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1.
This paper introduces the multi-district team orienteering problem. In this problem, one must schedule a set of mandatory and optional tasks located in several districts, within a planning horizon. The total available time determined by the length of the planning horizon must be distributed among the districts. All mandatory tasks within each district must be performed, while the other tasks can be performed if time allows. A positive profit or score is collected whenever an optional task is performed. Additionally, some incompatibility constraints between tasks are taken into account. The objective is to determine a schedule for a set of tasks to be performed daily within each district, while maximizing the total collected profit. A mixed integer formulation and an adaptive large neighborhood search heuristic are proposed for this problem. The performance of the proposed algorithm is assessed over a large set of randomly generated instances. Computational results confirm the efficiency of the algorithm.  相似文献   

2.
The team orienteering problem (TOP) involves finding a set of paths from the starting point to the ending point such that the total collected reward received from visiting a subset of locations is maximized and the length of each path is restricted by a pre-specified limit. In this paper, an ant colony optimization (ACO) approach is proposed for the team orienteering problem. Four methods, i.e., the sequential, deterministic-concurrent and random-concurrent and simultaneous methods, are proposed to construct candidate solutions in the framework of ACO. We compare these methods according to the results obtained on well-known problems from the literature. Finally, we compare the algorithm with several existing algorithms. The results show that our algorithm is promising.  相似文献   

3.
Solving power system optimization problems using simulated annealing   总被引:4,自引:0,他引:4  
Based on the simulated annealing technique and the constrained form of power system optimization problems, this paper develops a simulated-annealing-based optimization algorithm for power-system optimization problems. The algorithm is general, and it possesses the ability to determine the global optimum solution. The developed algorithm is demonstrated by its application to the problem of the economic dispatch of electric power.  相似文献   

4.
This paper describes a tabu search heuristic for the Team Orienteering Problem (TOP). The TOP is a variant of the well-known Vehicle Routing Problem in which a set of vehicle tours are constructed such that the total collected reward received from visiting a subset of customers is maximized and the length of each vehicle tour is restricted by a pre-specified limit. The tabu search heuristic is embedded in an adaptive memory procedure that alternates between small and large neighborhood stages during the solution improvement phase. Both random and greedy procedures for neighborhood solution generation are employed and infeasible, as well as feasible, solutions are explored in the process. Results from computational experiments conducted on a set of published test problems show that the proposed technique consistently produces high-quality solutions and outperforms other published heuristics for the TOP.  相似文献   

5.
In this paper, an improved two-stage simulated annealing algorithm is presented for the minimum linear arrangement problem for graphs. This algorithm integrates several distinguished features including an efficient heuristic to generate good quality initial solutions, a highly discriminating evaluation function, a special neighborhood function and an effective cooling schedule. The algorithm is evaluated on a set of 30 well-known benchmark instances of the literature and compared with several state-of-the-art algorithms, showing improvements of 17 previous best results.  相似文献   

6.
In this study, we consider the application of a simulated annealing (SA) heuristic to the truck and trailer routing problem (TTRP), a variant of the vehicle routing problem (VRP). In the TTRP, some customers can be serviced by either a complete vehicle (that is, a truck pulling a trailer) or a single truck, while others can only be serviced by a single truck for various reasons. SA has seen widespread applications to various combinatorial optimization problems, including the VRP. However, to our best knowledge, it has not been applied to the TTRP. So far, all the best known results for benchmark TTRP instances were obtained using tabu search (TS). We applied SA to the TTRP and obtained 17 best solutions to the 21 benchmark TTRP benchmark problems, including 11 new best solutions. Moreover, the computational time required by the proposed SA heuristic is less than those reported in prior studies. The results suggest that SA is competitive with TS on solving the TTRP.  相似文献   

7.
Iterated local search for the team orienteering problem with time windows   总被引:1,自引:0,他引:1  
A personalised electronic tourist guide assists tourists in planning and enjoying their trip. The planning problem that needs to be solved, in real-time, can be modelled as a team orienteering problem with time windows (TOPTW). In the TOPTW, a set of locations is given, each with a score, a service time and a time window. The goal is to maximise the sum of the collected scores by a fixed number of routes. The routes allow to visit locations at the right time and they are limited in length. The main contribution of this paper is a simple, fast and effective iterated local search meta-heuristic to solve the TOPTW. An insert step is combined with a shake step to escape from local optima. The specific shake step implementation and the fast evaluation of possible improvements, produces a heuristic that performs very well on a large and diverse set of instances. The average gap between the obtained results and the best-known solutions is only 1.8% and the average computation time is decreased with a factor of several hundreds. For 31 instances, new best solutions are computed.  相似文献   

8.
Double row layout problem (DRLP) is to allocate facilities on two rows separated by a straight aisle. Aiming at the dynamic environment of product processing in practice, we propose a dynamic double-row layout problem (DDRLP) where material flows change over time in different processing periods. A mixed-integer programming model is established for this problem. A methodology combining an improved simulated annealing (ISA) with mathematical programming (MP) is proposed to resolve it. Firstly, a mixed coding scheme is designed to represent both of sequence of facilities and their exact locations. Secondly, an improved simulated annealing algorithm is suggested to produce a solution to DDRLP. Finally, MP is used to improve this solution by determining the optimal exact location for each facility. Experiments show that this methodology is able to obtain the optimal solutions for small size problems and outperforms an exact approach (CPLEX) for problems of realistic size.  相似文献   

9.
In the Team Orienteering Problem (TOP), a team of vehicles attempts to collect rewards at a given number of stops within a specified time frame. Once a vehicle visits a stop and collects its reward, no other vehicles can collect the reward again. Typically, a team cannot visit all stops and therefore has to identify the “best” set of stops to visit in order to maximize total rewards. We propose a large neighborhood search method with three improvement algorithms: a local search improvement, a shift and insertion improvement, and replacement improvement. Our proposed approach can find the best known solutions for 386 of the 387 benchmark instances, for the one instance which our solution is not the current best it is only varies by one from the best. Our approach outperforms all the previous approaches in terms of solution quality and computation time.  相似文献   

10.
This study presents a new variant of the team orienteering problem with time windows (TOPTW), called the multi-modal team orienteering problem with time windows (MM-TOPTW). The problem is motivated by the development of a tourist trip design application when there are several transportation modes available for tourists to choose during their trip. We develop a mixed integer programming model for MM-TOPTW based on the standard TOPTW model with additional considerations of transportation mode choices, including transportation cost and transportation time. Because MM-TOPTW is NP-hard, we design a two-level particle swarm optimization with multiple social learning terms (2L-GLNPSO) to solve the problem. To demonstrate the applicability and effectiveness of the proposed model and algorithm, we employ the proposed 2L-GLNPSO to solve 56 MM-TOPTW instances that are generated based on VRPTW benchmark instances. The computational results demonstrate that the proposed 2L-GLNPSO can obtain optimal solutions to small and medium-scale instances. For large-scale instances, 2L-GLNPSO is capable of producing high-quality solutions. Moreover, we test the proposed algorithm on standard TOPTW benchmark instances and obtains competitive results with the state-of-art algorithms.  相似文献   

11.
Part classification and coding is still considered as laborious and time-consuming exercise. Keeping in view, the crucial role, which it plays, in developing automated CAPP systems, the attempts have been made in this article to automate a few elements of this exercise using a shape analysis model. In this study, a 24-vector directional template is contemplated to represent the feature elements of the parts (candidate and prototype). Various transformation processes such as deformation, straightening, bypassing, insertion and deletion are embedded in the proposed simulated annealing (SA)-like hybrid algorithm to match the candidate part with their prototype. For a candidate part, searching its matching prototype from the information data is computationally expensive and requires large search space. However, the proposed SA-like hybrid algorithm for solving the part classification problem considerably minimizes the search space and ensures early convergence of the solution.The application of the proposed approach is illustrated by an example part. The proposed approach is applied for the classification of 100 candidate parts and their prototypes to demonstrate the effectiveness of the algorithm.  相似文献   

12.
The Time Dependent Team Orienteering Problem with Time Windows (TDTOPTW) can be used to model several real life problems. Among them, the route planning problem for tourists interested in visiting multiple points of interest (POIs) using public transportation. The main objective of this problem is to select POIs that match tourist preferences, taking into account a multitude of parameters and constraints while respecting the time available for sightseeing in a daily basis and integrating public transportation to travel between POIs (Tourist Trip Design Problem, TTDP). TDTOPTW is NP-hard while almost the whole body of the related literature addresses the non-time dependent version of the problem. The only TDTOPTW heuristic proposed so far is based on the assumption of periodic transit service schedules. Herein, we propose efficient cluster-based heuristics for the TDTOPTW which yield high quality solutions, take into account time dependency in calculating travel times between POIs and make no assumption on periodic service schedules. The validation scenario for our prototyped algorithms involved the transit network and real POI datasets compiled from the metropolitan area of Athens (Greece). Our TTDP algorithms handle arbitrary (i.e. determined at query time) rather than fixed start/end locations for derived tourist itineraries.  相似文献   

13.
This study addresses a highly constrained NP-hard problem called the team orienteering problem with time windows (TOPTW), which belongs to a well-known class of vehicle routing problems. This study proposes a relatively new technique called artificial bee colony (ABC) approach to solve the TOPTW. Moreover, considering that the number of studies for discrete optimization with an ABC algorithm is comparatively low, this study presents a new use of the ABC algorithm for a difficult discrete optimization problem. Additionally, this study introduces a new food source acceptance criterion and a new scout bee search behavior, both of which significantly contribute to the solution quality. The results show that the proposed method is effective, efficient, and comparable to other approaches.  相似文献   

14.
In general, a continuous network design problem (CNDP) is formulated as a bi-level program. The objective function at the upper level is defined as the total travel time on the network, plus total investment costs of link capacity expansions. The lower level problem is formulated as a certain traffic assignment model. It is well known that such bi-level program is non-convex and non-differentiable and algorithms for finding global optimal solutions are preferable to be used in solving it. Simulated annealing (SA) and genetic algorithm (GA) are two global methods and can then be used to determine the optimal solution of CNDP. Since application of SA and GA on continuous network design on real transportation network requires solving traffic assignment model many times at each iteration of the algorithm, computation time needed is tremendous. It is important to compare the efficacy of the two methods and choose the more efficient one as reference method in practice. In this paper, the continuous network design problem has been studied using SA and GA on a simulated network. The lower level program is formulated as user equilibrium traffic assignment model and Frank–Wolf method is used to solve it. It is found that when demand is large, SA is more efficient than GA in solving CNDP, and much more computational effort is needed for GA to achieve the same optimal solution as SA. However, when demand is light, GA can reach a more optimal solution at the expense of more computation time. It is also found that increasing the iteration number at each temperature in SA does not necessarily improve solution. The finding in this example is different from [Karoonsoontawong, A., & Waller, S. T. (2006). Dynamic continuous network design problem – Linear bilevel programming and metaheuristic approaches. Network Modeling 2006 Transportation Research Record (1964) (pp. 104–117)]. The reason might be the bi-level model in this example is nonlinear while the bi-level model in their study is linear.  相似文献   

15.
Simulation optimization using simulated annealing   总被引:8,自引:0,他引:8  
The purpose of this study is to investigate the feasibility of using a simulated annealing algorithm in conjunction with a simulation model to find the optimal parameter levels at which to operate a system. In particular, we discuss an effort to use simulated annealing to find a combination of input parameter values for a model which optimizes a nonconvex, nonconcave objective function of the input parameters. In the absence on an optimal annealing schedule, we demonstrate that multiple runs of the simulated annealing algorithm can result in an optimal or near-optimal solution to the problem.  相似文献   

16.
This paper presents a new nonlinear multi-objective mathematical model for a single-machine scheduling problem with three objectives: (1) minimizing the sum of the weighted jobs completion, (2) minimizing the sum of the weighted delay times, and (3) maximizing the sum of the job values in makespan. In addition, a number of constraints are incorporated in this presented model, such as repairing and maintenance periods, deterioration of jobs, and learning effect of the work process. Since this type of scheduling problem belongs to a class of NP-hard ones, its solution by common software packages is almost impossible, or at best very time consuming. Thus, a meta-heuristic algorithm based on simulated annealing (SA) is proposed to solve such a hard problem. At a final stage, the related results obtained by the proposed SA are compared with those results reported by the Lingo 8 software in order to demonstrate the efficiency and capability of our proposed SA algorithm.  相似文献   

17.
This paper introduces the open location-routing problem (OLRP) that is a variant of the capacitated location-routing problem (CLRP). OLRP is motivated from the rise in contracting with third-party logistic (TPL) companies and is different from CLRP in that vehicles do not return to the distribution center after servicing all customers. The goal of OLRP is to minimize the total cost, consisting of facility operation costs, vehicle fixed costs, and traveling costs. We propose a simulated annealing (SA)-based heuristic for solving OLRP, which is tested on OLRP instances that have been adopted from three sets of well-known CLRP benchmark instances with up to 318 customers and 4 potential depots. The computational results indicate that the proposed heuristic efficiently solves OLRP.  相似文献   

18.
The simulated annealing method (SAM) is a radically new and powerful approach to solving certain integer optimization problems. The paper describes its application to the facility layout problem (QAP) and shows how it can generally match or produce superior solutions to the best known values for classical benchmark problems. The technique is also suited to microcomputer solution using interactive graphics for practical layout problems.  相似文献   

19.
A simulated annealing approach to the traveling tournament problem   总被引:1,自引:0,他引:1  
Automating the scheduling of sport leagues has received considerable attention in recent years, as these applications involve significant revenues and generate challenging combinatorial optimization problems. This paper considers the traveling tournament problem (TTP) which abstracts the salient features of major league baseball (MLB) in the United States. It proposes a simulated annealing algorithm (TTSA) for the TTP that explores both feasible and infeasible schedules, uses a large neighborhood with complex moves, and includes advanced techniques such as strategic oscillation and reheats to balance the exploration of the feasible and infeasible regions and to escape local minima at very low temperatures. TTSA matches the best-known solutions on the small instances of the TTP and produces significant improvements over previous approaches on the larger instances. Moreover, TTSA is shown to be robust, because its worst solution quality over 50 runs is always smaller or equal to the best-known solutions. A Preliminary version of this paper was presented at the CP'AI'OR'03 Workshop.  相似文献   

20.
In this paper, we present a new method, called the genetic simulated annealing ant colony system with particle swarm optimization techniques, for solving the traveling salesman problem. We also make experiments using the 25 data sets obtained from the TSPLIB (http://comopt.ifi.uni-heidelberg.de/software/TSPLIB95/) and compare the experimental results of the proposed method with the methods of Angeniol, Vaubois, and Texier (1988), Somhom, Modares, and Enkawa (1997), Masutti and Castro (2009) and Pasti and Castro (2006). The experimental results show that both the average solution and the percentage deviation of the average solution to the best known solution of the proposed method are better than the methods of Angeniol et al., 1988, Angeniol et al., 1988, Somhom et al., 1997, Masutti and Castro, 2009, Pasti and Castro, 2006.  相似文献   

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