video-based experience summary that is reconfigured automatically from the interaction corpus.
Yasuyuki SumiEmail:
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5.
Quantitative usability requirements are a critical but challenging, and hence an often neglected aspect of a usability engineering process. A case study is described where quantitative usability requirements played a key role in the development of a new user interface of a mobile phone. Within the practical constraints of the project, existing methods for determining usability requirements and evaluating the extent to which these are met, could not be applied as such, therefore tailored methods had to be developed. These methods and their applications are discussed.
Timo Jokela (Corresponding author)Email:
Jussi KoivumaaEmail:
Jani PirkolaEmail:
Petri SalminenEmail:
Niina KantolaEmail:
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6.
Speech is a fundamental means of human communication. Design and construction are social activities. We argue that designers and builders generate and develop concepts through dialogue. These communicative events are typically not captured. Consequently, knowledge transfer and reuse opportunities are missed. Our objective is to capture and mine rich, contextual, social communicative events for further knowledge reuse. We present a methodology and prototype called I-Dialogue that: (1) captures the knowledge generated during informal communicative events through dialogue, sketching and gestures in the form of unstructured digital design knowledge corpus; (2) adds structure to the unstructured digital knowledge corpus; and (3) processes the corpus using an innovative notion disambiguation algorithm in support of knowledge retrieval. The paper concludes with results of evaluation experiments with I-Dialogue using a testbed of design–construction projects.
Renate FruchterEmail:
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7.
ONTRACK: Dynamically adapting music playback to support navigation   总被引:3,自引:3,他引:0  
Listening to music on personal, digital devices whilst mobile is an enjoyable, everyday activity. We explore a scheme for exploiting this practice to immerse listeners in navigation cues. Our prototype, ONTRACK, continuously adapts audio, modifying the spatial balance and volume to lead listeners to their target destination. First we report on an initial lab-based evaluation that demonstrated the approach’s efficacy: users were able to complete tasks within a reasonable time and their subjective feedback was positive. Encouraged by these results we constructed a handheld prototype. Here, we discuss this implementation and the results of field-trials. These indicate that even with a low-fidelity realisation of the concept, users can quite effectively navigate complicated routes.
Matt Jones (Corresponding author)Email:
Steve JonesEmail:
Gareth BradleyEmail:
Nigel WarrenEmail:
David BainbridgeEmail:
Geoff HolmesEmail:
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8.
Multimodal support to group dynamics   总被引:1,自引:1,他引:0  
The complexity of group dynamics occurring in small group interactions often hinders the performance of teams. The availability of rich multimodal information about what is going on during the meeting makes it possible to explore the possibility of providing support to dysfunctional teams from facilitation to training sessions addressing both the individuals and the group as a whole. A necessary step in this direction is that of capturing and understanding group dynamics. In this paper, we discuss a particular scenario, in which meeting participants receive multimedia feedback on their relational behaviour, as a first step towards increasing self-awareness. We describe the background and the motivation for a coding scheme for annotating meeting recordings partially inspired by the Bales’ Interaction Process Analysis. This coding scheme was aimed at identifying suitable observable behavioural sequences. The study is complemented with an experimental investigation on the acceptability of such a service.
Fabio Pianesi (Corresponding author)Email:
Massimo ZancanaroEmail:
Elena NotEmail:
Chiara LeonardiEmail:
Vera FalconEmail:
Bruno LepriEmail:
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9.
Connecting the family with awareness systems   总被引:1,自引:1,他引:0  
Awareness systems have attracted significant research interest for their potential to support interpersonal relationships. Investigations of awareness systems for the domestic environment have suggested that such systems can help individuals stay in touch with dear friends or family and provide affective benefits to their users. Our research provides empirical evidence to refine and substantiate such suggestions. We report our experience with designing and evaluating the ASTRA awareness system, for connecting households and mobile family members. We introduce the concept of connectedness and its measurement through the Affective Benefits and Costs of communication questionnaire (ABC-Q). We inform results that testify the benefits of sharing experiences at the moment they happen without interrupting potential receivers. Finally, we document the role that lightweight, picture-based communication can play in the range of communication media available.
Natalia Romero (Corresponding author)Email:
Panos MarkopoulosEmail:
Joy van BarenEmail:
Boris de RuyterEmail:
Wijnand IJsselsteijnEmail:
Babak FarshchianEmail:
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10.
Recently, multi-objective evolutionary algorithms have been applied to improve the difficult tradeoff between interpretability and accuracy of fuzzy rule-based systems. It is known that both requirements are usually contradictory, however, these kinds of algorithms can obtain a set of solutions with different trade-offs. This contribution analyzes different application alternatives in order to attain the desired accuracy/interpr-etability balance by maintaining the improved accuracy that a tuning of membership functions could give but trying to obtain more compact models. In this way, we propose the use of multi-objective evolutionary algorithms as a tool to get almost one improved solution with respect to a classic single objective approach (a solution that could dominate the one obtained by such algorithm in terms of the system error and number of rules). To do that, this work presents and analyzes the application of six different multi-objective evolutionary algorithms to obtain simpler and still accurate linguistic fuzzy models by performing rule selection and a tuning of the membership functions. The results on two different scenarios show that the use of expert knowledge in the algorithm design process significantly improves the search ability of these algorithms and that they are able to improve both objectives together, obtaining more accurate and at the same time simpler models with respect to the single objective based approach.
María José Gacto (Corresponding author)Email:
Rafael AlcaláEmail:
Francisco HerreraEmail:
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11.
12.
The paper reflects on the unique experience of social and technological development in Lithuania since the regaining of independence as a newly reshaped society constructing a distinctive competitive IST-based model at global level. This has presented Lithuanian pattern of how to integrate different experiences and relations between generations in implementing complex information society approaches. The resulting programme in general is linked to the Lisbon objectives of the European Union. The experience of transitional countries in Europe, each different but facing some common problems, may be useful to developing countries in Africa.
Arunas Augustinaitis (Corresponding author)Email:
Richard EnnalsEmail:
Egle MalinauskieneEmail:
Rimantas PetrauskasEmail:
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13.
Inverse multi-objective robust evolutionary design   总被引:2,自引:0,他引:2  
In this paper, we present an Inverse Multi-Objective Robust Evolutionary (IMORE) design methodology that handles the presence of uncertainty without making assumptions about the uncertainty structure. We model the clustering of uncertain events in families of nested sets using a multi-level optimization search. To reduce the high computational costs of the proposed methodology we proposed schemes for (1) adapting the step-size in estimating the uncertainty, and (2) trimming down the number of calls to the objective function in the nested search. Both offline and online adaptation strategies are considered in conjunction with the IMORE design algorithm. Design of Experiments (DOE) approaches further reduce the number of objective function calls in the online adaptive IMORE algorithm. Empirical studies conducted on a series of test functions having diverse complexities show that the proposed algorithms converge to a set of Pareto-optimal design solutions with non-dominated nominal and robustness performances efficiently.
Dudy Lim (Corresponding author)Email:
Yew-Soon OngEmail:
Yaochu JinEmail:
Bernhard SendhoffEmail:
Bu Sung LeeEmail:
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14.
There are only a few ethical regulations that deal explicitly with robots, in contrast to a vast number of regulations, which may be applied. We will focus on ethical issues with regard to “responsibility and autonomous robots”, “machines as a replacement for humans”, and “tele-presence”. Furthermore we will examine examples from special fields of application (medicine and healthcare, armed forces, and entertainment). We do not claim to present a complete list of ethical issue nor of regulations in the field of robotics, but we will demonstrate that there are legal challenges with regard to these issues.
Michael Nagenborg (Corresponding author)Email: URL: www.michaelnagenborg.de
Rafael CapurroEmail:
Jutta WeberEmail:
Christoph PingelEmail:
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15.
Ohne Zusammenfassung
Peter Rohner (Corresponding author)Email:
Robert Winter (Corresponding author)Email:
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16.
Research on hybrid bionic systems (HBSs) is still in its infancy but promising results have already been achieved in laboratories. Experiments on humans and animals show that artificial devices can be controlled by neural signals. These results suggest that HBS technologies can be employed to restore sensorimotor functionalities in disabled and elderly people. At the same time, HBS research raises ethical concerns related to possible exogenous and endogenous limitations to human autonomy and freedom. The analysis of these concerns requires reflecting on the availability of scientific models accounting for key aspects of sensorimotor coordination and plastic adaptation mechanisms in the brain.
Pericle Salvini (Corresponding author)Email:
Edoardo DatteriEmail:
Cecilia LaschiEmail:
Paolo DarioEmail:
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17.
In the age of speech and voice recognition technologies, sign language recognition is an essential part of ensuring equal access for deaf people. To date, sign language recognition research has mostly ignored facial expressions that arise as part of a natural sign language discourse, even though they carry important grammatical and prosodic information. One reason is that tracking the motion and dynamics of expressions in human faces from video is a hard task, especially with the high number of occlusions from the signers’ hands. This paper presents a 3D deformable model tracking system to address this problem, and applies it to sequences of native signers, taken from the National Center of Sign Language and Gesture Resources (NCSLGR), with a special emphasis on outlier rejection methods to handle occlusions. The experiments conducted in this paper validate the output of the face tracker against expert human annotations of the NCSLGR corpus, demonstrate the promise of the proposed face tracking framework for sign language data, and reveal that the tracking framework picks up properties that ideally complement human annotations for linguistic research.
Christian Vogler (Corresponding author)Email:
Siome GoldensteinEmail:
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18.
The purposes of this study are (a) to establish a measurement for evaluating conversational impressions of group discussions, and (b) to make an exploratory investigation on their interactional processes which may affect to form those impressions. The impression rating and factor analysis undertaken first give us four factors concerning conversational impressions of “focus group interviews (FGIs)”: conversational activeness, conversational sequencing, the attitudes of participants and the relationships of participants. In relation to the factors of conversational activeness and conversational sequencing in particular, the microanalysis of four selected topical scenes from our database further shows that the behavior of the moderator and the interviewees is organized not independently but with reference to each other. The study thus emphasizes the importance of the integration of quantitative and qualitative approaches towards human interactions.
Kana Suzuki (Corresponding author)Email: Email:
Ikuyo MorimotoEmail:
Etsuo MizukamiEmail:
Hiroko OtsukaEmail:
Hitoshi IsaharaEmail:
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19.
The Stanford Event Heap has been shown to provide appropriate support for constructing interactive workspace applications. Given this success it is natural to consider the Event Heap as a platform to support other classes of Ubiquitous Computing applications. In this paper we argue that the distributed, spontaneous nature of these applications places additional demands on the Event Heap that require extensions to both the engineering and API. Suitable extensions are described and their use to support a typical Ubicomp application is discussed.
Oliver Storz (Corresponding author)Email:
Adrian FridayEmail:
Nigel DaviesEmail:
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20.
Finding cohesive clusters for analyzing knowledge communities   总被引:6,自引:5,他引:1  
Documents and authors can be clustered into “knowledge communities” based on the overlap in the papers they cite. We introduce a new clustering algorithm, Streemer, which finds cohesive foreground clusters embedded in a diffuse background, and use it to identify knowledge communities as foreground clusters of papers which share common citations. To analyze the evolution of these communities over time, we build predictive models with features based on the citation structure, the vocabulary of the papers, and the affiliations and prestige of the authors. Findings include that scientific knowledge communities tend to grow more rapidly if their publications build on diverse information and if they use a narrow vocabulary.
Vasileios KandylasEmail:
Lyle H. Ungar (Corresponding author)Email:
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