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1.
本文研究了人机界面的基本概念和工具及人机界面开发的方法论,并结合人机工程的有关理论,设计了数据字典工具的人机界面。该人机界面已经实现。  相似文献   

2.
丁杰 《计算机工程》2008,34(19):80-82
总结控制台交换机人机界面代码的规律,提出用Excel表格描述人机界面的思想,设计用于描述人机界面参数的“三段描述规则”及交换机人机界面代码自动生成软件,解决人机界面及其参数的描述难题。“话务统计”人机界面的运行结果表明,该软件能节省开发时间,提高开发效率。  相似文献   

3.
本文着重介绍了台达触摸屏人机界面在点胶机器人上的应用。通过项目开发,充分发挥台达DOP系列人机界面的组态功能,展示触摸屏人机界面的人性化友好功能。  相似文献   

4.
采用SCADA系统开发平台为民用机场供油自动化系统开发的监控管理应用软件具有非常友好的多媒体人机界面。该文对机场供油自动化系统的结构和功能做了简要的介绍,并着重介绍了多媒体人机界面的设计思路。该文所论述的多媒体人机界面设计方案被成功地应用于多个民用机场的供油自动化系统。  相似文献   

5.
本文针对一个软件系统的人机界面的设计开发,描述了人机界面的基本含义;分析了人机界面对一个软件系统的响影;对现有人机界面从不同角度做了归类,并对几个主要类别的基本含义、特点、适用侧重面及设计考虑做了综述讨论。  相似文献   

6.
基于ActiveX技术的虚拟DCS人机界面的开发   总被引:5,自引:2,他引:3  
张溧栗  冷杉  潘福明  孙伟 《测控技术》2006,25(1):46-48,51
传统DCS仿真系统的人机界面开发大多通过组态工具完成,工作量大,修改较烦.虚拟DCS包括对控制逻辑和人机界面两部分的虚拟,在逼真度、应用功能和节省的投资方面表现出相对的综合优势.对采用ActiveX控件开发虚拟DCS人机界面进行了研究分析,并结合600MW仿真系统项目,对TXP控制系统中的人机界面进行了虚拟,最后,以操作/指示窗口控件以及曲线控件的开发作为实例.  相似文献   

7.
可视化编程环境下人机界面的面向对象设计   总被引:8,自引:0,他引:8  
邵维忠  刘昕 《软件学报》2002,13(8):1494-1499
可视化编程环境的出现给人机界面的开发带来了巨大的变化,使人机界面的实现可以通过可视化操作,以"所见即所得"的方式进行定制,并在环境的支持下生成程序代码.这种变化给人机界面的面向对象设计提出了新的问题:既然界面的实现主要不是靠手工编程,那么在实现之前还要不要进行设计?面向对象的设计阶段建立的类图还有什么用?旨在对此问题作出回答.首先论述这种条件下的人机界面开发仍然需要设计,但设计策略应当改进.然后给出针对可视化编程环境的人机界面OOD(objected-oriented design)策略.该策略使设计工作大为简化,且更为有效、更适合基于可视化编程环境的人机界面开发.  相似文献   

8.
侯小鹏  程岚 《测控技术》2011,30(6):89-91
在嵌入式操作系统VxWorks中,直接使用WindML设计人机界面是一件耗时耗力且非常困难的事情,更不用说设计出带有动画效果的人机界面了.第三方界面设计软件Tilcon的出现改善了这种状况,使用它可以开发出内容丰富且漂亮的人机界面.通过对Tilcon的结构、特点的简要描述,结合实际开发的动画实例,给出了使用Tilcon...  相似文献   

9.
<正>MiniHMI-1000是广州致远电子有限公司精心打造的一款先进组态式人机界面系统。该人机界面通过组态软件进行项目开发,功能齐全、稳定可靠。同时此款人机界面允许运行用户输入的脚本程序,使人机界面工程设计  相似文献   

10.
分析了实时控制系统及人机界面的特性;介绍了帝时控制系统人机界面设计的基本方法;微机彩色图形人机界面软件的编程方法;提出了充分利用硬件特性提高图形处理速度、快8速处理汉字、增加特技功能,并利用WINDOWS图形资源开发高级图形界面的观点和方法。随后介绍了利用上述方法设计一个实时控制系统人机界面的实例。  相似文献   

11.
ABSTRACT

Human–computer interaction (HCI) practice has emerged as a research domain in the HCI field and is growing. The need to transfer HCI practices to the industry began significantly with the works of Nielsen on usability engineering. To date, methods and techniques for designing, evaluating, and implementing interactive systems for human use have continued to emerge. It is, therefore, justified to conduct a systematic mapping study to determine the landscape of HCI practice research. A Systematic Mapping Study method was used to map 142 studies according to research type, topic, and contribution. These were then analyzed to determine an overview of HCI practice research. The objective was to analyze studies on HCI practice and present prominent issues that characterize the HCI practice research landscape. Second, to identify pressing challenges regarding HCI practices in software/systems development companies. The results show that HCI practice research has steadily increased since 2012. The majority of the studies explored focused on evaluation research that largely contributed to the evaluation methods or processes. Most of the studies were on design tools and techniques, design methods and contexts, design work and organizational culture, and collaboration and team communication. Interviews, case studies, and survey methods have been prominently used as research methods. HCI techniques are mostly used during the initial phase of development and during evaluation. HCI practice challenges in companies are mostly process-related and on performance of usability and user experience activities. The major challenge seems to be to find a way to collect and incorporate user feedback in a timely manner, especially in agile processes. There are areas identified in this study as needing more research.  相似文献   

12.
HCI has a complex and often ambivalent attitude towards the issue of gender and interactive systems. Here I discuss three dominant paradigms for treating gender in HCI, and discuss their limitations. Next, I will present the theoretical perspectives on gender which are on the fringes of HCI - Technology as Masculine Culture, Gender Positionality, and Lived Body Experience - and discuss their possible contributions. I will show how this supports a reassessment of the use of gender theory in technological settings and its relevance for framing questions of gender in HCI. My goal in doing so is to argue for the importance of a more direct treatment of gender in HCI and move towards a feminist theory for HCI.  相似文献   

13.
Computer users are exposed to technology mainly through user interfaces. Most users' perceptions are based on their experience with these interfaces. HCI (human computer interaction) is concerned with these interfaces and how they can be improved. Considerable research has been conducted and major advances have been made in the area of HCI. Information security is becoming increasingly important and more complex as business is conducted electronically. However, state-of-the-art security-related product development has ignored general aspects of HCI. The objective of this paper is to promote and enable security awareness of end-users in their interaction with computer systems. It thus aims to consolidate and integrate the two fields of information security and HCI. HCI as a research discipline is a well developed field of study, and the authors are of the opinion that the use of security technologies can be significantly enhanced by employing proven HCI concepts in the design of these technologies. In order to achieve this, various criteria for a successful HCI in a security-specific environment will be examined. Part of the Windows XP Internet Connection Firewall will be used as a case study and analysed according to these criteria, and recommendations will be made.  相似文献   

14.
With almost four decades of existence as a community, human–computer interaction (HCI) practice has yet to diffuse into a large range of software industries globally. A review of existing literature suggests that the diffusion of HCI practices in software organizations lacks theoretical guidance. Although many studies have tried to facilitate HCI uptake by the software industry, there are scarce studies that consider HCI practices as innovations that software organizations could or should adopt. Furthermore, there appears to be a lack of structure in the facilitation of HCI methodological development within the specialized emerging regions field such as Sub-Saharan Africa. In order to address this gap, an exploratory investigation regarding the state of uptake of HCI practices in Nigeria is conducted. The aim of this article is to improve our understanding regarding the state of HCI uptake in developing countries and the challenges prevailing. The findings show that HCI practice still remains within its infancy stage in most software companies. Universities are also lacking the required knowledge transfer of HCI to the students, and in effect themselves contributing to the lack of HCI skills in industry. Furthermore, government policies are in need of refinement and end-users’ involvement in software development is not prioritized.  相似文献   

15.
Human-computer interaction (HCI) is much broader than the study of interface design and input devices. It includes considerations of the social, political, ethical, and societal implications of computer systems. Concerns such as privacy, accessibility, universal design, and voting usability have led to active HCI research. Our examination of HCI responses to these and other issues informs a model of social engagement based on societal influences that motivate various responses from the HCI community. This model provides suggestions for engagement with issues that are likely to grow in importance over the next several years. By focusing on these issues, HCI researchers may make still greater contributions toward addressing societal concerns.  相似文献   

16.
In the field of human-computer interaction, reports of the involvement of its practitioners in system development projects are rarely available for general scrutiny. The paper draws upon the experience of an HCI team at work within a large collaborative software development project. This experience of four years of HCI practice suggests three key, interdependent, factors that are central to the effectiveness of HCI input. The factors are influence, discretion and time available, and are discussed in the context of other report, of the role of HCI practitioners in the field. A number of issues are identified about the nature and scope of HCI in practice. The experience reported is relevant to software development in general, particularly where there are several groups working, sometimes in different sites, towards a unified outcome.  相似文献   

17.
人机交互(HCI)技术的迅猛发展为自然高效和谐的HCI提供了基础支持,随着HCI行为的日益复杂,如何验证其过程的正确性成为研究HCI领域的重心。根据双手触摸光感应触控平台在运输态势的HCI,提出一种体现用户操作与设备响应相结合的运输态势HCI模型,该模型采用通信顺序进程形式化描述,并结合甘特图验证其单用户操作的逻辑正确性和稳定性。  相似文献   

18.

Implementation of machine learning (ML) in human-computer interaction (HCI) work is not trivial. This article reports on a survey of 112 professionals and academicians specializing in HCI, who were asked to state level of ML use in HCI work. Responses were captured via a structured questionnaire. Analysis showed that about one-third of those who participated in the survey had used ML in conjunction with a variety of different HCI tasks. However, statistically significant differences could not be identified between those who have and those who have not used ML. Using statistics, contingency analysis, and clustering, we modeled interaction between representative HCI tasks and ML paradigms. We discovered that neural networks, rule induction, and statistical learning emerged as the most popular ML paradigms across HCI workers, although intensive learning, such as inductive logic programming, are gaining popularity among application developers. We also discovered that the leading causes for declining use of ML in HCI work are (1) misperceptions about ML, (2) lack of awareness of ML's potential, and (3) scarcity of concrete case studies demonstrating the application of ML in HCI.  相似文献   

19.
HCI research has come of age, and now is a good time to reflect upon the HCI research processes that have become established over the years. This paper examines the HCI research process itself with respect to funding opportunities and the methods used for empirical research, assessing in particular the efficacy of standard methods for research dissemination. The focus of the paper is HCI research for older people. The nature of this user group is explored, and Alexandrian patterns are proposed both as a means of dissemination of research results and for strengthening the framework of HCI knowledge.  相似文献   

20.
A reflective analysis on the experience of virtual environment (VE) design is presented focusing on the human–computer interaction (HCI) challenges presented by virtual reality (VR). HCI design guidelines were applied to development of two VRs, one in marine archaeology and the other in situation awareness simulation experiments. The impact of methods and HCI knowledge on the VR design process is analyzed, leading to proposals for presenting HCI and cognitive knowledge in the context of design trade-offs in the choice of VR design techniques. Problems reconciling VE and standard Graphical User Interface (GUI) design components are investigated. A trade-off framework for design options set against criteria for usability, efficient operation, realism, and presence is proposed. HCI-VR design advice and proposals for further research aimed towards improving human factor-related design in VEs are discussed.  相似文献   

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