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1.
It is challenge to segment fine-grained objects due to appearance variations and clutter of backgrounds. Most of existing segmentation methods hardly separate small parts of the instance from its background with sufficient accuracy. However, such small parts usually contain important semantic information, which is crucial in fine-grained categorization. Observing that fine-grained objects almost share the same configuration of parts, we present a novel part-aware segmentation method, which explicitly detects semantic parts and preserve these parts during segmentation. We firstly design a hybrid part localization method, which generates accurate part proposals with moderate computation. Then we iteratively update the segmentation outputs and the part proposals, which obtains better foreground segmentation results. Experiments demonstrate the superiority of the proposed method, as compared to state-of-the-art segmentation approaches for fine-grained categorization.  相似文献   

2.
Shape correspondence is a fundamental problem in computer graphics and vision, with applications in various problems including animation, texture mapping, robotic vision, medical imaging, archaeology and many more. In settings where the shapes are allowed to undergo non‐rigid deformations and only partial views are available, the problem becomes very challenging. To this end, we present a non‐rigid multi‐part shape matching algorithm. We assume to be given a reference shape and its multiple parts undergoing a non‐rigid deformation. Each of these query parts can be additionally contaminated by clutter, may overlap with other parts, and there might be missing parts or redundant ones. Our method simultaneously solves for the segmentation of the reference model, and for a dense correspondence to (subsets of) the parts. Experimental results on synthetic as well as real scans demonstrate the effectiveness of our method in dealing with this challenging matching scenario.  相似文献   

3.
Shape-aware Volume Illustration   总被引:1,自引:0,他引:1  
We introduce a novel volume illustration technique for regularly sampled volume datasets. The fundamental difference between previous volume illustration algorithms and ours is that our results are shape-aware, as they depend not only on the rendering styles, but also the shape styles. We propose a new data structure that is derived from the input volume and consists of a distance volume and a segmentation volume. The distance volume is used to reconstruct a continuous field around the object boundary, facilitating smooth illustrations of boundaries and silhouettes. The segmentation volume allows us to abstract or remove distracting details and noise, and apply different rendering styles to different objects and components. We also demonstrate how to modify the shape of illustrated objects using a new 2D curve analogy technique. This provides an interactive method for learning shape variations from 2D hand-painted illustrations by drawing several lines. Our experiments on several volume datasets demonstrate that the proposed approach can achieve visually appealing and shape-aware illustrations. The feedback from medical illustrators is quite encouraging.  相似文献   

4.
We present a method for segmenting and estimating the shape of 3D objects from range data. The technique uses model views, or aspects, to constrain the fitting of deformable models to range data. Based on an initial region segmentation of a range image, regions are grouped into aspects corresponding to the volumetric parts that make up an object. The qualitative segmentation of the range image into a set of volumetric parts not only captures the coarse shape of the parts, but qualitatively encodes the orientation of each part through its aspect. Knowledge of a part's coarse shape, its orientation, as well as the mapping between the faces in its aspect and the surfaces on the part provides strong constraints on the fitting of a deformable model (supporting both global and local deformations) to the data. Unlike previous work in physics-based deformable model recovery from range data, the technique does not require presegmented data. Furthermore, occlusion is handled at segmentation time and does not complicate the fitting process, as only 3D points known to belong to a part participate in the fitting of a model to the part. We present the approach in detail and apply it to the recovery of objects from range data  相似文献   

5.
In this paper, we propose a complete framework for improved synthesis and understanding of the human pose from a limited number of silhouette images. It combines the active image-based visual hull (IBVH) algorithm and a contour-based body part segmentation technique. We derive a simple, approximate algorithm to decide the extrinsic parameters of a virtual camera, and synthesize the turntable image collection of the person using the IBVH algorithm by actively moving the virtual camera on a properly computed circular trajectory around the person. Using the turning function distance as the silhouette similarity measurement, this approach can be used to generate the desired pose-normalized images for recognition applications. In order to overcome the inability of the visual hull (VH) method to reconstruct concave regions, we propose a contour-based human body part localization algorithm to segment the silhouette images into convex body parts. The body parts observed from the virtual view are generated separately from the corresponding body parts observed from the input views and then assembled together for a more accurate VH reconstruction. Furthermore, the obtained turntable image collection helps to improve the body part segmentation and identification process. By using the inner distance shape context (IDSC) measurement, we are able to estimate the body part locations more accurately from a synthesized view where we can localize the body part more precisely. Experiments show that the proposed algorithm can greatly improve body part segmentation and hence shape reconstruction results.   相似文献   

6.
In this paper, we present a novel visualization technique-kinetic visualization-that uses motion along a surface to aid in the perception of 3D shape and structure of static objects. The method uses particle systems, with rules such that particles flow over the surface of an object to not only bring out, but also attract attention to information on a shape that might not be readily visible with a conventional rendering method which uses lighting and view changes. Replacing still images with animations in this fashion, we demonstrate with both surface and volumetric models in the accompanying videos that, in many cases, the resulting visualizations effectively enhance the perception of three-dimensional shape and structure. We also describe how, for both types of data, a texture-based representation of this motion can be used for interactive visualization using PC graphics hardware. Finally, the results of a user study that we have conducted are presented, which show evidence that the supplemental motion cues can be helpful.  相似文献   

7.
Interpolating vertex positions among triangle meshes with identical vertex‐edge graphs is a fundamental part of many geometric modelling systems. Linear vertex interpolation is robust but fails to preserve local shape. Most recent approaches identify local affine transformations for parts of the mesh, model desired interpolations of the affine transformations, and then optimize vertex positions to conform with the desired transformations. However, the local interpolation of the rotational part is non‐trivial for more than two input configurations and ambiguous if the meshes are deformed significantly. We propose a solution to the vertex interpolation problem that starts from interpolating the local metric (edge lengths) and mean curvature (dihedral angles) and makes consistent choices of local affine transformations using shape matching applied to successively larger parts of the mesh. The local interpolation can be applied to any number of input vertex configurations and due to the hierarchical scheme for generating consolidated vertex positions, the approach is fast and can be applied to very large meshes.  相似文献   

8.
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10.
《Graphical Models》2012,74(4):164-172
Motion-based segmentation, the problem of detecting rigid parts of an articulated three-dimensional shape, is an open challenge that has several applications in mesh animation, compression, and interpolation. We present a novel approach that uses the visual perception of the shape and its motion to distinguish the rigid from the deformable parts of the object. Using two-dimensional projections of the different shape poses with respect to a number of different view points, we derive a set of one-dimensional curves, which form a superset of the mesh silhouettes. Analysing these augmented silhouettes, we identify the vertices of the mesh that correspond to the deformable parts, and a subsequent clustering approach, which is based on the diffusion distance, yields a motion-based segmentation of the shape.  相似文献   

11.
Nowadays, both mesh meaningful segmentation (also called shape decomposition) and progressive compression are fundamental important problems, and some compression algorithms have been developed with the help of patch-type segmentation. However, little attention has been paid to the effective combination of mesh compression and meaningful segmentation. In this paper, to accomplish both adaptive selective accessibility and a reasonable compression ratio, we break down the original mesh into meaningful parts and encode each part by an efficient compression algorithm. In our method, the segmentation of a model is obtained by a new feature-based decomposition algorithm, which makes use of the salient feature contours to parse the object. Moreover, the progressive compression is an improved degree-driven method, which adapts a multi-granularity quantization method in geometry encoding to obtain a higher compression ratio. We provide evidence that the proposed combination can be beneficial in many applications, such as view-dependent rendering and streaming of large meshes in a compressed form.  相似文献   

12.
The discovery of meaningful parts of a shape is required for many geometry processing applications, such as parameterization, shape correspondence, and animation. It is natural to consider primitives such as spheres, cylinders and cones as the building blocks of shapes, and thus to discover parts by fitting such primitives to a given surface. This approach, however, will break down if primitive parts have undergone almost‐isometric deformations, as is the case, for example, for articulated human models. We suggest that parts can be discovered instead by finding intrinsic primitives, which we define as parts that posses an approximate intrinsic symmetry. We employ the recently‐developed method of computing discrete approximate Killing vector fields (AKVFs) to discover intrinsic primitives by investigating the relationship between the AKVFs of a composite object and the AKVFs of its parts. We show how to leverage this relationship with a standard clustering method to extract k intrinsic primitives and remaining asymmetric parts of a shape for a given k. We demonstrate the value of this approach for identifying the prominent symmetry generators of the parts of a given shape. Additionally, we show how our method can be modified slightly to segment an entire surface without marking asymmetric connecting regions and compare this approach to state‐of‐the‐art methods using the Princeton Segmentation Benchmark.  相似文献   

13.
为解决现有网格分割算法对表面局部特征和噪声敏感的问题,定义一种刻画模型体属性的测度——体半径,该测度具有姿态不变性和噪声鲁棒性.在此基础上,提出一种网格层次分割算法.计算模型顶点的体半径值,采用二状态高斯混合模型对体半径分布拟合,进行连通分量标注,获取模型的各子部件,结合图切分技术得到有视觉意义的分割结果.实验结果表明...  相似文献   

14.
We present a geometric model and a computational method for segmentation of images with missing boundaries. In many situations, the human visual system fills in missing gaps in edges and boundaries, building and completing information that is not present. Boundary completion presents a considerable challenge in computer vision, since most algorithms attempt to exploit existing data. A large body of work concerns completion models, which postulate how to construct missing data; these models are often trained and specific to particular images. In this paper, we take the following, alternative perspective: we consider a given reference point within the image, and then develop an algorithm which tries to build missing information on the basis of the given point of view and the available information as boundary data to the algorithm. Starting from this point of view, a surface is constructed. It is then evolved with the mean curvature flow in the metric induced by the image until a piecewise constant solution is reached. We test the computational model on modal completion, amodal completion, and texture segmentation. We extend the geometric model and the algorithm to 3D in order to extract shapes from low signal/noise ratio ultrasound image volumes. Results in 3D echocardiography and 3D fetal echography are also presented.  相似文献   

15.
16.
Several applications in shape modeling and exploration require identification and extraction of a 3D shape part matching a 2D sketch. We present CustomCut, an on‐demand part extraction algorithm. Given a sketched query, CustomCut automatically retrieves partially matching shapes from a database, identifies the region optimally matching the query in each shape, and extracts this region to produce a customized part that can be used in various modeling applications. In contrast to earlier work on sketch‐based retrieval of predefined parts, our approach can extract arbitrary parts from input shapes and does not rely on a prior segmentation into semantic components. The method is based on a novel data structure for fast retrieval of partial matches: the randomized compound k‐NN graph built on multi‐view shape projections. We also employ a coarse‐to‐fine strategy to progressively refine part boundaries down to the level of individual faces. Experimental results indicate that our approach provides an intuitive and easy means to extract customized parts from a shape database, and significantly expands the design space for the user. We demonstrate several applications of our method to shape design and exploration.  相似文献   

17.
18.
Similarity-guided streamline placement with error evaluation   总被引:3,自引:0,他引:3  
Most streamline generation algorithms either provide a particular density of streamlines across the domain or explicitly detect features, such as critical points, and follow customized rules to emphasize those features. However, the former generally includes many redundant streamlines, and the latter requires Boolean decisions on which points are features (and may thus suffer from robustness problems for real-world data). We take a new approach to adaptive streamline placement for steady vector fields in 2D and 3D. We define a metric for local similarity among streamlines and use this metric to grow streamlines from a dense set of candidate seed points. The metric considers not only Euclidean distance, but also a simple statistical measure of shape and directional similarity. Without explicit feature detection, our method produces streamlines that naturally accentuate regions of geometric interest. In conjunction with this method, we also propose a quantitative error metric for evaluating a streamline representation based on how well it preserves the information from the original vector field. This error metric reconstructs a vector field from points on the streamline representation and computes a difference of the reconstruction from the original vector field.  相似文献   

19.
目的 针对已有的3维模型分割方法人为设定过多参数的问题,提出了一种基于拓扑持续性和热亲和度矩阵的3维模型分割方法,只需给定分割部件数即可自动完成分割。方法 首先通过拓扑持续性处理3维模型的热核签名,选取生存期最长的几个特征点作为模型被分割部件的显著特征点,对于模型躯干等无法通过生长周期选取特征点的部件,则选取热核签名的最小值所对应的顶点作为显著特征点,从而获得模型的初始聚类中心;然后使用不同的扩散时间所对应的热亲和度矩阵进行k-means聚类,并根据聚类中心的偏移距离等参数筛选聚类结果,从而获得3维模型的分割结果。结果 选取人体模型进行分割实验,并与其他方法进行对比分析。结果表明,所提出的热亲和度的计算时间明显优于常用的测地距离和幂指数核;相比基于拓扑持续性和基于测地距离的聚类,本文方法可以正确分割模型的各个部件并获得恰当的分割边界。此外,本文方法针对姿态不同的同一非刚体3维模型可以取得一致性的分割结果,而且对模型表面噪声具有较好的鲁棒性。结论 和已有方法相比,本文的基于拓扑持续性和热亲和度矩阵的3维模型分割方法可以在给定分割部件的前提下自动选定聚类中心并获得恰当的分割边界,并广泛适用于常见动物模型的分割。  相似文献   

20.
针对现有三维人体模型形状分析方法存在人工干预及对姿势依赖的问题,提出一种融合语义与几何特征的三维人体形状分析方法。首先,基于模型表面测地线距离以及内部空间体积特征的度量,提出了基于骨架树的结构检测方法;其次,基于人体测量学先验语义知识,进一步提炼模型的层次结构。该方法能有效的提取不同姿态人体模型的结构特征,并实现基于语义的模型分割,一系列实验结果验证了该方法的高效性与鲁棒性。  相似文献   

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