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1.
Authorware是一个比较优秀的多媒体创作工具。它的程序由图标和流程图组成,用户无需传统的计算机语言编程,比较适合广大教师开发多媒体课件。本文介绍Authorware7.0在开发多媒体课件的过程中一些实用的关键技术,以提高广大教师开发多媒体课件的技术水平。  相似文献   

2.
近几年来,随着现代科学技术的飞速发展,计算机软件的功能越来越强,课件的使用越来越普遍。本文就Authorware7.0在制作多媒体课件的过程中常用的方法与技巧进行分析,以提高广大教师开发多媒体课件的技术水平。  相似文献   

3.
随着教育事业的飞速发展.社会对计算机辅助教学软件(cay课件)的需求也与日俱增,CAI课件的开发已成为教育界研究的热门课题。在以前的多媒体CAI制作领域.多媒体课件开发主要由VB、Authorware等来完成.基于VB的多媒体课件开发对技术要求较高.在教师中普及有一定的难度.而Authorware在动画的制作上十分薄弱,往往无法满足需要。针对这种情况,我们在比较了多种多媒体创作软件之后,提出使用Flash5.0来制作多媒体课件。  相似文献   

4.
一个基于Authorware的多媒体课件开发系统   总被引:1,自引:0,他引:1  
文中介绍了一个基于Authorware的多媒体课件开发系统的功能结构 ,给出了系统的设计方法及相关模块的程序。通过实践 ,该课件开发系统为教师自行开发多媒体课件提供了方便  相似文献   

5.
Authorware是一款功能强大的多媒体制作软件。它以流程线和设计图标为基本元素的设计结构及可视化的操作界面深受广大教师喜爱,成为目前教学中的主流多媒体开发软件。本人拥有多年的Authorware使用经验,现以Authorware7.0为例,把课件制作中容易出现的问题及解决方法形成文字,和大家共同探讨。以提高我们一线教师制作多媒体课件的技术水平。  相似文献   

6.
学用Authorware制作课件(一)   总被引:1,自引:0,他引:1  
Authorware是由美国Macromedia公司推出的多媒体制作工具,它无须传统的计算机语言编程,只要将文字、图形、图像、声音、动画、视频等各种多媒体数据汇集在一起,通过对图标的调用来编辑一些控制程序的流程图,赋予其人机交互功能,就可达到多媒体课件的轻松制作。《学用Authorware制作课件》将从实际出发,由浅入深向大家介绍利用Authorware制作课件的方法、技巧,希望能对广大教师、电脑爱好者有所帮助。  相似文献   

7.
多媒体著作系统Authorware5.x是一个功能强大的多媒体开发工具.分图标级、编程级和接口级三级开发水平。很多教师使用Authorware5.x来开发课件.这是一个很不错的选择,但仅仅只具备图标级的水平是很难开发出高水平的多媒体课件的。如果能在图标设计的基础之上.用活Calculation图标,并结合变量、函数、表达式和脚本语句等的使用,掌握一定的编程技巧.开发工作将会变得如虎添翼、得心应手。  相似文献   

8.
本文详细介绍了如何使用Flsh、Authorware和Director开发可实现流式传播的多媒体课件的设计方案及实现过程。还通过比较的方式确定以Windows Media配合Dreamweaver开发以视频为主的多媒体课件具有相对的优越性,更适合制作网上课件的发展。  相似文献   

9.
一、引言随着教育事业的飞速发展,社会对计算机辅助教学软件(cay课件)的需求也与日俱增,CAI课件的开发已成为教育界研究的热门课题。在以前的多媒体CAI制作领域,多媒体课件开发主要由VB、Authorware等来完成,基于VB的多媒体课件开发对技术要求较高,在教师中普及有一定的难度,而Authorware在动画的制作上十分薄弱,往往无法满足需要。针对这种情况,我们在比较了多种多媒体创作软件之后,提出使用Flash5.0来制作多媒体课件。Flash5.0是美国Macro-media公司开发的一款网页动画制作的优秀软件,对于文本、图像、音频、视频的处理与综合能力较强。Flash强大的素材管理能力和交互功能决不逊色于Author-ware等多媒体开发软件,而且Flash独具魅力的强大功能更使用户叹为观止,我们将它引入多媒体课件的开发,取得了良好效果。二、CAI课件制作的现状多媒体辅助教学要进一步的推广和发展,工作的重点在于:①软件开发公司和教育部门组织开发更多优秀的多媒体课件;②提高教师自我开发多媒体课件的能力。以目前的教育形势,本人认为其中第②点更为重要,因为教师制作的多媒体课件能更有效、更有针对性的展开教学。大...  相似文献   

10.
ActiveX技术已经渗透到各种开发平台。成为软件开发过程中的一项重要手段。基于ActiveX数据库控件的技术,使多媒体缡著工具Authorware在数据库开发功能上得到板有价值的拓展。本文就以创建ActiveX控件,并应用在Authorware平台上建立一个课件测试题库的试题通用模板为例,从技术上探讨如何拓展Authorware数据库的开发功能,从而提高课件的开发效率。  相似文献   

11.
Abstract This paper describes an approach to the design of interactive multimedia materials being developed in a European Community project. The developmental process is seen as a dialogue between technologists and teachers. This dialogue is often problematic because of the differences in training, experience and culture between them. Conditions needed for fruitful dialogue are described and the generic model for learning design used in the project is explained.  相似文献   

12.
European Community policy and the market   总被引:1,自引:0,他引:1  
Abstract This paper starts with some reflections on the policy considerations and priorities which are shaping European Commission (EC) research programmes. Then it attempts to position the current projects which seek to capitalise on information and communications technologies for learning in relation to these priorities and the apparent realities of the marketplace. It concludes that while there are grounds to be optimistic about the contribution EC programmes can make to the efficiency and standard of education and training, they are still too technology driven.  相似文献   

13.
融合集成方法已经广泛应用在模式识别领域,然而一些基分类器实时性能稳定性较差,导致多分类器融合性能差,针对上述问题本文提出了一种新的基于多分类器的子融合集成分类器系统。该方法考虑在度量层融合层次之上通过对各类基多分类器进行动态选择,票数最多的类别作为融合系统中对特征向量识别的类别,构成一种新的自适应子融合集成分类器方法。实验表明,该方法比传统的分类器以及分类融合方法识别准确率明显更高,具有更好的鲁棒性。  相似文献   

14.
Development of software intensive systems (systems) in practice involves a series of self-contained phases for the lifecycle of a system. Semantic and temporal gaps, which occur among phases and among developer disciplines within and across phases, hinder the ongoing development of a system because of the interdependencies among phases and among disciplines. Such gaps are magnified among systems that are developed at different times by different development teams, which may limit reuse of artifacts of systems development and interoperability among the systems. This article discusses such gaps and a systems development process for avoiding them.  相似文献   

15.
This paper presents control charts models and the necessary simulation software for the location of economic values of the control parameters. The simulation program is written in FORTRAN, requires only 10K of main storage, and can run on most mini and micro computers. Two models are presented - one describes the process when it is operating at full capacity and the other when the process is operating under capacity. The models allow the product quality to deteriorate to a further level before an existing out-of-control state is detected, and they can also be used in situations where no prior knowledge exists of the out-of-control causes and the resulting proportion defectives.  相似文献   

16.
Although there are many arguments that logic is an appropriate tool for artificial intelligence, there has been a perceived problem with the monotonicity of classical logic. This paper elaborates on the idea that reasoning should be viewed as theory formation where logic tells us the consequences of our assumptions. The two activities of predicting what is expected to be true and explaining observations are considered in a simple theory formation framework. Properties of each activity are discussed, along with a number of proposals as to what should be predicted or accepted as reasonable explanations. An architecture is proposed to combine explanation and prediction into one coherent framework. Algorithms used to implement the system as well as examples from a running implementation are given.  相似文献   

17.
Going through a few examples of robot artists who are recognized worldwide, we try to analyze the deepest meaning of what is called “robot art” and the related art field definition. We also try to highlight its well-marked borders, such as kinetic sculptures, kinetic art, cyber art, and cyberpunk. A brief excursion into the importance of the context, the message, and its semiotics is also provided, case by case, together with a few hints on the history of this discipline in the light of an artistic perspective. Therefore, the aim of this article is to try to summarize the main characteristics that might classify robot art as a unique and innovative discipline, and to track down some of the principles by which a robotic artifact can or cannot be considered an art piece in terms of social, cultural, and strictly artistic interest. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008  相似文献   

18.
This paper provides the author's personal views and perspectives on software process improvement. Starting with his first work on technology assessment in IBM over 20 years ago, Watts Humphrey describes the process improvement work he has been directly involved in. This includes the development of the early process assessment methods, the original design of the CMM, and the introduction of the Personal Software Process (PSP)SM and Team Software Process (TSP){SM}. In addition to describing the original motivation for this work, the author also reviews many of the problems he and his associates encountered and why they solved them the way they did. He also comments on the outstanding issues and likely directions for future work. Finally, this work has built on the experiences and contributions of many people. Mr. Humphrey only describes work that he was personally involved in and he names many of the key contributors. However, so many people have been involved in this work that a full list of the important participants would be impractical.  相似文献   

19.
基于复小波噪声方差显著修正的SAR图像去噪   总被引:4,自引:1,他引:3  
提出了一种基于复小波域统计建模与噪声方差估计显著性修正相结合的合成孔径雷达(Synthetic Aperture Radar,SAR)图像斑点噪声滤波方法。该方法首先通过对数变换将乘性噪声模型转化为加性噪声模型,然后对变换后的图像进行双树复小波变换(Dualtree Complex Wavelet Transform,DCWT),并对复数小波系数的统计分布进行建模。在此先验分布的基础上,通过运用贝叶斯估计方法从含噪系数中恢复原始系数,达到滤除噪声的目的。实验结果表明该方法在去除噪声的同时保留了图像的细节信息,取得了很好的降噪效果。  相似文献   

20.
Abstract  This paper considers some results of a study designed to investigate the kinds of mathematical activity undertaken by children (aged between 8 and 11) as they learned to program in LOGO. A model of learning modes is proposed, which attempts to describe the ways in which children used and acquired understanding of the programming/mathematical concepts involved. The remainder of the paper is concerned with discussing the validity and limitations of the model, and its implications for further research and curriculum development.  相似文献   

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