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基于线性八叉树的快速直接体绘制算法 总被引:2,自引:0,他引:2
提出了基于线性八叉树的加速体绘制算法.利用线性八叉树对物体进行空间剖分,光线投射法跨越体数据集中的空体素,以提高绘制的速度.针对光线穿越体数据时的特殊情况,改进线性八叉树邻域查找的方法,特别是不同尺寸的邻域查找方法,克服了层次八叉树邻域查找的低效率,同时提出了光线离开平面的简洁判定方法,方便光线下一个采样点的计算.实验结果表明,该算法能够有效地提高绘制的速度. 相似文献
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体绘制是三维数据可视化的主要方法之一。用于体绘制的数据体中包含有大量的空体素,导致光线投射算法进行没有意义的重采样计算,必然降低绘制算法效率。针对全空子数据体体绘制低效问题,本文提出基于GPU体高效绘制方法。利用八叉树数据结构组织数据,有效管理包含许多空体素的子数据体。通过绘制八叉树非全空叶子结点子数据体表面,使光线投射算法中起始和终止重采样位置更接近数据体中的可视部分,同时根据八叉树全空结点子数据体判定纹理查询结果,计算合适的跳跃步长,快速跳过八叉树中全空结点子数据体,减少无效重采样点。当数据体中空体素较多时,实现对原基于体包围盒表面绘制的GPU光线投射算法的加速。设计不透明度函数,凸显数据体中层位面,并将算法成功应用于地震数据可视化,取得很好应用效果。 相似文献
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目的 体绘制是3维数据可视化的主要方法之一。用于体绘制的数据体中包含有大量的空体素,导致光线投射算法进行没有意义的重采样计算,必然降低绘制算法效率。针对全空子数据体体绘制低效问题,提出基于GPU体高效绘制方法。方法 利用八叉树数据结构组织数据,有效管理包含许多空体素的子数据体。通过绘制八叉树非全空叶子节点子数据体表面,使光线投射算法中起始和终止重采样位置更接近数据体中的可视部分,同时根据八叉树全空节点子数据体判定纹理查询结果,计算合适的跳跃步长,快速跳过八叉树中全空节点子数据体。结果 当数据体中空体素较多时,确定合适的八叉树深度,有效地跳过数据体中的空体素,减少体绘制运算量,实现对原基于体包围盒表面绘制的GPU光线投射算法的加速。结论 设计不透明度函数,凸显数据体中层位面,并将算法成功应用于地震数据可视化,取得很好应用效果。 相似文献
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移动立方体算法是最具影响力的等值面构造算法。本文以移动立方体算法为基础,提出了像素点移动体素面绘制算法。根据物体表面的显示特性和体素特点,利用像素点组成的边界体素绘制物体的等值面,实现物体表面的三维重建。在实验中,对一组CT图像中的骨骼组织进行三维表面重建和显示,并与用Matlab绘制函数重建的三维结果进行比较。实验分析表明,该算法能对物体进行三维重建,避免了二义性问题,但重建表面不光滑,重建花费的时间较长。 相似文献
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等值面提取在标量场体数据可视化和隐函数曲面显示中具有重要应用,经典算法包括移动立方体算法和移动四面体算法,其核心是在立方体或四面体体素单元中用线性的三角面片逼近原始曲面.文中以可计算的代数曲面为例,对上述2种等值面提取算法的逼近精度、时间和空间效率等方面进行了详细的对比,为各种应用中等值面提取算法的选取提供了参考依据. 相似文献
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基于深度八叉树的三维数据场LOD可视化 总被引:1,自引:0,他引:1
提出了广度八叉树、深度八叉树概念,分析了它们逻辑结构和存储结构,探讨了这两种数据结构在三维数据场可视化中的应用,把深度八叉树应用于三维数据场LOD体绘制算法中。算法在某三维震波数据场进行了体绘制实验,并与传统方法进行了比较分析。结果表明,该方法通过逐层简化细节来减少场景的复杂性,提高了渲染效率,将全局和局部体绘制相结合,既提高了绘制速度,又实现了精细观察。 相似文献
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众所周知,在用Lorensen和Cline的跟踪立方体(Marching Cubes)算法绘制三维数据场等值面时会产生二义性.针对这个问题,基于divide-and-conquer的思路,提出了一个从三维数据场中抽取等值面的新算法--中点递归剖分算法,实验结果表明,该算法首先将Marching Cubes算法中会产生二义性的立方体进行递归剖分,直到不存在二义性的立方体/六面体为止;然后抽取等值面只需利用非二义性立方体模式的等值面拓扑查找表即可完成;实验结果表明,该算法简单、高效、容易实现.此外,还给出了剖分算法的正确性和收敛性的构造性证明,并简明扼要地对算法的复杂度进行了分析. 相似文献
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S. Shaw 《Journal of Computer Assisted Learning》1993,9(2):93-99
Abstract This paper describes an approach to the design of interactive multimedia materials being developed in a European Community project. The developmental process is seen as a dialogue between technologists and teachers. This dialogue is often problematic because of the differences in training, experience and culture between them. Conditions needed for fruitful dialogue are described and the generic model for learning design used in the project is explained. 相似文献
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European Community policy and the market 总被引:1,自引:0,他引:1
C. Lloyd 《Journal of Computer Assisted Learning》1993,9(2):86-91
Abstract This paper starts with some reflections on the policy considerations and priorities which are shaping European Commission (EC) research programmes. Then it attempts to position the current projects which seek to capitalise on information and communications technologies for learning in relation to these priorities and the apparent realities of the marketplace. It concludes that while there are grounds to be optimistic about the contribution EC programmes can make to the efficiency and standard of education and training, they are still too technology driven. 相似文献
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融合集成方法已经广泛应用在模式识别领域,然而一些基分类器实时性能稳定性较差,导致多分类器融合性能差,针对上述问题本文提出了一种新的基于多分类器的子融合集成分类器系统。该方法考虑在度量层融合层次之上通过对各类基多分类器进行动态选择,票数最多的类别作为融合系统中对特征向量识别的类别,构成一种新的自适应子融合集成分类器方法。实验表明,该方法比传统的分类器以及分类融合方法识别准确率明显更高,具有更好的鲁棒性。 相似文献
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Wayne O’Brien Author Vitae 《Journal of Systems and Software》2008,81(11):1997-2013
Development of software intensive systems (systems) in practice involves a series of self-contained phases for the lifecycle of a system. Semantic and temporal gaps, which occur among phases and among developer disciplines within and across phases, hinder the ongoing development of a system because of the interdependencies among phases and among disciplines. Such gaps are magnified among systems that are developed at different times by different development teams, which may limit reuse of artifacts of systems development and interoperability among the systems. This article discusses such gaps and a systems development process for avoiding them. 相似文献
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This paper presents control charts models and the necessary simulation software for the location of economic values of the control parameters. The simulation program is written in FORTRAN, requires only 10K of main storage, and can run on most mini and micro computers. Two models are presented - one describes the process when it is operating at full capacity and the other when the process is operating under capacity. The models allow the product quality to deteriorate to a further level before an existing out-of-control state is detected, and they can also be used in situations where no prior knowledge exists of the out-of-control causes and the resulting proportion defectives. 相似文献
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Going through a few examples of robot artists who are recognized worldwide, we try to analyze the deepest meaning of what
is called “robot art” and the related art field definition. We also try to highlight its well-marked borders, such as kinetic
sculptures, kinetic art, cyber art, and cyberpunk. A brief excursion into the importance of the context, the message, and
its semiotics is also provided, case by case, together with a few hints on the history of this discipline in the light of
an artistic perspective. Therefore, the aim of this article is to try to summarize the main characteristics that might classify
robot art as a unique and innovative discipline, and to track down some of the principles by which a robotic artifact can
or cannot be considered an art piece in terms of social, cultural, and strictly artistic interest.
This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January
31–February 2, 2008 相似文献
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David Poole 《Computational Intelligence》1989,5(2):97-110
Although there are many arguments that logic is an appropriate tool for artificial intelligence, there has been a perceived problem with the monotonicity of classical logic. This paper elaborates on the idea that reasoning should be viewed as theory formation where logic tells us the consequences of our assumptions. The two activities of predicting what is expected to be true and explaining observations are considered in a simple theory formation framework. Properties of each activity are discussed, along with a number of proposals as to what should be predicted or accepted as reasonable explanations. An architecture is proposed to combine explanation and prediction into one coherent framework. Algorithms used to implement the system as well as examples from a running implementation are given. 相似文献
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Watts S. Humphrey 《Annals of Software Engineering》2002,14(1-4):39-72
This paper provides the author's personal views and perspectives on software process improvement. Starting with his first work on technology assessment in IBM over 20 years ago, Watts Humphrey describes the process improvement work he has been directly involved in. This includes the development of the early process assessment methods, the original design of the CMM, and the introduction of the Personal Software Process (PSP)SM and Team Software Process (TSP){SM}. In addition to describing the original motivation for this work, the author also reviews many of the problems he and his associates encountered and why they solved them the way they did. He also comments on the outstanding issues and likely directions for future work. Finally, this work has built on the experiences and contributions of many people. Mr. Humphrey only describes work that he was personally involved in and he names many of the key contributors. However, so many people have been involved in this work that a full list of the important participants would be impractical. 相似文献
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基于复小波噪声方差显著修正的SAR图像去噪 总被引:4,自引:1,他引:3
提出了一种基于复小波域统计建模与噪声方差估计显著性修正相结合的合成孔径雷达(Synthetic Aperture Radar,SAR)图像斑点噪声滤波方法。该方法首先通过对数变换将乘性噪声模型转化为加性噪声模型,然后对变换后的图像进行双树复小波变换(Dualtree Complex Wavelet Transform,DCWT),并对复数小波系数的统计分布进行建模。在此先验分布的基础上,通过运用贝叶斯估计方法从含噪系数中恢复原始系数,达到滤除噪声的目的。实验结果表明该方法在去除噪声的同时保留了图像的细节信息,取得了很好的降噪效果。 相似文献