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1.
Multicast with network coding in application-layer overlay networks   总被引:8,自引:0,他引:8  
All of the advantages of application-layer overlay networks arise from two fundamental properties: 1) the network nodes in an overlay network, as opposed to lower-layer network elements such as routers and switches, are end systems and have capabilities far beyond basic operations of storing and forwarding; 2) the overlay topology, residing above a densely connected Internet protocol-layer wide-area network, can be constructed and manipulated to suit one's purposes. We seek to improve end-to-end throughput significantly in application-layer multicast by taking full advantage of these unique characteristics. This objective is achieved with two novel insights. First, we depart from the conventional view that overlay nodes can only replicate and forward data. Rather, as end systems, these overlay nodes also have the full capability of encoding and decoding data at the message level using efficient linear codes. Second, we depart from traditional wisdom that the multicast topology from source to receivers needs to be a tree, and propose a novel and distributed algorithm to construct a two-redundant multicast graph (a directed acyclic graph) as the multicast topology, on which network coding is applied. We design our algorithm such that the costs of link stress and stretch are explicitly considered as constraints and minimized. We extensively evaluate our algorithm by provable analytical and experimental results, which show that the introduction of two-redundant multicast graph and network coding may indeed bring significant benefits, essentially doubling the end-to-end throughput in most cases.  相似文献   

2.
提出了一种无线mesh网中最小网络编码代价低时延多播路由协议(MNCLDMR, minimal network coding and low delay multicast routing)。MNCLDMR的目标是选择合适的网络编码节点,最小化网络编码代价,降低网络时延。MNCLDMR主要思想是引入拓扑关键节点和网络编码关键节点的概念,以下一跳的节点是否是网络编码关键节点或拓扑关键节点作为路由判据,采用MNCLD算法构造多播树。仿真结果表明,MNCLDMR可以达到预定目标,合理形成网络编码机会,能实现最小网络编码代价低时延多播路由。  相似文献   

3.
High-throughput multicast routing metrics in wireless mesh networks   总被引:2,自引:0,他引:2  
The stationary nature of nodes in a mesh network has shifted the main design goal of routing protocols from maintaining connectivity between source and destination nodes to finding high-throughput paths between them. Numerous link-quality-based routing metrics have been proposed for choosing high-throughput routing paths in recent years. In this paper, we study routing metrics for high-throughput tree or mesh construction in multicast protocols. We show that there is a fundamental difference between unicast and multicast routing in how data packets are transmitted at the link layer, and accordingly how the routing metrics for unicast routing should be adapted for high-throughput multicast routing. We propose a low-overhead adaptive online algorithm to incorporate link-quality metrics to a representative multicast routing protocol. We then study the performance improvement achieved by using different link-quality-based routing metrics via extensive simulation and experiments on a mesh-network testbed, using ODMRP as a representative multicast protocol.Our extensive simulation studies show that: (1) ODMRP equipped with any of the link-quality-based routing metrics can achieve higher throughput than the original ODMRP. In particular, under a tree topology, on average, ODMRP enhanced with link-quality routing metrics achieve up to 34% higher throughput than the original ODMRP under low multicast sending rate; (2) the improvement reduces to 21% under high multicast sending rate due to higher interference experienced by the data packets from the probe packets; (3) heavily penalizing lossy links is an effective way in the link-quality metric design to avoid low-throughput paths; and (4) the path redundancy from a mesh data dissemination topology in mesh-based multicast protocols provides another degree of robustness to link characteristics and reduces the additional throughput gain achieved by using link-quality-based routing metrics. Finally, our experiments on an eight-node testbed show that on average, ODMRP using SPP and PP achieves 14% and 17% higher throughput over ODMRP, respectively, validating the simulation results.  相似文献   

4.
Wireless ad hoc and sensor networks are emerging with advances in electronic device technology, wireless communications and mobile computing with flexible and adaptable features. Routing protocols act as an interface between the lower and higher layers of the network protocol stack. Depending on the size of target nodes, routing techniques are classified into unicast, multicast and broadcast protocols. In this article, we give analysis and performance evaluation of tree‐based multicast routing in wireless sensor networks with varying network metrics. Geographic multicast routing (GMR) and its variations are used extensively in sensor networks. Multicast routing protocols considered in the analytical model are GMR, distributed GMR, demand scalable GMR, hierarchical GMR, destination clustering GMR and sink‐initiated GMR. Simulations are given with comparative analysis based on varying network metrics such as multicast group size, number of sink nodes, average multicast latency, number of clusters, packet delivery ratio, energy cost ratio and link failure rate. Analytical results indicate that wireless sensor network multicast routing protocols operate on the node structure (such as hierarchical, clustered, distributed, dense and sparse networks) and application specific parameters. Simulations indicate that hierarchical GMR is used for generic multicast applications and that destination clustering GMR and demand scalable GMR are used for distributed multicast applications. Copyright © 2012 John Wiley & Sons, Ltd.  相似文献   

5.
Due to the difficulty of deploying Internet protocol (IP) multicast on the Internet on a large scale, overlay multicast has been considered as a promising alternative to develop the multicast communication in recent years. However, the existing overlay multicast solutions suffer from high costs to maintain the state information of nodes in the multicast forwarding tree. A stateless overlay multicast scheme is proposed, in which the multicast routing information is encoded by a bloom filter (BF) and encapsulated into the packet header without any need for maintaining the multicast forwarding tree. Our scheme leverages the node heterogeneity and proximity information in the physical topology and hierarchically constructs the transit-stub overlay topology by assigning geometric coordinates to all overlay nodes. More importantly, the scheme uses BF technology to identify the nodes and links of the multicast forwarding tree, which improves the forwarding efficiency and decreases the false-positive forwarding loop. The analytical and simulation results show that the proposal can achieve high forwarding efficiency and good scalability.  相似文献   

6.
The need for on‐demand provisioning of wavelength‐routed channels with service‐differentiated offerings within the transport layer has become more essential because of the recent emergence of high bit rate Internet protocol (IP) network applications. Diverse optical transport network architectures have been proposed to achieve the above requirements. This approach is determined by fundamental advances in wavelength division multiplexing (WDM) technologies. Because of the availability of ultra long‐reach transport and all‐optical switching, the deployment of all‐optical networks has been made possible. The concurrent transmission of multiple streams of data with the assistance of special properties of fiber optics is called WDM. The WDM network provides the capability of transferring huge amounts of data at high speeds by the users over large distances. There are several network applications that require the support of QoS multicast, such as multimedia conferencing systems, video‐on‐demand systems, real‐time control systems, etc. In a WDM network, the route decision and wavelength assignment of lightpath connections are based mainly on the routing and wavelength assignment (RWA). The multicast RWA's task is to maximize the number of multicast groups admitted or minimize the call‐blocking probability. The dynamic traffic‐grooming problem in wavelength‐routed networks is generally a two‐layered routing problem in which traffic connections are routed over lightpaths in the virtual topology layer and lightpaths are routed over physical links in the physical topology layer. In this paper, a multicast RWA protocol for capacity improvement in WDM networks is designed. In the wavelength assignment technique, paths from the source node to each of the destination nodes and the potential paths are divided into fragments by the junction nodes and these junction nodes have the wavelength conversion capability. By using the concept of fragmentation and grouping, the proposed scheme can be generally applied for the wavelength assignment of multicast in WDM networks. An optimized dynamic traffic grooming algorithm is also developed to address the traffic grooming problem in mesh networks in the multicast scenario for maximizing the resource utilization and minimizing the blocking probability. Copyright © 2011 John Wiley & Sons, Ltd.  相似文献   

7.
Group communication services typically generate large multicast data streams. Delivering such massive data streams to the end system nodes at the edge of the Internet has been a challenging problem in terms of high stress on the network links and high demand on network resources and routing node capacities. Most of existing research has been dedicated on geo-distance based routing with various optimizations to alleviate the performance impact on geo-distance based routing due to unpredictable network dynamics. Most representative techniques are targeted at reducing the delivery path length or optimizing routing path by utilizing network locality. In this paper, we identify the inefficiency of geo-distance based routing protocols in many existing multicast overlay networks in terms of both resource utilization and group communication efficiency. To address this issue, we develop a utility-based routing scheme (UDR) that can provide efficient group communication services in a decentralized geographical overlay network. Our approach makes three unique contributions. First, we introduce a utility function to refine the geo-distance based routing in such a way that the routing path selection can carefully incorporate both geo-distance based metric and the network latency. Second, we enhance our utility driven routing scheme with self-adaptive capability by considering the nodes?? state and network density. Thus, nodes in the multicast network can dynamically accommodate the changes of network conditions based solely on their local knowledge about the network. Third, we devise a suite of optimization techniques to minimize the maintenance cost and computational complexity of our self-adaptive and utility-drive routing scheme. We evaluate our approach through extensive experiments based on a realistic network topology model and show that the UDR method is highly scalable and it effectively enhances the multicast delivery efficiency for large scale group communication services compared to existing geo-distance based routing protocols.  相似文献   

8.
Multicasting is an effective way to provide group communication. In mobile ad hoc networks (MANETs), multicasting can support a wide variety of applications that are characterized by a close degree of collaboration. Since MANETs exhibit severe resource constraints such as battery power, limited bandwidth, dynamic network topology and lack of centralized administration, multicasting in MANETs become complex. The existing multicast routing protocols concentrate more on quality of service parameters like end‐to‐end delay, jitter, bandwidth and power. They do not stress on the scalability factor of the multicast. In this paper, we address the problem of multicast scalability and propose an efficient scalable multicast routing protocol called ‘Power Aware Scalable Multicast Routing Protocol (PASMRP)’ for MANETs. PASMRP uses the concept of class of service with three priority levels and local re‐routing to provide scalability. The protocol also ensures fair utilization of the resources among the nodes through re‐routing and hence the lifetime of the network is increased. The protocol has been simulated and the results show that PASMRP has better scalability and enhanced lifetime than the existing multicast routing protocols. Copyright © 2005 John Wiley & Sons, Ltd.  相似文献   

9.
An important problem in both wireless and wired communication networks is to be able to efficiently multicst information to a group of network sites. Multicasting reduces the transmission overhead of both wireless and wired networks and the time it takes for all the nodes in the subset to receive the information. Since transmission bandwidth is a scarce commodity especially in wireless networks, efficient and near minimum-cost multicast algorithms are particularly useful in the wireless context. In this paper, we discuss methods of establishing efficient and near minimum-cost multicast routing in communication networks. In particular, we discuss an efficient implementation of a widely used multicast routing method which can construct a multicast tree with a cost no greater than twice the cost of an optimal tree. We also present two efficient multicast tree constructions for a general version of the multicast routing problem in which a network consists of different classes of nodes, where each class can have one or more nodes of the same characteristic which is different from the characteristics of nodes from other classes. Because of their efficient running times, these multicast routing methods are particularly useful in the mobile communication environments where topology changes will imply recomputation of the multicast trees. Furthermore, the proposed efficient and near minimum-cost multicast routing methods are particularly suited to the wireless communication environments, where transmission bandwidth is more scarce than wired communication environments.Partially supported by NSF/LaSER under grant number EHR-9108765, by LEQSF grant number 94-RD-A-39, by NASA under grant number NAG 5-2842.  相似文献   

10.
Multicast routing and bandwidth dimensioning in overlay networks   总被引:20,自引:0,他引:20  
Multicast services can be provided either as a basic network service or as an application-layer service. Higher level multicast implementations often provide more sophisticated features and can provide multicast services at places where no network layer support is available. Overlay multicast networks offer an intermediate option, potentially combining the flexibility and advanced features of application layer multicast with the greater efficiency of network layer multicast. In this paper, we introduce the multicast routing problem specific to the overlay network environment and the related capacity assignment problem for overlay network planning. Our main contributions are the design of several routing algorithms that optimize the end-to-end delay and the interface bandwidth usage at the multicast service nodes within the overlay network. The interface bandwidth is typically a key resource for an overlay network provider, and needs to be carefully managed in order to maximize the number of users that can be served. Through simulations, we evaluate the performance of these algorithms under various traffic conditions and on various network topologies. The results show that our approach is cost-effective and robust under traffic variations.  相似文献   

11.
In recent research, link stability is getting tremendous attention in mobile adhoc networks (MANETs), because of several impediments that occur in a reliable and robust network. Link stability metric is used to improve network performance in terms of end-to-end delay, data success delivery ratio (DSDR) and available route time (ART). Energy consumption, bandwidth and communication delay of major concern in ad hoc networks. A high mobility of MANET nodes reduces the reliability of network communication. In a dynamic networks, high mobility of the nodes makes it very difficult to predict the dynamic routing topology and hence cause route/link failures. Multicast in MANETs is an emerging trend that effectively improves the performance while lowering the energy consumption and bandwidth usage. Multicast routing protocol transmits a packet to multicast a group at a given time instant to achieve a better utilization of resources. In this paper, node mobility is considered to map better their movement in the network. So, the links with long active duration time can be identified as a stable link for route construction. Variation in signal strength is used to identify whether the direction of the node is towards or away from estimating node. We consider signal strength as QoS metric to calculate link stability for route construction. Efforts are made to identify the link with highly probable longer lifetime as the best suitable link between two consecutive nodes. We predict the movement time of nodes that define the route path to the node destination. Exata/cyber simulator is used for network simulation. The simulation results of the proposed routing protocol are compared with on-demand multicast routing protocol and E-ODMRP, which works on minimum hop count path. Analysis of our simulation results has shown improvement of various routing performance metrics such as DSDR, ART, routing overhead and packet drop ratio.  相似文献   

12.
Ad hoc networks have the notable capability of enabling spontaneous networks. These networks are self-initializing, self-configuring, and self-maintaining, even though the underlying topology is often continually changing. Because research has only begun to scratch the surface of the potential applications of this technology, it is important to prepare for the widespread use of these networks. In anticipation of their ubiquity, the protocols designed for these networks must be scalable. This includes scaling to both networks with many nodes, and networks with rapidly changing topologies. This paper presents two hierarchical clustering protocols that improve the scalability of ad hoc routing protocols. The Adaptive Routing using Clusters (ARC) protocol creates a one-level clustered hierarchy across an ad hoc network, while the Adaptive Routing using Clustered Hierarchies (ARCH) protocol creates a multi-level hierarchy which is able to dynamically adjust the depth of the hierarchy in response to the changing network topology. It is experimentally shown that these protocols, when coupled with an ad hoc routing protocol, produce throughput improvements of up to 80% over the ad hoc routing protocol alone.  相似文献   

13.
A Minimizing Intermediate Multicast Routing protocol (MIMR) is proposed for dynamic multi-hop ad hoc networks. In MIMR, multicast sessions are created and released only by source nodes. In each multicast session process, the source node keeps a list of intermediate nodes and destinations, which is encapsulated into the packet header when the source node sends a multicast packet. Nodes receiving multicast packets decide to accept or forward the packet according to the list. Depending on topology matrix maintained by unicast routing, the shortest virtual hierarchy routing tree is constructed by improved Dijkstra algorithm. MIMR can achieve the minimum number of intermediate nodes, which are computed through the tree. No control packet is transmitted in the process of multicast session. Load of the network is largely decreased. Experimental result shows that MIMR is flexible and robust for dynamic ad hoc networks.  相似文献   

14.
链路可靠的无线传感器网络组播路由协议   总被引:2,自引:0,他引:2       下载免费PDF全文
宋震  周贤伟  林亮 《电子学报》2008,36(1):64-69
在无线传感器网络实际应用中,组播正在发挥着越来越重要的作用.但由于能量等多方面的因素,使得为无线传感器网络设计一个有效的组播路由是非常困难的.针对无线传感器网络中节点的能量限制,通过寻求节点间最短路径,提出一种能量有效的链路可靠组播路由协议(RLMR).该协议充分考虑到网络中节点的能耗因素和两节点间的链路可靠性等,通过对这两个因素的综合考虑,让能量较多并且以发送节点更靠近的节点承担更多传输任务的方式,为数据流优化路由选择,均衡无线传感器网络节点的能量消耗,以延长网络的生存时间.仿真结果证明了RLMR的有效性和可靠性.  相似文献   

15.
Multihop wireless networks rely on node cooperation to provide multicast services. The multihop communication offers increased coverage for such services but also makes them more vulnerable to insider (or Byzantine) attacks coming from compromised nodes that behave arbitrarily to disrupt the network. In this work, we identify vulnerabilities of on-demand multicast routing protocols for multihop wireless networks and discuss the challenges encountered in designing mechanisms to defend against them. We propose BSMR, a novel secure multicast routing protocol designed to withstand insider attacks from colluding adversaries. Our protocol is a software-based solution and does not require additional or specialized hardware. We present simulation results that demonstrate that BSMR effectively mitigates the identified attacks.  相似文献   

16.
Due to the key differences between wired and ad-hoc wireless networks, traditional networking services and techniques are not always easily portable from an infrastructure based network to a wireless environment. One of the most prominent examples is the TCP transport protocol, which performs only poorly in wireless ad-hoc networks. The Peer-to-Peer (P2P) overlay networks recently developed all target the Internet where a lot of performance issues can be neglected or can be completely ignored. In addition, assumptions made for infrastructure based networks cannot be made in an ad-hoc environment, such as a fixed set of nodes which are always available. This article presents a P2P network tailored towards mobile ad-hoc environments. It utilizes proximity information to efficiently generate an overlay structure which reflects the underlying physical network topology. This way, physical routing path lengths stretched by the overlay routing process are reduced. As a novelty it does not rely on a fixed set of nodes and adapts to changes in the physical network topology. A prominent property of the overlay construction process is that the communication overhead is reduced to a minimum. Additionally, the P2P network presented maintains an even Overlay ID distribution which is deliberately given up by some solutions previously developed for wired networks. The basis of this new overlay network is Pastry, a P2P substrate based on the concept of a distributed hash table. Two different bootstrap strategies were developed and analyzed, both explicitly designed to work in dynamic and mobile networks such as ad-hoc networks.  相似文献   

17.
With the widespread deployment of Internet protocol/wavelength division multiplexing (IP/WDM) networks, it becomes necessary to develop traffic engineering (TE) solutions that can effectively exploit WDM reconfigurability. More importantly, experimental work on reconfiguring lightpath topology over testbed IP/WDM networks is needed urgently to push the technology forward to operational networks. This paper presents a performance and testbed study of topology reconfiguration for IP/WDM networks. IP/WDM TE can be fulfilled in two fashions, overlay vs. integrated, which drives the network control software, e.g., routing and signaling protocols, and selects the corresponding network architecture model, e.g., overlay or peer-to-peer. We present a traffic management framework for IP over reconfigurable WDM networks. Three "one-hop traffic maximization"-oriented heuristic algorithms for lightpath topology design are introduced. A reconfiguration migration algorithm to minimize network impact is presented. To verify the performance of the topology design algorithms, we have conducted extensive simulation study. The simulation results show that the topologies designed by the reconfiguration algorithms outperform the fixed topology with throughput gain as well as average hop-distance reduction. We describe the testbed network and software architecture developed in the Defense Advanced Research Projects Agency (DARPA) Next Generation Internet (NGI) SuperNet Network Control and Management project and report the TE experiments conducted over the testbed.  相似文献   

18.
Overlay networks employ underlying network technologies in order to provide end-system related communication and over the years overlays have been getting more and more attention in research community and in business world as well. Since overlays tackle many drawbacks present in pure “link-router-network” engineering, they have become an excellent solution for multimedia-oriented applications. A good example comprises multicast communications, where an overlay system, in contrast to IP Multicast, eliminates many issues related to scalability or management control. This paper focuses on modeling and optimization of overlay multicast networks aimed at realizing maximum throughput with survivability constraints, where survivability defines the ability of a multicast system to limit potential throughput losses in case of a failure of single virtual link. We present linear formulation derived from fractional tree packing problems based on predefined topologies which may route multicast traffic. Linear model might be used for obtaining optimal multicast structures, however its applicability is limited by increasing sizes of networks. Hence, we also design and evaluate heuristic searches dedicated to optimization of maximum flow survivable overlay multicast networks.  相似文献   

19.
One of the main characteristics of wireless ad hoc networks is their node-centric broadcast nature of communication, leading to interferences and spatial contention between adjacent wireless links. Due to such interferences, pessimistic concerns have been recently raised with respect to the decreasing network capacity in wireless ad hoc networks when the number of nodes scales to several orders of magnitude higher. Such studies assume uniformly distributed nodes in the network and randomized traffic patterns. In this paper, we argue that in all cases of end-to-end data communications-including one-to-k unicast and multicast data dissemination as well as k-to-one data aggregation-the maximum achievable end-to-end data throughput (measured on the sources) heavily depends on the strategy of arranging the topology of transmission between sources and destinations, as well as possible per-node operations such as coding. An optimal strategy achieves better end-to-end throughput than an arbitrary one. We present theoretical studies and critical insights with respect to how these strategies may be designed so that end-to-end throughput may be increased. After all, under all circumstances-in either a lightly loaded or a congested network-increasing end-to-end throughput from its baseline is always beneficial to applications using ad hoc networks to communicate.  相似文献   

20.
In ad hoc networks, a significant amount of energy available to devices is utilized in network management operations. Since devices have limited energy resources, therefore, they drop data packets of other nodes to reduce their energy consumption. This selfish behaviour increases number of retransmissions over the link which increases energy consumption of the source node, introduces time delays, and degrades throughput of the network. Although conventional distributed topology control solutions minimize energy utilization of the nodes by adjustment of transmission power, however, selfish behaviour by devices introduce additional complexity in design which make topology control a challenging task. In this paper, we proposed Energy Efficient Topology Control Algorithm (EETCA) using game theoretical approach, in which, utility of the node depends on selfishness of the neighbors, link traffic rate, and link length. In decision-making step, nodes remove the links with other nodes that have high drop rate under the condition that network remains connected. We show that Nash Equilibrium point of the proposed game results in Pareto optimal network topology. We compare results of EETCA with Optimum (OPT) and Minimum Least Power Path Tree (MLPT) algorithms presented in literature. We carried our simulations under multiple sources scenario which show that EETCA outperforms previous approaches when number of nodes in the network increases. Furthermore, we simulate the performance of Ad-hoc On-demand Distance Vector (AODV) routing protocol under EETCA topology and compare it with MLPT and OPT topologies. The results show that the ad hoc network constructed using proposed solution substantially improves throughput of AODV routing protocol as compared to MLPT and OPT topology control algorithms.  相似文献   

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