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建立在Slepian-Wolf和Wyner-Ziv编码理论基础上的分布式视频编码是一种全新的编码框架。与传统视频编码方案相比,其突出的特点决定它可为未来无线视频信号编码与传输提供具有极大竞争力的解决方案。首先详细介绍了分布式视频编码的理论基础和特点,然后讨论了分布式视频编码的关键技术,最后给出了今后的研究方向。 相似文献
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基于视差补偿预测的立体视频图像压缩编码 总被引:1,自引:0,他引:1
本文介绍了立体视频编码方法,并对其关键技术-视差补偿预测技术进行深入研究.本文所提出的基于视差分割的视差补偿预测算法是建立在可变尺寸块匹配算法的基础上,充分利用视差信息实现对目标图像帧的有效分割,并采用相适应的视差向量编码方案.与传统算法相比,在相同预测精度下,明显降低了视差信息编码开销. 相似文献
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视差估计与分割是立体图像编码及立体视觉匹配的核心问题,本文提出一种基于分层MRF/GRF模型和交叠块匹配(HMOM)视差估计算法以及结合主动轮廓模型的视差分割提取算法.该混合视差估计方法,可得到光滑准确,且具有清晰边缘的视差场;并便于用主动轮廓模型提取感兴趣对象(OOI)的视差轮廓.与通常的变尺寸块匹配(VSBM)相比,本算法得到的视差补偿图像的峰值信噪比可提高2.5dB左右.本文得到的视差场及对应的轮廓可进一步用于立体图像编码以及视频对象分割. 相似文献
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为了解决立体视频在Android系统上的播放问题,对在Android系统进行立体视频播放的关键技术进行了研究.与传统2D视频播放器相比,立体视频播放器的关键技术是立体视频解码和立体视频显示.文中对这两种关键技术的实现方法进行了详细阐述,并据此开发了一款立体视频播放器.该立体视频播放器,支持常见的左/右、上/下格式立体视频,有7种视频显示方式可供选择.该视频播放器在Android 2.3系统的平板电脑上进行了测试,测试结果表明在Android系统上播放立体视频的基本功能均已实现,可以供用户使用. 相似文献
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围绕立体视频产生、编码、传输以及接收显示。就两路光信号产生视差的立体以及两路视频流的编码技术等方面,结合目前业界主流及其热点问题,作了广泛而深入的重点梳理与阐释。指出多视点视频、编码是发展方向。采用运动和视差联合估计,结合如分形编码、小波变换编码等快速算法并应用于最先进的编码标准中,把被动式通用眼镜作为当前一段时间的立体电视过渡,发展到未来的全息立体。 相似文献
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《AEUE-International Journal of Electronics and Communications》2014,68(7):687-697
Based on the classical fractal video compression method, an improved object-based stereo video compression scheme with Shape-Adaptive DCT is proposed in this paper. Firstly, we use more effective macroblock partition scheme instead of classical quadtree partition scheme; thus reducing the block searching strategy. The stereo fractal video coding is proposed which matches the macroblock with two reference frames in left and right view results in increasing compression ratio and reducing bit rate when transmitting compressed stereo data. The stereo codec combines the Motion Compensation Prediction (MCP) and Disparity Compensation Prediction (DCP). Fractal coding is adopted and each object is encoded independently by a prior video segmentation alpha plane, which is defined exactly as in MPEG-4. The testing results with the nature monocular and stereo video sequences provide promising performances at low bit rate coding. We believe it will be a powerful and efficient technique for the object-based monocular and stereo video sequences coding. 相似文献
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MPEG-4自然视频编码技术 总被引:1,自引:0,他引:1
对MPEG-4自然视频编码的关键技术作了详细的分析和阐述。首先介绍MPEG-4频语法结构,并对视频编码的框架概要分析。接着分析了自然视频编码中涉及到的关键技术,包括:VOP的产生;二值和灰度级α平面的编码技术;运动估计和补偿方法;纹理编码;基于对象的时间分级和空间分级;MPEG-4提供的再同步和各种错误掩盖,刷新方法,精 编码技术和零树小波基的静止图像编码技术。指出MPEG-4和MPEG-1,MPEG-2等标准的异同,突出MPEG-4的三个主要特点。最后给出MPEG-4技术在网络视频传输中的应用,并给出测试和分析。 相似文献
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基于特征点视差估计与三角网格映射,提出一种立体图像压缩编码算法。为了保持压缩后视点对的视差不发生变化,利用绝对差值图进行特征点选取。进行残差图像编码时,结合了心理立体视觉影响、人眼亮度色度特性、立体图像对色度特点与三角网格映射特点等因素,提出了立体残差编码只需对Y分量进行的方法。实验表明,该算法具有一定的优越性,如压缩比大,图像质量与立体感均较好。 相似文献
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Sung-Sik Kim Jung-Young Son Young Huh Chulhee Lee Kwanghoon Sohn 《Circuits, Systems, and Signal Processing》2001,20(2):185-207
A constrained disparity estimation method is proposed which uses a directional regularization technique to efficiently preserve edges for stereo image coding. The proposed method smoothes disparity vectors in smooth regions and preserves edges in object boundaries well, without creating an oversmoothing problem. The differential pulse code modulation (DPCM) technique for disparity map coding is used prior to entropy coding, in order to improve the overall coding efficiency. The proposed disparity estimation method can also be applied to intermediate view reconstruction. Intermediate views between a left image and a right image provide reality and natural motion parallax to multiviewers. Intermediate views are synthesized by appropriately exploiting an interpolation or an extrapolation technique according to the characteristics of each region after identifying the regions as occluded regions, normal regions, and regions having ambiguous disparities.The experimental results show that the proposed disparity estimation method gives close matches between a left image and a right image and improves coding efficiency. In addition, we can subjectively confirm that the application of our proposed intermediate view reconstruction method leads to satisfactory intermediate views from a stereo image pair.This work was supported by the Korea Institute of Science and Technology (KIST) under Grant No. 99HI-054. 相似文献
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《Journal of Visual Communication and Image Representation》2014,25(4):679-688
3D video services are emerging in various application domains including cinema, TV broadcasting, Blu-ray discs, streaming and smartphones. A majority of the 3D video content in market is still based on stereo video, which is typically coded with the multiview video coding (MVC) extension of the Advanced Video Coding (H.264/AVC) standard or as frame-compatible stereoscopic video. However, the 3D video technologies face challenges as well as opportunities to support more demanding application scenarios, such as immersive 3D telepresence with numerous views and 3D perception adaptation for heterogeneous 3D devices and/or user preferences. The Multiview Video plus Depth (MVD) format enables depth-image-based rendering (DIBR) of additional viewpoints in the decoding side and hence helps in such advanced application scenarios. This paper reviews the MVC + D standard, which specifies an MVC-compatible MVD coding format. 相似文献