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1.
This paper describes a proposal of a multicast ATM switch whose interconnection network is the same as in the Shuffleout switch architecture, that is a multistage arrangement of switching elements in which the self-routing is accomplished by shortest-path and deflection routing. Packet replication is accomplished by means of a functionality added to each switching element that is therefore able not only to replicate the multicast packets as they go through the network but also to route the single copies to each addressed outlet. By suitably engineering the number of stages, the network is able to generate the total number of requested copies per slot within the target packet loss probability. An enhanced version is also discussed that is capable of limiting the packet replications per slot, so as to obtain the desired traffic performance with less network stages.  相似文献   

2.
In this paper, we present a new multicast architecture and the corresponding multicast routing protocol for providing efficient and flexible multicast services over the Internet. Traditional multicast protocols construct and update the multicast tree in a distributed manner, which may cause two problems: first, since each node has only local or partial information on the network topology and group membership, it is difficult to build an efficient multicast tree and, second, due to the lack of complete information, broadcast is often used for sending control packets and data packets, which consumes a great deal of network bandwidth. In the newly proposed multicast architecture, a few powerful routers, called m-routers, collect multicast-related information and process multicast requests based on the information collected. The m-routers handle most of the multicast-related tasks, whereas other routers in the network only need to perform minimum functions for routing. The m-routers are designed to be able to handle simultaneous many-to-many communications efficiently. The new multicast routing protocol, called the Service-Centric Multicast Protocol (SCMP), builds a shared multicast tree rooted at the m-router for each group. The multicast tree is computed in the m-router by employing the Delay-Constrained Dynamic Multicast (DCDM) algorithm, which dynamically builds a delay-constrained multicast tree and minimizes the tree cost as well. The physical construction of the multicast tree over the Internet is performed by a special type of self-routing packets in order to minimize the protocol overhead. Our simulation results on ns-2 demonstrate that the new SCMP protocol outperforms other existing protocols and is a promising alternative for providing efficient and flexible multicast services over the Internet.  相似文献   

3.
在分析现有多播路由协议的基础上,本文提出了动态层次小组多播路由。多播数据源可以根据自治系统(AS)中接收者的多少而动态决定发送多播数据的方式。在一个AS中,对于一个特定的多播源,当多播数据接收者的数量较少时,用单播的方式;当自治系统中接收者较多时,用组地址的方式转发多播数据。同样,AS中的分枝节点亦可以根据该策略构造以分枝节点为根的动态管理方式,从而动态地构造层次多播路由体系结构。本文还定义了动态层次多播路由算法的数据结构以及功能模块,并从网络带宽与路由器计算两方面面分析了动态层次小组多播路由协议分发多播数据时的代价。  相似文献   

4.
二维环网中基于自适应维度气泡路由的组播算法   总被引:1,自引:1,他引:0  
介绍了一种称为二维环网维度气泡组播路由(2DTDBMR)的新型算法.基于在一套网络中,采用相同的路由策略支持报文的单播操作和组播操作的思想,在二维环网中,基于TADBR自适应路由,设计实现了2DTDBMR组播算法.该组播算法在路由器中实现了多目标路由以及报文复制,而且算法是无死锁的.通过对二维环网中报文所有可能的路由情况进行分析发现当采用2DTDBMR组播算法时,报文最终都可以到达目标点.最后,在自行设计的模拟工具RingNetSim上实现了2DTDBMR组播算法.在RingNetSim上分析了2DTDBMR算法的性能,结果显示环网维度气泡组播算法的性能优异.  相似文献   

5.
在ODMRP协议中,由于采用周期性地广播Join-Query包来更新成员信息和路由信息,因此网络中流动着大量平凡的Join-Query控制包,造成网络开销增大,网络拥塞。采用能量驱动的概率转发的方法,根据每个节点的能量资源信息为每个节点设置相应的转发投递概率,抑制网络中的Join-Query控制包。模拟结果显示,能量驱动的MANET概率组播路由协议(p-ODMRP)在投递率满足需求的情况下,网络的控制开销减小20%左右,增加了网络寿命,协议的综合性能有明显提高。  相似文献   

6.
汇聚组播:新型MPLS服务质量组播体系结构   总被引:1,自引:0,他引:1  
江勇  胡松华 《软件学报》2010,21(4):827-837
为支持新兴网络应用,IP组播(multicast)和MPLS(multi-protocol label switching)技术分别从不同方向扩展了当前的IP路由和交换模式.MPLS和IP组播的结合是当前研究的一个热点,MPLS网络中的服务质量组播面临着标签资源匮乏、组播路由状态的可扩展性以及具体实现上的困难.针对这些问题,提出了基于汇聚方法的新型MPLS服务质量组播体系结构,提出在现有的路由控制平面上叠加一层面向IP组播服务的控制平面,取代组播路由协议并支持组播聚集,形成2层控制平面结构.定义了两平面之间的协作和交互方式,并通过扩展RSVP-TE(resource reservation protocol-traffic engineering) P2MP(point to multi-point)协议,在新的体系结构中融合了服务质量控制能力.另外,还探讨了汇聚组播中基于距离约束选择汇聚路由器的算法,实现了基于Linux的MPLS组播路由器和IP组播服务控制系统,并组建了实验平台.实验和模拟结果表明,基于汇聚组播的双平面网络控制结构能够适应组播用户和网络拓扑的动态变化,能够有效节省MPLS标签资源,平衡网络中组播流量的分布.  相似文献   

7.
高速多平面交换网络解决了其内部冲突问题,但需要相应的路由控制算法的辅助,否则,内部冲突不能彻底解决.这是因为包在输入级路由平面的选择不够恰当,容易导致路由冲突的产生.因此,根据冲突链路集的思想,给出一种Multi-log2N交换网络的控制算法.该算法控制分组在路由平面间的选择,不仅能够适用于RNB和SNB,还能实现单播和多播的控制,保障Multi-log2N完全实现无阻塞.另一方面,Multi-log2N消除了内部的链路冲突,提高了交换速率,但对其交换性能缺乏系统的理论分析.给出一种基于嵌入式马尔可夫链的分析模型,对Multi-log2N网络中队列的使用及分组在队列中的平均等待时间、平均队长等相关性能指标进行了系统的分析,为基于Multi-log2N的光交换节点的设计提供了良好的理论依据.  相似文献   

8.
Network-on-Chip (NoC) devices have been widely used in multiprocessor systems. In recent years, NoC-based Deep Neural Network (DNN) accelerators have been proposed to connect neural computing devices using NoCs. Such designs dramatically reduce off-chip memory accesses of these platforms. However, the large number of one-to-many packet transfers significantly degrade performance with traditional unicast channels. We propose a multicast mechanism for a NoC-based DNN accelerator called Multicast Mechanism for NoC-based Neural Network accelerator (MMNNN). To do so, we propose a tree-based multicast routing algorithm with excellent scalability and the ability to minimize the number of packets in the network. We also propose a router architecture for single-flit packets. Our proposed router transfers flits to multiple destinations in a single process and has no head-of-line blocking issue, offering higher throughput and lower latency than traditional wormhole router architectures. Simulation results show that our proposed multicast mechanism offers excellent performance in classification latency, average packet latency, and energy consumption.  相似文献   

9.
Efficient routing of messages is a key to the performance of multicomputers. Multicast communication refers to the delivery of the same message from a source node to an arbitrary number of destination nodes. While multicast communication is highly demanded in many applications, most of the existing multicomputers do not directly support this service; rather it is indirectly supported by multiple one-to-one or broadcast communications, which result in more network traffic and a waste of system resources. The authors study routing evaluation criteria for multicast communication under different switching technologies. Multicast communication in multicomputers is formulated as a graph theoretical problem. Depending on the evaluation criteria and switching technologies, they study three optimal multicast communication problems, which are equivalent to the finding of the following three subgraphs: optimal multicast path, optimal multicast cycle, and minimal Steiner tree, where the interconnection of a multicomputer defines a host graph. They show that all these optimization problems are NP-complete for the popular 2D-mesh and hypercube host graphs. Heuristic multicast algorithms for these routing problems are proposed  相似文献   

10.
许多Internet新业务产生的网络流量都属于组播类型.高速路由器中组播交换队列设计是解决组播数据在复杂网络中有效传输的关键问题之一.理想情况下,为保证服务的公平性及有效性,不应该在排队和调度时对组播和单播人为地进行区分.在二者共存的情况下,如何进行公平地排队、交换是亟待解决的问题.基于共享存储交换结构,提出了一种有效的组播交换队列设计方案,同时提供了相应的与组播比例和平均扇出相关的缓存管理机制和队列调度算法.仿真结果表明,与在Cisco高端路由器中广泛应用的ESLIP设计方案相比,在输入负载大于80%的重负载环境中,该系统能够获得更低的平均时延和更小的系统丢包率.  相似文献   

11.
可变核心的Ad hoc组播路由协议   总被引:1,自引:1,他引:0  
针对Ad hoc网络中信源节点增加时ODMRP按需组播路由协议会产生大量的控制开销,提出了一种优化的基于可变核心算法的组播路由协议VCMP(variable core multicast route protocol).该协议的核心不必事先固定,而是能根据当前的网络拓扑和组成员关系进行变化,利用核心的帮助,能解决ODMRP环境中所会出现的控制开销问题,使整个网络中的控制包大大的减少.仿真结果表明VCMP确实有更好的性能.  相似文献   

12.
This paper proposes a multicast protocol utilizing ondemand routing strategy for mobile packet radio network. It does not maintain permanent route tables with full topological views. Instead, multicast senders apply on-demand procedures to dynamically discover routes and build forwarding group in this protocol. The data packets are propagated by each forwarding group member via scoped flooding, so the protocol can reduce network bandwidth overhead and avoid the propagation of potentially large routing updates throughout the network.  相似文献   

13.
《Computer Communications》2001,24(15-16):1618-1625
This paper presents two network architectures with associated routing and multicast algorithms for improved performance under multicasting traffic conditions. A conditionally nonblocking network, referred to as a Clos network, forms the basis for the development of efficient multicast communication networks. The Clos network is first analyzed under multicast traffic conditions for blocking and multicast overflow probability. The analysis determines the overflow probability under two different multicast distribution assumptions. The first distribution assumes all packets request the same number of copies and the second distribution uses a random number of requested copies. An analysis of an extension of the presented network to multiplexed parallel planes of a network shows a significant improvement on the network performance and particularly on the carried traffic load when compared with previously published multicast architectures using different buffering strategies.  相似文献   

14.
一种基于稳定簇的混合路由协议CBHRP   总被引:6,自引:0,他引:6  
臧婉瑜  于勐  谢立 《计算机学报》2001,24(12):1262-1271
移动算组网是一种没有有线基础结构支持的移动网络,具有带宽有限和拓扑结构易变的特点。这些特点使得设计一个合适的路由协议具有一定的挑战性。该文针对移动自组网提出了一种基于稳定簇结构、按需路由和预先路由混合、支持单播和组播通信的路由协议CBHRP。CBHRP具有路由控制开销小、主机移动对拓扑结构改变的影响小、通信的初始延迟低和应用范围广的特点。  相似文献   

15.
本文介绍了波分复用技术与全光网络的概念,提出了基于光槽路由的波分复用网络体系结构,讨论了实现光槽与分组传送的方法以及有关的网络存取协议,并给出了全光学网络中网桥与节点的示意性结构。本文的目的是提供一个这种方法的基本描述。  相似文献   

16.
拓扑结构和路由算法是影响多级交换网络性能的重要因素.在比较多种多级互连拓扑属性的基础上,提出将3D Torus结构应用于大规模交换网络设计.然后针对3D Torus交换网络中报文路由面临的两个关键问题:多路径负载均衡和报文保序,提出一种基于维序的多路径路由算法DMR(dimension-order—based multi—path routing).该算法可在保证报文顺序的同时在多条路径上平衡负载,提高交换网络吞吐率.最后通过模拟验证了算法的性能,并与维序路由和随机路由算法进行了比较.模拟结果表明,DMR算法的性能优于维序路由算法,能够达到随机路由算法性能水平,同时具有随机路由算法所不具备的报文保序特性.  相似文献   

17.
In this paper we describe the theoretical background and practical application of QNA-MC (queueing network analyser supporting multicast), a tool for the analytical evaluation of multicast protocols. QNA-MC is based on the QNA method, which (approximately) analyses open networks of GI|G|m queues. In contrast to standard QNA, QNA-MC allows for the specification and evaluation of multicast routes. As in real multicast communication, packets leaving a particular node can be copied and deterministically routed to several other nodes. In order to analyse such queueing networks, QNA-MC converts the multicast routes to a suitable input for standard QNA. From the results delivered by QNA, QNA-MC then derives several performance measures for multicast streams in the network. A validation of QNA-MC, via a comparison to simulation results, shows that QNA-MC yields very good results. Finally, we give a detailed application example by evaluating different multicast routing algorithms for a realistic video conferencing scenario in the European MBONE.  相似文献   

18.
以移动IP作为网络层路由支持向移动主机提供多播技术是一个巨大的挑战.本文研究在目前的移动IP方案中如何有效提供多播技术的支持,分析了在现有的IP网络中集成多播和移动性几种可能的机制以及出现的问题,并比较了各自的优缺点.最后提出了一种改进的基于移动IP的移动主机多播技术支持方案,并与其他方案做了比较.  相似文献   

19.
Multistage interconnection networks are a popular class of interconnection architecture for constructing scalable parallel computers (SPCs). The focus of this paper is on the multistage network system which supports wormhole routed turnaround routing. Existing machines characterized by such a system model include the IBM SP-1 and SP-2, TMC CM-5, and Meiko CS-2. Efficient collective communication among processor nodes is critical to the performance of SPCs. A system-level multicast service, in which the same message is delivered from a source node to an arbitrary number of destination nodes, is fundamental in supporting collective communication primitives including the application-level broadcast, reduction, and barrier synchronization. This paper addresses how to efficiently implement multicast services in wormhole-routed multistage networks, in the absence of hardware multicast support, by exploiting the properties of the turnaround switching technology. An optimal multicast algorithm is proposed. The results of implementations on a 64-node SP-1 show that the proposed algorithm significantly outperforms the application-level broadcast primitives provided by currently existing collective communication libraries including the public domain MPI  相似文献   

20.
An encounter-based multicast scheme for disruption tolerant networks   总被引:1,自引:0,他引:1  
Some ad hoc network scenarios are characterized by frequent partitions and intermittent connectivity. Hence, existing ad hoc routing schemes that assume that an end-to-end path exists from a source to a destination do not work in such challenging environment. A store-and-forward network architecture known as the disruption tolerant network (DTN) has been designed for such challenging network environments. Several unicast and multicast routing schemes have been designed for DTNs. However, the existing multicast routing schemes assume a route discovery process that is similar to the existing ad hoc network routing approach. Thus, in this paper, we design an encounter-based multicast routing (EBMR) scheme for DTNs which uses fewer hops for message delivery. We first describe how the EBMR scheme works and then present an analytical framework to estimate the delivery performance of the EBMR scheme. Next, we present some comparisons of the analytical and simulation results to show that our analytical framework provides delivery performance estimates that match closely the observed simulation results. Last but not least, we present simulation results to study the delivery performance of EBMR in different scenarios, e.g. different mobility models, different multicast group size, different number of multicast groups and different node speed. We also compare the performance of the EBMR scheme with other DTN multicast strategies. Our simulation results indicate that the EBMR scheme can achieve higher delivery ratio while maintaining high data transmission efficiency compared to other multicast strategies.  相似文献   

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