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1.
Multimedia Tools and Applications - Stereo vision, a future disruptive technology for obtaining three-dimensional distance information, can be applied to various embedded multimedia systems....  相似文献   

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Cates  R. 《Micro, IEEE》1988,8(3):28-38
The ways in which the environment of an embedded controller differs from that of a general-purpose CPU are described. A particular embedded controller application, the network interface is examined. The microprocessor used is the 32-bit VL86C010 Acorn RISC (reduced-instruction-set computer). The features of the network architecture, as they affect the choice of processor, are discussed. The impact of system latency on the choice of hardware is examined.<>  相似文献   

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为了简化在实时操作系统上的多媒体编程,按照把处理单元作为组件的思路,给出了一个简单灵活的多媒体编程模型(NPMED)。分析和阐明了构建该模型的概念、思路,然后应用COM技术规范介绍了在VxWorks操作系统上如何实现这个模型,简单地示范了如何使用和测试该模型。实践表明,该模型具有良好的可扩充性和巨大的灵活性,且实现简单,使用容易,因此,它是解决在实时操作系统上进行多媒体处理的有效模型。  相似文献   

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This paper presents the design and the implementation of a coarse-grain reconfigurable machine used as an accelerator for a programmable RISC core, to speed up the execution of computationally demanding tasks like multimedia applications. We created a VHDL model of the proposed architecture and implemented it on a FPGA board for prototyping purposes; then we mapped on our architecture some DSP and image processing algorithms as a benchmark. In particular, we provided the proposed architecture with subword computation capabilities, which turns out to be extremely effective especially when dealing with image processing algorithms, achieving significant benefits in terms of speed and efficiency in resource usage. To create the configuration bitstream (configware) we created a tool based on a graphical user interface (GUI) which provides a first step towards the automation of the programming flow of our design: the tool is meant to ease the life of the programmer, relieving him from the burden of calculating the configuration bits by hand. Synthesis results indicate that the area occupation and the operating frequency of our design are reasonable also when compared to other similar design. In addition to this, the amount of clock cycles taken by our machine to perform a given algorithm is orders of magnitude smaller than the one required by a corresponding software implementation on a RISC microprocessor.  相似文献   

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We study a networking architecture model that is built on a distributed processing environment (DPE) for multimedia services suitable for high speed transport networks such as ATM networks. In this architecture, the applications are deployed as units of software building blocks. Each building block provides a layered view for the effective management and control of the multimedia network resources and services according to the concept of telecommunications management network (TMN) and telecommunications information networking architecture (TINA). For the purpose of flexible service provision to users and effective service introduction by service providers, this architecture proposes the adoption of ad hoc service building blocks such as a video on demand building block and a CSCW building block that have interactions with a general purpose building block. This paper also proposes a naming structure for the management of user profiles and session profiles using a directory service system, and an effective control model for multimedia logical device objects using a stream process approach. The proposed model is implemented on a DPE platform that provides various transparencies, ANSAware.  相似文献   

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With the rapid developments in cloud computing and mobile networks, multimedia content can be accessed conveniently. Recently, some novel intelligent caching-based approaches have been proposed to improve the memory architectures for multimedia applications. These applications often face bottleneck related challenges which result in performance degradation and service delay issues. Intelligent multimedia network applications access the shared data by using a specific network file system. This results in answering the processing related constraints on hard-drive storage and might result in bringing bottleneck issues. Therefore, to improve the performance of these multimedia network applications, we present an intelligent distributed memory caching system. We integrate the multimedia application message passing interface in a multi-threaded environment and propose an algorithm which can handle concurrent response behavior for different multimedia applications. Results demonstrate that our proposed scheme outperforms traditional approaches in terms of throughput and file read access features.

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Multimedia Tools and Applications - The enormous growth of the Internet of Things (IoT) devices gave governments, businesses, and individual users new means to accomplish their missions. Several...  相似文献   

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Signal processors exploiting ASIC acceleration suffer from sky-rocketing manufacturing costs and long design cycles. FPGA-based systems provide a programmable alternative for exploiting computation parallelism, but the flexibility they provide is not as high as in processor-oriented architectures: HDL or C-to-HDL flows still require specific expertise and a hardware knowledge background. On the other hand, the large size of the configuration bitstream and the inherent complexity of FPGA devices make their dynamic reconfiguration not a very viable approach. Coarse-grained reconfigurable architectures (CGRAs) are an appealing solution but they pose implementation problems and tend to be application specific. This paper presents a scalable CGRA which eases the implementation of algorithms on field programmable gate array (FPGA) platforms. This design option is based on two levels of programmability: it takes advantage of performance and reliability provided by state-of-the-art FPGA technology, and at the same time it provides the user with flexibility, performance and ease of reconfiguration typical of standard CGRAs. The basic cell template provides advanced features such as sub-word SIMD integer and floating-point computation capabilities, as well as saturating arithmetic. Multiple reconfiguration contexts and partial run-time reconfiguration capabilities are provided, tackling this way the problem of high reconfiguration overhead typical of FPGAs. Selected instances of the proposed architecture have been implemented on an Altera Stratix II EP2S180 FPGA. On this system, we mapped some common DSP, image processing, 3D graphics and audio compression algorithms in order to validate our approach and to demonstrate its effectiveness by benchmarking the benefits achieved.  相似文献   

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We have proposed the use of autonomous agents for coping with some of the challenges of creating ambient computing systems. The motivation of this research is that ambient computing environments are characterized by the distribution, reactivity, collaboration and adaptation of their artifacts, which are also characteristics attributed to software agents. To assist developers in creating the software entities of an ambient computing environment, the Simple Agent Library for Smart Ambients (SALSA) was created. The SALSA middleware and architecture enables the creation of autonomous agents reactive to the context of the ambient computing environment. SALSA agents can represent users, resources, or wrap complex system functionality of the environment. The aim of this paper is to provide evidence that SALSA facilitates the implementation of ambient computing services through autonomous agents. Unfortunately, the literature on Ubicomp development frameworks has, aside from a few exceptions, not reported experimental evaluation of their usability. The evaluations of Ubicomp development platforms have not addressed this issue since their evaluations have been mostly focused on performance and to prove feasibility. We present the results of an empirical evaluation conducted to assess the use of SALSA. This study included in-lab programming experiments and design exercises to evaluate the programming facilities provided by SALSA agents. Even though for some of the evaluation participants the use of autonomous agents as an abstraction for the development of ubiquitous computing systems was not innate, the evaluation results demonstrate that the execution model of SALSA and its facilities to implement Ubicomp systems are comprehensible.  相似文献   

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《Parallel Computing》1997,23(12):1811-1837
In this paper, we present novel strategies that are capable of significantly reducing the required memory sizes for a large class of data-intensive multimedia applications. The size reduction is obtained by reusing memory locations for arrays as much as possible through optimization of the storage order. These strategies are equally well suited for parallel and mono-processing applications, and are particularly useful in an embedded application context, where memory size is usually one of the main cost factors. Their feasibility and effectiveness is demonstrated by experimental results for some real-life multimedia applications, for which a considerable size reduction has been obtained.  相似文献   

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We address security in object-oriented database systems for multilevel secure environments. Such an environment consists of users cleared to various security levels, accessing information labeled with varying classifications. Our purpose is three-fold. First, we show how security can be naturally incorporated into the object model of computing so as to form a foundation for building multilevel secure object-oriented database management systems. Next, we show how such an abstract security model can be realized under a cost-effective, viable, and popular security architecture. Finally, we give security arguments based on trusted subjects and a formal proof to demonstrate the confidentiality of our architecture and approach. A notable feature of our solution is the support for secure synchronous write-up operations. This is useful when low level users want to send information to higher level users. In the object-oriented context, this is naturally modeled and efficiently accomplished through write-up messages sent by low level subjects. However, such write-up messages can pose confidentiality leaks (through timing and signaling channels) if the timing of the receipt and processing of the messages is observable to lower level senders. Such covert channels are a formidable obstacle in building high-assurance secure systems. Further, solutions to problems such as these have been known to involve various tradeoffs between confidentiality, integrity, and performance. We present a concurrent computation model that closes such channels while preserving the conflicting goals of confidentiality, integrity, and performance. Finally, we give a confidentiality proof for a trusted subject architecture and implementation and demonstrate that the trusted subject (process) cannot leak information in violation of multilevel security  相似文献   

14.
The authors describe an interface system called Athena Muse. Muse is an experiment kit for the construction of multimedia learning environments. Learning environments developed with Muse offer a diverse set of complementary interaction techniques, styles, and devices. An interface developer can choose from four representation approaches: directed graphs, multidimensional spatial frameworks, declarative constraints, and procedural languages  相似文献   

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Current multimedia extensions provide a mechanism for general-purpose processors to meet the growing performance demand of multimedia applications. However, the computing performance of these extensions is often limited for the design conceptions of the single data stream. This paper presents an architecture called “multi-streaming SIMD” that enables current multimedia extensions to simultaneously manipulate multiple data streams. To efficiently and flexibly realize the proposed architecture, an operation cell is designed by fusing the logic gates and the storage cells together. Multiple operation cells then are connected to compose a register file with the ability of performing SIMD operations called “Multimedia Operation Storage Unit (MOSU)”. Further, many MOSUs are used to compose a multi-streaming SIMD computing engine that can simultaneously manipulate multiple data streams and exploit the subword parallelisms of the elements in each data stream. This paper also designs three instruction modes (global, coupling, and isolated modes) for programmers to dynamically configure the multi-streaming SIMD computing engine at the instruction level to manipulate different amounts of data streams. Simulation results show that when the multi-streaming SIMD architecture has four 4-register MOSUs, it provides a factor of 3.3×–5.5× performance enhancement for traditional MMX extensions on 12 multimedia kernels.  相似文献   

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The development of collaborative multimedia applications today follows a vertical development approach, where each application is built on top of low-level network abstractions such as the socket interface. This stovepipe development process is a major inhibitor that drives up the cost of development and slows down the innovation pace of new generations of communication applications. In this paper, we propose a network communication broker (NCB) that provides a unified higher-level abstraction for the class of multimedia collaborative applications. We demonstrate how NCB encapsulates the complexity of network-level communication control and media delivery, and expedites the development of applications with various communication logics. We investigate the minimum necessary requirements for the NCB abstraction. We identify that the concept of user-level sessions involving multiple parties and multiple media, is critical to designing a reusable NCB to facilitate next-generation multimedia communications. Furthermore, the internal design of NCB decouples the user-level sessions from network-level sessions, so that the NCB framework can accommodate heterogeneous networks, and applications can be easily ported to new network environments. In addition, we demonstrate how the extensible and self-managing design of NCB supports dynamic adaptation in response to changes in network conditions and user requirements.  相似文献   

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