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1.
信息移动化是企业数据应用重要发展方向.J2ME主要为无线应用提供技术解决方案,而J2EE主要针对性能较高的服务端应用,不能直接移植到移动应用中去.针对移动环境特征,文章给出了J2ME/J2EE集成框架,结合MVC模式,设计出了移动应用系统体系结构.对移动数据传输技术进行了探讨,提出了基于XML的数据传输方案.最后,结合医院实际需求,设计并实现了一个医院移动信息服务系统.  相似文献   

2.
针对突发事件下医院里应急资源供需不平衡的问题,进行了医院应急资源动态分配模型研究。考虑到病人数量增多以及病人伤情演变导致医院应急资源供应相对紧缺的现象,基于序贯决策理论,将病人需求的变化设计成一个马尔可夫决策过程,建立了医院应急资源动态分配模型。使用基本粒子群算法求解,通过某次地震发生后医院的救援实例进行分析。案例分析表明,马尔可夫决策过程可以动态地满足伤情演变下不同状态病人的需求,使得应急救援中整体的资源利用达到最优。  相似文献   

3.
医院后勤物资工作是整个医院正常运营的重要保证.随着医院的不断发展,规模扩大、设备的添置、人员的增加,拥有计算机信息化管理系统来进行管理日益庞大的物资使物资子系统保阵医院系统的惯性运行,变记帐抄报手工操作为电脑自动化信息管理.本文就已实施的物资管理系统进行分析和讨论,对具体功能的实现进行分析与总结,以便在今后的工作中加强与完善系统使之更好的提供支持和决策.  相似文献   

4.
基于WCF的自助缴费系统的设计与实现   总被引:1,自引:0,他引:1  
针对移动运营市场业务办理手段单一、效率低下的现状,设计并实现了基于微软新一代分布式技术WCF(Windows Communication Foundation)的自助缴费系统,此系统实现了24小时自助式业务办理,提高了移动运营商的服务质量.  相似文献   

5.
笔者通过对互联网医疗特别是移动互联医疗细分领域发展的数据分析,结合国内外实践实例,深入探讨并论证了移动互联医疗的运营逻辑准则在提高医疗资源配置效率、重构医疗关系形态等方面所能起到的作用。利用计算机技术以及统计分析,针对医院移动互联运营要求提出了一种运营逻辑准则,并应用于患者就医、医患沟通以及移动互联医院运营全流程,以期明确在移动互联环境下医院运营的发展方向,最终呈现国家医改决策层当下对互联网+医疗的思考图景。  相似文献   

6.
针对当前医院门诊看病难、管理混乱的问题,设计了医院门诊管理系统来解决该问题.对医院门诊的功能需求进行了分析,并结合医院特点分析了系统非功能需求,分析了系统总体设计和数据库设计,给出了系统的部分实现.  相似文献   

7.
针对国内现有的远程心电监护系统存在实时性差,患者的活动范围受限等问题.提出了一种基于CDMA移动终端的远程心电监护系统,它由前端CDMA移动终端和医院中央监护系统组成.介绍了该系统的原理,阐述了系统实现的过程并给出了前端模块结构框图.该远程心电监护系统已通过临床测试,测试结果表明该系统具有较好的灵活性和方便性.能满足心脏病人随时随地监护的需要.  相似文献   

8.
该设计实现了一种用于医院预问诊服务的移动智能机器人系统,该系统结合智能检测传感器和移动机器人技术,基于树莓派、STM32嵌入式系统复合设计,可实现病人的预问诊,完成病人基本信息的录入、病人健康参数的检测,结合医院管理后台,可以实现病人的自动挂号排队、开具预诊检查单等功能。该系统能够分担目前医院问诊中的部分基础性和重复性工作,减少医务人员工作负荷,同时能够更积极地为就诊病人提供预问诊服务,减少病人等待医生问诊时间,提高医院的工作效率。  相似文献   

9.
近年来,中国移动互联网市场正在经历快速发展阶段,随着网络速度和智能手机普及率不断提升,用户对移动互联网服务消费习惯逐渐形成.同时,在移动互联网时代的背景下,中国动漫产业得到了飞速发展,作为移动互联网与动漫产业相结合的手机动漫成为了动漫产业发展的最新方向.文章提出了一种手机动漫运营系统的设计和建设方法,并详细该系统的体系架构、设计和实现方法.系统投入运行后,为广大手机动漫的作品创作者与庞大的移动终端手机动漫用户之间建立了统一的手机动漫运营服务平台,为手机动漫系统的可持续化运营提供了系统保障,进而推进了数字动漫特别是手机动漫在我国的发展.  相似文献   

10.
企业对移动解决方案有需求,但是企业原有信息管理系统的存在是实施方案的一大顾虑.针对该现状,提出增值式企业移动解决方案的思想,即在企业原有信息管理系统的基础上附加移动解决方案,既保持原有系统功能,又实现移动运营.进一步通过对增值式企业移动解决方案特征的分析,设计并实现了一个能够自动生成此类方案代码的辅助开发工具.该工具提高了增值式企业移动解决方案的开发效率、降低了对开发人员的技术要求,并在实际应用中获得验证.  相似文献   

11.
Abstract This paper describes an approach to the design of interactive multimedia materials being developed in a European Community project. The developmental process is seen as a dialogue between technologists and teachers. This dialogue is often problematic because of the differences in training, experience and culture between them. Conditions needed for fruitful dialogue are described and the generic model for learning design used in the project is explained.  相似文献   

12.
European Community policy and the market   总被引:1,自引:0,他引:1  
Abstract This paper starts with some reflections on the policy considerations and priorities which are shaping European Commission (EC) research programmes. Then it attempts to position the current projects which seek to capitalise on information and communications technologies for learning in relation to these priorities and the apparent realities of the marketplace. It concludes that while there are grounds to be optimistic about the contribution EC programmes can make to the efficiency and standard of education and training, they are still too technology driven.  相似文献   

13.
融合集成方法已经广泛应用在模式识别领域,然而一些基分类器实时性能稳定性较差,导致多分类器融合性能差,针对上述问题本文提出了一种新的基于多分类器的子融合集成分类器系统。该方法考虑在度量层融合层次之上通过对各类基多分类器进行动态选择,票数最多的类别作为融合系统中对特征向量识别的类别,构成一种新的自适应子融合集成分类器方法。实验表明,该方法比传统的分类器以及分类融合方法识别准确率明显更高,具有更好的鲁棒性。  相似文献   

14.
Development of software intensive systems (systems) in practice involves a series of self-contained phases for the lifecycle of a system. Semantic and temporal gaps, which occur among phases and among developer disciplines within and across phases, hinder the ongoing development of a system because of the interdependencies among phases and among disciplines. Such gaps are magnified among systems that are developed at different times by different development teams, which may limit reuse of artifacts of systems development and interoperability among the systems. This article discusses such gaps and a systems development process for avoiding them.  相似文献   

15.
This paper presents control charts models and the necessary simulation software for the location of economic values of the control parameters. The simulation program is written in FORTRAN, requires only 10K of main storage, and can run on most mini and micro computers. Two models are presented - one describes the process when it is operating at full capacity and the other when the process is operating under capacity. The models allow the product quality to deteriorate to a further level before an existing out-of-control state is detected, and they can also be used in situations where no prior knowledge exists of the out-of-control causes and the resulting proportion defectives.  相似文献   

16.
Going through a few examples of robot artists who are recognized worldwide, we try to analyze the deepest meaning of what is called “robot art” and the related art field definition. We also try to highlight its well-marked borders, such as kinetic sculptures, kinetic art, cyber art, and cyberpunk. A brief excursion into the importance of the context, the message, and its semiotics is also provided, case by case, together with a few hints on the history of this discipline in the light of an artistic perspective. Therefore, the aim of this article is to try to summarize the main characteristics that might classify robot art as a unique and innovative discipline, and to track down some of the principles by which a robotic artifact can or cannot be considered an art piece in terms of social, cultural, and strictly artistic interest. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008  相似文献   

17.
Although there are many arguments that logic is an appropriate tool for artificial intelligence, there has been a perceived problem with the monotonicity of classical logic. This paper elaborates on the idea that reasoning should be viewed as theory formation where logic tells us the consequences of our assumptions. The two activities of predicting what is expected to be true and explaining observations are considered in a simple theory formation framework. Properties of each activity are discussed, along with a number of proposals as to what should be predicted or accepted as reasonable explanations. An architecture is proposed to combine explanation and prediction into one coherent framework. Algorithms used to implement the system as well as examples from a running implementation are given.  相似文献   

18.
This paper provides the author's personal views and perspectives on software process improvement. Starting with his first work on technology assessment in IBM over 20 years ago, Watts Humphrey describes the process improvement work he has been directly involved in. This includes the development of the early process assessment methods, the original design of the CMM, and the introduction of the Personal Software Process (PSP)SM and Team Software Process (TSP){SM}. In addition to describing the original motivation for this work, the author also reviews many of the problems he and his associates encountered and why they solved them the way they did. He also comments on the outstanding issues and likely directions for future work. Finally, this work has built on the experiences and contributions of many people. Mr. Humphrey only describes work that he was personally involved in and he names many of the key contributors. However, so many people have been involved in this work that a full list of the important participants would be impractical.  相似文献   

19.
基于复小波噪声方差显著修正的SAR图像去噪   总被引:4,自引:1,他引:3  
提出了一种基于复小波域统计建模与噪声方差估计显著性修正相结合的合成孔径雷达(Synthetic Aperture Radar,SAR)图像斑点噪声滤波方法。该方法首先通过对数变换将乘性噪声模型转化为加性噪声模型,然后对变换后的图像进行双树复小波变换(Dualtree Complex Wavelet Transform,DCWT),并对复数小波系数的统计分布进行建模。在此先验分布的基础上,通过运用贝叶斯估计方法从含噪系数中恢复原始系数,达到滤除噪声的目的。实验结果表明该方法在去除噪声的同时保留了图像的细节信息,取得了很好的降噪效果。  相似文献   

20.
Abstract  This paper considers some results of a study designed to investigate the kinds of mathematical activity undertaken by children (aged between 8 and 11) as they learned to program in LOGO. A model of learning modes is proposed, which attempts to describe the ways in which children used and acquired understanding of the programming/mathematical concepts involved. The remainder of the paper is concerned with discussing the validity and limitations of the model, and its implications for further research and curriculum development.  相似文献   

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