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1.
The bounded shortest multicast algorithm (BSMA) is presented for constructing minimum-cost multicast trees with delay constraints. The BSMA can handle asymmetric link characteristics and variable delay bounds on destinations, specified as real values, and minimizes the total cost of a multicast routing tree. Instead of the single-pass tree construction approach used in most previous heuristics, the new algorithm is based on a feasible-search optimization strategy that starts with the minimum-delay multicast tree and monotonically decreases the cost by iterative improvement of the delay-bounded multicast tree. The BSMA's expected time complexity is analyzed, and simulation results are provided showing that BSMA can achieve near-optimal cost reduction with fast execution  相似文献   

2.
There are two major difficulties in real‐time multicast connection setup. One is the design of an efficient distributed routing algorithm which optimizes the network cost of routing trees under the real‐time constraints. The other is the integration of routing with admission control into one single phase of operations. This paper presents a real‐time multicast connection setup mechanism, which integrates multicast routing with real‐time admission control. The proposed mechanism performs the real‐time admission tests on a cost optimal tree (COT) and a shortest path tree (SPT) in parallel, aiming at optimizing network cost of the routing tree under real‐time constraints. It has the following important features: (1) it is fully distributed; (2) it achieves sub‐optimal network cost of routing trees; (3) it takes less time and less network messages for a connection setup. Copyright © 2001 John Wiley & Sons, Ltd.  相似文献   

3.
Akyildiz  Ian F.  Ekici  Eylem  Yue  Gaofeng 《Wireless Networks》2003,9(5):535-544
In this paper, a distributed multicast routing scheme is introduced for multi-layered satellite IP networks, which include GEO, MEO, and LEO layers. This scheme aims to minimize the total cost of multicast trees in the satellite network. Multicast trees are constructed and maintained in the dynamic satellite network topology in a distributed manner. Simulation results are provided to evaluate the performance of the new scheme in terms of end-to-end delay and multicast tree cost.  相似文献   

4.
Huayi  Xiaohua   《Ad hoc Networks》2007,5(5):600-612
In this paper, we investigate the issues of QoS multicast routing in wireless ad hoc networks. Due to limited bandwidth of a wireless node, a QoS multicast call could often be blocked if there does not exist a single multicast tree that has the requested bandwidth, even though there is enough bandwidth in the system to support the call. In this paper, we propose a new multicast routing scheme by using multiple paths or multiple trees to meet the bandwidth requirement of a call. Three multicast routing strategies are studied, SPT (shortest path tree) based multiple-paths (SPTM), least cost tree based multiple-paths (LCTM) and multiple least cost trees (MLCT). The final routing tree(s) can meet the user’s QoS requirements such that the delay from the source to any destination node shall not exceed the required bound and the aggregate bandwidth of the paths or trees shall meet the bandwidth requirement of the call. Extensive simulations have been conducted to evaluate the performance of our three multicast routing strategies. The simulation results show that the new scheme improves the call success ratio and makes a better use of network resources.  相似文献   

5.
There are two steps to establish a multicast connection in WDM networks: routing and wavelength assignment. The shortest path tree (SPT) and minimum spanning tree (MST) are the two widely used multicast routing methods. The SPT method minimizes the delay from the source to every destination along a routing tree, and the MST method is often used to minimize the network cost of the tree. Load balancing is an important objective in multicast routing, which minimizes the maximal link load in the system. The objective of wavelength assignment is to minimize the number of wavelengths used in the system. This paper analyzes the performance of the shortest path tree (SPT) and minimum spanning tree (MST) methods in the tree of ring networks, regarding the performance criteria such as the delay and network cost of the generated routing trees, load balancing, and the number of wavelengths required in the system. We prove that SPT and MST methods can not only produce routing trees with low network costs and short delays, but also have good competitive ratios for the load balancing problem (LBP) and wavelength assignment problem (WAP), respectively  相似文献   

6.
支持延时约束的覆盖多播路由协议的研究   总被引:3,自引:0,他引:3  
研究有度和延时约束的覆盖多播路由问题,提出了一个新的覆盖多播路由协议-延时受限的树协议(DBTP)。该协议采用分布式和树优先的策略,使多播组成员之间能自组织地构建一棵基于源的覆盖多播树。DBTP协议采用了一种新的启发式局部优化算法,通过调节启发因子,能灵活地在延时和代价之间进行折衷。仿真实验表明,无论在静态还是动态节点模型下,选择适当的启发参数,DBTP都能获得较高的节点接纳率。  相似文献   

7.
New multimedia applications provide guaranteed end‐to‐end quality of service (QoS) and have stringent constraints on delay, delay‐jitter, bandwidth, cost, etc. The main task of QoS routing is to find a route in the network, with sufficient resources to satisfy the constraints. Most multicast routing algorithms are not fast enough for large‐scale networks and where the source node uses global cost information to construct a multicast tree. We propose a fast and simple heuristic algorithm (EPDT) for delay‐constrained routing problem for multicast tree construction. This algorithm uses a greedy strategy based on shortest‐path and minimal spanning trees. It combines the minimum cost and the minimum radius objectives by combining respectively optimal Prim's and Dijkstra's algorithms. It biases routes through destinations. Besides, it uses cost information only from neighbouring nodes as it proceeds, which makes it more practical, from an implementation point of view. Copyright © 2004 John Wiley & Sons, Ltd.  相似文献   

8.
Existing tree construction mechanisms are classified into source‐based trees and center‐based trees. The source‐based trees produce a source‐rooted tree with a low delay. However, for the applications with multiple senders, the management overheads for routing tables and resource reservations are too high. The center‐based trees are easy to implement and manage, but a priori configuration of candidate center nodes is required, and the optimization nature such as tree cost and delay is not considered. In this paper, we propose a new multicast tree building algorithm. The proposed algorithm basically builds a non‐center based shared tree. In particular, any center node is not pre‐configured. In the proposed algorithm, a multicast node among current tree nodes is suitably assigned to each incoming user. Such a node is selected in a fashion that tree cost and the maximum end‐to‐end delay on the tree are jointly minimized. The existing and proposed algorithms are compared by experiments. In the simulation results, it is shown that the proposed algorithm approximately provides the cost saving of 30 % and the delay saving of 10 %, compared to the existing approaches. In conclusion, we see that the cost and delay aspects for multicast trees can be improved at the cost of additional computations.  相似文献   

9.
Many new distributed multimedia applications involve dynamic multiple participants, have stringent end-to-end delay requirement and consume large amount of network resources. In this paper, we propose a distributed delay-constrained dynamic multicast routing algorithm (DCDMR) to support these applications. DCDMR scales well because the source of the multicast tree needs only limited computation or may even not be involved in the route computation. When group membership changes, the existing multicast tree is perturbed as little as possible and the resulting tree cost performance is very satisfactory.  相似文献   

10.
Multicast routing allows network sources to use network resources efficiently by sending only a single copy of data to all group members. In the delay constrained group multicast routing problem (DCGMRP), every group member is also a source, and has an individual minimal delay and bandwidth requirement. The routing algorithm must, for each member of the group, construct a source‐based routing tree spanning all the other member nodes without exceeding the capacities of the traversed links, while satisfying the stated delay constraints. Previous work adopted the direct, intuitive approach by first creating a source‐based multicast tree independently for each member node, and then iteratively locating network links whose capacity constraint are violated and eliminating the violation by rerouting the trees. In this paper, we investigate a number of efficient and effective algorithms, DCGM _ IA +, DCGM _ GR and DCGM _ CP , for solving DCGMRP and compare their performance with previous proposals. Through extensive experiments, our proposals are shown to outperform previous algorithms in constructing group multicast trees with low costs and high success ratios. Copyright © 2005 John Wiley & Sons, Ltd.  相似文献   

11.
The paper addresses the issue of minimizing the number of nodes involved in routing over a multicast tree and in the maintenance of such a tree in a datagram network. It presents a scheme where the tree routing and maintenance burden is laid only upon the source node and the destination nodes associated with the multicast tree. The main concept behind this scheme is to view each multicast tree as a collection of unicast paths and to locate only the multicast source and destination nodes on the junctions of their multicast tree. The paper shows that despite this restriction, the cost of the created multicast trees is not necessarily higher than the cost of the trees created by other algorithms that do not impose the restriction and therefore require all nodes along the data path of a tree to participate in routing over the tree and in the maintenance of the tree  相似文献   

12.
This article presents a new heuristic algorithm called DDBMA (Dynamic Delay Bounded Multicast Algorithm) to construct a minimum‐cost multicast tree. The heuristic depends on (1) bounded delay along paths from source nodes to each destination node; (2) minimum cost of the multicast tree; (3) dynamic multicast tree status which is maintained by updating the existing multicast tree when nodes in the network request to join or leave. Copyright © 1999 John Wiley & Sons, Ltd.  相似文献   

13.
时延和时延抖动约束的低费用多播路由算法   总被引:3,自引:0,他引:3  
为了有效支持交互式实时组播业务,不仅要考虑时延约束,而且要考虑时延抖动约束,同时还需高效管理网络资源,以降低多播费用。本文提出了一种新的时延和时延抖动约束的低费用我播路由启发式算法,仿真结果表明该算法复杂度较低,时延抖动较小,又降低了网络费用,是一种快速有效的多播路由算法。  相似文献   

14.
基于蚂蚁算法的时延受限分布式多播路由研究   总被引:25,自引:0,他引:25  
本文探讨了在高速包交换计算机网络中,具有端到端时延限制的多播路由问题。提出了一种新颖的基于蚂蚁算法的多播路由优化算法,该算法是完全分布式的。仿真实验表明,用该算法产生的多播路由树的费用比已存在的主要算法更好,并且适应于多播成员数的变化。  相似文献   

15.
There exist two fundamental approaches to multicast routing: shortest path trees (SPTs) and minimum cost trees (MCTs). The SPT algorithms minimize the distance (or cost) from the sender to each receiver, whereas the MCT algorithms minimize the overall cost of the multicast tree. Due to the very large scale and unknown topology of the Internet, computing MCTs for multicast routing in the Internet is a very complex problem. As a result, the SPT approach is the more commonly used method for multicast routing in the Internet, because it is easy to implement and gives minimum delay from the sender to each receiver, a property favored by many real-life applications. Unlike the Internet, a wireless mesh network (WMN) has a much smaller size, and its topology can be made known to all nodes in the network. This makes the MCT approach an equally viable candidate for multicast routing in WMNs. However, it is not clear how the two types of trees compare when used in WMNs. In this article we present a simulation-based performance comparison of SPTs and MCTs in WMNs, using performance metrics, such as packet delivery ratio, end-to-end delay, and traffic impacts on unicast flows in the same network.  相似文献   

16.
The MPLS platform enables the implementation of advanced multipath and multicast routing schemes. This work develops and analyses the performance of a new bi-criteria minimum spanning tree model intended for routing broadcast messages in MPLS networks or constructing tree-based overlay networks. The aim of the model is to obtain spanning trees which are compromise solutions with respect to two important traffic engineering metrics: load balancing cost and average delay bound. An exact solution to the formulated bi-criteria optimization problem is presented, which is based on an algorithm that enables the computation of the set of supported non-dominated spanning trees. An application model and a set of experiments on randomly generated Internet type topologies will also be presented. Finally a network performance analysis of the model considering three network performance metrics will be shown.  相似文献   

17.
杨海 《电讯技术》2021,61(5):621-626
针对无线网络中资源受限的组播路由问题,考虑网络节点的节点度限制和网络链路的带宽约束,以最小化组播路由开销为目标,提出了一种二进制编码方式的基于灰狼优化算法的组播路由策略.在给定的网络拓扑下,基于灰狼优化算法的组播路由策略可以迅速找到一棵包含源和目的节点的最小开销组播树.仿真结果表明,相比于遗传算法,所提出的基于灰狼优化...  相似文献   

18.
Distributed center-location algorithms   总被引:2,自引:0,他引:2  
Recent multicast routing protocol proposals such as protocol independent multicast (PIM) and core-based trees (CBT) have been based on the notion of group-shared trees. Since construction of a minimal-cost tree spanning for all members of a group is difficult, they rely on center-based trees and distribute packets from all sources over a single shortest-path tree rooted at some center. PIM and CBT provisionally use administrative selection or simple heuristics for locating the center of a group but do not preclude the use of other methods that provide an ordered list of centers. Other previously proposed heuristics typically require knowledge of the complete network topology, a requirement which is not always practical for a distributed problem such as Internet routing. We investigate the problem of finding a good center in a distributed fashion, study various heuristics for automating center selection, and examine their applicability to real-world networks. We also propose several new algorithms which we feel to be more practical than existing methods. We present simulation results on hierarchical and nonhierarchical networks showing that of the methods potentially feasible in the Internet multicast backbone, ours offer the best results in terms of cost and delay, and they incur low overhead  相似文献   

19.
A distributed multicast algorithm for constructing minimum cost multicast trees with delay constraints is proposed. The proposed algorithm can always construct a delay-constrained multicast tree, if one exists, and exhibits superior tree cost performance compared to existing algorithms  相似文献   

20.
In this paper, we study the minimum-cost quality-of-service multicast and unicast routing problems in communication networks. For the multicast problem, we present an efficient approximation algorithm to find a balance between a minimum-cost multicast tree and a minimum-delay multicast tree, with a provably good performance under the condition that link delay and link cost are identical. For the unicast problem, we present an efficient primal-dual heuristic algorithm to find a path which balances path cost and path delay, together with an error bound. The lack of a provably good performance for the second algorithm is complemented by computational results on randomly generated networks. Our algorithm finds optimal solutions in more than 80% of the cases and finds close to optimal solutions in all other cases, while using much less time.  相似文献   

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