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《数码》2008,(1):14-18
各位World of Warcraft(魔兽世界,简称WOW)的忠实玩家们要注意了,你们的专用游戏机已经面世!这款由XPSM1730改造而来的超级笔记本电脑将会是追求游戏性能玩家的绝对梦想产品。此次推出的魔兽世界特别版XPSM1730共有两个版本,分别对应魔兽世界中的“联盟”与“部落”两个阵营。从图中可以看出,XPS M1730 WOW纪念版拥有超级酷的魔兽世界风格外观,不但从外观上一眼就可看出WOW的特征.而目在Windows系统中还内置了WOW独家壁纸和屏保,随机大礼还包括魔兽系列游戏、音轨CD、攻略书等,这些对于魔兽忠实玩家来说无疑是很大的诱惑。 相似文献
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《数字通信》2005,(22)
最近看到一篇玩家的帖子,对目前的手机网络游戏提出了12大建议,大致是希望手机网游像《魔兽世界》一样出色,如此这般的建议洋洋洒洒数千字,旁征博引。作为一个玩家将自己的游戏感受以及希望用这种方试提出来,认真而执著的劲头着实让人感动。我将他的文章转给一些手机网游运营商看,一致的回复是,等3G到来时手机网游完全可以像《魔兽世界》一样丰富而好玩。不过《魔兽世界》也有自己的问题,最近玩家网吧猝死事件, 使得网络游戏防沉迷提案再度成为热门话题。不过我想手机网游应该不存在这样的问题,一块手机电池的电力最多不过4个小时,即便如此还是要提醒各位手游玩家:游戏好玩,但一定不要过度沉迷其中,毕竟健康最宝贵! 我们的活动再有一期就要结束了,如果你喜欢哪款游戏,不妨发短信支持你喜欢的游戏,投票者将有机会获得《游戏先锋》送出的超级大奖, 奖品包括苹果iPod shuffle随身听、诺基亚百万像素拍照手机以及索尼PSP掌上游戏机。根据短信投票情况,我们将评选出每月“最佳人气手机网络游戏”,年底累计得票最高游戏将获得“2005最佳手机网络游戏”称号。 相似文献
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后“魔兽”时代的九城一直忙碌于战略的重新布局,希望可以重返中国网游行业前列。时下,布局无线游戏成为九城的新招数 相似文献
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施益华的家几乎被各种动漫游戏的手板占据了,其中大多数是日系的,都是他直接从日本的网店购买的。《魔兽世界》出世的第二天一早,他就跑到上海各个游戏周边商店里面去找"魔兽"。 相似文献
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军棋是在中国广泛流行的棋盘类游戏,属于典型的非完美信息博弈问题,本文针对非完美信息博弈和军棋本身特点,主要对于其中的招法生成、搜索算法、概率推断三个问题进行了研究,设计了基于经验知识的军棋博弈系统,较大程度提升了军棋博弈系统的智能水平. 相似文献
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TANABU Motonari 《中国电子科技》2004,2(3)
Business game can be used not only as an educational tool for the development of decision making ability, but also can be used for supporting the knowledge creation activity in organizations. In this paper, some conceptual considerations to meanings of the business game in the knowledge creation activity by using the knowledge creation theory and other related theories are given, and business game activity concept which refers to game play and development is proposed. Then focusing on the business game activity as an instantiation of the knowledge creation activity, and a Web based gaming activity support system based on the former system called YBG that enables us to play and develop many business games through the standard web browser is proposed. This system also provides us a lot of opportunities to play and develop the business games over business game communities. 相似文献
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五子棋游戏是一种简单大众的游戏,深受广大电脑玩家的喜爱,现在流行的五子棋游戏软件大多缺乏美观的界面和容易的操作方法,电脑的最佳落子算法也不是很好。本文通过Java语言在计算机图形方面的编程,设计了五子棋游戏软件,使该软件具有美观友好的界面,在人机对弈时,使电脑具有较高的智商,使游戏具有更高的可玩性。 相似文献
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Computer game (CG) is one of the most challenging research directions in the fields of computer science and artificial intelligence (AI). Relational techniques of computer game are discussed in this article. The main work is listed below as three aspects: First of all, we analyzed the characteristics of Surakarta and modeled the game process of Surakarta. Next then, we discussed the techniques of search engine, which include game state evaluation and game tree search. Lastly, a series of experiments for the search engine were done. And then, combined with the experiments we get the empirical equation. These techniques made the evaluation of the game state more accurate, and the performance of the search engine was more effective and intelligent. The results and conclusions of these experiments have some reference values to other computer game procedures. And they have been proved by a series of experiments and competitions. 相似文献
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目前网页游戏已成为网络游戏的主流产品,而网页游戏所使用的开发技术也成为研究的热点。基于RIA平台设计的"龙曦"网页游戏软件,使用了当今流行的Flex开发技术。其游戏的动画使用Flash制作,通过ActionScript实现调用;画面层的管理,由ActionScript提供的功能来实现;消息数据以AMF格式封装,客户端与服务器的信息交互则采用线程通信技术。在对目前网页游戏常用开发技术进行综合比较的基础上,就"龙曦"网页游戏软件的开发进行了详细介绍。结果证明,使用Flex技术开发的网页游戏能够极大地提高用户体验。 相似文献
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Yeounoh Chung Chang‐yong Park Noo‐ri Kim Hana Cho Taebok Yoon Hunjoo Lee Jee‐Hyong Lee 《ETRI Journal》2013,35(6):1058-1067
An approach for game bot detection in massively multiplayer online role‐playing games (MMORPGs) based on the analysis of game playing behavior is proposed. Since MMORPGs are large‐scale games, users can play in various ways. This variety in playing behavior makes it hard to detect game bots based on play behaviors. To cope with this problem, the proposed approach observes game playing behaviors of users and groups them by their behavioral similarities. Then, it develops a local bot detection model for each player group. Since the locally optimized models can more accurately detect game bots within each player group, the combination of those models brings about overall improvement. Behavioral features are selected and developed to accurately detect game bots with the low resolution data, considering common aspects of MMORPG playing. Through the experiment with the real data from a game currently in service, it is shown that the proposed local model approach yields more accurate results. 相似文献