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1.
0206769视频点播业务的点播方案[刊]/郭礼华//电视技术.—2001,(11).—50~51(L)对于一部长为 D 分钟的电影,若想把观众的等待时间减少到 D/2~N 分钟,则只需周期性地分配 H(N)个视频信道。这种改进 Harmonic 点播方案大大地减少了信道带宽。参4  相似文献   

2.
文章考虑下行链路D2D通信对复用同小区的蜂窝资源,不同于传统的基于总功率约束的赋形策略,我们提出了基于单根天线功率约束的波束赋形策略。TD-LTE系统采用的是时分双工,上下行信道具有互易性,因此通过对上行信道信息的获取,可以得到下行信道的信道状态信息(Channel Station Information,CSI),从而有效地实现波束赋形。在CSI已知的情况下,我们提出了一种高效的算法寻找最优的波束赋形策略,使得经典的基于最大最小信干比的问题能够被重写为标准的二阶锥规划(SCOP),从而使最优的目标能够通过标准的二阶锥规划求解器求解。同时,为了减少由于D2D通信对加入给蜂窝网络带来的干扰,一种D2D状态搜索算法被提出,它能够选择最优的D2D通信对加入蜂窝网络中,使得系统的吞吐量得到提升。  相似文献   

3.
针对D2D通信的资源分配问题,该文研究了D2D信道选择与功率控制策略。在保证蜂窝用户服务质量(QoS)的前提下,提出一种基于启发式的D2D信道选择算法,为系统内的D2D用户找到合适的信道复用资源。同时,利用拉格朗日对偶方法求解得到D2D用户最优传输功率。仿真结果表明当蜂窝用户与多对D2D用户共享信道资源时能够大幅度提升系统平均吞吐量。在相同条件下,该算法的性能要明显优于现有算法。  相似文献   

4.
《现代电子技术》2019,(13):33-37
为了提高设备到设备(D2D)通信的和速率与频谱利用率,提出D2D通信中基于信道增益比值的联合模式选择和资源分配的方案。首先选定模式选择标准,即信道增益比值,帮助用户选择相应的通信模式;然后基于贪婪算法的子信道分配方案为不同模式的D2D用户分配信道;最后结合遗传算法、二分法和拉格朗日乘子法帮助不同信道上的D2D用户进行功率分配。通过仿真结果对比发现,所提出的D2D通信中联合模式选择和资源分配的方案能够促进谱效的提升,极大地提高了频谱资源的利用率。  相似文献   

5.
移动数据流量爆炸式增长对小区吞吐量提出了更高的要求,同时智能终端的急剧增多,使终端之间的信号干扰越来越严重。传统基站天线阵列下倾角是固定的,波束之间干扰较大。随着有源天线技术的逐渐成熟,通过垂直维度的波束赋形动态改变天线的下倾角已经成为可能。本文通过分析已有的空间信道模型,研究了基于球形坐标系统的空间信道模型的建模方法,为3D动态波束赋形技术评估提供了信道基础;并且在提出的3D信道模型基础上评估了动态调整波束的下倾角可以减少用户之间的干扰,提高小区的吞吐量。  相似文献   

6.
针对蜂窝网络中D2D(Device-to-Device)用户复用蜂窝信道带来的同频干扰问题,提出了一种基于改进图着色的资源分配和功率控制算法。首先通过构建干扰图和候选集进行用户之间干扰关系建模,并定义指数型累积因子改进图着色算法,为D2D用户分配蜂窝信道;再采用基于信干噪比的闭环功率控制算法动态调整D2D用户发射功率,减小由于信道复用产生的干扰。仿真结果表明,与现有算法相比,所提算法能够有效提升系统吞吐量和D2D用户接入率,实现信道资源的合理分配。  相似文献   

7.
邱佳锋 《电信科学》2020,36(9):44-50
针对毫米波大规模多入多出系统在射频链路数量有限时,波束域信道估计是一个有挑战性的问题,提出一种基于优化BM3D的信道估计方案。利用基于三维透镜的多入多出系统信道矩阵可被视为二维自然图像的结构特性,将图像重构技术融入信道估计。BM3D 是目前最精确的图像去噪算法之一,通过块匹配实现分组,利用三维变换域的收缩完成协同滤波。考虑信道的稀疏特性和路径的聚类特性,对BM3D算法进一步优化以提高性能。仿真结果表明,提出的优化BM3D方案在所有考虑的信噪比区域均能取得令人满意的信道估计精度。  相似文献   

8.
《现代电子技术》2018,(7):140-146
由于车车通信(V2V)在基于终端直通技术(D2D)实现时对可靠性和时延要求更加严格,D2D的无线资源分配需要重新设计,因此,对一种基于竞争的资源池资源分配方式进行讨论和改进。设计了一种在授权频段下的信道检测机制,通过对不同检测窗口的设计与分析,实现了车载终端(V-UE)通过信道检测,尽可能避免在选择资源池资源时发生资源碰撞导致信道质量下降。同时通过对时延要求不同的业务设定不同窗口,实现了对信道资源不同优先级的占用。通过系统级仿真,证明了该机制在提高信道质量的同时,能够实现对不同业务占用信道的时延差异。  相似文献   

9.
ISDN(综合业务数字网)控制器起用户网络接口作用,这种接口可为一个或多个ISDN终端服务。PEB 2070微片提供两条64 kb/s的线路交换数字信道(即两条B信道)和一条面向信息的16 kb/s的D信道。D信道载送信令信息、遥测数据和分组交换数据。在D信道上的链路访问规约(LAPD)是以X.25通信规约LAPS为基础的。  相似文献   

10.
针对设备到设备(D2D)直连通信网络传统最优资源分配算法在随机信道时延、信道估计误差影响下鲁棒性弱的问题,该文在考虑参数不确定性影响的条件下,提出D2D用户总能效最大的鲁棒资源分配算法。考虑干扰功率门限、用户最小速率需求、最大传输功率和子信道分配约束,建立了下垫式频谱共享模式下多用户D2D网络资源分配模型。基于有界信道不确定性模型,利用最坏准则方法将原非凸鲁棒资源分配问题转换为确定性的凸优化问题。然后利用拉格朗日对偶理论求得资源分配的解析解。仿真结果表明所提出的算法具有很好的鲁棒性。  相似文献   

11.
Harmonic broadcasting for video-on-demand service   总被引:5,自引:0,他引:5  
Using conventional broadcasting, if we want to support a 120-minute popular movie every 10 minutes, we need 12 video channels. Assuming the set-top box at the client end can buffer portions of the playing video on a disk, pyramid broadcasting schemes can reduce the bandwidth requirements to 5.7 channels. We present a new scheme which only needs 3.2 channels. For a movie with length D minutes, if we want to reduce the viewer waiting time to D/N minutes, we only need to allocate H(N) video channels to broadcast the movie periodically, where H(N) is the harmonic number of N, H(N)=1+1/2+…+1/N. In order to support video-on-demand service for a popular movie, the new scheme greatly reduces the bandwidth requirements  相似文献   

12.
在传统的VOD广播中,如果希望每10分钟得到一次收看一部120分钟影片的机会,需要12个视频频道,假设客户端能够在硬盘上缓存影片某些部分,金字塔广播方案能够将带宽缩减到5.7个频道。幂级分配广播方案则仅需要4个频道,对于长度为D分钟的影片,如果想要将观看者的等待时间缩减到D/M分钟,仅需要安排N(M)个视频频道来循环广播该影片,其中N(M)=log2(M+1),此方案大幅减少了单个视频点服务的占用  相似文献   

13.
As we support video-on-demand (VOD) service with batching schemes, the bandwidth requirement will be very large for a popular movie. For a hot video, fast data broadcasting scheme substantially reduce the bandwidth requirements as compared with batching schemes. However, the fast data broadcasting scheme needs to predict which movie is hot. If the prediction is not accurate, the allocated bandwidth will be wasted. This paper presents a new data broadcasting scheme for VOD service. For a movie, as it is popular, the new scheme will work like the fast data broadcasting scheme to save the communication bandwidth. If there is no request for the movie, the new scheme will not allocate bandwidth for the movie. Therefore, the bandwidth allocation for a movie is always efficient whether or not the movie is popular  相似文献   

14.
Using multiple channels to broadcast a popular video can reduce the viewer's waiting time to approach video-on-demand service. For a given bandwidth allocation, pyramid broadcasting schemes can provide users with shorter waiting time as compared with conventional broadcasting schemes. However, for a 120-minute movie, the waiting time is only reduced to 20 minutes as we allocate 4 video channels for the movie. The harmonic broadcasting scheme can reduce the waiting time to 4 minutes but it can not support the live telecast. This paper presents a new broadcasting scheme, which can support live videos and reduce the waiting time to 8 minutes for the above case. With the same waiting requirement for a hot video, the new scheme can greatly reduce the bandwidth requirements and provide heterogeneous users' services  相似文献   

15.
Here, we present an efficient method for movie denoising that does not require any motion estimation. The method is based on the well-known fact that averaging several realizations of a random variable reduces the variance. For each pixel to be denoised, we look for close similar samples along the level surface passing through it. With these similar samples, we estimate the denoised pixel. The method to find close similar samples is done via warping lines in spatiotemporal neighborhoods. For that end, we present an algorithm based on a method for epipolar line matching in stereo pairs which has per-line complexity O (N), where N is the number of columns in the image. In this way, when applied to the image sequence, our algorithm is computationally efficient, having a complexity of the order of the total number of pixels. Furthermore, we show that the presented method is unsupervised and is adapted to denoise image sequences with an additive white noise while respecting the visual details on the movie frames. We have also experimented with other types of noise with satisfactory results.  相似文献   

16.
Entertainment media are found to evoke appreciation when they deal with topics such as moral virtues, values, or questions of sense in life. Drawing upon terror management theory, we question whether meaningful media can also serve as anxiety buffer shielding against the threat of death, as they transport cultural worldviews and enhance self‐esteem among recipients. Results of an experimental study (N = 122) confirmed that participants under mortality salience appreciated a meaningful movie more than participants in a control condition. Further, only a meaningful movie, not a pleasurable or an informative film, decreased the necessity to activate further anxiety buffers after mortality salience. The findings are discussed in relation to entertainment media as means to handle existential fears.  相似文献   

17.
Here, we present an efficient method for movie denoising that does not require any motion estimation. The method is based on the well-known fact that averaging several realizations of a random variable reduces the variance. For each pixel to be denoised, we look for close similar samples along the level surface passing through it. With these similar samples, we estimate the denoised pixel. The method to find close similar samples is done via warping lines in spatiotemporal neighborhoods. For that end, we present an algorithm based on a method for epipolar line matching in stereo pairs which has per-line complexity O(N) , where is the number of columns in the image. In this way, when applied to the image sequence, our algorithm is computationally efficient, having a complexity of the order of the total number of pixels. Furthermore, we show that the presented method is unsupervised and is adapted to denoise image sequences with an additive white noise while respecting the visual details on the movie frames. We have also experimented with other types of noise with satisfactory results.  相似文献   

18.
This paper presents the development of the main modules of a highly interactive system for security training, The system allows the security professionals to feel as if they were in a real danger situation, very close to the one they may find in their work activities. Such situations create conditions for a better training and skills achievement. In order to produce the interactivity, the system exhibits a 2D movie, in real size (1:1), showing scenes and scenarios close to the reality of the professional under training. During the movie an unexpected situation of danger emerges and the user has to make quick decisions to circumvent the problem. Depending on the reactions of the user, the automated system chooses the best sequence for the movie. Afterwards, the reactions and decision taken by the users will be evaluated by computer software to determine his/her performance.  相似文献   

19.
《Spectrum, IEEE》2009,46(5):28-33
It's 7:50 p.m. on 1 October 2007 at AT&T Labs, in Florham Park, N.J., and three of us are frantically hitting the "refresh" buttons on our browsers. We have just submitted our latest entry in the year-old Netflix Prize competition, which offers a grand prize of US $1 million for an algorithm that's 10 percent more accurate than the one Netflix uses to predict customers' movie preferences. Although we have not reached that milestone, we are hoping at least to do better than anyone else has done so far; if we can make it to 8 p.m. with the best score, we'll win a $50,000 Progress Prize.  相似文献   

20.
特定人脸的3D模型生成与应用的研究   总被引:1,自引:0,他引:1  
计算机3D人脸对象的应用范围十分广泛,包括虚拟现实、辅助教学、远程会议、人机交互、游戏娱乐、电影制作等诸多方面。提出了利用区域差值法的算法实现基于两幅人脸图像生成具有特定人特征的3D人脸模型,并在生成的特定人3D人脸模型的基础上实现了基于MPEG 4的特定人的人脸动画功能,实验取得了良好的效果。  相似文献   

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