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1.
顾和明 《福建电脑》2009,25(7):192-193
Java语言是Java体系的基础语言,是目前流行度最高的语言,软件产业对Java程序员需求量较大。本文分析了Java语言教学中存在的问题,探讨了学生学好该门课程的关键,从教学内容、实践环节、教学手段、教师素质、激励手段等方面进行教学改革探讨。在实际教学中进行改革之后,学生学习主动性明显增强,分析问题、解决问题能力大大提高,基本上能灵活运用Java语言进行程序设计,为后续课程的学习打下了良好的基础。  相似文献   

2.
Java语言是应用非常广的面向对象程序设计语言,目前许多高职高专院校均开设了这门课程.本文分析了在高职高专进行Java程序设计语言教学过程中遇到的一些问题,并依据实际教学经验提出对高职高专教师如何开展Java程序设计语言课程的教学进行了一定程度的探讨.  相似文献   

3.
Java课程教学方法探讨   总被引:4,自引:3,他引:1  
本文分析了Java作为入门教学语言的相关争议,论述了Java教学中基础先行的讲授方式,强调了对象理论在Java语言中的重要性,阐述了Java教学中易产生的一些误解及选取企业真实项目时应注意的问题。  相似文献   

4.
随着互联网应用和Web服务的不断发展,人们逐渐认可Java语言具有许多优秀的特性,是当今最为流行的程序设计语言之一。越来越多的高校将Java语言作为程序设计教学是主要的变成工具,本位主要介绍Java语言的特点及在程序设计教学中的应用。  相似文献   

5.
随着计算机技术的快速发展,Java作为一种常用的程序设计语言逐渐得到人们的关注。由于Java具有通用性高、安全性高的特点,学校开始重视对Java语言程序设计的教学,提高学生对Java的运用能力。本文基于传统教学中存在的问题,分析了项目驱动教学在Java语言程序设计教学中的应用,旨在提高学生解决问题的能力,满足社会对高素质人才的需求。  相似文献   

6.
目前,面向对象语言Java已成为Internet上最受欢迎的开发语言之一,许多高校纷纷将Java列为程序设计的核心课程。在多年Java教学经验的基础上,就Java语言的教学,包括教材的选择、开发环境的选取、教学内容的筛选、教学方法的运用、教学实例的选用等问题进行了较为深入的探讨,给出了可行性思路。  相似文献   

7.
针对现有Java教学中存在的诸多问题,提出以项目设计统领Java语言课程的教学方法。并以贪吃蛇游戏项目为例,对贪吃蛇游戏项目进行教学设计和教学实践,提升了Java语言课程的教学效果,激发了学生学习语言的兴趣,体现以"学生学习为中心"的教学模式。  相似文献   

8.
肖东 《福建电脑》2008,24(8):210-210
Java语言程序设计课程在高校的计算机及相关专业越来越被重视,基于现有教学中出现的缺点,针对Java语言设计出一个教学方案,就方案的教学平台的设计、教学对象的选择和教学过程的实施与监督三个方面进行详细叙述,最后通过具体的案例对Java语言教学方案中某些观点进行了验证。  相似文献   

9.
Java语言是目前非常流行的网络编程语言,但是很多学校的Java教学与实际脱节,学生不能学以致用。针对这种情况。该文提出在Java语言教学中实施案例教学,通过改革课堂及实验教学内容和模式,能够理论与实践兼顾,从而适应当今社会对软件人才的需求。  相似文献   

10.
Java是计算机专业教学中使用的主要编程语言,针对Java语言教学的现状,文中提出了一种将XP极限编程应用到Java编程教学的方式,该教学方式提高了学生的程序编写质量,转变了学生的编程习惯,取得了良好的教学效果。  相似文献   

11.
Abstract This paper describes an approach to the design of interactive multimedia materials being developed in a European Community project. The developmental process is seen as a dialogue between technologists and teachers. This dialogue is often problematic because of the differences in training, experience and culture between them. Conditions needed for fruitful dialogue are described and the generic model for learning design used in the project is explained.  相似文献   

12.
European Community policy and the market   总被引:1,自引:0,他引:1  
Abstract This paper starts with some reflections on the policy considerations and priorities which are shaping European Commission (EC) research programmes. Then it attempts to position the current projects which seek to capitalise on information and communications technologies for learning in relation to these priorities and the apparent realities of the marketplace. It concludes that while there are grounds to be optimistic about the contribution EC programmes can make to the efficiency and standard of education and training, they are still too technology driven.  相似文献   

13.
融合集成方法已经广泛应用在模式识别领域,然而一些基分类器实时性能稳定性较差,导致多分类器融合性能差,针对上述问题本文提出了一种新的基于多分类器的子融合集成分类器系统。该方法考虑在度量层融合层次之上通过对各类基多分类器进行动态选择,票数最多的类别作为融合系统中对特征向量识别的类别,构成一种新的自适应子融合集成分类器方法。实验表明,该方法比传统的分类器以及分类融合方法识别准确率明显更高,具有更好的鲁棒性。  相似文献   

14.
Development of software intensive systems (systems) in practice involves a series of self-contained phases for the lifecycle of a system. Semantic and temporal gaps, which occur among phases and among developer disciplines within and across phases, hinder the ongoing development of a system because of the interdependencies among phases and among disciplines. Such gaps are magnified among systems that are developed at different times by different development teams, which may limit reuse of artifacts of systems development and interoperability among the systems. This article discusses such gaps and a systems development process for avoiding them.  相似文献   

15.
This paper presents control charts models and the necessary simulation software for the location of economic values of the control parameters. The simulation program is written in FORTRAN, requires only 10K of main storage, and can run on most mini and micro computers. Two models are presented - one describes the process when it is operating at full capacity and the other when the process is operating under capacity. The models allow the product quality to deteriorate to a further level before an existing out-of-control state is detected, and they can also be used in situations where no prior knowledge exists of the out-of-control causes and the resulting proportion defectives.  相似文献   

16.
Going through a few examples of robot artists who are recognized worldwide, we try to analyze the deepest meaning of what is called “robot art” and the related art field definition. We also try to highlight its well-marked borders, such as kinetic sculptures, kinetic art, cyber art, and cyberpunk. A brief excursion into the importance of the context, the message, and its semiotics is also provided, case by case, together with a few hints on the history of this discipline in the light of an artistic perspective. Therefore, the aim of this article is to try to summarize the main characteristics that might classify robot art as a unique and innovative discipline, and to track down some of the principles by which a robotic artifact can or cannot be considered an art piece in terms of social, cultural, and strictly artistic interest. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008  相似文献   

17.
Although there are many arguments that logic is an appropriate tool for artificial intelligence, there has been a perceived problem with the monotonicity of classical logic. This paper elaborates on the idea that reasoning should be viewed as theory formation where logic tells us the consequences of our assumptions. The two activities of predicting what is expected to be true and explaining observations are considered in a simple theory formation framework. Properties of each activity are discussed, along with a number of proposals as to what should be predicted or accepted as reasonable explanations. An architecture is proposed to combine explanation and prediction into one coherent framework. Algorithms used to implement the system as well as examples from a running implementation are given.  相似文献   

18.
This paper provides the author's personal views and perspectives on software process improvement. Starting with his first work on technology assessment in IBM over 20 years ago, Watts Humphrey describes the process improvement work he has been directly involved in. This includes the development of the early process assessment methods, the original design of the CMM, and the introduction of the Personal Software Process (PSP)SM and Team Software Process (TSP){SM}. In addition to describing the original motivation for this work, the author also reviews many of the problems he and his associates encountered and why they solved them the way they did. He also comments on the outstanding issues and likely directions for future work. Finally, this work has built on the experiences and contributions of many people. Mr. Humphrey only describes work that he was personally involved in and he names many of the key contributors. However, so many people have been involved in this work that a full list of the important participants would be impractical.  相似文献   

19.
基于复小波噪声方差显著修正的SAR图像去噪   总被引:4,自引:1,他引:3  
提出了一种基于复小波域统计建模与噪声方差估计显著性修正相结合的合成孔径雷达(Synthetic Aperture Radar,SAR)图像斑点噪声滤波方法。该方法首先通过对数变换将乘性噪声模型转化为加性噪声模型,然后对变换后的图像进行双树复小波变换(Dualtree Complex Wavelet Transform,DCWT),并对复数小波系数的统计分布进行建模。在此先验分布的基础上,通过运用贝叶斯估计方法从含噪系数中恢复原始系数,达到滤除噪声的目的。实验结果表明该方法在去除噪声的同时保留了图像的细节信息,取得了很好的降噪效果。  相似文献   

20.
Abstract  This paper considers some results of a study designed to investigate the kinds of mathematical activity undertaken by children (aged between 8 and 11) as they learned to program in LOGO. A model of learning modes is proposed, which attempts to describe the ways in which children used and acquired understanding of the programming/mathematical concepts involved. The remainder of the paper is concerned with discussing the validity and limitations of the model, and its implications for further research and curriculum development.  相似文献   

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