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1.
Variable neighborhood search for the linear ordering problem 总被引:2,自引:0,他引:2
Carlos G. Garcia Dionisio Prez-Brito Vicente Campos Rafael Martí 《Computers & Operations Research》2006,33(12):3549
Given a matrix of weights, the linear ordering problem (LOP) consists of finding a permutation of the columns and rows in order to maximize the sum of the weights in the upper triangle. This NP-complete problem can also be formulated in terms of graphs, as finding an acyclic tournament with a maximal sum of arc weights in a complete weighted graph. In this paper, we first review the previous methods for the LOP and then propose a heuristic algorithm based on the variable neighborhood search (VNS) methodology. The method combines different neighborhoods for an efficient exploration of the search space. We explore different search strategies and propose a hybrid method in which the VNS is coupled with a short-term tabu search for improved outcomes. Our extensive experimentation with both real and random instances shows that the proposed procedure competes with the best-known algorithms in terms of solution quality, and has reasonable computing-time requirements.Variable neighborhood search (VNS) is a metaheuristic method that has recently been shown to yield promising outcomes for solving combinatorial optimization problems. Based on a systematic change of neighborhood in a local search procedure, VNS uses both deterministic and random strategies in search for the global optimum.In this paper, we present a VNS implementation designed to find high quality solutions for the NP-hard LOP, which has a significant number of applications in practice. The LOP, for example, is equivalent to the so-called triangulation problem for input–output tables in economics. Our implementation incorporates innovative mechanisms to include memory structures within the VNS methodology. Moreover we study the hybridization with other methodologies such as tabu search. 相似文献
2.
Ibrahim H. Osman Baydaa Al-Ayoubi Musbah Barake 《Computers & Industrial Engineering》2003,45(4):635-651
The weighted maximal planar graph (WMPG) problem seeks to find a subgraph from a given weighted complete graph such that the subgraph is planar—it can be embedded on the plane without any arcs intersecting. The subgraph is maximal—no additional arc can be added to the subgraph without destroying its planarity and it also has the maximal sum of arc weights. In this paper, the main objective is to develop, implement and empirically analyse a new greedy random adaptive search procedure (GRASP) to solve the WMPG problem. A dynamic strategy to update the restricted candidate list is proposed. An efficient data structure is developed for the Green&Al-Hakim (GH) construction heuristic. The data structure reduces the GH complexity from O(n3) to O(n2). The GH heuristic with the data structure is then integrated with advanced moves neighbourhood to develop an efficient GRASP implementation. Further, we investigate the behaviour of GRASP parameters in relation to the problem's characteristics. Finally, the developed algorithms are compared with the best-known procedures in the literature on a set of 100 test instances of sizes varying from 20 to 100 nodes. 相似文献
3.
Inspired by successful application of evolutionary algorithms to solving difficult optimization problems, we explore in this paper, the applicability of genetic algorithms (GAs) to the cover printing problem, which consists in the grouping of book covers on offset plates in order to minimize the total production cost. We combine GAs with a linear programming solver and we propose some innovative features such as the “unfixed two-point crossover operator” and the “binary stochastic sampling with replacement” for selection. Two approaches are proposed: an adapted genetic algorithm and a multiobjective genetic algorithm using the Pareto fitness genetic algorithm. The resulting solutions are compared. Some computational experiments have also been done to analyze the effects of different genetic operators on both algorithms. 相似文献
4.
In this paper we present a reactive GRASP approach to a commercial territory design problem motivated by a real-world application in a beverage distribution firm. The mathematical framework includes, as planning criteria, minimizing a measure of territory dispersion, balancing the different node activity measures among territories and territory contiguity. The proposed GRASP approach incorporates several features such as reactivity, by allowing self-adjustment of the restricted candidate list quality parameter, and filtering, which avoids executing the local search phase in unpromising bad solutions generated by the construction phase. The algorithm has been tested in several data sets. The results show the effectiveness of the proposed approach. It was observed that the reactivity and the filtering proved very useful in terms of feasibility with respect to the balancing constraints, and find more robust solutions when tested over the basic GRASP. The local search scheme proved to be very effective as well. Moreover, the proposed approach obtained solutions of much better quality (in terms of both its dispersion measure and its feasibility with respect to the balancing constraints) than those found by the firm method in relatively fast computation times. 相似文献
5.
Cross-entropy has been recently proposed as a heuristic method for solving combinatorial optimization problems. We briefly review this methodology and then suggest a hybrid version with the goal of improving its performance. In the context of the well-known max-cut problem, we compare an implementation of the original cross-entropy method with our proposed version. The suggested changes are not particular to the max-cut problem and could be considered for future applications to other combinatorial optimization problems. 相似文献
6.
An efficient and effective tabu search implementation for the weighted maximal planar graph problem is proposed. The search incorporates a number of novel features including: the introduction of a new set of two-move operators; a move-cache-memory structure for efficiently searching the neighbourhood space; and a random roulette selection from a ranked list of best moves for diversification. The effects of these and other features on solution quality are investigated. Computational results are reported on a set of 100 benchmark instances of sizes varying from 20 to 100 vertices. The results demonstrate that the new probabilistic tabu search algorithm is very competitive with state of the art algorithms in the literature in terms of both solution quality and computational effort.Scope 相似文献
7.
This paper presents a solution procedure for a new variant of the Car Sequencing Problem (CSP) based on the GRASP metaheuristic.
In this variant, called xCSP (extended CSP), the aim is to satisfy the hard constraints of the CSP while scheduling the maximum
possible number of cars with specific options at specific times of the day in order to satisfy other production requirements.
Additional constraint ratios are likewise considered that force at least a minimum specific number of consecutive options.
An extension of the CSP is formalized in this paper and computational results are presented using available on-line instances
that verify the good performance of a GRASP procedure defined for the xCSP. 相似文献
8.
Geiza Cristina da Silva Paulo Oswaldo Boaventura-Netto 《Computers & Operations Research》2012,39(3):671-677
This work is devoted to the Dynamic Space Allocation Problem, where project duration is divided into a number of consecutive periods, each of them associated with a number of activities. The resources required by the activities have to be available in the corresponding workspaces and those sitting idle during a period have to be stored. This problem contains the Quadratic Assignment Problem (QAP) as a particular case, which puts it in the NP-hard class. In this context, the difficulty of identifying optimal solutions, even for instances of medium size, justifies the use of heuristic techniques. This work proposes a construction and a hybrid algorithm (HGT) based on the GRASP and Tabu search metaheuristics. Comparisons are presented for values obtained by HGT, pure GRASP versions, Tabu search and literature results. Computational results show the proposed methods to be competitive in relation to instances in the literature and to existing techniques. 相似文献
9.
In this paper, we propose an efficient Tabu Search procedure for solving the NP-hard network pricing problem. By exploiting the problem's features, the algorithm allows the near-optimal solution of problem instances that are out of reach of exact combinatorial methods. 相似文献
10.
Multiobjective constructive heuristics for the 1/3 variant of the time and space assembly line balancing problem: ACO and random greedy search 总被引:1,自引:0,他引:1
In this work we present two new multiobjective proposals based on ant colony optimisation and random greedy search algorithms to solve a more realistic extension of a classical industrial problem: time and space assembly line balancing. Some variants of these algorithms have been compared in order to find out the impact of different design configurations and the use of heuristic information. Good performance is shown after applying every algorithm to 10 well-known problem instances in comparison to NSGA-II. In addition, those algorithms which have provided the best results have been employed to tackle a real-world problem at the Nissan plant, located in Spain. 相似文献
11.
12.
In this paper, the Periodic Capacitated Arc Routing Problem (PCARP) is investigated. PCARP is an extension of the well-known CARP from a single period to a multi-period horizon. In PCARP, two objectives are to be minimized. One is the number of required vehicles (nv), and the other is the total cost (tc). Due to the multi-period nature, given the same graph or road network, PCARP can have a much larger solution space than the single-period CARP counterpart. Furthermore, PCARP consists of an additional allocation sub-problem (of the days to serve the arcs), which is interdependent with the routing sub-problem. Although some attempts have been made for solving PCARP, more investigations are yet to be done to further improve their performance especially on large-scale problem instances. It has been shown that optimizing nv and tc separately (hierarchically) is a good way of dealing with the two objectives. In this paper, we further improve this strategy and propose a new Route Decomposition (RD) operator thereby. Then, the RD operator is integrated into a Memetic Algorithm (MA) framework for PCARP, in which novel crossover and local search operators are designed accordingly. In addition, to improve the search efficiency, a hybridized initialization is employed to generate an initial population consisting of both heuristic and random individuals. The MA with RD (MARD) was evaluated and compared with the state-of-the-art approaches on two benchmark sets of PCARP instances and a large data set which is based on a real-world road network. The experimental results suggest that MARD outperforms the compared state-of-the-art algorithms, and improves most of the best-known solutions. The advantage of MARD becomes more obvious when the problem size increases. Thus, MARD is particularly effective in solving large-scale PCARP instances. Moreover, the efficacy of the proposed RD operator in MARD has been empirically verified. 相似文献
13.
Abraham Duarte Laureano F. Escudero Rafael Martí Nenad Mladenovic Juan José Pantrigo Jesús Sánchez-Oro 《Computers & Operations Research》2012
The Vertex Separation Problem belongs to a family of optimization problems in which the objective is to find the best separator of vertices or edges in a generic graph. This optimization problem is strongly related to other well-known graph problems; such as the Path-Width, the Node Search Number or the Interval Thickness, among others. All of these optimization problems are NP-hard and have practical applications in VLSI (Very Large Scale Integration), computer language compiler design or graph drawing. Up to know, they have been generally tackled with exact approaches, presenting polynomial-time algorithms to obtain the optimal solution for specific types of graphs. However, in spite of their practical applications, these problems have been ignored from a heuristic perspective, as far as we know. In this paper we propose a pure 0-1 optimization model and a metaheuristic algorithm based on the variable neighborhood search methodology for the Vertex Separation Problem on general graphs. Computational results show that small instances can be optimally solved with this optimization model and the proposed metaheuristic is able to find high-quality solutions with a moderate computing time for large-scale instances. 相似文献
14.
In this paper, a variable neighborhood search (VNS) algorithm is developed and analyzed that can generate fifth species counterpoint fragments. The existing species counterpoint rules are quantified and form the basis of the objective function used by the algorithm. The VNS developed in this research is a local search metaheuristic that starts from a randomly generated fragment and gradually improves this solution by changing one or two notes at a time. An in-depth statistical analysis reveals the significance as well as the optimal settings of the parameters of the VNS. The algorithm has been implemented in a user-friendly software environment called Optimuse. Optimuse allows a user to input basic characteristics such as length, key and mode. Based on this input, a fifth species counterpoint fragment is generated by the system that can be edited and played back immediately. 相似文献
15.
The design of effective neighborhood search procedures is a primary issue for the performance of local search and advanced metaheuristic algorithms. Several recent studies have focused on the development of variable depth neighborhoods that generate sequences of interrelated elementary moves to create more complex compound moves. These methods are chiefly conceived to produce an adaptive search as the number of elementary moves in a compound move may vary from one iteration to another depending on the state of the search. The objective is to achieve this goal with modest computational effort. Although ejection chain methods are currently the most advanced methods in this domain, they usually require more complex implementations. The filter-and-fan (F&F) method appears as an alternative to ejection chain methods allowing for the creation of compound moves based on an effective tree search design. 相似文献
16.
Kenneth Sörensen Christine VanovermeireSylvie Busschaert 《Computers & Operations Research》2012,39(9):2079-2090
The objective of the intermodal terminal location problem is to determine which of a set of potential terminal locations to use and how to route the supply and demand of a set of customers (representing zones of supply and demand) through the network (by both uni- and intermodal transport) so as to minimize the total cost. Two different metaheuristic procedures are developed that both consist of two phases: a solution construction phase (either GRASP or attribute based hill climber) and a solution improvement phase based on local search. Innovative in this approach is the integration of a fast heuristic procedure to approximate the total cost given the set of open terminals. Both metaheuristics are compared to the results of an MIP solver. A thorough performance assessment uncovers that both metaheuristics generate close-to-optimal solutions in very short computing times. An argument in favor of the ABHC approach is that it is parameter-free and hence more transparent and likely to be accepted in a business or policy environment. 相似文献
17.
We present an algorithm that incorporates a tabu search procedure into the framework of path relinking to generate solutions to the job shop scheduling problem (JSP). This tabu search/path relinking (TS/PR) algorithm comprises several distinguishing features, such as a specific relinking procedure to effectively construct a path linking the initiating solution and the guiding solution, and a reference solution determination mechanism based on two kinds of improvement methods. We evaluate the performance of TS/PR on almost all of the benchmark JSP instances available in the literature. The test results show that TS/PR obtains competitive results compared with state-of-the-art algorithms for JSP in the literature, demonstrating its efficacy in terms of both solution quality and computational efficiency. In particular, TS/PR is able to improve the upper bounds for 49 out of the 205 tested instances and it solves a challenging instance that has remained unsolved for over 20 years. 相似文献
18.
The equitable dispersion problem consists in selecting a subset of elements from a given set in such a way that a measure of dispersion is maximized. In particular, we target the Max-Mean dispersion model in which the average distance between the selected elements is maximized. We first review previous methods and mathematical formulations for this and related dispersion problems and then propose a GRASP with a Path Relinking in which the local search is based on the Variable Neighborhood methodology. Our method is specially suited for instances in which the distances represent affinity and are not restricted to take non-negative values. The computational experience with 120 instances shows the merit of the proposed procedures compared to previous methods. 相似文献
19.
A self-organizing neural network using ideas from the immune system to solve the traveling salesman problem 总被引:1,自引:0,他引:1
Most combinatorial optimization problems belong to the NP-complete or NP-hard classes, which means that they may require an infeasible processing time to be solved by an exhaustive search method. Thus, less expensive heuristics in respect to the processing time are commonly used. These heuristics can obtain satisfactory solutions in short running times, but there is no guarantee that the optimal solution will be found. Artificial Neural Networks (ANNs) have been widely studied to solve combinatorial problems, presenting encouraging results. This paper proposes some modifications on RABNET-TSP, an immune-inspired self-organizing neural network, for the solution of the Traveling Salesman Problem (TSP). The modified algorithm is compared with other neural methods from the literature and the results obtained suggest that the proposed method is competitive in relation to the other ones, outperforming them in many cases with regards to the quality (cost) of the solutions found, though demanding a greater time for convergence in many cases. 相似文献
20.
An effective local search for the maximum clique problem 总被引:2,自引:0,他引:2
Kengo Katayama Akihiro Hamamoto Hiroyuki Narihisa 《Information Processing Letters》2005,95(5):503-511
We propose a variable depth search based algorithm, called k-opt local search (KLS), for the maximum clique problem. KLS efficiently explores the k-opt neighborhood defined as the set of neighbors that can be obtained by a sequence of several add and drop moves that are adaptively changed in the feasible search space. Computational results on DIMACS benchmark graphs indicate that KLS is capable of finding considerably satisfactory cliques with reasonable running times in comparison with those of state-of-the-art metaheuristics. 相似文献