首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 46 毫秒
1.
The Internet has evolved from a wired infrastructure to a hybrid of wired and wireless domains. As network access is now provided with much of the last mile being a wireless mobile environment, delivering rich multimedia to users is now a necessity. However, despite the advent of new technology and standards such as Mobile Internet protocol version 6 (MIPv6), there is still an important dilemma over the choice of systems that either achieve high levels of performance or offer easier deployment. The very deployment of IPv6 is delayed for this reason; network providers continue to use legacy systems. The goal of this paper then is to offer insight into this issue by examining the case of data streaming to MIPv6 users through the use of multicast. By specifically considering the debate over network and application layer multicast, we examine a spectrum of possible alternatives and evaluate the potential of enhancing the functionality of access routers. The result is an overlay architecture that can bring the desired balance between deployment complexity and performance.  相似文献   

2.
This article describes the main challenges of implementing an end-to-end architecture for delivery of high-quality, IP-based residential TV services to residential customers. The IP-based approach can be implemented with an IP multicast overlay network with traditional routers or use IP-multicast-aware ATM switching systems. Both approaches use IP multicast to transport MPEG-2 broadcast video and can work on any access architecture, especially on copper-based architectures (xDSL) such as ASDL and VDSL. The main challenges met while implementing the IP-based architecture are competitive positioning relative to traditional CATV architectures, overall architecture, head-end architecture and quality issues, traffic engineering for stringent QoS requirements, IP multicast requirements, and business case considerations. The IP-based approach described leverages Internet technology advancements and capitalizes on the impacts of Internet on interactive entertainment. Video channel manipulation at the head-end is dependent on access bandwidth and affects video quality. Video traffic management to meet stringent QoS requirements is challenging at the IP layer. High-capacity, responsive IP multicasting is essential to achieving high service quality. Cost-effective IP multicasting is a critical component of the business case.  相似文献   

3.
Multicast communications concern the transfer of data among multiple users. Multicast communications can be provided at the network layer—an example is IP multicast—or at the application layer, also called overlay multicast. An important issue in multicast communications is to control how different users—senders, receivers, and delivery nodes—access the transmitted data as well as the network resources. Many researchers have proposed solutions addressing access control in IP multicast. However, little attention has been paid to overlay multicast. In this paper, we investigate the access control issues in overlay multicast and present OMAC: a new solution to address these issues. OMAC provides access control for senders, receivers, and delivery nodes in overlay multicast. The proposed architecture, which is based on symmetric key cryptosystem, centralizes the authentication process in one server whereas it distributes the authorization process among the delivery nodes. Moreover, delivery nodes are utilized as a buffer zone between end systems and the authentication server, making it less exposed to malicious end systems. To evaluate our work, we have used simulation to compare the performance of OMAC against previous solutions. Results of the simulation show that OMAC outperforms previous multicast access control schemes. Copyright © 2010 John Wiley & Sons, Ltd.  相似文献   

4.
Characterizing Overlay Multicast Networks and Their Costs   总被引:1,自引:0,他引:1  
Overlay networks among cooperating hosts have recently emerged as a viable solution to several challenging problems, including multicasting, routing, content distribution, and peer-to-peer services. Application-level overlays, however, incur a performance penalty over router-level solutions. This paper quantifies and explains this performance penalty for overlay multicast trees via: 1) Internet experimental data; 2) simulations; and 3) theoretical models. We compare a number of overlay multicast protocols with respect to overlay tree structure, and underlying network characteristics. Experimental data and simulations illustrate that the mean number of hops and mean per-hop delay between parent and child hosts in overlay trees generally decrease as the level of the host in the overlay tree increases. Overlay multicast routing strategies, overlay host distribution, and Internet topology characteristics are identified as three primary causes of the observed phenomenon. We show that this phenomenon yields overlay tree cost savings: Our results reveal that the normalized cost L(n)/U(n) is propn0.9 for small n, where L(n) is the total number of hops in all overlay links, U(n) is the average number of hops on the source to receiver unicast paths, and n is the number of members in the overlay multicast session. This can be compared to an IP multicast cost proportional to n0.6 to n0.8  相似文献   

5.
《IEEE network》1998,12(4):4-10
We have developed a system and network architecture to provide IP services in the Personal Access Communications System (PACS). IP datagrams are delivered to PACS users through the PACS packet-mode data service, achieving more efficient usage of wireless resources and supporting multimedia applications such as MBone audio and video. The architecture presented in this article augments the PACS voice network with IP routers and backbone links, called the PACS Packet Network (PPN), and is connected to the global Internet via gateways. Compared to the cellular digital packet data (CDPD) network, which employs its own network-layer mobility protocol and thus supports roaming within the CDPD network only, we have incorporated Mobile IP into the PACS handoff mechanism to further achieve global IP mobility. We have also developed native PACS multicast and a group management scheme to efficiently handle dynamic IP multicast and MBone connectivity. These features seamlessly integrate PACS into the global Internet and provide standard-conforming IP services with global mobility  相似文献   

6.
Active networks for efficient distributed network management   总被引:12,自引:0,他引:12  
The emerging next generation of routers exhibit both high performance and rich functionality, such as support for virtual private networks and QoS. To achieve this, per-flow queuing and fast IP filtering are incorporated into the router hardware. The management of a network comprising such devices and efficient use of the new functionality introduce new challenges. A truly distributed network management system is an attractive candidate to address these challenges. We describe how active network techniques can be used to allow fast and easy deployment of distributed network management applications in IP networks. We describe a prototype system where legacy routers are enhanced with an adjunct active engine, which enables the safe execution and rapid deployment of new distributed management applications in the network layer. This system can gradually be integrated in today's IP network, and allows smooth migration from IP to programmable networks. This is done with an emphasis on efficient use of network resources, which is somewhat obscure by many of today's high-level solutions  相似文献   

7.
Traditionally, wireless cellular communication systems have been engineered for voice. With the explosive growth of Internet applications and users, there is an increasing demand on providing Internet services to mobile users based on the voice-oriented cellular networks. However, Internet services add a set of radically different requirements on to the cellular wireless networks, because the nature of communication is very different from voice. It is a challenge to develop an adequate network architecture and necessary systems components to meet those requirements.This paper describes our experience on developing Internet services, in particular, mobile and multicast IP services, in PACS (Personal Access Communication Systems). Our major contributions are five-fold: (i) PACS system architecture that provides wireless Internet and Intranet access by augmenting the voice network with IP routers and backbone links to connect to the Internet; (ii) simplified design of RPCU (Radio Port Controller Unit) for easy service maintenance and migration to future IP standards such as IPv6; (iii) native PACS multicast to efficiently support dynamic IP multicast and MBone connectivity; (iv) optimization and incorporation of Mobile IP into PACS handoff mechanism to efficiently support roaming within a PACS network as well as global mobility between PACS networks and the Internet; (v) successful prototype design of the new architecture and services verified by extensive performance measurements of IP applications. Our design experience and measurement results demonstrate that it is highly feasible to seamlessly integrate the PACS networks into the Internet with global IP mobility and IP multicast services.  相似文献   

8.
Multicast with network coding in application-layer overlay networks   总被引:8,自引:0,他引:8  
All of the advantages of application-layer overlay networks arise from two fundamental properties: 1) the network nodes in an overlay network, as opposed to lower-layer network elements such as routers and switches, are end systems and have capabilities far beyond basic operations of storing and forwarding; 2) the overlay topology, residing above a densely connected Internet protocol-layer wide-area network, can be constructed and manipulated to suit one's purposes. We seek to improve end-to-end throughput significantly in application-layer multicast by taking full advantage of these unique characteristics. This objective is achieved with two novel insights. First, we depart from the conventional view that overlay nodes can only replicate and forward data. Rather, as end systems, these overlay nodes also have the full capability of encoding and decoding data at the message level using efficient linear codes. Second, we depart from traditional wisdom that the multicast topology from source to receivers needs to be a tree, and propose a novel and distributed algorithm to construct a two-redundant multicast graph (a directed acyclic graph) as the multicast topology, on which network coding is applied. We design our algorithm such that the costs of link stress and stretch are explicitly considered as constraints and minimized. We extensively evaluate our algorithm by provable analytical and experimental results, which show that the introduction of two-redundant multicast graph and network coding may indeed bring significant benefits, essentially doubling the end-to-end throughput in most cases.  相似文献   

9.
针对目前Internet中大部分路由器不支持组播数据传输的问题,本文基于Agent技术提出了一种实现广域网内组播数据传输的方法。该方法使用了基于Agent的通信模型.组播会话中的每个成员通过其上运行的Agent实现数据收发;并将能够实施IP组播通信的网络范围看作是一个组播域,在每个组播域中自动选择一个Agent作为主Agent(MA),组播域中的其他Agent为备份Agent(BA);在组播域内利用IP组播进行数据传输,在组播域间利用主Agent之间的TCP连接进行数据传输.从而使得组播通信能够跨越路由器的障碑。此外还实现了BA向MA的自动升级.保证了组播会话的可靠性和连续性。  相似文献   

10.
Internet protocol (IP) traffic on the Internet and private enterprise networks has been growing exponentially for some time. This growth is beginning to stress the traditional processor-based design of current-day routers. Switching technology offers much higher aggregate bandwidth, but presently only offers a layer-2 bridging solution. Various proposals are under way to support IP routing over an asynchronous transfer mode (ATM) network. However, these proposals hide the real network topology from the IP layer by treating the data-link layer as a large opaque network cloud. We argue that this leads to complexity, inefficiency, and duplication of functionality in the resulting network. We propose an alternative in which we discard the end-to-end ATM connection and integrate fast ATM hardware directly with IP, preserving the connectionless nature of IP. We use the soft-state in the ATM hardware to cache the IP forwarding decision. This enables further traffic on the same IP flow to be switched by the ATM hardware rather than forwarded by IP software. We claim that this approach combines the simplicity, scalability, and robustness of IP, with the speed, capacity, and multiservice traffic capabilities of ATM  相似文献   

11.
Although initially proposed as the deployable alternative to Internet protocol multicast, the application-layer overlay network actually revolutionizes the way network applications can be built, since each overlay node is an end host and is able to carry out more functions than simply forwarding packets. The paper addresses the on-demand media distribution problem in the context of an overlay network. We take advantage of the strong buffering capabilities of end hosts, and propose a novel overlay multicast strategy, oStream. We have performed extensive analysis and performance evaluation with respect to the scalability and the efficiency of oStream. With respect to the required server bandwidth, we show that oStream defeats the theoretical lower bound of traditional multicast-based approaches, under both sequential and nonsequential stream access patterns. oStream is also robust against bursty requests. With respect to bandwidth consumption on the backbone network, we show that the benefit introduced by oStream overshadows the topological inefficiency (e.g., link stress and stretch) introduced by using application-layer multicast.  相似文献   

12.
A next-generation optical regional access network   总被引:2,自引:0,他引:2  
We describe an optical regional access network which combines electronic IP routing with intelligent networking functionality of the optical WDM layer. The optical WDM layer provides such networking functions as network logical topology reconfiguration, optical flow switching to offload traffic and bypass IP routers, wavelength routing of signals, protection switching and restoration in the optical domain, and flexible network service provisioning by reconfigurable wavelength connectivity. We discuss key enabling technologies for the WDM layer and describe their limitations. The symbiosis of electronic and optical WDM networking functions also allows support for heterogeneous format traffic and will enable efficient gigabit-per-second user access in next-generation Internet networks  相似文献   

13.
Internet网络级安全系统设计   总被引:5,自引:0,他引:5  
分析了因特网中的网络级安全问题。提出了两种网络级安全系统的设计途径。一 是在现有IP协议的基础上建立分组过滤路由器和代理服务器结合的防火 墙系统。另一种是在扩展 的安全协议基础上建立穿越因特网的VPN安全系统。分别分析了其系统原理和设计原则。  相似文献   

14.
The Internet protocol (IP) multicast model involves a combination of intrasubnet and intersubnet multicast mechanisms. Technologies supporting a given subnet are expected to have native mechanisms for supporting intrasubnet forwarding of packets sent to multicast destinations. Multicast routers attach to subnets and provide intersubnet forwarding of multicast packets, using interdomain multicast routing protocols developed by the Internet Engineering Task Force (IETF). Unfortunately, ATM networks based on UNI 3.0 or UNI 3.1 signaling service do not provide the native multicast support expected by IP. This has led the IETF to develop the “MARS model”-a fairly complex mechanism for emulating intrasubnet multicast support required when running IPs over ATMs. This paper takes a high level look at the IP multicast service, examines the limitations of the ATM point-to-multipoint virtual channel service, and describes the major architectural points of the MARS model  相似文献   

15.
Multicast-based mobility: a novel architecture for efficient micromobility   总被引:2,自引:0,他引:2  
Handover performance is very important when evaluating IP mobility protocols. If not performed efficiently, handover delays, jitters, and packet loss directly impact application performance. We propose a new architecture for providing efficient handover, while being able to coexist with other protocols. We propose a paradigm for multicast-based micromobility (M&M), where a visiting mobile is assigned a multicast address to use while moving within a domain. The multicast address is obtained using algorithmic mapping, and handover is achieved using multicast join/prune mechanisms. This paper outlines a framework for the design and evaluation of micromobility protocols. We define a suite of protocols (called candidate access router set) to enable multiple-access routers to receive traffic for the mobile node. By changing the number of such routers, timing, and buffering parameters, the protocol may be fine-tuned for specific technologies (e.g., 802.11) and handover scenarios. Extensive NS-2 simulations are used to compare M&M with other micromobility schemes-cellular Internet protocol (CIP) and handoff-aware wireless access Internet infrastructure (HAWAII). For proactive handover scenarios, our results show that M&M and CIP show lower handover delay and packet reordering than HAWAII. M&M, however, handles multiple border routers in a domain, where CIP fails. Also, for scenarios of reactive handover and coverage gaps M&M clearly outperforms CIP and HAWAII.  相似文献   

16.
IP multicast is facing a slow take-off although it has been a hotly debated topic for more than a decade. Many reasons are responsible for this status. Hence, the Internet is likely to be organized with both unicast and multicast enabled networks. Thus, it is of utmost importance to design protocols that allow the progressive deployment of the multicast service by supporting unicast clouds. This paper presents HBH (hop-by-hop multicast routing protocol). HBH adopts the source-specific channel abstraction to simplify address allocation and implements data distribution using recursive unicast trees, which allow the transparent support of unicast-only routers. An important original feature of HBH is its tree construction algorithm that takes into account the unicast routing asymmetries. Since most multicast routing protocols rely on the unicast infrastructure, the unicast asymmetries impact the structure of the multicast trees. We show through simulation that HBH outperforms other multicast routing protocols in terms of the delay experienced by the receivers and the bandwidth consumption of the multicast trees. Additionally, we show that HBH can be incrementally deployed and that with a small fraction of HBH-enabled routers in the network HBH outperforms application-layer multicast.  相似文献   

17.
It is widely believed that IP over optical networks will be a major component of the next generation Internet However, it is not efficient to map a single multicast IP flow into one light-tree, since the bandwidth of an IP flow required is usually much less than that of a light-tree. In this paper, we study the problem of multicast flow aggregation (MFA) in the IP over optical two-layered networks under the overlay model, which can be defined as follows: given a set of head ends (i.e. optical multicasting sources), each of which can provide a set of contents (i.e. multicast IP flows) with different required transmission bandwidth, and a set of requested content at the access routers (i.e. optical multicasting destinations), find a set of light-trees as well as the optimal aggregation of multicast IP flows in each light-tree. We model MFA by a tri-partite graph with multiple criteria and show that the problem is NP-complete. Optimal solutions are designed by exploiting MFA to formulate an integer linear programming (ILP), with two parameters: the multicast receiving index alpha and the redundant transmitting index beta. We also propose a heuristic algorithm. Finally, we compare the performance of MFA for different combination of alpha and beta via experiments and show our heuristic algorithm is effective for large-scale network in numerical results  相似文献   

18.
This paper proposes a model for Internet Protocol (IP) mesh video surveillance systems and presents the performance evaluation of Ah-hoc On-demand Distance Vector (AODV) and Open Shortest Path First (OSPF) routing protocols in wireless mesh video surveillance system. A wireless mesh video surveillance network consists of IP cameras linked to mesh routers which are then linked to the mesh gateways. Local monitoring can be done by inserting a switch or router between the gateways and the Internet while remote monitoring can be done through the Internet. Routing provides selection, constructing and management of routes in order to maximize throughput and minimize video packet losses, end-to-end delays and Jitter. Results show that the OSPF routing protocol outperformed the AODV in throughput, packet loss, end-to- end delay and Jitter terms with a throughput advantage of 35%.  相似文献   

19.
Congestion control for IP multicast on the Internet has been one of the main issues that challenge a rapid deployment of IP multicast. In this article, we survey and discuss the most important congestion control schemes for multicast video applications on the Internet. We start with a discussion of the different elements of a multicast congestion control architecture. A congestion control scheme for multicast video possesses specific requirements for these elements. These requirements are discussed, along with the evaluation criteria for the performance of multicast video. We categorize the schemes we present into end-to-end schemes and router-supported schemes. We start with the end-to-end category and discuss several examples of both single-rate multicast applications and layered multicast applications. For the router-supported category, we first present single-rate schemes that utilize filtering of multicast packets by the routers. Next we discuss receiver-based layered schemes that rely on routers group?flow control of multicast sessions. We evaluate a number of schemes that belong to each of the two categories.  相似文献   

20.
Application-layer multicasting with Delaunay triangulation overlays   总被引:6,自引:0,他引:6  
Application-layer multicast supports group applications without the need for a network-layer multicast protocol. Here, applications arrange themselves in a logical overlay network and transfer data within the overlay. We present an application-layer multicast solution that uses a Delaunay triangulation as an overlay network topology. An advantage of using a Delaunay triangulation is that it allows each application to locally derive next-hop routing information without requiring a routing protocol in the overlay. A disadvantage of using a Delaunay triangulation is that the mapping of the overlay to the network topology at the network and data link layer may be suboptimal. We present a protocol, called Delaunay triangulation (DT protocol), which constructs Delaunay triangulation overlay networks. We present measurement experiments of the DT protocol for overlay networks with up to 10 000 members, that are running on a local PC cluster with 100 Linux PCs. The results show that the protocol stabilizes quickly, e.g., an overlay network with 10 000 nodes can be built in just over 30 s. The traffic measurements indicate that the average overhead of a node is only a few kilobits per second if the overlay network is in a steady state. Results of throughput experiments of multicast transmissions (using TCP unicast connections between neighbors in the overlay network) show an achievable throughput of approximately 15 Mb/s in an overlay with 100 nodes and 2 Mb/s in an overlay with 1000 nodes.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号