共查询到19条相似文献,搜索用时 78 毫秒
1.
研究基于径向基函数单级插值隐式曲面重构问题.探讨基于标准紧支撑径向基函数和变形径向基函数插值的参数求解过程。实验结果表明,该方法能有效地构造隐式曲面。并且插值过程相当快。 相似文献
2.
径向基函数网络的隐式曲面方法 总被引:1,自引:0,他引:1
将径向基函数网络与隐式曲面构造原理相结合,提出一种构造隐式曲面的方法.首先以描述物体曲面的隐式函数为基础构造三元显式函数,然后用径向基函数网络逼近显式函数,最后从神经网络的仿真超曲面得到描述物体的封闭曲面;并证明了在理论上此等值面可以以任意精度逼近物体曲面.该方法具有光滑度高、稳定性好,尤其适用少量采样点情形等特点.实验表明,它具有很强的造型能力. 相似文献
3.
异度隐函数样条曲线曲面 总被引:2,自引:0,他引:2
隐式曲线曲面被广泛应用于曲线曲面插值、逼近与拼接. 通过添加辅助曲线曲面,提出异度隐函数样条曲线曲面方法,并对其插值性、凸性与正则性进行分析. 具体实例表明,异度隐函数样条提供了次数低、构造简单、灵活性好的曲线曲面插值与拼接方法. 相似文献
4.
5.
基于径向基函数网络的隐式曲线 总被引:4,自引:1,他引:4
将径向基函数网络与隐式曲线构造原理相结合,提出了构造隐式曲线的新方法,即首先由约束点构造神经网络的输入与输出,把描述物体边界曲线的隐式函数转化为显式函数,然后用径向基函数网络对此显式函数进行逼近,最后由神经网络的仿真曲面得到物体边界的拟合曲线.实验表明,基于径向基函数网络的隐式曲线具有很强的物体边界描述能力和缺损修复能 力. 相似文献
6.
基于径向基函数的三角网格曲面孔洞修补算法 总被引:15,自引:5,他引:15
提出一种对三角网格曲面中孔洞的修补算法,在对孔洞多边形进行填补后,使用径向基函数建立孔洞曲面的隐式方程,然后把新增加的三角片顶点映射到曲面上.由于在修补时不仅考虑了对孔洞多边形的三角划分问题,还考虑了孔洞周围的几何信息,使得修补后的孔洞曲面与原始曲面光滑地融为一体,尤其对曲率变化较剧烈部位处的孔洞取得了理想的修补效果. 相似文献
7.
高灵霞 《计算机光盘软件与应用》2014,(9):85-87
文章针对传统的求曲线上点的插值法和幂基法的不足之处,提出了借鉴Berstein基函数求曲线上点的几何算法,并研究了如何将该方法用迭代算法来书写。采用了matlab编程的方法求解了一条平面曲线上指定的点,结果发现该算法能够比较精确地求出曲线上的点,比用通常的幂基函数的方法更简单,且对舍入误差不敏感;更重要的是易在计算机上用matlab编程实现,且具有较强的几何风格;但是该算法的计算效率稍差。因此在对计算效率要求不是很高的情况下,可以考虑用该几何迭代算法来弥补传统的求曲线上点的方法的不足之处。 相似文献
8.
隐式曲线、曲面的几何不变量及几何连续性 总被引:9,自引:3,他引:9
首先给出了隐式曲线的曲主计算公式的隐式表达形式,进而给出了隐式曲面的高斯曲率公式以及平均曲率公式的隐式形式,其次利用曲面的几休不变量高斯曲率和平均曲率的连续性和到了一种代数曲面之间的过渡曲面的构造方法,使得过渡曲面也是代数曲面,且能合这渡曲面的尽可能低,并且过渡曲面与给定的曲面有达到G^2连续,最后给出一个应用实例。 相似文献
9.
平行断层轮廓线的RBF隐函数曲面造型 总被引:5,自引:1,他引:5
将基于径向基函数(Radial Basis Function,RBF)的隐函数插值技术应用于平行断层轮廓线的曲面造型,由于RBF造型方法以曲面能量最小化为目标,因此能够生成较为光滑的曲面,其缺点是计算量较大,文中提出以分段进行曲面重构的局部RBF技术来降低问题的规模和复杂度,并提出相应的快速隐函数多边形化的算法,实验结果表明,该算法是一个较实用的造型方法。 相似文献
10.
利用轨迹跟踪算法绘制隐式函数曲线 总被引:1,自引:0,他引:1
提出轨迹跟踪算法解决隐式函数f(x,y)=0的平面曲线绘制方法,运用中点函数值符号相异法在当前像素点的邻近8个像素点中选出一点以确定下一最佳像素点的位置,从而描绘出整条曲线,本算法通用性强,不须求解方程的根就可绘制各种代数函数及超越函数曲线;而且所绘制的曲线精确度高。 相似文献
11.
12.
基于径向基函数多步离散数据插值的人脸变形研究 总被引:5,自引:0,他引:5
文章介绍了如何把基于径向基函数多步离散数据插值的方法用在人脸变形技术上,该方法是在对脸部定义的特征点进行分层的基础上,和已知特征点位移的条件下,利用一种基于迭代的插值方法求出特征点周围的网格点位移,从而进行人脸变形。这种方法既保证了脸部局部区域变形的精确性和平滑性,又减少了运算的复杂度。在人脸动画方面该算法也得到了广泛的应用。 相似文献
13.
Q. Li D. Wills R. Phillips W. J. Viant J. G. Griffiths J. Ward 《Computer Graphics Forum》2004,23(1):55-69
Implicit planar curve and surface fitting to a set of scattered points plays an important role in solving a wide variety of problems occurring in computer graphics modelling, computer graphics animation, and computer assisted surgery. The fitted implicit surfaces can be either algebraic or non‐algebraic. The main problem with most algebraic surface fitting algorithms is that the surface fitted to a given data set is often unbounded, multiple sheeted, and disconnected when a high degree polynomial is used, whereas a low degree polynomial is too simple to represent general shapes. Recently, there has been increasing interest in non‐algebraic implicit surface fitting. In these techniques, one popular way of representing an implicit surface has been the use of radial basis functions. This type of implicit surface can represent various shapes to a high level of accuracy. In this paper, we present an implicit surface fitting algorithm using radial basis functions with an ellipsoid constraint. This method does not need to build interior and exterior layers for the given data set or to use information on surface normal but still can fit the data accurately. Furthermore, the fitted shape can still capture the main features of the object when the data sets are extremely sparse. The algorithm involves solving a simple general eigen‐system and a computation of the inverse or psedo‐inverse of a matrix, which is straightforward to implement. 相似文献
14.
《国际计算机数学杂志》2012,89(7):907-919
This paper presents an efficient and highly scalable parallel version of the Modified RBF Shepard's method presented in [5]. This method maintains the "metric" nature and the advantages of Shepard's method and, at the same time, improves its accuracy by exploiting the characteristics of flexibility and accuracy which have made the radial basis functions a well-established tool for multivariate interpolation. Due to its locality, this method can be easily and efficiently parallelized on a distributed memory parallel architecture. The performance of the parallel algorithm has been studied theoretically and the experimental results obtained by running its implementation on a Cray T3E parallel machine, using the MPI interface, confirm the theoretical efficiency. 相似文献
15.
图像修复是指恢复图像中破损区域的颜色信息或者去除图像中的多余物体。本文提出了一种新的基于径向基函数的图像修复算法,由用户交互地指定需要修复的区域,算法自动地计算破损区域的轮廓并沿轮廓法向扩张,确定合适的径向基函数重构区域,将该区域内图像的颜色值看作规则采样点上的高度场,把二维图像修复问题转化为三维散乱点重建问题,利用径向基函数曲面重建的优势来修补破损的图像。实验表明,该算法能正确、稳定地处理各种破损区域。 相似文献
16.
The Hermite radial basis functions (HRBF) implicits reconstruct an implicit function which interpolates or approximates scattered multivariate Hermite data (i.e. unstructured points and their corresponding normals). Experiments suggest that HRBF implicits allow the reconstruction of surfaces rich in details and behave better than previous related methods under coarse and/or non‐uniform samplings, even in the presence of close sheets. HRBF implicits theory unifies a recently introduced class of surface reconstruction methods based on radial basis functions (RBF), which incorporate normals directly in their problem formulation. Such class has the advantage of not depending on manufactured offset‐points to ensure existence of a non‐trivial implicit surface RBF interpolant. In fact, we show that HRBF implicits constitute a particular case of Hermite–Birkhoff interpolation with radial basis functions, whose main results we present here. This framework not only allows us to show connections between the present method and others but also enable us to enhance the flexibility of our method by ensuring well‐posedness of an interesting combined interpolation/regularization approach. 相似文献
17.
Zengyu Ding Gang Mei Salvatore Cuomo Nengxiong Xu Hong Tian 《International journal of parallel programming》2018,46(5):963-991
This paper focuses on evaluating the computational performance of parallel spatial interpolation with Radial Basis Functions (RBFs) that is developed by utilizing modern GPUs. The RBFs can be used in spatial interpolation to build explicit surfaces such as Discrete Elevation Models. When interpolating with large-size of data points and interpolated points for building explicit surfaces, the computational cost would be quite expensive. To improve the computational efficiency, we specifically develop a parallel RBF spatial interpolation algorithm on many-core GPUs, and compare it with the parallel version implemented on multi-core CPUs. Five groups of experimental tests are conducted on two machines to evaluate the computational efficiency of the presented GPU-accelerated RBF spatial interpolation algorithm. Experimental results indicate that: in most cases, the parallel RBF interpolation algorithm on many-core GPUs does not have any significant advantages over the parallel version on multi-core CPUs in terms of computational efficiency. This unsatisfied performance of the GPU-accelerated RBF interpolation algorithm is due to: (1) the limited size of global memory residing on the GPU, and (2) the need to solve a system of linear equations in each GPU thread to calculate the weights and prediction value of each interpolated point. 相似文献
18.
吴刚 《计算机研究与发展》2007,44(1):148-153
选用合适次数的隐含多项式曲线曲面描述目标物体是处理和识别目标物体的关键,因而需要在理论上解决隐含多项式曲线或者曲面的次数确定问题.根据目标物体本身的特征,从理论上得出隐含多项式曲线描述物体的次数确定定理,并给出了具体计算公式.该方法首先由给定物体边界的轮廓检测出其驻点数,然后根据驻点数得到拟合隐含多项式曲线方程次数的下界,进而推广到三维物体的隐含多项式曲面拟合次数的确定.最后给出的应用实例进一步验证了算法的有效性与可操作性. 相似文献
19.
Lam Ping-Man Ho Tze-Yiu Leung Chi-Sing Wong Tien-Tsin 《IEEE transactions on visualization and computer graphics》2010,16(1):43-56
This paper proposes a novel multiscale spherical radial basis function (MSRBF) representation for all-frequency lighting. It supports the illumination of distant environment as well as the local illumination commonly used in practical applications, such as games. The key is to define a multiscale and hierarchical structure of spherical radial basis functions (SRBFs) with basis functions uniformly distributed over the sphere. The basis functions are divided into multiple levels according to their coverage (widths). Within the same level, SRBFs have the same width. Larger width SRBFs are responsible for lower frequency lighting while the smaller width ones are responsible for the higher frequency lighting. Hence, our approach can achieve the true all-frequency lighting that is not achievable by the single-scale SRBF approach. Besides, the MSRBF approach is scalable as coarser rendering quality can be achieved without reestimating the coefficients from the raw data. With the homogeneous form of basis functions, the rendering is highly efficient. The practicability of the proposed method is demonstrated with real-time rendering and effective compression for tractable storage. 相似文献