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A new procedure is suggested for controlling the element‐size distribution of surface meshes during automatic adaptive surface mesh generation. In order to ensure that the geometry of the surface can be accurately captured, the curvature properties of the surface are first analysed. Based on the principal curvatures and principal directions of the surface, the curvature element‐size requirement is defined in the form of a metric tensor field. This element‐size controlling metric tensor field, which can either be isotopic or anisotopic depending on the user requirement, is then employed to control the element size distribution during mesh generation. The suggested procedure is local, adaptive and can be easily used with many parametric surface mesh generators. As the proposed scheme defines the curvature element‐size requirement in an implicit manner, it can be combined with any other user defined element size specification using the standard metric intersection procedure. This eventually leads to a simple implementation procedure and a high computational efficiency. Numerical examples indicate that the new procedure can effectively control the element size of surfacemeshes in the cost of very little additional computational effort. Copyright © 2001 John Wiley & Sons, Ltd.  相似文献   

3.
An extended advancing front technique (AFT) with shift operations and Riemann metric named as shifting‐AFT is presented for finite element mesh generation on 3D surfaces, especially 3D closed surfaces. Riemann metric is used to govern the size and shape of the triangles in the parametric space. The shift operators are employed to insert a floating space between real space and parametric space during the 2D parametric space mesh generation. In the previous work of closed surface mesh generation, the virtual boundaries are adopted when mapping the closed surfaces into 2D open parametric domains. However, it may cause the mesh quality‐worsening problem. In order to overcome this problem, the AFT kernel is combined with the shift operator in this paper. The shifting‐AFT can generate high‐quality meshes and guarantee convergence in both open and closed surfaces. For the shifting‐AFT, it is not necessary to introduce virtual boundaries while meshing a closed surface; hence, the boundary discretization procedure is largely simplified, and moreover, better‐shaped triangles will be generated because there are no additional interior constraints yielded by virtual boundaries. Comparing with direct methods, the shifting‐AFT avoids costly and unstable 3D geometrical computations in the real space. Some examples presented in this paper have demonstrated the advantages of shift‐AFT in 3D surface mesh generation, especially for the closed surfaces. Copyright © 2007 John Wiley & Sons, Ltd.  相似文献   

4.
A new approach to generate finite point meshes on 2D flat surface and any bi‐variate parametric surfaces is suggested. It can be used to generate boundary‐conforming anisotropic point meshes with node spacing compatible with the metric specifications defined in a background point mesh. In contrast to many automatic mesh generation schemes, the advancing front concept is abandoned in the present method. A few simple basic operations including boundary offsetting, node insertion and node deletion are used instead. The point mesh generation schemeis initialized by a boundary offsetting procedure. The point mesh quality is then improved by node insertion and deletion such that optimally spaced nodes will fill up the entire problem domain. In addition to the point mesh generation scheme, a new way to define the connectivity of a point mesh is also suggested. Furthermore, based on the connectivity information, a new scheme to perform smoothing for a point mesh is proposed toimprove the node spacing quality of the mesh. Timing shows thatdue to the simple node insertion and deletion operations, the generation speed of the new scheme is nearly 10 times faster than a similar advancing front mesh generator. Copyright © 2000 John Wiley & Sons, Ltd.  相似文献   

5.
Accurate sizing functions are crucial for efficient generation of high‐quality meshes, but to define the sizing function is often the bottleneck in complicated mesh generation tasks because of the tedious user interaction involved. We present a novel algorithm to automatically create high‐quality sizing functions for surface mesh generation. First, the tessellation of a Computer Aided Design (CAD) model is taken as the background mesh, in which an initial sizing function is defined by considering geometrical factors and user‐specified parameters. Then, a convex nonlinear programming problem is formulated and solved efficiently to obtain a smoothed sizing function that corresponds to a mesh satisfying necessary gradient constraint conditions and containing a significantly reduced element number. Finally, this sizing function is applied in an advancing front mesher. With the aid of a walk‐through algorithm, an efficient sizing‐value query scheme is developed. Meshing experiments of some very complicated geometry models are presented to demonstrate that the proposed sizing‐function approach enables accurate and fully automatic surface mesh generation. Copyright © 2016 John Wiley & Sons, Ltd.  相似文献   

6.
A new algorithm for constructing full quadrilateral anisotropic meshes on 3D surfaces is proposed in this paper. The proposed method is based on the advancing front and the systemic merging techniques. Full quadrilateral meshes are constructed by systemically converting triangular elements in the background meshes into quadrilateral elements.By using the metric specifications to describe the element characteristics, the proposed algorithm is applicable to convert both isotropic and anisotropic triangular meshes into full quadrilateral meshes. Special techniques for generating anisotropic quadrilaterals such as new selection criteria of base segment for merging, new approaches for the modifications of the background mesh and construction of quadrilateral elements, are investigated and proposed in this study. Since the final quadrilateral mesh is constructed from a background triangular mesh and the merging procedure is carried out in the parametric space, the mesh generator is robust and no expensive geometrical computation that is commonly associated with direct quadrilateral mesh generation schemes is needed. Copyright © 2002 John Wiley & Sons, Ltd.  相似文献   

7.
A new algorithm to generate three‐dimensional (3D) mesh for thin‐walled structures is proposed. In the proposed algorithm, the mesh generation procedure is divided into two distinct phases. In the first phase, a surface mesh generator is employed to generate a surface mesh for the mid‐surface of the thin‐walled structure. The surface mesh generator used will control the element size properties of the final mesh along the surface direction. In the second phase, specially designed algorithms are used to convert the surface mesh to a 3D solid mesh by extrusion in the surface normal direction of the surface. The extrusion procedure will control the refinement levels of the final mesh along the surface normal direction. If the input surface mesh is a pure quadrilateral mesh and refinement level in the surface normal direction is uniform along the whole surface, all hex‐meshes will be produced. Otherwise, the final 3D meshes generated will eventually consist of four types of solid elements, namely, tetrahedron, prism, pyramid and hexahedron. The presented algorithm is highly flexible in the sense that, in the first phase, any existing surface mesh generator can be employed while in the second phase, the extrusion procedure can accept either a triangular or a quadrilateral or even a mixed mesh as input and there is virtually no constraint on the grading of the input mesh. In addition, the extrusion procedure development is able to handle structural joints formed by the intersections of different surfaces. Numerical experiments indicate that the present algorithm is applicable to most practical situations and well‐shaped elements are generated. Copyright © 2004 John Wiley & Sons, Ltd.  相似文献   

8.
Multiblock‐structured meshes have significant advantages over fully unstructured meshes in numerical simulation, but automatically generating these meshes is considerably more difficult. A method is described herein for automatically generating high‐quality multiblock decompositions of surfaces with boundaries. Controllability and flexibility are useful capabilities of the method. Additional alignment constraints for forcing the appearance of particular features in the decomposition can be easily handled. Also, adjustments are made according to input metric tensor fields that describe target element size properties. The general solution strategy is based around using a four‐way symmetry vector‐field, called a cross‐field, to describe the local mesh orientation on a triangulation of the surface. Initialisation is performed by propagating the boundary alignment constraints to the interior in a fast marching method. This is similar in a way to an advancing‐front or paving method but much more straightforward and flexible because mesh connectivity does not have to be managed in the cross‐field. Multiblock decompositions are generated by tracing the separatrices of the cross‐field to partition the surface into quadrilateral blocks with square corners. The final task of meshing the decomposition requires solving an integer programming problem for block division numbers. Copyright © 2015 John Wiley & Sons, Ltd.  相似文献   

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The generation of all‐hexahedral finite element meshes has been an area of ongoing research for the past two decades and remains an open problem. Unconstrained plastering is a new method for generating all‐hexahedral finite element meshes on arbitrary volumetric geometries. Starting from an unmeshed volume boundary, unconstrained plastering generates the interior mesh topology without the constraints of a pre‐defined boundary mesh. Using advancing fronts, unconstrained plastering forms partially defined hexahedral dual sheets by decomposing the geometry into simple shapes, each of which can be meshed with simple meshing primitives. By breaking from the tradition of previous advancing‐front algorithms, which start from pre‐meshed boundary surfaces, unconstrained plastering demonstrates that for the tested geometries, high quality, boundary aligned, orientation insensitive, all‐hexahedral meshes can be generated automatically without pre‐meshing the boundary. Examples are given for meshes from both solid mechanics and geotechnical applications. Copyright © 2009 John Wiley & Sons, Ltd.  相似文献   

11.
In this paper, we propose efficient and robust unstructured mesh generation methods based on computed tomography (CT) and magnetic resonance imaging (MRI) data, in order to obtain a patient‐specific geometry for high‐fidelity numerical simulations. Surface extraction from medical images is carried out mainly using open source libraries, including the Insight Segmentation and Registration Toolkit and the Visualization Toolkit, into the form of facet surface representation. To create high‐quality surface meshes, we propose two approaches. One is a direct advancing front method, and the other is a modified decimation method. The former emphasizes the controllability of local mesh density, and the latter enables semi‐automated mesh generation from low‐quality discrete surfaces. An advancing‐front‐based volume meshing method is employed. Our approaches are demonstrated with high‐fidelity tetrahedral meshes around medical geometries extracted from CT/MRI data. Copyright © 2005 John Wiley & Sons, Ltd.  相似文献   

12.
Q‐Morph is a new algorithm for generating all‐quadrilateral meshes on bounded three‐dimensional surfaces. After first triangulating the surface, the triangles are systematically transformed to create an all‐quadrilateral mesh. An advancing front algorithm determines the sequence of triangle transformations. Quadrilaterals are formed by using existing edges in the triangulation, by inserting additional nodes, or by performing local transformations to the triangles. A method typically used for recovering the boundary of a Delaunay mesh is used on interior triangles to recover quadrilateral edges. Any number of triangles may be merged to form a single quadrilateral. Topological clean‐up and smoothing are used to improve final element quality. Q‐Morph generates well‐aligned rows of quadrilaterals parallel to the boundary of the domain while maintaining a limited number of irregular internal nodes. The proposed method also offers the advantage of avoiding expensive intersection calculations commonly associated with advancing front procedures. A series of examples of Q‐Morph meshes are also presented to demonstrate the versatility of the proposed method. Copyright © 1999 John Wiley & Sons, Ltd.  相似文献   

13.
This paper deals with some aspects of unstructured mesh generation in three dimensions by the advancing front technique. In particular, the parameters used in the algorithm are characterized, and strategies that may be used to improve robustness are suggested. We also describe a method whereby structured tetrahedral meshes with exceptionally stretched elements adjacent to boundary surfaces may be produced. The suggested method can be combined with the advancing front concept in a natural way.  相似文献   

14.
Many computational science tools employ finite element meshes as discretizations of the geometrical domains, and automatic mesh generation has become an indispensable part of the discretization process. Boundary representations (BRep) of solids are the means of describing the geometrical model to the mesher, thus enabling the generator to proceed without user intervention. Significant effort has been devoted in the past to BRep construction in the frame‐work of solid modelling systems. In this paper we consider the task of converting a tesselation (triangulation) of the surface of a solid into a BRep, and propose a robust and efficient set of algorithms for this purpose. Applications include, among others, remeshing of finite element discretizations during simulations involving not only geometric distortion but also changes in topology (coalescence and fragmentation of solids, flow, and so on). Copyright © 2001 John Wiley & Sons, Ltd.  相似文献   

15.
In recent years, demand for three‐dimensional simulations has continued to grow in the field of computer‐aided engineering. Especially, in the analysis of forming processes a fully automatic and robust mesh generator is necessary for handling complex geometries used in industry. For three‐dimensional analyses, tetrahedral elements are commonly used due to the advantage in dealing with such geometries. In this study, the advancing front technique has been implemented and modified using an optimization scheme. In this optimization scheme, the distortion metric determines ‘when and where’ to smooth, and serves as an objective function. As a result, the performance of the advancing front technique is improved in terms of mesh quality generated. Copyright © 2003 John Wiley & Sons, Ltd.  相似文献   

16.
Model and mesh generation of cracked tubular Y-joints   总被引:1,自引:0,他引:1  
In this study, the methods for constructing accurate and consistent geometrical and finite element (FE) models for general cracked tubular Y-joints are described. Firstly, geometrical analysis of welded tubular joint is given and it is then extended to the modelling of general cracked Y-joints. The concept of crack surface and a simple mapping approach are suggested to model either through-thickness or surface cracks which can be of any length and located at any position along the brace-chord intersection. Secondly, the geometrical model developed will be used in the generation of consistent FE meshes. The basic concepts used for the design and generation of three-dimensional FE meshes will be described. This will include the meshing procedures for discretization of tubular joints with through-thickness and surface cracks which are frequently regarded as one of the most difficult steps in the construction of tubular joint models. Finally, some mesh generation examples for uncracked and cracked Y-joints will be presented to demonstrate the use of the purposed geometrical model and mesh generation scheme developed.  相似文献   

17.
Hierarchical grid generation and its use as a basis for finite element mesh generation are considered in this paper. The hierarchical grids are generated by recursive subdivision using quadtrees in two dimensions and octrees in three dimensions. A numbering system for efficient storage of the quadtree grid information is examined, tree traversal techniques are devised for neighbour finding, and accurate boundary representation is considered. It is found that hierarchical grids are straightforward to generate from sets of seeding points which lie along domain boundaries. Quadtree grids are triangularized to provide finite element meshes in two dimensions. Three‐dimensional tetrahedral meshes are generated from octree grids. The meshes can be generated automatically to model complicated geometries with highly irregular boundaries and can be adapted readily at moving boundaries. Examples are given of two‐ and three‐dimensional hierarchical tree‐based finite element meshes and their application to modelling free surface waves. Copyright © 1999 John Wiley & Sons, Ltd.  相似文献   

18.
The choice of mesh generation and numerical solution strategies for two‐dimensional finite element models of fluvial flow have previously been based chiefly on experience and rule of thumb. This paper develops a rationale for the finite element modelling of flow in river channels, based on a study of flow around an annular reach. Analytical solutions of the two‐dimensional Shallow Water (St. Venant) equations are developed in plane polar co‐ordinates, and a comparison with results obtained from the TELEMAC‐2‐D finite element model indicates that of the two numerical schemes for the advection terms tested, a flux conservative transport scheme gives better results than a streamline upwind Petrov–Galerkin technique. In terms of mesh discretization, the element angular deviation is found to be the most significant control on the accuracy of the finite element solutions. A structured channel mesh generator is therefore developed which takes local channel curvature into account in the meshing process. Results indicate that simulations using curvature‐dependent meshes offer similar levels of accuracy to finer meshes made up of elements of uniform length, with the added advantage of improved model mass conservation in regions of high channel curvature. Copyright © 2000 John Wiley & Sons, Ltd.  相似文献   

19.
In this paper a new method, called GradH‐Correction, for the generation of multi‐patch parametric surface meshes with controlled sizing gradation is presented. Such gradation is obtained performing a correction on the size values located on the vertices of the background mesh used to define the control space that governs the meshing process. In the presence of a multi‐patch surface, like shells of BREP solids, the proposed algorithm manages the whole composite surface simultaneously and as a unique entity. Sizing information can spread from a patch to its adjacent ones and the resulting size gradation is independent from the surface partitioning. Theoretical considerations lead to the assertion that, given a parameter λ, after performing a GradH‐Correction of level λ over the control space, the unit mesh constructed using the corrected control space is a mesh of gradation λ in the real space (target space). This means that the length ratio of any two adjacent edges of the mesh is bounded between 1/λ and λ. Numerical results show that meshes generated from corrected control spaces are of high quality and good gradation also when the background mesh has poor quality. However, due to mesh generator imprecision and theoretical limitations, guaranteed gradation is achieved only for the sizing specifications and not for the generated mesh. Copyright © 2004 John Wiley & Sons, Ltd.  相似文献   

20.
A successful approach to the generation of quadrilateral surface meshes for finite element analysis of sculptured surface products is presented. The free-form sculpted surface is divided into a feature based product anatomy which is used as the basis for defining regions of simpler shape that are related by the requirement for mesh continuity across their boundaries. Each surface region is meshed using a paving algorithm. Large surface areas are further subdivided to introduce new boundaries which improve contiol over mesh transitions and element distortion. A procedure, based on this approach, which generates well formed meshes on sculptured surface products is described using a hollow golf club head as an example. The approach is product specific and relies on initial user interaction to populate a feature based product data model. Thus, the data model contains, the attributes of a finite element mesh tailored to the product, which can be used to generate meshes on subsequent design iterations or other members of the product family with a high degree of automation, leading to reduced analysis cost.  相似文献   

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