首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 0 毫秒
1.
    
After tracing the steps that led to the current generation of iconic languages starting from the original idea of S.K. Chang, we describe an iconic language, named MicroApp, for modeling pervasive mobile applications directly on the mobile device. MicroApp exploits generalized icons for composing mobile applications: services are represented by icons and are composed of adopting colors for representing data-flow. We also qualitatively evaluate the visual environment that implements this iconic language.  相似文献   

2.
We define the pattern expressions as an extension of both regular expressions and patterns. We prove several properties of the new family of languages, similar to those of extended regex languages [Câmpeanu et al., Int. J. Found. Comput. Sci. 14 (6) (2003) 1007-1018]. We also define an automata system that recognizes these languages. Differences between regex and pattern expressions are also discussed.  相似文献   

3.
A formal system for reasoning about functional dependencies (FDs) and subset dependencies (SDs) defined over relational expressions is described. An FD e:X → Y indicates that Y is functionally dependent on X in the relation denoted by expression e; an SD e ? f indicates that the relation denoted by e is a subset of that denoted by f. The system is shown to be sound and complete by resorting to the analytic tableaux method. Applications of the system include the problem of determining if a constraint of a subschema is implied by the constraints of the base schema and the development of database design methodologies similar to normalization.  相似文献   

4.
5.
    
PASCAL CARON 《Software》1997,27(8):863-884
AG is a set of packages for manipulating finite state automata and finite semigroups. This software includes on the one hand the AUTOMAP package which affords the usual operations on automata (union, concatenation, Kleene closure,.) as well as the usual transformations (trimming, minimization,.) and on the other hand the GREEN package which yields the (regular or not) D-class structure of a finite monoid. The AG software has been implemented using the Maple symbolic computation system. ©1997 by John Wiley & Sons, Ltd.  相似文献   

6.
Dispel is a language designed to aid communication between an interactive user and a run-time, symbolic debugging system. Important attributes of Dispel are that it provides a small set of primitive debugging actions, most traditional debugging aids (such as variable traces and postmortem dumps) are written in terms of these primitives as debugging routines, and Dispel serves both as an interactive debugging command language and as a special-purpose programming language. The syntax and semantics of Dispel are explained and examples of Dispel commands and routines are presented.  相似文献   

7.
8.
9.
    
In this paper we present a framework for the fast prototyping of visual languages exploiting their local context based specification.In previous research, the local context specification has been used as a weak form of syntactic specification to define when visual sentences are well formed. In this paper we add new features to the local context specification in order to fully specify complex constructs of visual languages such as entity-relationships, use case and class diagrams. One of the advantages of this technique is its simplicity of application and, to show this, we present a tool implementing our framework.Moreover, we describe a user study aimed at evaluating the effectiveness and the user satisfaction when prototyping a visual language.  相似文献   

10.
11.
Nowadays, many automobile manufacturers are interested in applying the touch gestures that are used in smart phones to operate their in-vehicle information systems (IVISs). In this study, an experiment was performed to verify the applicability of touch gestures in the operation of IVISs from the viewpoints of both driving safety and usability. In the experiment, two devices were used: one was the Apple iPad, with which various touch gestures such as flicking, panning, and pinching were enabled; the other was the SK EnNavi, which only allowed tapping touch gestures. The participants performed the touch operations using the two devices under visually occluded situations, which is a well-known technique for estimating load of visual attention while driving.  相似文献   

12.
13.
Many visual programming languages (VPLs) rely on the data-flow paradigm, probably because of its simple and intuitive functioning mechanism. However, there are cases where more powerful programming constructs are needed to deal with complex problems. For example, iteration is undoubtedly an important aspect of programming, and should allow repetitive behaviors to be specified in compact and easy ways. Most existing data-flow VPLs provide special constructs to implement iterations, therefore infringing the pure data-flow paradigm in favor of program simplicity. This paper has three main purposes: (1) To provide a survey of the mechanisms used by some representative data-flow VPLs to carry out iterations; (2) To investigate, given a pure data-flow VPL, what should be the minimum set of characteristics which, after being added to the VPL, allow iterations to be implemented; and (3) To show real data-flow iteration implementations which rely on the characteristics pertaining to such a minimum set.  相似文献   

14.
Hromkovic? et al. showed how to transform a regular expression of size n into an ε-free nondeterministic finite automaton (which defines the same language as the expression) with O(n) states and O(nlog2(n)) transitions. They also established a lower bound on the number of transitions. We improve the lower bound to .  相似文献   

15.
Collecting metadata on a family of programs is useful not only for generating statistical data on the programs but also for future re-engineering and reuse purposes. In this paper we discuss an industrial case where a project library is used to store visual programs and a database to store the metadata on these programs. The visual language in question is a domain-specific language, Function Block Language (FBL) that is used in Metso Automation for writing automation control programs. For reuse, program analysis and re-engineering activities and various data and program analysis methods are applied to study the FBL programs. Metadata stored in a database is used to provide advanced program analysis support; from the large amount of programs, the metadata allows focusing the analysis to certain kinds of programs. In this paper, we discuss the role and usage of the metadata in program analysis techniques applied to FBL programs.  相似文献   

16.
17.
用 VB实现了数学表达式在应用程序中的实时输出。对其实现方法、主要程序块及其优缺点作了较详细的阐述。  相似文献   

18.
Representing design decisions for complex software systems, tracing them to code, and enforcing them throughout the lifecycle are pressing concerns for software architects and developers. To be of practical use, specification and modeling languages for software design need to combine rigor with abstraction and simplicity, and be supported by automated design verification tools that require minimal human intervention. This paper examines closely the use of the visual language of Codecharts for representing design decisions and demonstrate the process of verifying the conformance of a program to the chart. We explicate the abstract semantics of segments of the Java package java.awt as a finite structures, specify the Composite design pattern as a Codechart and unpack it as a set of formulas, and prove that the structure representing the program satisfies the formulas. We also describe a set of tools for modeling design patterns with Codecharts and for verifying the conformance of native (plain) Java programs to the charts.  相似文献   

19.
20.
Diagrammatic reasoning has the potential to be important in numerous application areas. This paper focuses on the simple, but widely used, Euler diagrams that form the basis of many more expressive logics. We have implemented a diagrammatic theorem prover, called Edith, which has access to four sound and complete sets of reasoning rules for Euler diagrams. Furthermore, for each rule set we develop a sophisticated heuristic to guide the search for a proof. This paper is about understanding how the choice of reasoning rule set affects the time taken to find proofs. Such an understanding will influence reasoning rule design in other logics. Moreover, this work specific to Euler diagrams directly benefits the many logics based on Euler diagrams. We investigate how the time taken to find a proof depends not only on the proof task but also on the reasoning system used. Our evaluation allows us to predict the best choice of reasoning system, given a proof task, in terms of time taken, and we extract a guide for defining reasoning rules for other logics in order to minimize time requirements.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号