共查询到17条相似文献,搜索用时 171 毫秒
1.
支持流媒体的应用层组播研究 总被引:2,自引:0,他引:2
在当前没有IP组播支持以及大多数端主机访问带宽有限的Internet网络条件下,普通的端主机提供实时流媒体应用服务缺乏有效的通信手段,应用层组播是解决这一问题的有效通信技术.针对网络电视、视频点播类型的大规模实时流媒体应用,本文提出一个两层应用层组播框架结构ALMF,并对其中组播服务结点覆盖网络的构建和维护进行了研究,提出了一个覆盖网络路由组播模型MOSSMRM和基于智能蚁群的路由算法IACSMR,随后将该路由算法和几种启发式算法进行了比较.仿真实验结果表明,IACSMR算法是一个有效的应用层组播路由算法. 相似文献
2.
3.
针对异构网络环境中由于节点转发能力异构而引起的应用层组播稳定性不足的问题,对异构overlay拓扑建模进行了研究,分析出组播稳定所需满足的约束条件,提出了一种基于gossip协作机制的应用层组播方案。在所提机制能够均衡节点间负载,缓解能力弱的节点负载过重的问题;如果组播过程中有成员节点动态离开或转发能力不足,其他节点相互协作共同分担其负载以维持组播的稳定性。随后的链路强度分析表明,与传统的应用层组播方案相比,本方案能够大幅降低拓扑的平均链路强度,提高组播系统的稳定性。最后通过OMNeT 仿真平台对本方案进行仿真验证,实验证明在动态的异构overlay拓扑下,本方案能够显著提高数据分发成功率,保证组播的连续性和稳定性。 相似文献
4.
应用层组播树有的是构造在虚拟覆盖网络上的。针对虚拟覆盖网络构造的复杂性特点,采用基于代理技术的方法构造虚拟覆盖网络。把覆盖网络构造分为节点部署和链路选择两个问题,分别对其求解,完成覆盖网络的构造。仿真实验表明,采用此方案构造的覆盖网络具有合理的拓扑结构,利于在其上构造性能优越的应用层组播树。 相似文献
5.
应用层组播协议仿真研究 总被引:1,自引:0,他引:1
由于IP组播存在可扩展性差,难以管理等方面的缺陷,研究人员提出了应用层组播。应用层组播的性能特征是目前研究的热点,其性能的仿真分析更是研究者不可回避的。论文研究了应用层组播的主要特性,提出并实现了基于NS2的模拟方法,通过视频播放实例对典型的应用层组播方案进行了仿真,分析了可扩展性、路径伸展率、链路压力等应用层组播协议的典型性能。仿真结果表明:应用层组播相对于单播,其结构的可扩展性好、网络的链路压力小。 相似文献
6.
由于应用层组播在部署和实现方面的优势受到学术界的广泛关注.应用层组播协议在不同的覆盖网络拓扑结构(如树、网、环)下具有不同的性能特征.因此,比较应用层组播覆盖网的性能是评估覆盖网络拓扑优缺点的关键.在NS-2下对基于树、环的覆盖网络进行仿真.仿真结果表明,尽管环型覆盖网比树型覆盖网具有较高路径伸展度和较高链路强度,但在单个组播组成员失效或离开的情况下,它提供了恒定的、更低的节点度和较高数据传送率. 相似文献
7.
8.
9.
10.
11.
Lao L. Cui J.-H. Gerla M. Chen S. 《Parallel and Distributed Systems, IEEE Transactions on》2007,18(4):449-459
In this paper, we propose a two-tier overlay multicast architecture (TOMA) to provide scalable and efficient multicast support for various group communication applications. In TOMA, multicast service overlay network (MSON) is advocated as the backbone service domain, while end users in access domains form a number of small clusters, in which an application-layer multicast protocol is used for the communication between the clustered end users. TOMA is able to provide efficient resource utilization with less control overhead, especially for large-scale applications. It also alleviates the state scalability problem and simplifies multicast tree construction and maintenance when there are large numbers of groups in the network. To help MSON providers efficiently plan backbone service overlay, we suggest several provisioning algorithms to locate proxies, select overlay links, and allocate link bandwidth. Extensive simulation studies demonstrate the promising performance of TOMA 相似文献
12.
Weizhan ZhangQinghua Zheng Haifei LiFeng Tian 《Journal of Network and Computer Applications》2012,35(1):20-28
In many collaborative multimedia applications, there is often a requirement for simultaneously supporting live streaming and shareable interaction. A major challenge in designing such an application by overlay multicast is how to simultaneously provide scalable live streaming and delay-guaranteed interactive media. Live streaming by overlay multicast incurs additional application-layer latency, which conflicts with the delay-sensitive property of interactive media. To handle this dilemma, in this paper, we propose a layered degree-constrained overlay multicast protocol, which organizes the overlay multicast tree as a layered degree-constrained core tree and an extended tree. The core tree maintains available resources in its top layers for subsequent two-way interaction, whereas the extended tree expands the core tree for one-way live streaming. Our simulation and experimental results show that the proposed overlay multicast protocol can simultaneously provide delay-guaranteed interactive media as well as scalable live streaming. 相似文献
13.
组播已在多个协议层上分别实现,但现有协议仍未兼顾对灵活性与效率的共同需求.总的来说,硬件组播和IP组播较为高效,而覆盖组播则更为灵活.在混合网络中,底层技术的差异使这一问题变得更为突出.为此提出了一种动态自组织的半覆盖组播路由协议HOMR(half overlay multicast routing).该协议把基于组内区域广播的IP组播、基于地址端口转换的覆盖组播以及对各类硬件组播的调用融入单一的模型,在各层组播间按需转换.HOMR具有与全覆盖组播相似的灵活性,模拟实验表明,HOMR在保持较低协议开销的同时,获得了与完全IP组播相近的转发效率. 相似文献
14.
Many proposed routing protocols for manets require nodes to maintain and update complicated route information, which incurs significant overhead when groups have different priorities. To address this problem, some researchers have begun focusing on application-layer, or overlay, multicast in which an overlay network forms a virtual network consisting of only member nodes atop the physical infrastructure. We propose a prototype of prioritized overlay multicast for manets in which participating nodes can carry out multiple functions and thus be associated with more than one overlay tree. 相似文献
15.
16.
17.
通过分析影响应用层组播性能的因素及这些因素的变化对组播性能的影响,指出了在组播过程中随着成员的加入退出、网络波动和结点处理能力的变化,组播的结构和性能都会发生变化。在组播开始时构建的组播树无法适应这些变化,导致了组播性能的下降。针对该问题提出了在组播过程中根据变化调整组播树的结构,并给出了一种改善组播性能的动态调整算法。实验结果表明,动态调整算法能够有效的反映组播的结构、网络状况和结点情况,改善组播的性能。 相似文献