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1.
Walter Didimo Evgenios M. Kornaropoulos Fabrizio Montecchiani Ioannis G. Tollis 《Computer Graphics Forum》2018,37(1):288-300
Overloaded orthogonal drawing (OOD) is a recent graph visualization style specifically conceived for directed graphs. It merges the advantages of some popular drawing conventions like layered drawings and orthogonal drawings, and provides additional support for some common analysis tasks. We present a visualization framework called DAGView, which implements algorithms and graphical features for the OOD style. Besides the algorithm for acyclic digraphs, the DAGView framework implements extensions to visualize both digraphs with cycles and undirected graphs, with the additional possibility of taking into account user preferences and constraints. It also supports an interactive visualization of clustered digraphs, based on the use of strongly connected components. Moreover, we describe an experimental user study, aimed to investigate the usability of OOD within the DAGView framework. The results of our study suggest that OOD can be effectively exploited to perform some basic tasks of analysis in a faster and more accurate way when compared to other drawing styles for directed graphs. 相似文献
2.
The community structure of graphs is an important feature that gives insight into the high‐level organization of objects within the graph. In real‐world systems, the graph topology is oftentimes not static but changes over time and hence, also the community structure changes. Previous timeline‐based approaches either visualize the dynamic graph or the dynamic community structure. In contrast, our approach combines both in a single image and therefore allows users to investigate the community structure together with the underlying dynamic graph. Our optimized ordering of vertices and selection of colours in combination with interactive highlighting techniques increases the traceability of communities along the time axis. Users can identify visual signatures, estimate the reliability of the derived community structure and investigate whether community evolution interacts with changes in the graph topology. The utility of our approach is demonstrated in two application examples. 相似文献
3.
A 3-dimensional orthogonal drawing of a graph with maximum
degree at most 6, positions the vertices at grid-points in the 3-dimensional
orthogonal grid, and routes edges along grid-lines such that edge routes only
intersect at common end-vertices. Minimising the number of bends and the volume
of 3-dimensional orthogonal drawings are established criteria for measuring the
aesthetic quality of a given drawing. In this paper we present two algorithms
for producing 3-dimensional orthogonal graph drawings with the vertices
positioned along the main diagonal of a cube, so-called diagonal
drawings. This vertex-layout strategy was introduced in the 3-BENDS
algorithm of Eades et al. [Discrete Applied Math.
103:55–87, 2000]. We show that minimising the number of bends in a
diagonal drawing of a given graph is NP-hard. Our first algorithm minimises the
total number of bends for a fixed ordering of the vertices along the diagonal
in linear time. Using two heuristics for determining this vertex-ordering we
obtain upper bounds on the number of bends. Our second algorithm, which is a
variation of the above-mentioned 3-BENDS algorithm, produces 3-bend
drawings with n3+o(n3) volume, which is the best known upper bound for
the volume of 3-dimensional orthogonal graph drawings with at most three bends per
edge. 相似文献
4.
Graph visualizations encode relationships between objects. Abstracting the objects into group structures provides an overview of the data. Groups can be disjoint or overlapping, and might be organized hierarchically. However, the underlying graph still needs to be represented for analyzing the data in more depth. This work surveys research in visualizing group structures as part of graph diagrams. A particular focus is the explicit visual encoding of groups, rather than only using graph layout to indicate groups implicitly. We introduce a taxonomy of visualization techniques structuring the field into four main categories: visual node attributes vary properties of the node representation to encode the grouping, juxtaposed approaches use two separate visualizations, superimposed techniques work with two aligned visual layers, and embedded visualizations tightly integrate group and graph representation. The derived taxonomies for group structure and visualization types are also applied to group visualizations of edges. We survey group‐only, group–node, group–edge and group–network tasks that are described in the literature as use cases of group visualizations. We discuss results from evaluations of existing visualization techniques as well as main areas of application. Finally, we report future challenges based on interviews we conducted with leading researchers of the field. 相似文献
5.
Dynamic graph visualization focuses on the challenge of representing the evolution of relationships between entities in readable, scalable and effective diagrams. This work surveys the growing number of approaches in this discipline. We derive a hierarchical taxonomy of techniques by systematically categorizing and tagging publications. While static graph visualizations are often divided into node‐link and matrix representations, we identify the representation of time as the major distinguishing feature for dynamic graph visualizations: either graphs are represented as animated diagrams or as static charts based on a timeline. Evaluations of animated approaches focus on dynamic stability for preserving the viewer's mental map or, in general, compare animated diagrams to timeline‐based ones. A bibliographic analysis provides insights into the organization and development of the field and its community. Finally, we identify and discuss challenges for future research. We also provide feedback from experts, collected with a questionnaire, which gives a broad perspective of these challenges and the current state of the field. 相似文献
6.
On-line graph drawing deals with huge graphs which are partially unknown. At any time, a tiny part of the graph is displayed on the screen. Examples include web graphs and graphs of links in distributed file systems. This paper discusses issues arising in the presentation of such graphs. The paper describes a system for dealing with web graphs using on-line graph drawing. 相似文献
7.
《Journal of Visual Languages and Computing》2014,25(4):533-543
We propose an approach that allows a user (e.g., an analyst) to explore a layout produced by any graph drawing algorithm, in order to reduce the visual complexity and clarify its presentation. Our approach is based on stratifying the drawing into layers with desired properties; to this aim, heuristics are presented. The produced layers can be explored and combined by the user to gradually acquire details. We present a user study to test the effectiveness of our approach. Furthermore, we performed an experimental analysis on popular force-directed graph drawing algorithms, in order to evaluate what is the algorithm that produces the smallest number of layers and if there is any correlation between the number of crossings and the number of layers of a graph layout. The proposed approach is useful to explore graph layouts, as confirmed by the presented user study. Furthermore, interesting considerations arise from the experimental evaluation, in particular, our results suggest that the number of layers of a graph layout may represent a reliable measure of its visual complexity. The algorithms presented in this paper can be effectively applied to graph layouts with a few hundreds of edges and vertices. For larger drawings that contain lots of crossings, the time complexity of our algorithms grows quadratically in the number of edges and more efficient techniques need to be devised. The proposed approach takes as input a layout produced by any graph drawing algorithm, therefore it can be applied in a variety of application domains. Several research directions can be explored to extend our framework and to devise new visualization paradigms to effectively present stratified drawings. 相似文献
8.
An orthogonal drawing of a graph is an embedding of the graph in the
rectangular grid, with vertices represented by axis-aligned boxes,
and edges represented by paths in the grid that only possibly
intersect at common endpoints. In this paper we study
three-dimensional orthogonal drawings and provide lower bounds for
three scenarios:
(1) drawings where the vertices have a bounded aspect ratio,
(2) drawings where the surfaces of vertices are proportional to their
degrees, and
(3) drawings without any such restrictions. Then we show that these
lower bounds are asymptotically optimal, by providing constructions
that in all scenarios match the lower bounds within a constant
factor. 相似文献
9.
《Ergonomics》2012,55(6):1184-1198
This study investigated the use of visual mediators to facilitate information access by low spatial individuals. Based on theories of adaptive learning and field-dependence, two human-computer interfaces were developed which were intended to compensate for the inability of low spatial individuals to readily construct visual mental models of a menu system's structure. The two compensatory interfaces included: a 2D visual hierarchy and a linear structure. The information search performance of high and low spatial individuals was compared on the two compensatory interfaces and a third challenge match interface, which challenged individuals to construct a mental model of a hierarchical menu system in order to perform efficiently. The visual mediators were successful in accommodating low spatial individuals, as indicated by the lack of any significant performance differences being detected between the high and low spatial groups on the two compensatory interfaces. High spatial individuals outperformed low spatial individuals only when information search tasks required the use of spatial ability in mentally constructing a model of the organization and structure of embedded task information. The key factor in the accommodation process was the elimination of the need to mentally visualize the structure of embedded task information. These results indicate that visualization techniques can be successfully used to enhance the information search performance of low spatial individuals. 相似文献
10.
We present an algorithm for the layout of undirected compound graphs, relaxing restrictions of previously known algorithms in regards to topology and geometry. The algorithm is based on the traditional force-directed layout scheme with extensions to handle multi-level nesting, edges between nodes of arbitrary nesting levels, varying node sizes, and other possible application-specific constraints. Experimental results show that the execution time and quality of the produced drawings with respect to commonly accepted layout criteria are quite satisfactory. The algorithm has also been successfully implemented as part of a pathway integration and analysis toolkit named PATIKA, for drawing complicated biological pathways with compartmental constraints and arbitrary nesting relations to represent molecular complexes and various types of pathway abstractions. 相似文献
11.
Y. Nekrich 《Algorithmica》2007,49(2):94-108
In this paper we present new space efficient dynamic data structures for orthogonal range reporting. The described data structures
support planar range reporting queries in time O(log n+klog log (4n/(k+1))) and space O(nlog log n), or in time O(log n+k) and space O(nlog
ε
n) for any ε>0. Both data structures can be constructed in O(nlog n) time and support insert and delete operations in amortized time O(log 2
n) and O(log nlog log n) respectively. These results match the corresponding upper space bounds of Chazelle (SIAM J. Comput. 17, 427–462, 1988) for the static case.
We also present a dynamic data structure for d-dimensional range reporting with search time O(log
d−1
n+k), update time O(log
d
n), and space O(nlog
d−2+ε
n) for any ε>0.
The model of computation used in our paper is a unit cost RAM with word size log n.
A preliminary version of this paper appeared in the Proceedings of the 21st Annual ACM Symposium on Computational Geometry
2005.
Work partially supported by IST grant 14036 (RAND-APX). 相似文献
12.
《Journal of Visual Languages and Computing》2014,25(6):912-923
This paper describes an automated tabu search based method for drawing general graph layouts with straight lines. To our knowledge, this is the first time tabu methods have been applied to graph drawing. We formulated the task as a multi-criteria optimization problem with a number of metrics which are used in a weighted fitness function to measure the aesthetic quality of the graph layout. The main goal of this work is to speed up the graph layout process without sacrificing layout quality. To achieve this, we use a tabu search based method that goes through a predefined number of iterations to minimize the value of the fitness function. Tabu search always chooses the best solution in the neighbourhood. This may lead to cycling, so a tabu list is used to store moves that are not permitted, meaning that the algorithm does not choose previous solutions for a set period of time. We evaluate the method according to the time spent to draw a graph and the quality of the drawn graphs. We give experimental results applied on random graphs and we provide statistical evidence that our method outperforms a fast search-based drawing method (hill climbing) in execution time while it produces comparably good graph layouts. We also demonstrate the method on real world graph datasets to show that we can reproduce similar results in a real world setting. 相似文献
13.
Marching-Graph是一种将图形隐喻技术和空间隐喻技术集成为一体的新的可视化方法.它为用户提供了高度可交互性地图,使用户可访问那些具有地理属性的信息的逻辑结构.它通过有效的人图交互和跨空间浏览为用户提供了一种可视分析和挖掘未知信息的机制,而不是将已知的信息呈现在地图上.然而,传统的力导向布局算法在达到力量均衡配置方面非常慢.为使一个图形布局收敛,它们通常需花费几十秒的时间.因此。当用户快速行进于地理区间时,那些力导向布局算法就不能满足快速绘制一系列图形的要求.提出了一种快速收敛布局方法,当用户在Marching-Graph中通过力导向布局逐步探究一系列图形时,它可以加速交互时间.通过结合辐射树绘图技术和力导向图形绘制方法来取得能量最小化的快速收敛. 相似文献
14.
C. Partl S. Gratzl M. Streit A. M. Wassermann H. Pfister D. Schmalstieg A. Lex 《Computer Graphics Forum》2016,35(3):71-80
The analysis of paths in graphs is highly relevant in many domains. Typically, path‐related tasks are performed in node‐link layouts. Unfortunately, graph layouts often do not scale to the size of many real world networks. Also, many networks are multivariate, i.e., contain rich attribute sets associated with the nodes and edges. These attributes are often critical in judging paths, but directly visualizing attributes in a graph layout exacerbates the scalability problem. In this paper, we present visual analysis solutions dedicated to path‐related tasks in large and highly multivariate graphs. We show that by focusing on paths, we can address the scalability problem of multivariate graph visualization, equipping analysts with a powerful tool to explore large graphs. We introduce Pathfinder, a technique that provides visual methods to query paths, while considering various constraints. The resulting set of paths is visualized in both a ranked list and as a node‐link diagram. For the paths in the list, we display rich attribute data associated with nodes and edges, and the node‐link diagram provides topological context. The paths can be ranked based on topological properties, such as path length or average node degree, and scores derived from attribute data. Pathfinder is designed to scale to graphs with tens of thousands of nodes and edges by employing strategies such as incremental query results. We demonstrate Pathfinder's fitness for use in scenarios with data from a coauthor network and biological pathways. 相似文献
15.
Abstract. We further develop the study of testing graph properties as initiated by Goldreich, Goldwasser and Ron. Loosely speaking,
given an oracle access to a graph, we wish to distinguish the case when the graph has a pre-determined property from the case
when it is ``far' from having this property. Whereas they view graphs as represented by their adjacency matrix and measure
the distance between graphs as a fraction of all possible vertex pairs, we view graphs as represented by bounded-length incidence
lists and measure the distance between graphs as a fraction of the maximum possible number of edges. Thus, while the previous
model is most appropriate for the study of dense graphs, our model is most appropriate for the study of bounded-degree graphs.
In particular, we present randomized algorithms for testing whether an unknown bounded-degree graph is connected, k -connected (for k>1 ), cycle-free and Eulerian. Our algorithms work in time polynomial in 1/ɛ , always accept the graph when it has the tested property, and reject with high probability if the graph is ɛ -far from having the property. For example, the 2-connectivity algorithm rejects (with high probability) any N -vertex d -degree graph for which more than ɛ dN edges need to be added in order to make the graph 2-edge-connected.
In addition we prove lower bounds of Ω(\sqrt N ) on the query complexity of testing algorithms for the bipartite and expander properties. 相似文献
16.
Time‐series data is a common target for visual analytics, as they appear in a wide range of application domains. Typical tasks in analyzing time‐series data include identifying cyclic behavior, outliers, trends, and periods of time that share distinctive shape characteristics. Many methods for visualizing time series data exist, generally mapping the data values to positions or colors. While each can be used to perform a subset of the above tasks, none to date is a complete solution. In this paper we present a novel approach to time‐series data visualization, namely creating multivariate data records out of short subsequences of the data and then using multivariate visualization methods to display and explore the data in the resulting shape space . We borrow ideas from text analysis, where the use of N‐grams is a common approach to decomposing and processing unstructured text. By mapping each temporal N‐gram to a glyph, and then positioning the glyphs via PCA (basically a projection in shape space), many different kinds of patterns in the sequence can be readily identified. Interactive selection via brushing, in conjunction with linking to other visualizations, provides a wide range of tools for exploring the data. We validate the usefulness of this approach with examples from several application domains and tasks, comparing our methods with traditional time‐series visualizations. 相似文献
17.
We present a new algorithm for drawing planar graphs on the plane. It can be viewed as a generalization of the algorithm
of Chrobak and Payne, which, in turn, is based on an algorithm by de Fraysseix, Pach, and Pollack. Our algorithm improves
the previous ones in that it does not require a preliminary triangulation step; triangulation proves problematic in drawing
graphs ``nicely,' as it has the tendency to ruin the structure of the input graph. The new algorithm retains the positive
features of the previous algorithms: it embeds a biconnected graph of n vertices on a grid of size (2n-4) x (n-2) in linear time. We have implemented the algorithm as part of a software system for drawing graphs nicely.
Received September 21, 1995; revised March 15, 1996. 相似文献
18.
19.
Improving the running time of embedded upward planarity testing 总被引:1,自引:0,他引:1
Sarmad Abbasi 《Information Processing Letters》2010,110(7):274-278
We consider the standard algorithm by Bertolazzi et al. to test the upward planarity of embedded digraphs. We show how to improve its running time from O(n+r2) to , where r is the number of sources and sinks in the digraph. We also discuss an application of this technique: improving the running time of getting a quasi-upward planar drawing for an embedded digraph with minimum number of bends. 相似文献
20.
Graph visualization systems often exploit opaque metanodes to reduce visual clutter and improve the readability of large graphs. This filtering can be done in a path‐preserving way based on attribute values associated with the nodes of the graph. Despite extensive use of these representations, as far as we know, no formal experimentation exists to evaluate if they improve the readability of graphs. In this paper, we present the results of a user study that formally evaluates how such representations affect the readability of graphs. We also explore the effect of graph size and connectivity in terms of this primary research question. Overall, for our tasks, we did not find a significant difference when this clustering is used. However, if the graph is highly connected, these clusterings can improve performance. Also, if the graph is large enough and can be simplified into a few metanodes, benefits in performance on global tasks are realized. Under these same conditions, however, performance of local attribute tasks may be reduced. 相似文献