共查询到18条相似文献,搜索用时 140 毫秒
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本文介绍了基于奇异值分解的射影重构算法的一般框架,以测量矩阵的秩为4作为约束,以仿射投影逼近透视投影,利用共轭梯度法估计射影深度,通过奇异值分解实现射影重构.利用共轭梯度法确定Kruppa方程中的未知比例因子,然后利用所确定的比例因子线性求解Kruppa方程,进而标定摄像机内参数.在摄像机内参数已知的情况下,求解一个满足欧氏重构条件的非奇异矩阵,然后通过此矩阵将射影重构变换为欧氏重构.实验结果表明所给出的算法是行之有效的. 相似文献
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在实现分层重构的过程中,射影重构是关键的第1步。目前,大多已有算法对模拟数值是非常有效的,但对于真实图象效果并不理想。为了寻求更为鲁棒的算法,提出了一种基于遗传算法的射影重构算法。该算法对于射影深度采用十进制编码,并以测量矩阵的秩为4作为约束,来定义适应度函数,然后利用遗传算法,并结合奇异值分解(SVD)技术来迭代估计射影深度,进而实现射影重构,该算法是行之有效的,且鲁棒性较好。 相似文献
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针对保持直线边缘不畸变和改善拼接区域精度的需要,提出了一种基于鲁棒迭代优化的图像拼接算法。采用SIFT特征匹配算法提取不变特征,依据RANSAC鲁棒算法估计单应性矩阵获取精确内点匹配点对,参照内点匹配点对作为参数,利用最小二乘法重新估计单应性矩阵,最终通过鲁棒迭代优化重新计算更多内点直至内点收敛。实验结果表明,所提出的算法使得直线边缘维持直线化,同时拼接精度得到提高。 相似文献
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计算机科学中研究的图像是真实世界(即二维、三维欧式空间)到像平面的射影变换.平面射影变换(单应)估计是特征目标检测、注册、识别、三维重建等方面的关键步骤,但是如何鲁棒、精确地估计单应矩阵是一个没有很好解决的问题.在研究中发现,基于点与直线的直接的单应矩阵估计方法会导致出现较大误差的情况.针对这一情况,文中介绍了一种基于统计优化的单应矩阵估计方法,这种方法是通过单应矩阵的协方差张量的计算和优化来估计单应矩阵的.最后进行了简单的实验,比较了统计优化方法与进行归一化处理后的直接线性方法的估计结果,证明了基于优化统计的估计方法更加有效 相似文献
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一种非定标图像高精度三维重建算法 总被引:1,自引:1,他引:0
由非定标图像重建三维场景有着广泛的应用。给出了一种非定标多视图像三维重建算法。该算法主要基于因子分解和光束法平差技术。首先用因子分解方法得到射影空间下相机投影矩阵和物点坐标,以旋转矩阵的正交性以及对偶绝对二次曲面秩为3为约束,将射影空间升级到欧式空间,最后用光束法平差进行优化。该方法可同时获得相机的内外参数、畸变系数和场景的三维坐标。仿真实验表明,在1000 mm×1000 mm×400mm的范围内,当像点检测误差在0-1pixel和0-2pixel内,所重建三维点的误差分别为0.1530 mm和0.6712 mm。在500 mm×500 m×200 mm下,真实实验重构三维点的误差在0.3 mm以内。所提出的算法稳定可靠,可对实际工程进行指导。 相似文献
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基于射影空间的视觉基础矩阵鲁棒估计 总被引:3,自引:0,他引:3
针对传统视觉基础矩阵计算中存在的噪音和误匹配问题,提出了基于射影空间的基础矩阵计算方法.首先定义了三视几何中射影标准基下基础矩阵只含有5个参数的特殊形式,并利用三视射影重建中空间点反投影图像误差最小为准则,消除了图像中误匹配的影响,然后基于RANSAC(random sampling consensus)技术寻找出最优7个匹配点(噪音最小)来进行对极几何估算.大量仿真模拟试验和真实图像表明此方法能够高精度地估计出基础矩阵. 相似文献
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研究了由多幅图像恢复摄像机矩阵和空间物体三维几何形状这一多视图三维重构问题,改进了由Hartley和Rother等人分别给出的基于由无穷远平面诱导的单应进行射影重构的算法,提出了一种新的线性算法,它仅需要空间中3个点在每幅图像上均可见。因为空间中不在同一直线上的3个点恰好确定一个平面,所以它避免了Hartley和Rother等方法中需要确定空间4个点是否共面这一比较棘手的问题。大量实验结果表明,这种方法快速、准确且受噪声影响小。 相似文献
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一种鲁棒性的射影重建方法--加权迭代法 总被引:2,自引:0,他引:2
本文提出了一种利用加权迭代来剔除出格数据并实现射影重建的方法,该方法首先利用加权来进行射影重建,再利用重投影误差的倒数作为下一次迭代的权值,如此循环,就可以使出格数据的权值接近于0,最后完成射影重建.本方法可以克服最小二乘法鲁棒性差及随机抽样算法计算量大的缺点,模拟实验和真实实验数据结果表明,该重建方法具有运算量小、鲁棒性好等优点. 相似文献
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Long Quan Kanade T. 《IEEE transactions on pattern analysis and machine intelligence》1997,19(8):834-845
This paper presents a linear algorithm for recovering 3D affine shape and motion from line correspondences with uncalibrated affine cameras. The algorithm requires a minimum of seven line correspondences over three views. The key idea is the introduction of a one-dimensional projective camera. This converts 3D affine reconstruction of “line directions” into 2D projective reconstruction of “points”. In addition, a line-based factorization method is also proposed to handle redundant views. Experimental results both on simulated and real image sequences validate the robustness and the accuracy of the algorithm 相似文献
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In this work we address the problem of projective reconstruction from multiple views with missing data. Factorization based algorithms require point correspondences across all the views. In many applications this is an unrealistic assumption. Current methods that solve the problem of projective reconstruction with missing data require correspondence information across triplets of images. We propose a projective reconstruction method that yields a consistent camera set given the fundamental matrices between pairs of views without directly using the image correspondences. The algorithm is based on breaking the reconstruction problem into small steps. In each step, we eliminate as much uncertainty as possible. 相似文献
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Line Clipping Using Semi-Homogeneous Coordinates 总被引:2,自引:0,他引:2
Hans Peter Nielsen 《Computer Graphics Forum》1995,14(1):3-16
The dual intersection test is described. It is a new method for deciding whether a line intersects a window. The concept of semi-homogeneous coordinates is introduced. It allows us to define line segments in projective space, and to derive a generalized Cohen-Sutherland end-point test for such segments. When this is combined with the dual intersection test, we obtain new clipping algorithms for 2D and 3D projective space. 相似文献
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A new approach to 3D reconstruction without camera calibration 总被引:2,自引:0,他引:2
In this paper, we present a new approach for 3D scene reconstruction based on projective geometry without camera calibration. Previous works use at least six points to build two projective reference planes. Our contribution is to reduce the number of reference points to four by exploiting some geometrical shapes contained in the scene. The first implemented algorithm allows the reconstruction of a fourth point on each reference plane. The second algorithm is devoted to the 3D reconstruction. We obtained the expected good results and the proposed method is to equip a mobile robot moving in a structured environment. 相似文献
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Conic reconstruction and correspondence from two views 总被引:5,自引:0,他引:5
Long Quan 《IEEE transactions on pattern analysis and machine intelligence》1996,18(2):151-160
Conics are widely accepted as one of the most fundamental image features together with points and line segments. The problem of space reconstruction and correspondence of two conics from two views is addressed in this paper. It is shown that there are two independent polynomial conditions on the corresponding pair of conics across two views, given the relative orientation of the two views. These two correspondence conditions are derived algebraically and one of them is shown to be fundamental in establishing the correspondences of conics. A unified closed-form solution is also developed for both projective reconstruction of conics in space from two uncalibrated camera views and metric reconstruction from two calibrated camera views. Experiments are conducted to demonstrate the discriminality of the correspondence conditions and the accuracy and stability of the reconstruction both for simulated and real images 相似文献