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1.
D-Checklist:一种老年人手机设计方法 总被引:1,自引:0,他引:1
老年人的数量和比例不断增加,设计适合老年人使用的手机以提高老年人的生活质量、改善老年人的生活状态具有重要的社会意义和经济意义。通过对使用上下文,即老年人用户的特点、老年人使用手机的特点及现有手机制造和软件设计技术的分析,找出影响老年人手机可用性的六个核心要素,针对每个要素提出相对应的设计要点,并以此为基础提出一种新的老年人手机设计方法:D-Checklist法。通过评估说明此方法可以有效提高所开发的老年人手机的可用性。 相似文献
2.
Jia Zhou Pei-Luen Patrick Rau Gavriel Salvendy 《Universal Access in the Information Society》2014,13(4):401-413
This study examined the difference between younger adults and older adults in requirements for mobile phones and acceptance of new functions. A survey was conducted among 351 older adults and 140 younger adults in China. Four major findings were derived. Firstly, older adults perceived ease to understand manuals, font size, icon size, and feedback of the operation as more important compared with younger adults. Secondly, younger adults placed more emphasis on most non-visual aspects of mobile phones than older adults, while older adults placed more emphasis on visible attributes. Thirdly, the biggest age-related difference lays in connectivity. Younger adults perceived Internet access and the connection between mobile phones and other devices as much more important compared with older adults. Fourthly, older adults had more difficulties using soft keys and multi-tap than younger adults, which implied that smart phones with changing button labels and the touch & hold operation would be confusing for older adults. These results were interpreted in the context of the transition from feature phones to smart phones. 相似文献
3.
Increased use of mobile phones and associated services in China highlights the need for effective Chinese input methods for mobile devices. Mapping thousands of characters to a standard telephone keypad is a significant challenge. Structure-based methods provide an appealing known-character/known-code solution, but assigning multiple strokes to each key forces users to learn new, often unfamiliar, mappings. Using an established stroke input method, our study revealed important effects of keypad legend on performance. Novice user performance was evaluated with several alternative keypad designs. The results confirmed that both abstract symbols and concrete examples helped improve the usability of the keypad in Chinese text-entry tasks. Further, combining abstract symbols and concrete examples resulted in performance nearly tripling as compared to the original design. The stroke-to-key mapping accuracy also increased significantly. Handwriting analysis confirmed that the reduced errors are directly associated with the keypad-based text-entry technique. 相似文献
4.
为了在CDMA 1x移动网络和BREW手机上设计和实现用于移动平台的监控客户端,在利用现有的流媒体和视频编解码等监控技术的基础上,综合考虑了移动网络带宽不足和移动设备性能较低等因素,讨论了在移动平台上实现视频监控的相关关键技术,提出了在网络不稳定的情况下对视频包丢失的处理流程,以及H.264解码器针对BREW平台的优化方法.测试结果表明,实现的移动监控客户端可以稳定播放比较清晰的监控视频,并且具有较高的实时性. 相似文献
5.
《Behaviour & Information Technology》2012,31(2):165-178
Increased use of mobile phones and associated services in China highlights the need for effective Chinese input methods for mobile devices. Mapping thousands of characters to a standard telephone keypad is a significant challenge. Structure-based methods provide an appealing known-character/known-code solution, but assigning multiple strokes to each key forces users to learn new, often unfamiliar, mappings. Using an established stroke input method, our study revealed important effects of keypad legend on performance. Novice user performance was evaluated with several alternative keypad designs. The results confirmed that both abstract symbols and concrete examples helped improve the usability of the keypad in Chinese text-entry tasks. Further, combining abstract symbols and concrete examples resulted in performance nearly tripling as compared to the original design. The stroke-to-key mapping accuracy also increased significantly. Handwriting analysis confirmed that the reduced errors are directly associated with the keypad-based text-entry technique. 相似文献
6.
Obesity has become a severe health problem in developed countries, and a healthy food intake has been recognized as the key factor for obesity prevention. This paper presents a mobile phone based system, DietCam, to help assess food intakes with few human interventions. DietCam only requires users to take three images or a short video around the meal, then it will do the rest. The experiments of DietCam in real restaurants verify the possibility of food recognition with vision techniques. 相似文献
7.
As the penetration of mobile phones in societies increases, there is a large growth in the use of mobile phones especially among the youth. This trend is followed by the fast growth in use of online social networking services (SNS). Extensive use of technology can lead to addiction. This study finds that the use of SNS mobile applications is a significant predictor of mobile addiction. The result also shows that the use of SNS mobile applications is affected by both SNS network size and SNS intensity of the user. This study has implications for academia as well as governmental and non-for-profit organizations regarding the effect of mobile phones on individual’s and public health. 相似文献
8.
《Behaviour & Information Technology》2012,31(10):983-994
Customisation of mobile phones is a process of producing products according to individual needs on design, cost, and easiness of the phones. With the aim of identifying the most important features in customising mobile phones, 288 questionnaires were collected and analysed. The result showed that ‘text message’, ‘battery’, ‘contacts’, ‘software updates’, and ‘display size’ were highly required to customise. Among six factors (physical design, technical design, cost of entertainment, cost of information, cost of durability, easiness of use) obtained from a factor analysis, the most important reason for users to customise mobile phones was that they wanted to use a mobile phone easily. Cost of durability and cost of information were also important motivations for customisation of mobile phones. Finally, this research showed that gender and user experience were significant factors for customisation. 相似文献
9.
Mikael B. Skov Jesper Kjeldskov Jeni Paay Niels Husted Jacob Nørskov Kenneth Pedersen 《Pervasive and Mobile Computing》2013,9(2):216-227
Some movements within modern architecture particularly emphasise the importance of matching buildings to their surroundings. However, practicing such “contextual architecture” is highly challenging and typically not something the future inhabitants of a building are well equipped for participating in. This paper explores the potentials of using mobile phone technology for facilitating such client participation in the parts of an architecture process that take place on the building site. For this we introduce ArchiLens, a mobile system for interactive on-site 3D visualisation of houses, and findings from a field study with 40 participants in the process of building or modifying their home. The study showed that using the system helped evoke people’s imagination of the look and feel of their future house, and envision it in context. This enabled them to participate more closely in the design process on-site by iteratively reviewing design alternatives and exploring, for example, other placements and materials. 相似文献
10.
Masako Omori Tomoyuki Watanabe Jo Takai Hiroki Takada Masaru Miyao 《Behaviour & Information Technology》2002,21(5):313-316
Although mobile phones (MPs) have become important IT devices, there are few studies on the visibility of MPs for elderly people. Using six types of MPs, we analysed the reading performance among elderly people who read 11 numerics on each MP. The subjects were 130 people aged 18 to 86 years, including 60 people over 60 years of age. The subjects' visual functions of cataract cloudiness (CC) and near vision for a 50 cm distant target (NV) were measured. In a twoway ANOVA, two kinds of dependant variables, reading speed (RS) and the number of errors in reading (Error) were used for the subjects' reading performance. Two independent variables were taken from five variables. Each time one variable was fixed as the type of MPs. The other was taken as either age, CC, NV, individual history on MP operation or room illuminance (RI). Eventually, 10 ANOVAs were calculated. Significant differences were found in all ANOVAs except that for RI. We undertook a multiple logistic regression analysis. Independent variables of CC, NV and vertical length of characters (VL) and two kinds of dependent variables, RS and Error, were used. Visual functions and a short VL were related to slow RS and increased Errors. 相似文献
11.
《Behaviour & Information Technology》2012,31(5):313-316
Although mobile phones (MPs) have become important IT devices, there are few studies on the visibility of MPs for elderly people. Using six types of MPs, we analysed the reading performance among elderly people who read 11 numerics on each MP. The subjects were 130 people aged 18 to 86 years, including 60 people over 60 years of age. The subjects' visual functions of cataract cloudiness (CC) and near vision for a 50 cm distant target (NV) were measured. In a twoway ANOVA, two kinds of dependant variables, reading speed (RS) and the number of errors in reading (Error) were used for the subjects' reading performance. Two independent variables were taken from five variables. Each time one variable was fixed as the type of MPs. The other was taken as either age, CC, NV, individual history on MP operation or room illuminance (RI). Eventually, 10 ANOVAs were calculated. Significant differences were found in all ANOVAs except that for RI. We undertook a multiple logistic regression analysis. Independent variables of CC, NV and vertical length of characters (VL) and two kinds of dependent variables, RS and Error, were used. Visual functions and a short VL were related to slow RS and increased Errors. 相似文献
12.
In this paper, we present a critical review of the current layout of alphabets on a mobile keypad and seek to improvise it for optimized text entry to facilitate user interaction with or without the use of predictive text input techniques. Currently, most mobile phones use multi-press as the preferred method of text entry though they also offer word-based disambiguation schemes. However, keypad layouts are not optimized for text entry using word based disambiguation schemes as several matches exist for the same numeric combination, some of which are frequently used words. This scheme effectively slows down text entry speeds, requiring more tapping for disambiguating matches. The proposed model seeks to reduce the number of matches for any possible numeric combinations, by optimization of keypad layout by repositioning alphabets on the keypad. For users not using dictionary, our model requires lesser tapping for commonly used alphabets and groups commonly used key combinations together such as in a computer keyboard.The proposed model was derived by simulation of the mobile phone keypad on a computer system and it uses cognitive agents to derive the most optimum keypad layout. Our model uses frequently used English words from a dictionary and attempts to minimize the number of matches for any given numeric key combinations, though the same could easily be duplicated for other languages. The model is expected to cause a significant rise in the text input speeds of mobile phones and other embedded devices with limited text entry capabilities, leading to better usability and customer satisfaction. 相似文献
13.
移动电话内容服务系统的个性化推荐 总被引:2,自引:0,他引:2
移动电话内容服务系统允许移动用户通过移动互联技术浏览、购买和下载系统内容,是当前移动增值领域研究的热点。具有较强的时空灵活性,但在信息浏览、查找方面存在明显的局限性。提出了一个基于移动电话内容服务系统的个性化推荐系统.介绍了从寻找目标用户到实现推荐的全过程。实验结果表明。所介绍的个性化推荐系统可以有助于解决内容服务系统用户访问受限、资源迷茫的问题。 相似文献
14.
The widespread use of smart phones with GPS and orientation sensors opens up new possibilities for location-based annotations in outdoor environments. However, a completely different approach is required for indoors. In this study, we introduce IMAF, a novel indoor modeling and annotation framework on a mobile phone. The framework produces a 3D room model in situ with five selections from user without prior knowledge on actual geometry distance or additional apparatus. Using the framework, non-experts can easily capture room dimensions and annotate locations and objects within the room for linking virtual information to the real space represented by an approximated box. For registering 3D room model to the real space, an hybrid method of visual tracking and device sensors obtains accurate orientation tracking result and still achieves interactive frame-rates for real-time applications on a mobile phone. Once the created room model is registered to the real space, user-generated annotations can be attached and viewed in AR and VR modes. Finally, the framework supports object-based space to space registration for viewing and creating annotations from different views other than the view that generated the annotations. The performance of the proposed framework is demonstrated with achieved model accuracy, modeling time, stability of visual tracking and satisfaction of annotation. In the last section, we present two exemplar applications built on IMAF. 相似文献
15.
Ofer Bergman Andreas Komninos Dimitrios Liarokapis James Clarke 《Personal and Ubiquitous Computing》2012,16(6):757-766
Throughout their lives, people gather contacts on their mobile phones. Some of these are unused contacts—contacts that have not been used for a long time and are less likely to be used in future calls. These contacts compete for the users’ attention and the mobile phone’s limited screen capacity. To address this problem, we developed a prototype contact list interface called DMTR, which automatically demotes unused contacts by presenting them in a smaller font at the bottom of the contact list. In phase I of this research, we asked 18 participants to assess for how long they had not used each of their mobile phone contacts. Results show that 47% of all their contacts had not been used for over 6?months or had never been used at all. In phase II, we demoted these unused contacts using DMTR and asked our participants to locate contacts that they had recently used, with and without the prototype. Results indicate that the use of DMTR reduced both the number of key strokes and the retrieval time significantly. The majority of participants indicated that it was easier for them to access their contacts using DMTR and that they would like to use it in their next mobile phone. The results provide strong evidence for the demotion principle suggested by the user-subjective approach. 相似文献
16.
We present a system for monitoring and locating everyday items using mobile phones. The system is based on phones which are enhanced with the capability to detect electronically tagged objects in their vicinity. It supports various functionalities: On the one hand, phones can store the context in which users leave registered items and thus help to locate them later on. On the other hand, object owners can search for their objects using the infrastructure of mobile phones carried by other users. We describe the design of our object location system and provide an algorithm which can be used to search for lost or misplaced items efficiently by selecting the most suitable sensors based on arbitrary domain knowledge. Furthermore, we demonstrate the practicability of such wide-area searching by means of user-held sensors in a series of simulations complemented by a real-world experiment. 相似文献
17.
Eiman Kanjo Steve Benford Mark Paxton Alan Chamberlain Danae Stanton Fraser Dawn Woodgate David Crellin Adrain Woolard 《Personal and Ubiquitous Computing》2008,12(8):599-607
Mobile sensing and mapping applications are becoming more prevalent because sensing hardware is becoming more portable and
more affordable. However, most of the hardware uses small numbers of fixed sensors that report and share multiple sets of
environmental data which raises privacy concerns. Instead, these systems can be decentralized and managed by individuals in
their public and private spaces. This paper describes a robust system called MobGeoSens which enables individuals to monitor
their local environment (e.g. pollution and temperature) and their private spaces (e.g. activities and health) by using mobile
phones in their day to day life. The MobGeoSen is a combination of software components that facilitates the phone’s internal
sensing devices (e.g. microphone and camera) and external wireless sensors (e.g. data loggers and GPS receivers) for data
collection. It also adds a new dimension of spatial localization to the data collection process and provides the user with
both textual and spatial cartographic displays. While collecting the data, individuals can interactively add annotations and
photos which are automatically added and integrated in the visualization file/log. This makes it easy to visualize the data,
photos and annotations on a spatial and temporal visualization tool. In addition, the paper will present ways in which mobile
phones can be used as noise sensors using an on-device microphone. Finally, we present our experiences with school children
using the above mentioned system to measure their exposure to environmental pollution.
相似文献
Adrain WoolardEmail: |
18.
Jenna Burrell 《Journal of Computer-Mediated Communication》2010,15(2):230-250
This article examines forms of shared access to technology where some privileges of ownership are retained. Sharing is defined as informal, non-remunerative resource distributing activities where multiple individuals have a relationship to a single device as purchaser, owner, possessor, operator and/or user. In the specific case of mobile phones in rural Uganda, dynamics of social policing and social obligation were mediated and concretized by these devices. Patterns of sharing mobile phones in rural Uganda led to preferential access for needy groups (such as those in ill health) while systematically and disproportionately excluding others (women in particular). The framework for sharing proposed in this article will be useful for structuring comparisons of technology adoption and access across cultural contexts. 相似文献
19.
Although iris recognition technology has been reported to be more stable and reliable than other biometric systems, performance
can be degraded due to many factors such as small eyes, camera defocusing, eyelash occlusions and specular reflections on
the surface of glasses. In this paper, we propose a new multi-unit iris authentication method that uses score level fusion
based on a support vector machine (SVM) and a quality assessment method for mobile phones. Compared to previous research,
this paper presents the following two contributions. First, we reduced the false rejection rate and improved iris recognition
accuracy by using iris quality assessment. Second, if even two iris images were determined to be of bad quality, we captured
the iris images again without using a recognition process. If only one iris image among the left and right irises was regarded
as a good one, it was used for recognition. However, if both the left and right iris images were good, we performed multi-unit
iris recognition using score level fusion based on a SVM. Experimental results showed that the accuracy of the proposed method
was superior to previous methods that used only one good iris image or those methods that used conventional fusion methods. 相似文献
20.
A mobile phone, also known as cell phone or hand phone, is among the most popular electrical devices used by people all over the world. The present study examines the vibration perception of mobile phones by co-relating the relevant design parameters such as excitation frequency, and size and mass of mobile phones to the vibration perception survey by volunteers. Five popular commercially available mobile phone models were tested. The main findings for the perception surveys were that higher vibration frequency and amplitude of the peak acceleration would result in stronger vibration perception of the mobile phones. A larger contact surface area with the palms and figures, higher peak acceleration and the associated larger peak inertia force may be the main factors for the relatively higher vibration perception. The future design for the vibration alert of the mobile phones is likely to follow this trend. 相似文献