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1.
许多企业内部建有Internet/Intranet来加强企业内部的信息集成和共享。基于对标准件库由单机版必然转向为网络版的需求分析,以SolidWorks三维软件为支撑平台,用VisualC++、PHP和MYSQL为开发工具,应用面向对象的程序开发方法,提出了一种基于C/S和B/S混合模式的分布式三维标准件库多层系统的开发方案。  相似文献   

2.
用VisUal C++6.O开发SolidWorks三维标准件库   总被引:7,自引:0,他引:7  
研究了基于SolidWorks的三维标准件库(3DPartLib)的总体结构,介绍了3DpartLib的应用环境和使用方法,并详细讨论了使用VisualC++开发3DPartLib需要解决的组件对象模型,动态连接库和数据库的操作等关键技术。  相似文献   

3.
在SolidWorks上建立三维标准件库   总被引:1,自引:0,他引:1  
一、概述 目前,在国内外较为流行的高端CAD/CAM软件有Pro/ENGINEER、UG、I—DEAS和CATIA等,在微机平台的中端CAD/CAM软件有SolidWorks、Solid Edge等。但若在这些软件中开发机械产品,还要做许多工作,如建立全套三维国标零件库等。标准件是工程设计中用途最广泛的基本单元,其绘制也是设计人员重复劳动最多的环节。三维CAD软件自进入实用阶段以来,完整的符合国家标准的参数化三维标准件库十分缺乏。建立三维参数化标准件库对产品总体结构设计、产品总装图和零件图的生成都具有十分重要的意义。  相似文献   

4.
本文阐明了SolidWorks便于使用和二次开发的特点,介绍了机床夹具标准件库的结构和用法,详细论述了用VB6.0开发机床夹具标准件库需要解决的OLE,数据库,标准件模等关键技术。  相似文献   

5.
基于VB的SolidWorks标准件库的二次开发与实例   总被引:1,自引:0,他引:1  
SolidWorks作为三维CAD软件,专业针对性差,缺少标准件库,不能满足不同领域的设计需求。用VB编程技术,在SolidWorks中创建标准件库,可以方便地在建模过程中插入符合要求的标准件,从而简化设计工作,提高开发效率。结合实例介绍对其进行二次开发、自动生成标准件的过程。  相似文献   

6.
基于UG的三维标准件库的建立原则和方法   总被引:9,自引:0,他引:9  
  相似文献   

7.
基于Solid Works2001的标准件库的二次开发   总被引:2,自引:0,他引:2  
文章介绍了Solid Works2001应用程序开发接口API,提出了建立三维标准件库的设计思想,采用VB6.0语言编程用实例说明参数化三维标准件库的建立方法,从而实现三维标准件的自动生成。  相似文献   

8.
利用组件技术开发三维标准件库   总被引:6,自引:2,他引:4  
针对国内大多数三维标准件库存在的CAD/CAM平台依附性强的缺陷,以COM技术为基础,采用Windows DNA结构,将不同平台标准件库中的重复部分提取出来,以核心组件群的方式表示,并在这个组件群的基础上提出一个面向多个三维造型平台的标准件库系统的解决方案。  相似文献   

9.
北京新洲软件公司(新洲软件)于2003年8月底正式发布了最新的V5.3版本。与上一个版本相比,新洲三维(Solid2000)V5.3版本主要在工程图和标准件库方面进行了改进和增强,其中包括对诸如截断视图、拼图打印、剖面符号、工程图预览、自动布局以及标准件库等多方面的改进。新洲软件一直致力于为广大国内用户提供高效、易用的三维设计软件。通过广泛收集和分析大量的用户反馈信息,V5.3版在软件性能方面做了相应改进,从而使用户可以更快速、更容易地完成设计工作。其配置了零件设计、高级曲线曲面、装配设计、标准件库、钣金设计、工程图、渲染、数…  相似文献   

10.
11.
This study focused on the extent to which prior computer-related experiences predicted linear and nonlinear navigation when using a hypermedia learning environment. Those with more years’ experience at working with computers and those with more authoring experience took more linear steps, whereas those with more data base experience and those with more hypermedia experience took fewer linear steps. Those with more years experience at working with computers, those with more programming experience, and those with more authoring experience had a lower percentage of nonlinear steps than those with more experience in those three areas. Those with more word-processing experience, more spreadsheet experience, and more hypermedia experience had a higher percentage of nonlinear steps than those with less experience in those three areas. Also, those with more hypermedia experience took less time than those with less hypermedia experience. A major implication of the study is that we can predict the extent to which a hypermedia user may engage in a hypermedia environment in a nonlinear way by knowing his or her experience in a variety of computer-related uses.  相似文献   

12.
Power wheelchair joysticks have be used to control a mouse cursor on desktop computers, but they offer no integrated text entry solution, confining users to point-and-click or point-and-dwell with on-screen keyboards. On-screen keyboards reduce useful screen real-estate, exacerbating the need for frequent window management, and impose a secondary focus of attention. By contrast, we present two integrated gestural text entry methods designed for use from power wheelchairs: one for use with joysticks and the other for use with touchpads. Both techniques are adaptations of EdgeWrite, originally a stylus-based unistroke method designed for people with tremor. In a preliminary text entry study of 7 power wheelchair users, we found that EdgeWrite with a touchpad was faster than the on-screen keyboard WiViK with a joystick, and EdgeWrite with a joystick was only slightly slower. These results warranted a multi-session comparison of text entry with EdgeWrite and WiViK using joysticks and touchpads, in which we found touchpads faster than joysticks, and EdgeWrite faster than WiViK with both devices after initial learning periods.  相似文献   

13.
The future of control in cyberspace of parallel worlds is discussed. It argues for the coming age of Control 5.0, the control technology for the new IT capable of dealing with artificial worlds with VR, AR, AI and robotics. The discipline of automation needs a new interpretation of its core knowledge and skill set of modeling, analysis, and control for cyber-socialphysical systems, and a paradigm shift from Newtonian Systems with Newton's Laws or Big Laws with Small Data to Mertonian Systems with Merton's Laws or Small Laws with Big Data.   相似文献   

14.
借助WEB数据库应用技术,也即LAMP(linux、apache、mysql、php)技术构建了具有安全认证功能的统一的存储信息管理平台,在此平台上,通过shell编程实现了用户数据按照时间节点的统计,通过php编程和apache实现了统计信息的发布、更新,通过mysql数据库技术实现了用户过往数据的管理。此外,通过SNMP协议和MIB获取存储设备状态,并通过php编程实现状态信息的发布、更新。  相似文献   

15.
Previous studies have shown a relationship between the use of communications technology and well-being, particularly mediated through its effect on personal relationships. However, there is some debate over whether this effect is positive or negative. The present study explored this issue further, examining whether the effect varies depending on the type of communications technology, and the nature of the personal relationship. An online survey was conducted with 3421 participants in three countries (Australia, UK and US). It examined the use of ten communication methods, overall satisfaction with life and satisfaction with four different kinds of relationships (close and extended family, and close and distant friends).Results indicate that richer communication methods, which include non-verbal cues, were positively associated with both overall satisfaction with life and satisfaction with relationships. These methods included face-to-face communication, and phone and video calls. Conversely, more restricted methods, such as text messaging and instant messaging, were negatively associated with both variables. Social networking was negatively associated with overall satisfaction, but not with satisfaction with relationships. The strength of the association between a communications method and satisfaction with a relationship varied depending on the type of relationship, but whether it was positive or negative did not change.  相似文献   

16.
Nowadays home automation, with its increased availability, reliability and with its ever reducing costs is gaining momentum and is starting to become a viable solution for enabling people with disabilities to autonomously interact with their homes and to better communicate with other people. However, especially for people with severe mobility impairments, there is still a lack of tools and interfaces for effective control and interaction with home automation systems, and general-purpose solutions are seldom applicable due to the complexity, asynchronicity, time dependent behavior, and safety concerns typical of the home environment. This paper focuses on user-environment interfaces based on the eye tracking technology, which often is the only viable interaction modality for users as such. We propose an eye-based interface tackling the specific requirements of smart environments, already outlined in a public Recommendation issued by the COGAIN European Network of Excellence. The proposed interface has been implemented as a software prototype based on the ETU universal driver, thus being potentially able to run on a variety of eye trackers, and it is compatible with a wide set of smart home technologies, handled by the Domotic OSGi Gateway. A first interface evaluation, with user testing sessions, has been carried and results show that the interface is quite effective and usable without discomfort by people with almost regular eye movement control.  相似文献   

17.
In this study, we developed new worm wheel mechanisms with passive rollers as their teeth and confirmed useful functions of these worm wheels with passive rollers to transmit power from worm gears with higher energy efficiency than ordinary worm wheels. By using passive rollers as their teeth, the developed worm wheels could realize high-power transmission efficiency with rolling frictional resistance instead of sliding frictional resistance. A worm wheel with conical passive rollers and one with disk-shaped passive rollers was fabricated as prototypes and examined in experiments. Smooth back-drivability of the worm wheels with passive rollers, which is difficult to realize with conventional worm wheels, was also demonstrated in the experiments. These serial experiments revealed that the developed worm wheel mechanism with passive rollers can replace conventional worm wheels with the same number of teeth and module in ordinary power transmission mechanisms with worm gearing and realize higher energy efficiency and smooth back-drivability. These features can be very useful to realize safe and soft actuators for automation systems in a human environment.  相似文献   

18.
基于AOP技术的Composite模式的改进   总被引:1,自引:0,他引:1       下载免费PDF全文
Composite模式是解决部分与整体关系时常用的设计模式,但基于面向对象设计(OOP)所实现的Composite模式中存在的问题很难利用OOP解决。该文应用面向方面编程(AOP)改变类的行为,利用AspectJ实现Composite模式,通过与以OOP技术实现的Composite模式比较,得出应用AOP方法能够较好地实现责任分离,具有较高的可扩展性,模块结构更清晰。  相似文献   

19.
日光温室中甜樱桃采用刻芽、环剥、绞缢、PP333等促花措施处理,促花效果以环剥后不包伤口、绞缢、短梢停长期低浓度PP333喷布和中长梢停长期高浓度PP333蘸尖效果较好。日光温室中甜樱桃可多次分化花芽,中后期形成的花芽坐果率明显高于前期。  相似文献   

20.
国际化应用型软件服务外包人才培养模式研究   总被引:2,自引:1,他引:1  
针对应用型软件人才培养所存在的问题,根据软件外包产业对人才知识与能力的要求,提出课程体系设置应坚持发展和开放、层次性和个性化的两个原则;处理好基本理论与新技术、外语应用能力与技术应用能力两个关系,阐述"两个平台,两个结合"的软件服务外包人才培养模式。  相似文献   

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