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1.
Wavelet-based methods have proven their efficiency for visualization at different levels of detail, progressive transmission, and compression of large data sets. The required core of all wavelet-based methods is a hierarchy of meshes that satisfies subdivision-connectivity. This hierarchy has to be the result of a subdivision process starting from a base mesh. Examples include quadtree uniform 2D meshes, octree uniform 3D meshes, or 4-to-1 split triangular meshes. In particular, the necessity of subdivision-connectivity prevents the application of wavelet-based methods on irregular triangular meshes. In this paper, a “wavelet-like” decomposition is introduced that works on piecewise constant data sets over irregular triangular surface meshes. The decomposition/reconstruction algorithms are based on an extension of wavelet-theory allowing hierarchical meshes without property. Among others, this approach has the following features: it allows exact reconstruction of the data set, even for nonregular triangulations, and it extends previous results on Haar-wavelets over 4-to-1 split triangulations 相似文献
2.
Multimedia Tools and Applications - The filtering of LiDAR points cloud data is a fundamental procedure in the production of Digital Elevation Model. Against the lack of using the relationship... 相似文献
3.
The past few years have seen tremendous advances in distributed storage infrastructure. Unstructured and structured overlay networks have been successfully used in a variety of applications, ranging from file-sharing to scientific data repositories. While unstructured networks benefit from low maintenance overhead, the associated search costs are high. On the other hand, structured networks have higher maintenance overheads, but facilitate bounded time search of installed keywords. When dealing with typical data sets, though, it is infeasible to install every possible search term as a keyword into the structured overlay. 相似文献
4.
Freedom from deadlock is a key issue in cut-through, wormhole, and store and forward networks, and such freedom is usually obtained through careful design of the routing algorithm. Most existing deadlock-free routing methods for irregular topologies do, however, impose severe limitations on the available routing paths. We present a method called layered routing, which gives rise to a series of routing algorithms, some of which perform considerably better than previous ones. Our method groups virtual channels into network layers and to each layer it assigns a limited set of source/destination address pairs. This separation of traffic yields a significant increase in routing efficiency. We show how the method can be used to improve the performance of irregular networks, both through load balancing and by guaranteeing shortest-path routing. The method is simple to implement, and its application does not require any features in the switches other than the existence of a modest number of virtual channels. The performance of the approach is evaluated through extensive experiments within three classes of technologies. These experiments reveal a need for virtual channels as well as an improvement in throughput for each technology class. 相似文献
5.
Recent advances in wireless sensor networks and positioning technologies have boosted new applications that manage moving
objects. In such applications, a dynamic index is often built to expedite evaluation of spatial queries. However, the development
of efficient indexes is a challenge due to frequent object movement. In this paper, we propose a new update-efficient index
method for moving objects in road networks. We introduce a dynamic data structure, called adaptive unit, to group neighboring objects with similar movement patterns. To reduce updates, an adaptive unit captures the movement bounds
of the objects based on a prediction method, which considers road-network constraints and the stochastic traffic behavior.
A spatial index (e.g., R-tree) for the road network is then built over the adaptive unit structures. Simulation experiments,
carried on two different datasets, show that an adaptive-unit based index is efficient for both updating and querying performances.
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6.
为了提高不规则网络拓扑结构的路由效率,提出了一种新型路由算法-多棵树路由算法.考虑了原始路由算法的不足,平均了网络中各个通道的利用率,降低路由表的平均路径长度,同时在死锁发生时能够及时有效的进行死锁恢复,解决了先前路由算法中通道负载集中、通道利用率低、路由表平均路径长度过长的问题.通过模拟真实硬件环境的模拟器软件,表明了在不同规模、不同负载下的不规则网络下多棵树路由算法具有更高的效率. 相似文献
7.
Based on the statistics of the lunar cratered terrain, e.g., population, dimension and shape of craters, the terrain feature
of cratered lunar surface is numerically generated. According to the inhomogeneous distribution of the lunar surface slope,
the triangulated irregular network (TIN) is employed to make the digital elevation of lunar surface model. The Kirchhoff approximation
of surface scattering is then applied to simulation of lunar surface scattering. The synthetic aperture radar (SAR) image
for comprehensive cratered lunar surface is numerically generated using back projection (BP) algorithm of SAR imaging. Making
use of the digital elevation and Clementine UVVIS data at Apollo 15 landing site as the ground truth, an SAR image at Apollo
15 landing site is simulated. The image simulation is verified using real SAR image and echoes statistics.
Supported by the National Matural Science Foundation of China (Grant No. 40637033) 相似文献
8.
In this paper, Autoassociative Neural Network (AANN) models are explored for segmentation and indexing the films (movies) using audio features. A two-stage method is proposed for segmenting the film into sequence of scenes, and then indexing them appropriately. In the first stage, music and speech plus music segments of the film are separated, and music segments are labelled as title and fighting scenes based on their position. At the second stage, speech plus music segments are classified into normal, emotional, comedy and song scenes. In this work, Mel frequency cepstral coefficients (MFCCs), zero crossing rate and intensity are used as audio features for segmentation and indexing the films. The proposed segmentation and indexing method is evaluated on manual segmented Hindi films. From the evaluation results, it is observed that title, fighting and song scenes are segmented and indexed without any errors, and most of the errors are observed in discriminating the comedy and normal scenes. Performance of the proposed AANN models used for segmentation and indexing of the films, is also compared with hidden Markov models, Gaussian mixture models and support vector machines. 相似文献
9.
索引结构对有效保存和查询移动对象的运动轨迹是至关重要的.根据交通网络中移动对象的轨迹特点,讨论了目前具有代表性的几种索引结构,重点分析了MON-Tree索引结构,将它与3D-Rtree进行了性能比较.在此基础上,提出并实现了一种基于MON-Tree的网络中移动对象轨迹数据库原型. 相似文献
10.
Networks-on-chip will serve as the central integration platform in future complex systems-on-chip (SoC) designs, composed of a large number of heterogeneous processing resources. Most researchers advocate the use of traditional regular networks like meshes, tori or trees as architectural templates which gained a high popularity in general-purpose parallel computing. However, most SoC platforms are special-purpose tailored to the domain-specific requirements of their application. They are usually built from a large diversity of heterogeneous components which communicate in a very specific, mostly irregular way. In this work, we propose a methodology for the design of customized irregular networks-on-chip, called INoC. We take advantage of a priori knowledge of the communication characteristic of the application to generate an optimized network topology and routing algorithm. We show that customized irregular networks are clearly superior to traditional regular architectures in terms of performance at comparable implementation costs for irregular workloads. Even more, they inherently offer a high degree of scalability and expansibility which allows to adapt the network to an arbitrary number of nodes with a given communication demand. This can normally not be accomplished by traditional approaches. 相似文献
11.
基于DHT的P2P网络很大程度地增加了网络的可扩展性和健壮性,但是它也带来了新的问题,在结构化的p2p DHT网络中,在事先知道所要搜索资源的全部关键字的情况下,通过DHT很容易定位到对应资源,但是,实际应用中,用户有时在搜索资源的过程中只给出了部分关键字,这时即使网络中存在相关资源也不能被发现.本文研究的重点就是如何在县现有可用的DHT网络模型的基础之上对其进行扩展,提出一种分布式的树型索引结构,使其能有效支持部分关键字匹配查询. 相似文献
12.
This paper describes an efficient method for constructing a tiling between a pair of planar contours. The problem is of interest in a number of domains, including medical imaging, biological research and geological reconstructions. Our method, based on ideas from multiresolution analysis and wavelets, requires O(n) space and appears to require O(n log n) time for average inputs, compared to the O(n 2) space and O(n 2 log n) time required by the optimizing algorithm of Fuchs, Kedem and Uselton 1. The results computed by our algorithm are in many cases nearly the same as those of the optimizing algorithm, but at a small fraction of the computational cost. The performance improvement makes the algorithm usable for large contours in an interactive system. The use of multiresolution analysis provides an efficient mechanism for data compression by discarding wavelet coefficients smaller than a threshold value during reconstruction. The amount of detail lost can be controlled by appropriate choice of the threshold value. The use of lower resolution approximations to the original contours yields significant savings in the time required to display a reconstructed object, and in the space required to store it. 相似文献
13.
In this paper, we propose a general turn model, called a Tree-turn model, for tree-based routing algorithms on irregular topologies. In the Tree-turn model, links are classified as either a tree link or a cross link and six directions are associated with the channels of links. Then we can prohibit some of the turns formed by these six
directions such that an efficient deadlock-free routing algorithm, Tree-turn routing, can be derived. There are three phases to develop the Tree- turn routing. First, a coordinated tree for a given topology is created. Second, a communication graph is constructed based on
the topology and the corresponding coordinated tree. Third, the forwarding table is set up by using all-pairs shortest path
algorithm according to the prohibited turns in the Tree-turn model and the directions of the channels in the communication graph. To evaluate the performance of the proposed Tree- turn routing, we develop a simulator and implement Tree-turn routing along with up*/down* routing, L-turn routing, and up*/down* routing with DFS methodology. The simulation results show that Tree-turn routing outperforms other routing algorithms for all the test cases. 相似文献
14.
Multi-hop wireless sensor networks often use a TDMA schedule to collect data periodically from multiple locations within a large area. If the measurements from neighboring sensors are cross-correlated, they can be aggregated and compressed as they travel to the data sink. In order for data aggregation to occur quickly, the TDMA schedule must arrange time slot assignments in a certain order. The existing scheduling protocols cannot quickly obtain a schedule with this order, high concurrency, and no collisions. We propose a distributed TDMA scheduling protocol for data aggregation called DATP. In DATP, the sensor nodes transmit dummy packets in order to determine whether they can tolerate the interference from the other nodes that are assigned the same time slot. In this way, time slot allocations are empirically verified to be collision-free. In contrast, the existing protocols obtain schedules with collisions because they use unrealistic interference models such as neglecting interference generated more than two hops away. Furthermore, our simulations reveal that DATP achieves similar concurrency and lower execution time than comparable protocols. These simulations are executed for different network sizes, node densities, and data compression models. In addition, we show that, in networks with fluctuating links, DATP’s main advantage is its execution speed. 相似文献
15.
Multiresolution methods are a common technique used for dealing with large-scale data and representing it at multiple levels of detail. We present a multiresolution hierarchy construction based on subdivision, which has all the advantages of a regular data organization scheme while reducing the drawback of coarse granularity. The -subdivision scheme only doubles the number of vertices in each subdivision step regardless of dimension n. We describe the construction of 2D, 3D, and 4D hierarchies representing surfaces, volume data, and time-varying volume data, respectively. The 4D approach supports spatial and temporal scalability. For high-quality data approximation on each level of detail, we use downsampling filters based on n-variate B-spline wavelets. We present a B-spline wavelet lifting scheme for -subdivision steps to obtain small or narrow filters. Narrow filters support adaptive refinement and out-of-core data exploration techniques. 相似文献
16.
This paper describes an agent-based approach for scheduling multiple multicast on wormhole switch-based networks with irregular
topologies. Multicast/broadcast is an important communication pattern, with applications in collective communication operations
such as barrier synchronization and global combining. Our approach assigns an agent to each subtree of switches such that
the agents can exchange information efficiently and independently. The entire multicast problem is then recursively solved
with each agent sending message to those switches that it is responsible for. In this way, communication is localized by the
assignment of agents to subtrees. This idea can be easily generalized to multiple multicast since the order of message passing
among agents can be interleaved for different multicasts. The key to the performance of this agent-based approach is the message-passing
scheduling between agents and the destination processors. We propose an optimal scheduling algorithm, called ForwardInSwitch to solve this problem. We conduct extensive experiments to demonstrate the efficiency of our approach by comparing our results
with SPCCO, a highly efficient multicast algorithm reported in literature. We found that SPCCO suffers link contention when
the number of simultaneous multiple multicast becomes large. On the other hand, our agent-based approach achieves better performance
in large cases. 相似文献
18.
We propose a new algorithm for automatically computing approximations of a given polyhedral object at different levels of details. The application for this algorithm is the display of very complex scenes. where many objects are seen with a range of varying levels of detail. Our approach is similar to the region-merging method used for image segmentation. We iteratively collapse edges, based on a measure of the geometric deviation from the initial shape. When edges are merged in the right order, this strategy produces a continuum of valid approximations of the original object, which can be used for faster rendering at vastly different scales. 相似文献
19.
Computer vision is embracing a new research focus in which the aim is to develop visual skills for robots that allow them to interact with a dynamic, realistic environment. To achieve this aim, new kinds of vision algorithms need to be developed which run in real time and subserve the robot's goals. Two fundamental goals are determining the location of a known object. Color can be successfully used for both tasks.This article demonstrates that color histograms of multicolored objects provide a robust, efficient cue for indexing into a large database of models. It shows that color histograms are stable object representations in the presence of occlusion and over change in view, and that they can differentiate among a large number of objects. For solving the identification problem, it introduces a technique called Histogram Intersection, which matches model and image histograms and a fast incremental version of Histogram Intersection, which allows real-time indexing into a large database of stored models. For solving the location problem it introduces an algorithm called Histogram Backprojection, which performs this task efficiently in crowded scenes. 相似文献
20.
Beginning with digitized volumetric data, we wish to rapidly and efficiently extract and represent surfaces defined as isosurfaces in the interpolated data. The Marching Cubes algorithm is a standard approach to this problem. We instead perform a decomposition of each 8-cell associated with a voxel into five tetrahedra. We guarantee the resulting surface representation to be closed and oriented, defined by a valid triangulation of the surface of the body, which in turn is presented as a collection of tetrahedra. The entire surface is “wrapped” by a collection of triangles, which form a graph structure, and where each triangle is contained within a single tetrahedron. The representation is similar to the homology theory that uses simplices embedded in a manifold to define a closed curve within each tetrahedron. We introduce data structures based upon a new encoding of the tetrahedra that are at least four times more compact than the standard data structures using vertices and triangles. For parallel computing and improved cache performance, the vertex information is stored local to the tetrahedra. We can distribute the vertices in such a way that no tetrahedron ever contains more than one vertex, We give methods to evaluate surface curvatures and principal directions at each vertex, whenever these quantities are defined. Finally, we outline a method for simplifying the surface, that is reducing the vertex count while preserving the geometry. We compare the characteristics of our methods with an 8-cell based method, and show results of surface extractions from CT-scans and MR-scans at full resolution 相似文献
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