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1.
由于非压缩视频序列具有明显的直观性视觉特征,并在实际应用中仍占据相当大的比重,针对在非压缩视频的处理中仍然存在对镜头变化的类型、镜头渐变和突变的位置分析不够准确的难点,提出了一种时域分辨率的非压缩域视频分割算法,在提取序列的基于强边缘块的直方图,比较不同序列之间的差异的基础上,采用多分辨率的算法进行镜头检测。实验证明,这种方法实现了自动视频分割并较好地克服了上述的缺点。  相似文献   

2.
针对传统的非压缩域镜头分割算法数据多、运算量大和效率低的缺点,提出了一种基于RS理论的压缩域镜头分割算法。该算法首先根据MPEG压缩标准,从视频流中提取DCT系数;然后经预处理得到每一帧的DC系数;最后依DC系数建立镜头分割信息系统模型,通过RS理论的划分与属性约简得到视频镜头。实验结果表明,该算法相对传统非压缩域算法运算量和数据量大大减少,算法效率明显提高。  相似文献   

3.
基于决策树的MPEG视频镜头分割算法   总被引:1,自引:0,他引:1  
压缩视频镜头的分割是视频内容分析中的一个难点,由于镜头在组织和索引视频中起关键性的作用,提出了一种基于决策树的MPEG视频镜头分割算法。该算法采用决策树这种机器学习方法对样本视频进行训练,通过融合运动信息、颜色、边缘等特征获得镜头分割的最佳阈值,较好地解决了压缩视频处理中检测镜头突变和渐变难题,同时还能够检测出镜头是否产生闪光现象和相机运动的产生。实验证明本算法在压缩视频镜头检测方面取得了较好的检测结果。  相似文献   

4.
镜头分割算法是实现视频检索的关键,本文提出一种针对MPEG视频流的快速分割镜头的算法,介绍了该算法的基本原理与实现过程。该算法利用压缩视频中的可用信息,通过计算帧的内编码宏块数量的比例作为是否需要进行镜头分割判别的标识,进而计算MPEG视频流B帧各宏块编码类型来检测发生镜头分割的帧住置,并进行了相关的实验。实验
结果表明,该算法能快速有效地检测镜头分割,且计算量较小。  相似文献   

5.
视频分割就是从视频序列中分割出在语义上有意义的对象。目前,视频分割已从基于镜头的分割发展到了基于内容的视频对象分割。文章介绍了基于内容的时域及空域视频分割技术,提出了一种基于多帧差异的视频对象分割算法。  相似文献   

6.
随着网络和多媒体技术的不断发展,基于内容的多媒体信息检索技术变得越来越重要.同成熟的文本检索技术相比,视频检索还处在研究和探索阶段.视频检索的一个有效方法是将无结构的视频节目进行镜头分割,根据每个镜头的关键帧对视频建立索引.因此,镜头分割是基于内容的视频检索的基本步骤,在各种类型的镜头检测算法中,叠化镜头是很难检测的.根据叠化(dissolve)镜头内部预测帧预测误差能量和运动矢量分布特点,提出一种在压缩域中分割叠化镜头的新算法.与公开发表的同类算法相比,它具有以下优点:工作在压缩域上、速度快、鲁棒性好、精度更高.  相似文献   

7.
从视频序列中提取视频目标是基于内容编码中的一项关键技术。提出了将高阶统计运动检测和多尺度分水岭相结合的视频目标分割算法。该算法首先利用高阶统计运动检测算法检测出运动区域,通过后处理得到运动目标的初始模板。然后,用小波变换对视频图像进行多分辨率分解。在最低分辨率上应用分水岭算法分割得到具有精确边缘的分割区域,通过将区域融合后的区域逐步投影到高分辨率图像上并结合高分辨率图像上的分水岭算法逐步提取出具有精确边缘的区域。最后,将运动目标的初始模板和多尺度分水岭分割得到的区域结合起来提取出具有精确边缘的视频对象。实验结果表明该算法能有效地分割和提取出视频序列中的视频对象。  相似文献   

8.
视频序列的镜头分割亦称镜头变化检测是视频检索中的关键技术之一.对五种常用的视频分割算法作了综述,包括像素法、直方图法、X2直方图法、X2直方图分块法、边缘轮廓变化率法,并详细介绍了各种算法中的帧差异值的计算以及介绍了了他们的优缺点,并且通过实验分析对各种算法进行了比较,五种算法的优缺点实验中得到了很好的体现.  相似文献   

9.
典型视频镜头分割方法的比较   总被引:13,自引:3,他引:13  
视频镜头分割作为视频处理的第一步,一直受到学者的关注和重视,数十年来已提出了大量的算法。该文对几种常用的视频分割算法作了综述,分析了基于直方图的算法、基于运动的算法、基于轮廓的算法、以及直接针对压缩视频的算法等典型算法的特征,并详细研究了各种算法中帧差异值的计算和阈值设定的方法,比较了它们的优缺点,最后对视频分割算法研究作了展望。  相似文献   

10.
视频镜头时域分割方法的研究   总被引:15,自引:0,他引:15  
朱曦  林行刚 《计算机学报》2004,27(8):1027-1035
视频时域分割指将视频序列分成若干镜头,是视频内容分析以及基于内容的视频浏览和检索的第一步.该文首先对视频结构以及视频镜头种类进行了简要的描述,然后对为计算不连续性而采用的提取特征和建立测量准则的常用方法进行概述.其后,文章介绍了检测镜头切变和渐变的算法及其优缺点.在压缩域上检测镜头变换边界的问题也在文中予以分析.在结论与展望中,提出了一些这一领域的难点和对今后工作的展望.  相似文献   

11.
Abstract This paper describes an approach to the design of interactive multimedia materials being developed in a European Community project. The developmental process is seen as a dialogue between technologists and teachers. This dialogue is often problematic because of the differences in training, experience and culture between them. Conditions needed for fruitful dialogue are described and the generic model for learning design used in the project is explained.  相似文献   

12.
European Community policy and the market   总被引:1,自引:0,他引:1  
Abstract This paper starts with some reflections on the policy considerations and priorities which are shaping European Commission (EC) research programmes. Then it attempts to position the current projects which seek to capitalise on information and communications technologies for learning in relation to these priorities and the apparent realities of the marketplace. It concludes that while there are grounds to be optimistic about the contribution EC programmes can make to the efficiency and standard of education and training, they are still too technology driven.  相似文献   

13.
融合集成方法已经广泛应用在模式识别领域,然而一些基分类器实时性能稳定性较差,导致多分类器融合性能差,针对上述问题本文提出了一种新的基于多分类器的子融合集成分类器系统。该方法考虑在度量层融合层次之上通过对各类基多分类器进行动态选择,票数最多的类别作为融合系统中对特征向量识别的类别,构成一种新的自适应子融合集成分类器方法。实验表明,该方法比传统的分类器以及分类融合方法识别准确率明显更高,具有更好的鲁棒性。  相似文献   

14.
Development of software intensive systems (systems) in practice involves a series of self-contained phases for the lifecycle of a system. Semantic and temporal gaps, which occur among phases and among developer disciplines within and across phases, hinder the ongoing development of a system because of the interdependencies among phases and among disciplines. Such gaps are magnified among systems that are developed at different times by different development teams, which may limit reuse of artifacts of systems development and interoperability among the systems. This article discusses such gaps and a systems development process for avoiding them.  相似文献   

15.
This paper presents control charts models and the necessary simulation software for the location of economic values of the control parameters. The simulation program is written in FORTRAN, requires only 10K of main storage, and can run on most mini and micro computers. Two models are presented - one describes the process when it is operating at full capacity and the other when the process is operating under capacity. The models allow the product quality to deteriorate to a further level before an existing out-of-control state is detected, and they can also be used in situations where no prior knowledge exists of the out-of-control causes and the resulting proportion defectives.  相似文献   

16.
Going through a few examples of robot artists who are recognized worldwide, we try to analyze the deepest meaning of what is called “robot art” and the related art field definition. We also try to highlight its well-marked borders, such as kinetic sculptures, kinetic art, cyber art, and cyberpunk. A brief excursion into the importance of the context, the message, and its semiotics is also provided, case by case, together with a few hints on the history of this discipline in the light of an artistic perspective. Therefore, the aim of this article is to try to summarize the main characteristics that might classify robot art as a unique and innovative discipline, and to track down some of the principles by which a robotic artifact can or cannot be considered an art piece in terms of social, cultural, and strictly artistic interest. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008  相似文献   

17.
Although there are many arguments that logic is an appropriate tool for artificial intelligence, there has been a perceived problem with the monotonicity of classical logic. This paper elaborates on the idea that reasoning should be viewed as theory formation where logic tells us the consequences of our assumptions. The two activities of predicting what is expected to be true and explaining observations are considered in a simple theory formation framework. Properties of each activity are discussed, along with a number of proposals as to what should be predicted or accepted as reasonable explanations. An architecture is proposed to combine explanation and prediction into one coherent framework. Algorithms used to implement the system as well as examples from a running implementation are given.  相似文献   

18.
This paper provides the author's personal views and perspectives on software process improvement. Starting with his first work on technology assessment in IBM over 20 years ago, Watts Humphrey describes the process improvement work he has been directly involved in. This includes the development of the early process assessment methods, the original design of the CMM, and the introduction of the Personal Software Process (PSP)SM and Team Software Process (TSP){SM}. In addition to describing the original motivation for this work, the author also reviews many of the problems he and his associates encountered and why they solved them the way they did. He also comments on the outstanding issues and likely directions for future work. Finally, this work has built on the experiences and contributions of many people. Mr. Humphrey only describes work that he was personally involved in and he names many of the key contributors. However, so many people have been involved in this work that a full list of the important participants would be impractical.  相似文献   

19.
基于复小波噪声方差显著修正的SAR图像去噪   总被引:4,自引:1,他引:3  
提出了一种基于复小波域统计建模与噪声方差估计显著性修正相结合的合成孔径雷达(Synthetic Aperture Radar,SAR)图像斑点噪声滤波方法。该方法首先通过对数变换将乘性噪声模型转化为加性噪声模型,然后对变换后的图像进行双树复小波变换(Dualtree Complex Wavelet Transform,DCWT),并对复数小波系数的统计分布进行建模。在此先验分布的基础上,通过运用贝叶斯估计方法从含噪系数中恢复原始系数,达到滤除噪声的目的。实验结果表明该方法在去除噪声的同时保留了图像的细节信息,取得了很好的降噪效果。  相似文献   

20.
Abstract  This paper considers some results of a study designed to investigate the kinds of mathematical activity undertaken by children (aged between 8 and 11) as they learned to program in LOGO. A model of learning modes is proposed, which attempts to describe the ways in which children used and acquired understanding of the programming/mathematical concepts involved. The remainder of the paper is concerned with discussing the validity and limitations of the model, and its implications for further research and curriculum development.  相似文献   

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