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1.
We introduce a dynamic model for maintaining permutation graph coloring. Our motivation comes from the strait type river routing problem in VLSI. This paper presents fully dynamic algorithms for the permutation graph coloring problem. These algorithms are designed to handle Insert and Delete operations and answer some queries. The aim is to provide for running times that are asymptotically more efficient than recomputation (off-line algorithms that run in 0(n logw) time, are known [5,6,10,3]). First, the algorithm A^ that runs in 0(n) uniform running time per Insert/Delete operation is presented. Second, a more sophisticated data structure leads to the algorithm A2 that runs in (9(m logw) uniform running time per Insert I Delete, where m denotes the number of chains in the decomposition. It follows from [7,4] that the running time of A2 when the points from the dynamically changing set are drawn independently from a uniform distribution on the unit square is G(yfn logn) per Insert/Delete in probability. Third, we sketch a composite algorithm A3 that switches between A± and A2 guarantees an amortized running time of (min{n,m logw)) per Insert/Delete. Finally, we outline a number of applications  相似文献   

2.
Given an undirected graph G=(V,E), the Graph Coloring Problem (GCP) consists in assigning a color to each vertex of the graph G in such a way that any two adjacent vertices are assigned different colors, and the number of different colors used is minimized. State-of-the-art algorithms generally deal with the explicit constraints in GCP: any two adjacent vertices should be assigned different colors, but do not specially deal with the implicit constraints between non-adjacent vertices implied by the explicit constraints. In this paper, we propose an exact algorithm with learning for GCP which exploits the implicit constraints using propositional logic. Our algorithm is compared with several exact algorithms among the best in the literature. The experimental results show that our algorithm outperforms other algorithms on many instances. Specifically, our algorithm allows to close the open DIMACS instance 4-Fullins_5.  相似文献   

3.
Approximate graph coloring takes as input a graph and returns a legal coloring which is not necessarily optimal. We improve the performance guarantee, or worst-case ratio between the number of colors used and the minimum number of colors possible, toO(n(log logn)3/(logn)3), anO(logn/log logn) factor better than the previous best-known result.The work of the first author was supported by Air Force Grant AFOSR-86-0078 and NSF PYI Grant 8657527-CCR. The work of the second author was supported by a National Science Foundation Graduate Fellowship.  相似文献   

4.
We study the problem of the amount of information (advice) about a graph that must be given to its nodes in order to achieve fast distributed computations. The required size of the advice enables to measure the information sensitivity of a network problem. A problem is information sensitive if little advice is enough to solve the problem rapidly (i.e., much faster than in the absence of any advice), whereas it is information insensitive if it requires giving a lot of information to the nodes in order to ensure fast computation of the solution. In this paper, we study the information sensitivity of distributed graph coloring. A preliminary version of this paper appeared in the proceedings of the 34th International Colloquium on Automata, Languages and Programming (ICALP), July 2007. A part of this work was done during the stay of David Ilcinkas at the Research Chair in Distributed Computing of the Université du Québec en Outaouais, as a postdoctoral fellow. P. Fraigniaud received additional support from the ANR project ALADDIN. A. Pelc was supported in part by NSERC discovery grant and by the Research Chair in Distributed Computing of the Université du Québec en Outaouais.  相似文献   

5.
Most of the recent heuristics for the graph coloring problem start from an infeasible k-coloring (adjacent vertices may have the same color) and try to make the solution feasible through a sequence of color exchanges. In contrast, our approach (called FOO-PARTIALCOL), which is based on tabu search, considers feasible but partial solutions and tries to increase the size of the current partial solution. A solution consists of k disjoint stable sets (and, therefore, is a feasible, partial k-coloring) and a set of uncolored vertices. We introduce a reactive tabu tenure which substantially enhances the performance of both our heuristic as well as the classical tabu algorithm (called TABUCOL) proposed by Hertz and de Werra [Using tabu search techniques for graph coloring, Computing 1987;39:345–51]. We will report numerical results on different benchmark graphs and we will observe that FOO-PARTIALCOL, though very simple, outperforms TABUCOL on some instances, provides very competitive results on a set of benchmark graphs which are known to be difficult, and outperforms the best-known methods on the graph flat300_28_0. For this graph, FOO-PARTIALCOL finds an optimal coloring with 28 colors. The best coloring achieved to date uses 31 colors. Algorithms very close to TABUCOL are still used as intensification procedures in the best coloring methods, which are evolutionary heuristics. FOO-PARTIALCOL could then be a powerful alternative. In conclusion FOO-PARTIALCOL is one of the most efficient simple local search coloring methods yet available.  相似文献   

6.
We show that the 3-colorability problem can be solved in O(n1.296) time on any n-vertex graph with minimum degree at least 15. This algorithm is obtained by constructing a dominating set of the graph greedily, enumerating all possible 3-colorings of the dominating set, and then solving the resulting 2-list coloring instances in polynomial time. We also show that a 3-coloring can be obtained in 2o(n) time for graphs having minimum degree at least ω(n) where ω(n) is any function which goes to ∞. We also show that if the lower bound on minimum degree is replaced by a constant (however large it may be), then neither a 2o(n) time nor a 2o(m) time algorithm is possible (m denotes the number of edges) for 3-colorability unless Exponential Time Hypothesis (ETH) fails. We also describe an algorithm which obtains a 4-coloring of a 3-colorable graph in O(n1.2535) time.  相似文献   

7.
We present an improved online algorithm for coloring interval graphs with bandwidth. This problem has recently been studied by Adamy and Erlebach and a 195-competitive online strategy has been presented. We improve this by presenting a 10-competitive strategy. To achieve this result, we use variants of an optimal online coloring algorithm due to Kierstead and Trotter.  相似文献   

8.
This paper presents a novel compiler algorithm,called acyclic orientation graph coloring(AOG coloring),for managing data objects in software-managed memory allocation.The key insight is that softwaremanaged memory allocation could be solved as an interval coloring problem,or equivalently,an acyclic orientation problem.We generalize graph coloring register allocation to interval coloring memory allocation by maintaining an acyclic orientation to the currently colored subgraph.This is achieved with some well-crafted heuristics,including Aggressive Simplify that does not necessarily preserve colorability and Best-Fit Select that assigns intervals(i.e.,colors)to nodes by possibly adjusting the colors already assigned to other nodes earlier.Our algorithm generalizes and subsumes as a special case the classical graph coloring register allocation algorithm without notably increased complexity:it deals with memory allocation while preserving the elegance and practicality of traditional graph coloring register allocation.We have implemented our algorithm and tested it on Appel’s 27921 interference graphs for scalars(augmented with node weights).Our algorithm outperforms Memory Coloring,the best in the literature,for software-managed memory allocation,on 98.64%graphs,in which,the gaps are more than 20%on 68.31%graphs and worse only on 0.29%graphs.We also tested it on all the 73 DIMACS weighted benchmarks(weighted graphs),AOG Coloring outperforms Memory Coloring on all of the benchmarks,in which,the gaps are more than 20%on 83.56%graphs.  相似文献   

9.
We consider a monthly crew scheduling problem with preferential bidding in the airline industry. We propose a new methodology based on a graph coloring model and a tabu search algorithm for determining if the problem contains at least one feasible solution. We then show how to combine the proposed approach with a heuristic sequential scheduling method that uses column generation and branch-and-bound techniques.  相似文献   

10.
We present a search space analysis and its application in improving local search algorithms for the graph coloring problem. Using a classical distance measure between colorings, we introduce the following clustering hypothesis: the high quality solutions are not randomly scattered in the search space, but rather grouped in clusters within spheres of specific diameter. We first provide intuitive evidence for this hypothesis by presenting a projection of a large set of local minima in the 3D space. An experimental confirmation is also presented: we introduce two algorithms that exploit the hypothesis by guiding an underlying Tabu Search (TS) process. The first algorithm (TS-Div) uses a learning process to guide the basic TS process toward as-yet-unvisited spheres. The second algorithm (TS-Int) makes deep investigations within a bounded region by organizing it as a tree-like structure of connected spheres. We experimentally demonstrate that if such a region contains a global optimum, TS-Int does not fail in eventually finding it. This pair of algorithms significantly outperforms the underlying basic TS algorithm; it can even improve some of the best-known solutions ever reported in the literature (e.g. for dsjc1000.9).  相似文献   

11.
Motivated by reliability considerations in data deduplication for storage systems, we introduce the problem of flexible coloring. Given a hypergraph H and the number of allowable colors k, a flexible coloring of H is an assignment of one or more colors to each vertex such that, for each hyperedge, it is possible to choose a color from each vertex?s color list so that this hyperedge is strongly colored (i.e., each vertex has a different color). Different colors for the same vertex can be chosen for different incident hyperedges (hence the term flexible). The goal is to minimize color consumption, namely, the total number of colors assigned, counting multiplicities. Flexible coloring is NP-hard and trivially approximable, where s is the size of the largest hyperedge, and n is the number of vertices. Using a recent result by Bansal and Khot, we show that if k is constant, then it is UGC-hard to approximate to within a factor of sε, for arbitrarily small constant ε>0. Lastly, we present an algorithm with an approximation ratio, where k is number of colors used by a strong coloring algorithm for H.  相似文献   

12.
We give a tight bound on randomized online coloring of hypergraphs. The bound holds even if the algorithm knows the hypergraph in advance (but not the ordering in which it is presented). More specifically, we show that for any n and k, there is a 2-colorable k-uniform hypergraph on n vertices for which any randomized online coloring uses Ω(n/k) colors in expectation.  相似文献   

13.
The 3-domatic number problem asks whether a given graph can be partitioned into three dominating sets. We prove that this problem can be solved by a deterministic algorithm in time n2.695 (up to polynomial factors) and in polynomial space. This result improves the previous bound of n2.8805, which is due to Björklund and Husfeldt. To prove our result, we combine an algorithm by Fomin et al. with Yamamoto's algorithm for the satisfiability problem. In addition, we show that the 3-domatic number problem can be solved for graphs G with bounded maximum degree Δ(G) by a randomized polynomial-space algorithm, whose running time is better than the previous bound due to Riege and Rothe whenever Δ(G)?5. Our new randomized algorithm employs Schöning's approach to constraint satisfaction problems.  相似文献   

14.
We give a new proof of a theorem of Erd?s, Rubin, and Taylor. Our proof yields the first linear time algorithm to Δ-list-color any graph containing no (Δ+1)-clique, and containing no odd cycle if Δ=2. Without change, our algorithm can also be used to Δ-color such graphs. It has the same resource bound as, but is simpler than, the current known algorithm of Lovász for Δ-coloring such graphs.  相似文献   

15.
In recent years, various heuristic optimization methods have been developed. Many of these methods are inspired by swarm behaviors in nature, such as particle swarm optimization (PSO), firefly algorithm (FA) and cuckoo optimization algorithm (COA). Recently introduced COA, has proven its excellent capabilities, such as faster convergence and better global minimum achievement. In this paper a new approach for solving graph coloring problem based on COA was presented. Since COA at first was presented for solving continuous optimization problems, in this paper we use the COA for the graph coloring problem, we need a discrete COA. Hence, to apply COA to discrete search space, the standard arithmetic operators such as addition, subtraction and multiplication existent in COA migration operator based on the distance's theory needs to be redefined in the discrete space. Redefinition of the concept of the difference between the two habitats as the list of differential movements, COA is equipped with a means of solving the discrete nature of the non-permutation. A set of graph coloring benchmark problems are solved and its performance is compared with some well-known heuristic search methods. The obtained results confirm the high performance of the proposed method.  相似文献   

16.
Register allocation may be viewed as a graph coloring problem. Each node in the graph stands for a computed quantity that resides in a machine register, and two nodes are connected by an edge if the quantities interfere with each other, that is, if they are simultaneously live at some point in the object program. This approach, though mentioned in the literature, was never implemented before. Preliminary results of an experimental implementation in a PL/I optimizing compiler suggest that global register allocation approaching that of hand-coded assembly language may be attainable.  相似文献   

17.
18.
In this note we observe that the problem of mixed graph coloring can be solved in linear time for trees, which improves the quadratic algorithm of Hansen et al. [P. Hansen, J. Kuplinsky, D. de Werra, Mixed graph colorings, Math. Methods Oper. Res. 45 (1997) 145-160].  相似文献   

19.
Many problems consist in splitting a set of objects into different groups so that each group verifies some properties. In practice, a partitioning is often encoded by an array mapping each object to its group numbering. In fact, the group number of an object does not really matter, and one can simply rename each group to obtain a new encoding. That is what we call the symmetry of the search space in a partitioning problem. This property may be prejudicial for optimization methods such as evolutionary algorithms (EA) which require some diversity during the search.  相似文献   

20.
Graph similarity is an important notion with many applications. Graph edit distance is one of the most flexible graph similarity measures available. The main problem with this measure is that in practice it can only be computed for small graphs due to its exponential time complexity. This paper addresses the high complexity of graph edit distance computations. Specifically, we present CSI_GED, a novel edge-centric approach for computing graph edit distance through common sub-structure isomorphisms enumeration. CSI_GED utilizes backtracking search combined with a number of heuristics to reduce memory requirements and quickly prune away a large portion of the mapping search space. Experiments show that CSI_GED is highly efficient for computing graph edit distance; it outperforms the state-of-the-art methods by over three orders of magnitude. It also shows that CSI_GED scales the computation gracefully to larger and distant graphs on which current methods fail to run. Moreover, we evaluated CSI_GED as a stand-alone graph edit similarity search query method. The experiments show that CSI_GED is effective and scalable, and outperforms the state-of-the-art indexing-based methods by over two orders of magnitude.  相似文献   

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