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1.
Liren Zhang Huirong Fu Chee Hock Ng 《International Journal of Communication Systems》2001,14(10):941-960
This paper focuses on the optimization of network bandwidth allocation and buffer dimensioning to transport pre‐stored MPEG video data from source to playback destination across ATM networks. This is one of the most important issues in the support of video‐on‐demand (VoD) service. This paper provides a novel scheme in the dynamic allocation of bandwidth to segments of video using ABR mode. The dynamic bandwidth allocation is based on a new concept, called playback tunnel which is obtained from the traffic characteristics of the pre‐stored MPEG video trace to determine the optimum of transmission bandwidth as well as the buffer capacity to ensure that the playback buffer neither underflows nor overflows. The proposed scheme is tested with real‐life MPEG video traces. The obtained results have shown its significant performance improvement in terms of the capacity of playback buffer, the start‐up playback delay, the size of video segment and the network multiplexing gain. Copyright © 2001 John Wiley & Sons, Ltd. 相似文献
2.
P2P技术原理及应用 总被引:3,自引:0,他引:3
对等网络(P2P)有3种主要的组织结构:分布式哈希表(DHT)结构、树形结构、网状结构。P2P技术已经延伸到几乎所有的网络应用领域,如分布式科学计算、文件共享、流媒体直播与点播、语音通信及在线游戏支撑平台等方面。现在人们已经开始将重心转入到覆盖层网络的节点延时聚集研究、覆盖网之间(Inter-Overlay)优化研究、P2P支撑平台研究以及P2P安全研究等方面。 相似文献
3.
针对对等网络蠕虫具有高度动态性和规模巨大的特点,提出了适合于P2P蠕虫仿真需要的基于节点虚拟的仿真建模方法和基于双引擎的仿真体系结构。基于节点虚拟的方法是对每个P2P蠕虫的功能和数据进行抽象和分割,通过节约计算资源和存储资源实现大规模P2P蠕虫仿真;基于双引擎的P2P蠕虫仿真结构将仿真任务的管理和网络管理分割,实现P2P蠕虫仿真的真实性和仿真规模的可扩展性。以此为基础,设计了大规模对等网络蠕虫仿真系统,开发了相应的通用仿真平台。在此基础之上,以BitTorrent蠕虫为例,对仿真平台进行了验证和实验分析。结果表明,所提出的方法及开发的系统,可适用于大规模P2P蠕虫的仿真分析。 相似文献
4.
针对Flooding算法及其改进算法的理念提出了P2P网络中基于方向的搜索算法,该算法动态生成一棵以搜索源点为根的搜索树,在每一次的搜索过程中,每个节点都能沿着搜索方向进行,这样可以避免节点被重复地搜索。有效地避免了搜索过程中冗余搜索报文的产生,节省了网络带宽,提高了效率和网络性能。通过二维空间的数字数据和图像数据这两种实验结果的分析并进行了仿真实验,该算法充分体现了在搜索过程中的有效性及可操作性。 相似文献
5.
对等网络在可扩展性、数据更新和隐私保护等方面的特点,使其成为下一代网络发展的重要方向.在对等网络环境下实现文本的检索,已经成为对等技术应用研究的一个重要领域.文中关注对等网络环境下文本检索领域的研究现状,讨论了对等网络中文本检索的研究热点和未来几年的发展趋势并指出了进一步的研究方向. 相似文献
6.
Routing protocol development for quality of service optimization of video‐on‐demand system over mobile ad hoc networks
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Sadiq Ghalib Rajesh Mishra Anurag Singh Baghel Sandeep Sharma 《International Journal of Communication Systems》2018,31(2)
A video‐on‐demand (VoD) application system over mobile ad hoc networks typically requires particular quality of service (QoS) parameters to be achieved. In this paper, we have proposed a novel QoS‐based routing protocol called as mobile VoD protocol. This protocol has been developed for improving the QoS of the mobile VoD system (normal Mobi_VoD approach). The protocol uses customer caching scheme for storing the first fragment of the entire video in the mobile customers and thereafter broadcast them when the new mobile customers missed the portion of the already transmitted first fragment for reducing the service delay of the customer, consequently optimizing QoS parameters. Various scenarios have been studied, and the efficacy of simulation results proves that the proposed system architecture in which the mobile customers use an ad hoc network caching scheme (mobile VoD protocol) is more efficient and performs better than the existing system (ad hoc on‐demand distance vector protocol) when compared in terms of QoS parameters such as the end‐to‐end delay, energy consumption, packet delivery ratio, throughput, and overhead. 相似文献
7.
Sumit Tetarave Somanath Tripathy Ratan Ghosh 《International Journal of Communication Systems》2020,33(15)
With the recent development of LTE‐A/5G technologies, data sharing among mobile devices offer an attractive opportunity to reduce Internet access. However, it requires smart strategies to share the data with low trade‐offs in time, cost, and energy. Several existing schemes offer a super‐peer‐based two‐tier model using a distributed hash table (DHT) organization for smart devices having device‐to‐device (D2D)/Bluetooth/WiFi capabilities. The primary focus of these schemes has been to reduce Internet usage by increased D2D content sharing. However, the real challenge is not in creating a two‐tier model, but evolving an efficient overlay that offers enhanced opportunities for D2D content sharing over the existing model. In this paper, we formulated a P‐median‐based selection of tier‐1 devices in a distribution network and solved it using the Lagrangian relaxation method. The tier‐2 devices become clients seeking content sharing services from tier‐1 devices. A strong motivation in this work is to raise a user's perception of the grade of service known as quality of experience (QoE). We analyzed the challenge for QoE assessment in resource‐constrained smartphones under the proposed model of enhanced D2D communication. Our focus is to establish a framework to evaluate QoE for applications and services over LTE‐A/5G networks with an improved D2D communication level. The simulation and the experimental results validate the claim that substantial improvements in QoE are possible with the proposed mathematical model for selecting and placing tier‐1 mobile devices and maintaining a DHT for D2D communication. 相似文献
8.
In ad hoc wireless networks, the high mobility of hosts is usually a major reason for link failures. The general ‘shortest path’ based routing protocols may not lead to stable routes. In this paper, we propose a mobility assessment on‐demand (MAOD) routing protocol to select a stable route in order to enhance system throughput and performance. An error count parameter is used to judge whether a host is highly mobile. The proposed MAOD routing protocol is an on‐demand routing protocol similar to dynamic source routing (DSR). The difference between MAOD and DSR is in the path selection method. Because MAOD takes the mobility of hosts into consideration, it will select a more stable and reliable path than DSR. In comparison, DSR only considers whether this route is a shortest path or not. Finally, the system performance is analyzed by using the global mobile simulation (GloMoSim) simulator. We can observe that MAOD routing protocol outperforms DSR routing protocol especially in the high mobility environment. Copyright © 2004 John Wiley & Sons, Ltd. 相似文献
9.
Leila Benarous Benamar Kadri Salim Bitam Abdelhamid Mellouk 《International Journal of Communication Systems》2020,33(10)
Privacy in Vehicular Ad Hoc Networks (VANET) is fundamental because the user's safety may be threatened by the identity and the real‐time spatiotemporal data exchanged on the network. This issue is commonly addressed by the use of certified temporal pseudonyms and their updating strategies to ensure the user's unlinkability and anonymity. IEEE 1609.2 Standard specified the process of certifying pseudonym along with certificates structure. However, the communication procedure between the certifying authority and the requesting vehicle was not defined. In this paper, a new privacy‐preserving solution for pseudonym on‐road on‐demand refilling is proposed where the vehicle anonymously authenticates itself to the regional authority subsidiary of the central trusted authority to request a new pseudonyms pool. The authentication method has two phases, the first one uses anonymous tickets, and the second one is a challenge‐based authentication. The anonymous tickets are certificates that do not include the identity of the user. Instead, it contains a reference number and the certifying authority signature. The challenge authentication is identity‐less to preserve the privacy, yet it is used to prevent the misuse of tickets and the impersonation of its owner. Our proposed scheme is analyzed by the use of Burrows, Abadi and Needham (BAN) logic to demonstrate its correctness. It is also specified and checked by using the Security Protocol ANimator (SPAN) and the Automated Validation of Internet Security Protocols and Applications (AVISPA) tools. The logical demonstration proved that this privacy‐preserving authentication is assured. The SPAN and AVISPA tools illustrated that it is resilient to security attacks. 相似文献
10.
Suzan Bayhan Gürkan Gür Fatih Alagöz 《International Journal of Communication Systems》2007,20(12):1367-1389
In this article, performance of delay‐sensitive traffic in multi‐layered satellite Internet Protocol (IP) networks with on‐board processing (OBP) capability is investigated. With OBP, a satellite can process the received data, and according to the nature of application, it can decide on the transmission properties. First, we present a concise overview of relevant aspects of satellite networks to delay‐sensitive traffic and routing. Then, in order to improve the system performance for delay‐sensitive traffic, specifically Voice over Internet Protocol (VoIP), a novel adaptive routing mechanism in two‐layered satellite network considering the network's real‐time information is introduced and evaluated. Adaptive Routing Protocol for Quality of Service (ARPQ) utilizes OBP and avoids congestion by distributing traffic load between medium‐Earth orbit and low‐Earth orbit layers. We utilize a prioritized queueing policy to satisfy quality‐of‐service (QoS) requirements of delay‐sensitive applications while evading non‐real‐time traffic suffer low performance level. The simulation results verify that multi‐layered satellite networks with OBP capabilities and QoS mechanisms are essential for feasibility of packet‐based high‐quality delay‐sensitive services which are expected to be the vital components of next‐generation communications networks. Copyright © 2007 John Wiley & Sons, Ltd. 相似文献
11.
Among the most well‐established live media distribution technologies is content delivery network (CDN), which improves user‐perceived quality of service by delivering content from proxy servers deployed at the Internet's edge. In recent years, CDN providers started to tap into their subscribers' peer‐to‐peer (P2P) capacity to alleviate their server costs. Under the inherent peer dynamics, a major challenge of these hybrid CDN‐P2P systems is to provide efficient failure recovery with good quality of service guarantees at a reduced server cost. In this work we propose a cost‐effective failover solution named CDNPatch to address the aforementioned problem. CDNPatch enables peers to periodically precompute a few backup content suppliers by efficient information exchange and maintenance algorithms, and leverages auxiliary CDN servers and an economic server provisioning algorithm to reduce the chance of playback interruption occurring to peers. Our simulation results show that CDNPatch can mask the impact of peer dynamics of 3 real P2P systems, namely, SOPCast, PPStream, and PPTV, with 100 % failure recovery success rate and a failure recovery time less than 1 second at a cost of small P2P communication overhead of less than 1 kilobits per second, while using only 10%, 21%, and 51%, respectively, of the pure CDN scheme's server consumption. 相似文献
12.
With the growing maturity of peer‐to‐peer (P2P) technology, Internet protocol television (IPTV) applications based on that gained great success commercially and have attracted more and more attentions from both industry and academia. Currently, the active measurement method based on crawler technology is the most popular and effective one to study P2P IPTV systems. Existing measurement results revealed that accuracy of captured overlay snapshots depends on the crawling speed of crawler system. In order to capture more accurate overlay snapshots of P2P IPTV system, we developed a very fast and efficient distributed crawler system using the distributed architecture and peer degree‐rank mechanism. In this paper, we first introduce the architectures of PPTV channel‐list resource distribution and the whole system, which is the most popular and largest instance of P2P IPTV applications nowadays. Subsequently, this paper evaluates the crawling results of two dedicated crawlers capturing from peer‐list servers and ordinary peers, respectively. Finally, we propose a fast and accurate dedicated crawler system based on distributed architecture and peer degree rank for PPTV. The experiment results show that the performance of our distributed crawler system is much better than other existing crawler systems. Specifically, our distributed crawler can track a very popular channel with about 7200 online users in 30 s. It is also reasonable to believe that our distributed crawler system can capture complete overlay snapshots. To the best of our knowledge, our study work is the first to explore capturing accurate overlay snapshots of large‐scale P2P IPTV applications. Our crawler system can provide a good solution for capturing more accurate overlay snapshots of PPTV system and can also be used to help researchers to design crawler systems for other P2P IPTV systems. Copyright © 2015 John Wiley & Sons, Ltd. 相似文献
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14.
Characterizing the features of user churn is crucial to the sustainable development of peer-to-peer (P2P) systems where peers join and leave at any arbitrary time. This paper analyzes the user churn in a P2P downloading system named QQXuanfeng by using the fine-grained log analysis over 60 days. It shows that the online and offline duration is related to up (arrive) time and down (depart) time respectively. A continuous ON/OFF process, which exhibits the diurnal patterns of users, is simulated using the churn model. In particular, the dynamic departure rate is proposed to give insight into the distribution of online duration. Further more, considering the heterogeneity of users, we cluster users based on the similarity of redefined user availability. As an example of application of this model, a high availability overlay is constructed and evaluated based on the clustering. 相似文献
15.
Wenbin Hu Cunlian Fan Jiajia Luo Chao Peng Bo Du 《Wireless Communications and Mobile Computing》2015,15(5):947-965
On‐demand data broadcasting scheduling is an effective wireless data dissemination technique. Existing scheduling algorithms usually have two problems: (1) with the explosive growth of mobile users and real‐time individual requirements, broadcasting systems present a shortage of scalability, dynamics and timeliness (request drop ratio); (2) with the growth of intelligent and entertained application, energy consumption of mobile client cannot be persistent (tuning time). This paper proposes an effective scheduling algorithm LxRxW. It takes into account the number of lost requests during next item broadcasting time, the number of requests and the waiting time. LxRxW can reduce the request drop ratio. At the same time, the algorithm employs a dynamic index strategy to put forward a dynamic adjusting method on the index cycle length (DAIL) to determine the proper index cycle. Extensive experimental results show that the LxRxW algorithm has better performance than other state‐of‐the‐art scheduling algorithms and can significantly reduce the drop ratio of user requests by 40%–50%. The request drop ratio and accessing time of LxRxW with index increase by 1%–2% than LxRxW algorithm without index, but the tuning time decreases by 70%. The index strategy shows that when the index cycle length is less than 20units, it can significantly reduce the average tuning time but when the index cycle length continues increasing, the average tuning time will increase contrarily. DAIL can dynamically determine the length of index cycle. Moreover, it can reach optimal integrated performance of the request drop ratio, the average accessing time and the average tuning time. Copyright © 2013 John Wiley & Sons, Ltd. 相似文献
16.
Search efficiency and accuracy of resource are important considerations for search algorithm in peer-to-peer(P2P)network.Most search algorithms use flooding among neighbor nodes to search relevant resource.However,this usually causes great amount of redundant messages,which results in high search costs and low search precision.In this paper,we use vector space model(VSM)and relevance ranking algorithms to construct overlay network,and a novel search mechanism search with K-iteration preference(SKIP)based on semantic group for P2P networks is proposed to efficiently solve these problems.The key idea of SKIP is to reorder the semantic neighbors of nodes according to relevant scores and to utilize preference selection during the process of query.We analysis and implement the scheme and reveal that the SKIP provides a low overhead on topology maintenance,which can be effectively used in P2P searching and verify it outperformanee in higher precision and lower search cost by comparing with current semantic-based searching mechanism gnutella-like efficient searching system(GES). 相似文献
17.
Jung‐Shian Li Che‐Jen Hsieh Yu‐Kai Wang 《International Journal of Communication Systems》2013,26(10):1259-1272
Live media streaming over peer‐to‐peer (P2P) network structures is commonplace nowadays. However, with the large number of users in a typical P2P system, it is impractical to use the central server to process the key information update requests of all the users Accordingly, the present study proposes a distributed key management scheme in which the server is only required to transmit the key update information to a limited number of users. To further reduce the load on the server, the update information is distributed using a hop‐by‐hop approach. An effective method is proposed for protecting the key update information as it is propagated through the network. In addition, a technique is presented for ensuring the security of the certificates used in the system It is shown that the distributed key management scheme and authentication procedure ensure an efficient and secure P2P live streaming performance even in the event of high churn rates. Copyright © 2012 John Wiley & Sons, Ltd. 相似文献
18.
Seyedakbar Mostafavi Mehdi Dehghan 《International Journal of Communication Systems》2016,29(6):1057-1072
Video traffic offloading through the helper peers can significantly alleviate the server workload and enhance users' quality of experience. In this paper, the complex interactions of a number of helpers seeking to trade their bandwidth surplus in a peer‐to‐peer market are studied using non‐cooperative game theory and double auction. In particular, a non‐cooperative game is formulated among the helpers in which each helper can make a decision on the maximum amount of upload bandwidth surplus that it is willing to sell so as to maximize its utility function that reflects the tradeoff between the benefits from bandwidth sharing and its associated costs. Then, the price governing the bandwidth trading market between the helpers and peers is determined via a truthful double auction mechanism. To solve the game, an algorithm based on the best response dynamics is proposed using which helpers can reach a Nash equilibrium point. Simulation results exhibit that the proposed algorithm achieves significant performance improvements in terms of utility per selling helpers. Copyright © 2015 John Wiley & Sons, Ltd. 相似文献
19.
针对云计算环境下,云资源的多属性查找问题,设计了一种混合结构的对等网络。该网络采用多星形拓扑结构,将云资源以统一的编码方式规范化之后部署到该网络上,可较好地实现多属性查找。文中描述了多属性查找算法,分析了网络性能,该网络旨在降低资源查找的跳数,因此文中主要分析网络查找跳数。实验表明,资源查找跳数得到优化,达到了预期效果。 相似文献
20.
MEI Jing-qing JI Hong LI Yi Key Laboratory of Universal Wireless Communications Ministry of Education Beijing University of Posts Telecommunications Beijing China 《中国邮电高校学报(英文版)》2011,(4):111-117
A cross-layer optimized query routing mismatch alleviation(QRMA)architecture is proposed to mitigate the problem of query routing mismatch(QRM)phenomenon between the structured peer to peer(P2P)overlay and the routing layer in mobile Ad-hoc networks(MANETs),which is an important issue that results in the inefficiency of lookup process in the system.Explicated with the representative Chord protocol,the proposal exploits the information of topologic neighbors in the routing layer of MANETs to find if there is any optimized alternative next hop in P2P overlay during conventional lookup progress.Once an alternative next hop is detected,it will take the shortcut to accelerate the query procedure and therefore alleviate the QRM problem in scalable MANETs without any assistance of affiliation equipments such as GPS device.The probability of finding out such an alternative node is formulated and the factors that could increase the chance are discussed.The simulation results show that the proposed architecture can effectively alleviate the QRM problem and significantly improve the system performance compared with the conventional mechanism. 相似文献