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1.
When storage and retrieval times of inventories are uncertain and the storage space for the inventories is limited, it is an important problem to assign the inventories to storage spaces so that the total expected number of relocations is minimized. This paper addresses a dynamic location problem as well as a static location problem. Mathematical models are proposed for obtaining the optimal solution. To overcome the excessive computational time of optimizing methods, a genetic algorithm is suggested. Also, simple heuristic rules are suggested to solve the dynamic location problem. Performance of various solution methods are compared with each other. Received: June 2005 / Accepted: December 2005  相似文献   

2.
This paper considers a two-stage hybrid flow shop scheduling problem with dedicated machines, in which the first stage contains a single common critical machine, and the second stage contains several dedicated machines. Each job must be first processed on the critical machine in stage one and depending on the job type, the job will be further processed on the dedicated machine of its type in stage two. The objective is to minimize the makespan. To solve the problem, a heuristic method based on branch and bound (B&B) algorithm is proposed. Several lower bounds are derived and four constructive heuristics are used to obtain initial upper bounds. Then, three dominance properties are employed to enhance the performance of the proposed heuristic method. Extensive computational experiments on two different problem categories each with various problem configurations are conducted. The results show that the proposed heuristic method can produce very close-to-optimal schedules for problems up to 100 jobs and five dedicated machines within 60 s. The comparisons with solutions of two other meta-heuristic methods also prove the better performance of the proposed heuristic method.  相似文献   

3.
In this paper the dynamic location problem with opening, closure and reopening of facilities is formulated and an efficient primal-dual heuristic that computes both upper and lower limits to its optimal solution is described. The problem here studied considers the possibility of reconfiguring any location more than once over the planning horizon. This problem is NP-hard (the simple plant location problem is a special case of the problem studied). A primal-dual heuristic based on the work of Erlenkotter [A dual-based procedure for uncapacitated facility location. Operations Research 1978;26:992–1009] and Van Roy and Erlenkotter [A dual-based procedure for dynamic facility location. Management Science 1982;28:1091–105] was developed and tested over a set of randomly generated test problems. The results obtained are quite good, both in terms of the quality of lower and upper bounds calculated as in terms of the computational time spent by the heuristic. A branch-and-bound procedure that enables to optimize the problem is also described and tested over the same set of randomly generated problems.  相似文献   

4.
The problem of optimally locating sensors on a traffic network to monitor flows has been an object of growing interest in the past few years, due to its relevance in the field of traffic management and control. Sensors are often located in a network in order to observe and record traffic flows on arcs and/or nodes. Given traffic levels on arcs within the range or covered by the sensors, traffic levels on unobserved portions of a network can then be computed. In this paper, the problem of identifying a sensor configuration of minimal size that would permit traffic on any unobserved arcs to be exactly inferred is discussed. The problem being addressed, which is referred to in the literature as the Sensor Location Problem (SLP), is known to be NP-complete, and the existing studies about the problem analyze some polynomial cases and present local search heuristics to solve it. In this paper we further extend the study of the problem by providing a mathematical formulation that up to now has been still missing in the literature and present an exact branch and bound approach, based on a binary branching rule, that embeds the existing heuristics to obtain bounds on the solution value. Moreover, we apply a genetic approach to find good quality solutions. Extended computational results show the effectiveness of the proposed approaches in solving medium-large instances.  相似文献   

5.
The rectangle packing problem often appears in encasement and cutting as well as very large-scale integration design. To solve this problem, many algorithms such as genetic algorithm, simulated annealing and other heuristic algorithms have been proposed. In this paper, a new heuristic algorithm is recommended based on two important concepts, namely, the corner-occupying action and caving degree. Twenty-one rectangle-packing instances are tested by the algorithm developed, 16 of which having achieved optimum solutions within reasonable runtime. Experimental results demonstrate that the algorithm developed is fairly efficient for solving the rectangle packing problem.  相似文献   

6.
An efficient heuristic algorithm for rectangle-packing problem   总被引:1,自引:0,他引:1  
Rectangle-packing problem involves many industrial applications, such as shipping, timber cutting, very large scale integration (VLSI) floor planning, and so on. This problem has shown to be NP hard, and many algorithms such as genetic algorithm, simulated annealing and other heuristic algorithms are presented to solve it. Based on the wisdom and experience of human being, an efficient heuristic algorithm is proposed in this paper. Two group benchmarks are used to test the performance of the produced algorithm, 19 instances of first group and 3 instances of second group having achieved optimal solutions. The experimental results demonstrate that the presented algorithm is rather efficient for solving the rectangle-packing problem.  相似文献   

7.
由于现行的优化算法在解决模具车间调度问题上存在局限性,目前大部分模具车间由人工编制车间作业计划,导致生产效率较低、物料供应不能同步化等问题.为此,介绍了采用基于组合规则的启发式算法,选择加工时间最短和最小等待时间等规则,解决了现行的优化调度算法在车间调度问题中所遇到的难点.经实例验证获得了较为理想的结果.  相似文献   

8.
A heuristic for job shop scheduling to minimize total weighted tardiness   总被引:6,自引:0,他引:6  
This paper considers the job shop scheduling problem to minimize the total weighted tardiness with job-specific due dates and delay penalties, and a heuristic algorithm based on the tree search procedure is developed for solving the problem. A certain job shop scheduling to minimize the maximum tardiness subject to fixed sub-schedules is solved at each node of the search tree, and the successor nodes are generated, where the sub-schedules of the operations are fixed. Thus, a schedule is obtained at each node, and the sub-optimum solution is determined among the obtained schedules. Computational results on some 10 jobs and 10 machines problems and 15 jobs and 15 machines problems show that the proposed algorithm can find the sub-optimum solutions with a little computation time.  相似文献   

9.
In many real world applications classification models are required to be in line with domain knowledge and to respect monotone relations between predictor variables and the target class, in order to be acceptable for implementation. This paper presents a novel heuristic approach, called RULEM, to induce monotone ordinal rule based classification models. The proposed approach can be applied in combination with any rule- or tree-based classification technique, since monotonicity is guaranteed in a post-processing step. RULEM checks whether a rule set or decision tree violates the imposed monotonicity constraints and existing violations are resolved by inducing a set of additional rules which enforce monotone classification. The approach is able to handle non-monotonic noise, and can be applied to both partially and totally monotone problems with an ordinal target variable. Two novel justifiability measures are introduced which are based on RULEM and allow to calculate the extent to which a classification model is in line with domain knowledge expressed in the form of monotonicity constraints. An extensive benchmarking experiment and subsequent statistical analysis of the results on 14 public data sets indicates that RULEM preserves the predictive power of a rule induction technique while guaranteeing monotone classification. On the other hand, the post-processed rule sets are found to be significantly larger which is due to the induction of additional rules. E.g., when combined with Ripper a median performance difference was observed in terms of PCC equal to zero and an average difference equal to −0.66%, with on average 5 rules added to the rule sets. The average and minimum justifiability of the original rule sets equal respectively 92.66% and 34.44% in terms of the RULEMF justifiability index, and 91.28% and 40.1% in terms of RULEMS, indicating the effective need for monotonizing the rule sets.  相似文献   

10.
A heuristic recursive algorithm for the two-dimensional rectangular strip packing problem is presented. It is based on a recursive structure combined with branch-and-bound techniques. Several lengths are tried to determine the minimal plate length to hold all the items. Initially the plate is taken as a block. For the current block considered, the algorithm selects an item, puts it at the bottom-left corner of the block, and divides the unoccupied region into two smaller blocks with an orthogonal cut. The dividing cut is vertical if the block width is equal to the plate width; otherwise it is horizontal. Both lower and upper bounds are used to prune unpromising branches. The computational results on a class of benchmark problems indicate that the algorithm performs better than several recently published algorithms.  相似文献   

11.
In this study we consider a U-shaped assembly line balancing problem where each task uses a specified set of equipments and each type of equipment has a specified cost. Our problem is to assign the tasks together with their equipments to the workstations so as to minimize the total equipment cost. We formulate the problem as a mixed integer linear programming model that is capable of solving small sized instances. We propose a branch and bound algorithm that uses efficient precedence relations and lower bounds. We find that the algorithm is able to solve moderate sized problem instances in reasonable times.  相似文献   

12.
This paper presents an efficient heuristic block-loading algorithm based on multi-layer search for the three-dimensional container loading problem. First, a basic heuristic block-loading algorithm is introduced. This algorithm loads one block, determined by a block selecting algorithm, in one packing phase, according to a fixed strategy, until no blocks are available. Second, the concept of composite block is introduced, the difference between traditional block and composite block being that composite block can contain multiple types of boxes in one block under some restrictions. Third, based on the depth-first search algorithm, a multi-layer search algorithm is developed for determining the selected block in each packing phase, and making this result closer to the optimal solution. Computational results on a classic data set show that the proposed algorithm outperforms the best known algorithm in almost all the test data.  相似文献   

13.
In this work a new optimization method, called the heuristic Kalman algorithm (HKA), is presented. This new algorithm is proposed as an alternative approach for solving continuous, non-convex optimization problems. The principle of HKA is to explicitly consider the optimization problem as a measurement process designed to give an estimate of the optimum. A specific procedure, based on the Kalman estimator, was developed to improve the quality of the estimate obtained through the measurement process. The main advantage of HKA, compared to other metaheuristics, lies in the small number of parameters that need to be set by the user. Further, it is shown that HKA converges almost surely to a near-optimal solution. The efficiency of HKA was evaluated in detail using several non-convex test problems, both in the unconstrained and constrained cases. The results were then compared to those obtained via other metaheuristics. The numerical experiments show that HKA is a promising approach for solving non-convex optimization problems, particularly in terms of computation time and success ratio.  相似文献   

14.
The three-dimensional cuboids packing is NP-hard and finds many applications in the transportation industry. The problem is to pack a subset of cuboid boxes into a big cuboid container such that the total volume of the packed boxes is maximized. The boxes have no orientation constraints, i.e. they can be rotated by 90°90° in any direction. A new heuristic algorithm is presented that defines a conception of caving degree to judge how close a packing box is to those boxes already packed into the container, and always chooses a packing with the largest caving degree to do. The performance is evaluated on all the 47 related benchmarks from the OR-Library. Experiments on a personal computer show a high average volume utilization of 94.6% with an average computation time of 23 min for the strengthened A1 algorithm, which improves current best records by 3.6%. In addition, the top-10 A2 algorithm achieved an average volume utilization of 91.9% with an average computation time of 55 s, which also got higher utilization than current best records reported in the literature.  相似文献   

15.
提出了一种加权MAX-SAT问题求解的改进算法,给出了启发式的命题变量选择方法和新的下界计算方法,改善了加权MAX-SAT问题剪枝效率。当子句规模变大时,其优点更为明显。新的算法具有实现简单、求解速度快、处理变量规模大的特点。  相似文献   

16.
Most of the papers devoted to scheduling problems with the learning effect concern the Wright’s learning curve. On the other hand, the study about learning has pointed out that the learning curve in practice is very often an S-shaped function, which has not been considered in scheduling. Thus, in this paper, a single processor makespan minimization problem with an S-shaped learning model is investigated. We prove that this problem is strongly NP-hard even if the experience provided by each job is equal to its normal processing time. Therefore, to solve this problem, we prove some eliminating properties that are used to construct a branch and bound algorithm and some fast heuristic methods. Since the proposed algorithms are dedicated for the general case, i.e., where job processing times are arbitrary non-increasing experience dependent functions, their efficiency is verified numerically for the S-shaped model.  相似文献   

17.
The bipartite unconstrained 0-1 quadratic programming problem (BQP) is a difficult combinatorial problem defined on a complete graph that consists of selecting a subgraph that maximizes the sum of the weights associated with the chosen vertices and the edges that connect them. The problem has appeared under several different names in the literature, including maximum weight induced subgraph, maximum weight biclique, matrix factorization and maximum cut on bipartite graphs. There are only two unpublished works (technical reports) where heuristic approaches are tested on BQP instances. Our goal is to combine straightforward search elements to balance diversification and intensification in both exact (branch and bound) and heuristic (iterated local search) frameworks. We perform a number of experiments to test individual search components and also to create new benchmarks when comparing against the state of the art, which the proposed procedure outperforms.  相似文献   

18.
We consider discrete location problems for an entering firm which competes with other established firms in a market where customers are spatially separated. In these problems, a given number of facility locations must be selected among a finite set of potential locations. The formulation and resolution of this type of problem depend on customers' behavior. The attraction for a facility depends on its characteristics and the distance between the facility and the customer. In this paper we study the location problem for the so-called Binary and Partially Binary Rules, in which the full demand of a customer is served by the most attractive facility, or by all the competing firms but patronizing only one facility of each firm, the one with the maximum attraction in the firm. Two new heuristic algorithms based on ranking of potential locations are proposed to deal with this sort of location problems. The proposed algorithms are compared with a classical genetic algorithm for a set of real geographical coordinates and population data of municipalities in Spain.  相似文献   

19.
The paper presents a genetic algorithm-based meta-heuristic to solve the facility layout problem (FLP) in a manufacturing system, where the material flow pattern of the multi-line layout is considered with the multi-products. The matrix encoding technique has been used for the chromosomes under the objective of minimizing the total material handling cost. The proposed algorithm produces a table with the descending order of the data corresponding to the input values of the flow and cost data. The generated table is used to create a schematic representation of the facilities, which in turn is utilized to heuristically generate the initial population of the chromosomes and to handle the heuristic crossover and mutation operators. The efficiency of the proposed algorithm has been proved through solving the two examples with the total cost less than the other genetic algorithms, CRAFT algorithm, and entropy-based algorithm.  相似文献   

20.
A branch and bound algorithm (B&B) has been widely used in various discrete and combinatorial optimization fields. To obtain optimal solutions as soon as possible for scheduling problems, three tools, which are branching, bounding and dominance rules, have been developed in the B&B algorithm. One of these tools, a branching is a method for generating subproblems and directly determines size of solution to be searched in the B&B algorithm. Therefore, it is very important to devise effective branching scheme for the problem.In this note, a survey of branching schemes is performed for parallel machines scheduling (PMS) problems with n independent jobs and m machines and new branching schemes that can be used for identical and unrelated PMS problems, respectively, are suggested. The suggested branching methods show that numbers of generated subproblems are much smaller than that of other methods developed earlier and therefore, it is expected that they help to reduce a lot of CPU time required to obtain optimal solutions in the B&B algorithm.  相似文献   

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