共查询到20条相似文献,搜索用时 93 毫秒
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Let F(x,y) be a polynomial over a field K and m a nonnegative integer. We call a polynomial g over K an m-near solution of F(x,y) if there exists a c∈K such that F(x,g)=cxm, and the number c is called an m-value of F(x,y) corresponding to g. In particular, c can be 0. Hence, by viewing F(x,y)=0 as a polynomial equation over K[x] with variable y, every solution of the equation F(x,y)=0 in K[x] is also an m-near solution. We provide an algorithm that gives all m-near solutions of a given polynomial F(x,y) over K, and this algorithm is polynomial time reducible to solving one variable equations over K. We introduce approximate solutions to analyze the algorithm. We also give some interesting properties of approximate solutions. 相似文献
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We present algorithmic lower bounds on the size sd of the largest independent sets of vertices in random d-regular graphs, for each fixed d≥3. For instance, for d=3 we prove that, for graphs on n vertices, sd≥0.43475n with probability approaching one as n tends to infinity. 相似文献
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Motivated by the famous 3n+1 conjecture, we call a mapping from Z to Zresidue-class-wise affine if there is a positive integer m such that it is affine on residue classes (mod m). This article describes a collection of algorithms and methods for computation in permutation groups and monoids formed by residue-class-wise affine mappings. 相似文献
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We consider a two-edge connected, undirected graph G=(V,E), with n nodes and m non-negatively real weighted edges, and a single source shortest paths tree (SPT) T of G rooted at an arbitrary node r. If an edge in T is temporarily removed, it makes sense to reconnect the nodes disconnected from the root by adding a single non-tree edge, called a swap edge , instead of rebuilding a new optimal SPT from scratch. In the past, several optimality criteria have been considered to select a best possible swap edge. In this paper we focus on the most prominent one, that is the minimization of the average distance between the root and the disconnected nodes. To this respect, we present an O(mlog2n) time and O(m) space algorithm to find a best swap edge for every edge of T, thus improving for m=o(n2/log2n) the previously known O(n2) time and space complexity algorithm. 相似文献
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This paper concerns construction of additive stretched spanners with few edges for n-vertex graphs having a tree-decomposition into bags of diameter at most δ, i.e., the tree-length δ graphs. For such graphs we construct additive 2δ-spanners with O(δn+nlogn) edges, and additive 4δ-spanners with O(δn) edges. This provides new upper bounds for chordal graphs for which δ=1. We also show a lower bound, and prove that there are graphs of tree-length δ for which every multiplicative δ-spanner (and thus every additive (δ−1)-spanner) requires Ω(n1+1/Θ(δ)) edges. 相似文献
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A real x is called h-bounded computable , for some function h:N→N, if there is a computable sequence (xs) of rational numbers which converges to x such that, for any n∈N, at most h(n) non-overlapping pairs of its members are separated by a distance larger than 2-n. In this paper we discuss properties of h-bounded computable reals for various functions h. We will show a simple sufficient condition for a class of functions h such that the corresponding h-bounded computable reals form an algebraic field. A hierarchy theorem for h-bounded computable reals is also shown. Besides we compare semi-computability and weak computability with the h-bounded computability for special functions h. 相似文献
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A. Abouelaoualim K.Ch. Das L. Faria Y. Manoussakis C. Martinhon R. Saad 《Theoretical computer science》2008
This paper deals with the existence and search for properly edge-colored paths/trails between two, not necessarily distinct, vertices s and t in an edge-colored graph from an algorithmic perspective. First we show that several versions of the s−t path/trail problem have polynomial solutions including the shortest path/trail case. We give polynomial algorithms for finding a longest properly edge-colored path/trail between s and t for a particular class of graphs and characterize edge-colored graphs without properly edge-colored closed trails. Next, we prove that deciding whether there exist k pairwise vertex/edge disjoint properly edge-colored s−t paths/trails in a c-edge-colored graph Gc is NP-complete even for k=2 and c=Ω(n2), where n denotes the number of vertices in Gc. Moreover, we prove that these problems remain NP-complete for c-edge-colored graphs containing no properly edge-colored cycles and c=Ω(n). We obtain some approximation results for those maximization problems together with polynomial results for some particular classes of edge-colored graphs. 相似文献
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The most effective way to maximize the lifetime of a wireless sensor network (WSN) is to allocate initial energy to sensors such that they exhaust their energy at the same time. The lifetime of a WSN as well as an optimal initial energy allocation are determined by a network design. The main contribution of the paper is to show that the lifetime of a WSN can be maximized by an optimal network design. We represent the network lifetime as a function of the number m of annuli and show that m has significant impact on network lifetime. We prove that if the energy consumed by data transmission is proportional to dα+c, where d is the distance of data transmission and α and c are some constants, then for a circular area of interest with radius R, the optimal number of annuli that maximizes the network lifetime is m=R((α−1)/c)1/α for an arbitrary sensor density function. 相似文献
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We investigate the group key management problem for broadcasting applications. Previous work showed that, in handling key updates, batch rekeying can be more cost effective than individual rekeying. One model for batch rekeying is to assume that every user has probability p of being replaced by a new user during a batch period with the total number of users unchanged. Under this model, it was recently shown that an optimal key tree can be constructed in linear time when p is a constant and in O(n4) time when p→0. In this paper, we investigate more efficient algorithms for the case p→0, i.e., when membership changes are sparse. We design an O(n) heuristic algorithm for the sparse case and show that it produces a nearly 2-approximation to the optimal key tree. Simulation results show that its performance is even better in practice. We also design a refined heuristic algorithm and show that it achieves an approximation ratio of 1+? for any fixed ?>0 and n, as p→0. Finally, we give another approximation algorithm for any p∈(0,0.693) which is shown to be quite good by our simulations. 相似文献
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We develop a new lower bound technique for data structures. We show an optimal Ω(nlglgn/lgn) space lower bounds for storing an index that allows to implement rank and select queries on a bit vector B provided that B is stored explicitly. These results improve upon [Peter Bro Miltersen, Lower bounds on the size of selection and rank indexes, in: Proceedings of the 16th Annual ACM–SIAM Symposium on Discrete Algorithms, 2005, pp. 11–12]. We show Ω((m/t)lgt) lower bounds for storing rank/select index in the case where B has m 1-bits in it and the algorithm is allowed to probe t bits of B. We also present an improved data structure that implements both rank and select queries with an index of size (1+o(1))(nlglgn/lgn)+O(n/lgn), that is, compared to existing results we give an explicit constant for storage in the RAM model with word size lgn. An advantage of this data structure is that both rank and select indexes share the most space consuming part of order Θ(nlglgn/lgn) making it more practical for implementation. 相似文献
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We show how to support efficient back traversal in a unidirectional list, using small memory and with essentially no slowdown in forward steps. Using O(lgn) memory for a list of size n, the i’th back-step from the farthest point reached so far takes O(lgi) time in the worst case, while the overhead per forward step is at most ? for arbitrary small constant ?>0. An arbitrary sequence of forward and back steps is allowed. A full trade-off between memory usage and time per back-step is presented: k vs. kn1/k and vice versa. Our algorithms are based on a novel pebbling technique which moves pebbles on a virtual binary, or n1/k-ary, tree that can only be traversed in a pre-order fashion. 相似文献