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1.
Sheikh Iqbal Haifeng Nilothpal Mehrab Chowdhury Sharif 《Journal of Systems and Software》2009,82(10):1657-1677
As portable devices have become a part of our everyday life, more people are unknowingly participating in a pervasive computing environment. People engage with not a single device for a specific purpose but many devices interacting with each other in the course of ordinary activity. With such prevalence of pervasive technology, the interaction between portable devices needs to be continuous and imperceptible to device users. Pervasive computing requires a small, scalable and robust network which relies heavily on the middleware to resolve communication and security issues. In this paper, we present the design and implementation of S-MARKS which incorporates device validation, resource discovery and a privacy module. 相似文献
2.
An infrastructure approach to support context-aware pervasive computing is advantageous for rapid prototyping of context-aware distributed applications and beneficial for unifying modelling of context and reasoning in uncertain conditions. This paper presents the ECORA framework for context-aware computing, which is designed with a focus on reasoning about context under uncertainty and addressing issues of heterogeneity, scalability, communication and usability. The framework follows an agent-oriented hybrid approach, combining centralized reasoning services with context-aware, reasoning capable mobile software agents. The use of a centralized reasoning engine provides powerful reasoning capabilities and deploying context-aware mobile agents enables agility and robustness of components in the pervasive system. The design and implementation of the framework at different levels, as well as three case studies, are presented. 相似文献
3.
Lidia Fuentes Nadia Gámez Pablo Sánchez 《Innovations in Systems and Software Engineering》2009,5(1):79-93
Pervasive applications must be aware of the contexts where they are executed. These contexts may vary greatly and change quickly. Two main problems are associated with this issue: (1) context-awareness is a crosscutting concern that cannot be well-encapsulated in a single module using traditional technologies, thus hindering software maintenance and reusability; and (2) reasoning about application design correctness can be complex due to the number and diversity of potential contexts where a pervasive application could be executed. In order to overcome these problems, we present a process for the design and implementation of context-aware pervasive applications that uses aspect-orientation and executable modelling in order to overcome these shortcomings. Aspect-oriented techniques contribute to the encapsulation of crosscutting concerns, such as context-awareness, into well-localized modules. Executable modelling helps engineers to reason about application design by executing the design models in different contexts and situations. Pervasive applications are modelled using the aspect-oriented executable modelling UML 2.0 profile, executed at the modelling level for testing purposes, and then mapped into an aspect-oriented middleware platform for pervasive applications. This process is illustrated using a location-aware intelligent transportation system consisting of a set of cooperating sentient vehicles. This work has been supported by the Spanish Ministerio de Ciencia y Tecnologa (MCYT) Project TIN2005-09405-C02-01 and the European Commission Grant IST-2-004349-NOE AOSD-Europe and the European Commission STREP Project AMPLE IST-033710. 相似文献
4.
This article examines how emerging pervasive computing and affective computing technologies might enhance the adoption of
ICT in e-Learning which takes place in the home and wider city environment. In support of this vision we describe two cutting
edge ICT environments which combine to form a holistic connected future learning environment. The first is the iSpace, a specialized
digital-home test-bed that represents the kind of high-tech, context aware home-based learning environment we envisage future
learners using, the second a sophisticated pervasive e-Learning platform that typifies the educational delivery platform our
research is targeting. After describing these environments we then present our research that explores how emotion evolves
during the learning process and how to leverage emotion feedback to provide adaptive e-Learning system. The motivation driving
this work is our desire to improve the performance of the educational experience by developing learning systems that recognize
and respond appropriately to emotions exhibited by learners. Finally we report on the results about the emotion recognition
from physiological signals which achieved a best-case accuracy rate of 86.5% for four types of learning emotion. To the best
of our knowledge, this is the first report on emotion detection by data collected from close-to-real-world learning sessions.
We also report some finding about emotion evolution during learning, which are still not enough to validate Kort’s learning
spiral model.
相似文献
Ruimin ShenEmail: |
5.
当前,普适计算已经成为计算机科学中一个极具活力和影响力的研究领域。普适计算环境规模很大并且具有高度异构性,如网络架构的异构性、硬件平台的异构性、操作系统的异构性、应用服务的异构性等,而普适计算中间件技术可以解决异构性和跨平台特征,提供不同服务的集成应用,因此成为普适计算中的一个研究热点。基于此,本文对于目前国外关于普适计算中间件技术的研究现状做了一个总结;通过分析和比较,给出了普适计算中间件的设计原则;探讨了普适计算中间件技术的未来发展方向。 相似文献
6.
7.
Filip Perich Anupam Joshi Yelena Yesha Tim Finin 《The VLDB Journal The International Journal on Very Large Data Bases》2005,14(2):182-196
We present a collaborative query processing protocol based on the principles of Contract Nets. The protocol is designed for pervasive computing environments where, in addition to operating on limited computing and battery resources, mobile devices cannot always rely on being able to access the wired infrastructure. Devices, therefore, need to collaborate with each other in order to obtain data otherwise inaccessible due to the nature of the environment. Furthermore, by intelligently using answers cached by peers, devices can reduce their computation cost. We show the effectiveness of our approach by evaluating performance of devices querying for data while moving in a citylike environment.Received: 28 July 2003, Accepted: 26 March 2004, Published online: 8 July 2004Edited by: K. Ramamritham 相似文献
8.
In order to be context-aware, a system or application should adapt its behaviour according to current context, acquired by various context provision mechanisms. After acquiring current context, this information should be matched against the previously defined context sets. In this paper, a granular best match algorithm dealing with the subjective, fuzzy, multi-granular and multi-dimensional characteristics of contextual information is introduced. The CAPRA – Context-Aware Personal Reminder Agent tool is used to show the applicability of the new context matching algorithm. The obtained outputs showed that proposed algorithm produces the results which are more sensitive to the user’s intention, and more adaptive to the aforementioned characteristics of the contextual information than the traditional exact match method. 相似文献
9.
PvcwCORBA:普适计算环境中间件的实现 总被引:1,自引:0,他引:1
针对普适环境的平台的多样性、资源的有限性、设备的移动性和应用高性能要求等需求,提出了其中间件的设计和实现方法,并据此构建了pvcwCORBA。通过试验验证了pvcwCORBA作为支持无线接入功能的高性能、嵌入式CORBA,能够适应普适计算环境的要求。 相似文献
10.
A comprehensive approach to model and use context for adapting applications in pervasive environments 总被引:2,自引:0,他引:2
With an increasing diversity of pervasive computing devices integrated in our surroundings and an increasing mobility of users, it will be important for computer systems and applications to be context-aware. Lots of works have already been done in this direction on how to capture context data and how to carry it to the application. Among the remaining challenges are to create the intelligence to analyze the context information and deduce the meaning out of it, and to integrate it into adaptable applications. Our work focuses on these challenges by defining generic context storage and processing model and by studying its impact on the application core. We propose a reusable context ontology model that is based on two levels: a generic level and a domain specific level. We propose a generic adaptation framework to guarantee adaptation of applications to the context in a pervasive computing environment. We also introduce a comprehensive adaptation approach that involves content adaptation and presentation adaptation inline with the adaptation of the core services of applications. Our case study shows that the context model and the application adaptation strategies provide promising service architecture. 相似文献
11.
Activity-based computing: support for mobility and collaboration in ubiquitous computing 总被引:1,自引:0,他引:1
Jakob E. Bardram 《Personal and Ubiquitous Computing》2005,9(5):312-322
This paper presents the design philosophy of activity-based computing (ABC), which addresses mobility and cooperation in human work activities. Furthermore, it presents the ABC framework, which is a ubiquitous computing infrastructure supporting ABC. The idea of ABC and the aim of the ABC framework is to: (1) support human activity by managing its collection of work tasks on a computer, (2) support mobility by distributing activities across heterogeneous computing environments, (3) support asynchronous collaboration by allowing several people to participate in an activity, and (4) support synchronous, real-time collaboration by enabling desktop conferencing by sharing the activity across several clients. During a period of two years, the ABC framework has been co-designed and evaluated in close cooperation with a range of clinicians in a hospital.
相似文献
Jakob E. BardramEmail: |
12.
Context reasoning using extended evidence theory in pervasive computing environments 总被引:3,自引:0,他引:3
Most existing context reasoning approaches implicitly assume that contexts are precise and complete. This assumption cannot be held in pervasive computing environments, where contexts are often imprecise and incomplete due to unreliable connectivity, user mobility and resource constraints. To this end, we propose an approach called CRET: Context Reasoning using extended Evidence Theory. CRET applies the evidence theory to context reasoning in pervasive computing environments. Because evidence theory is limited by two fundamental problems–computation-intensiveness and Zadeh paradox, CRET presents evidence selection and conflict resolution strategies. Empirical study shows that CRET is desirable for pervasive applications. 相似文献
13.
随着网格计算技术的发展和Web Services技术的出现,使得整合各种计算资源解决具有重大挑战性的科学和工程计算问题成为可能.在对已有的应用于高性能计算的网格计算系统Netsolve进行研究的基础上,结合Web Services技术提出了一种用于高性能计算的网格系统,并且在初步实现的基础上,探讨了系统的优缺点. 相似文献
14.
Context-sensitive applications need data from sensors, devices, and user actions, and might need ad hoc communication support to dynamically discover new devices and engage in spontaneous information exchange. Reconfigurable Context-Sensitive Middleware facilitates the development and runtime operations of context-sensitive pervasive computing software. 相似文献
15.
The conventional approach to building pervasive environments relies on middleware to integrate different systems. Instead, we have built a system that can deal with these environments by exporting system resources through distributed virtual file systems. This requires no middleware, simplifies interoperation, and permits the application of general purpose tools to any system resource. A constraint-based file system import mechanism allows the system to adapt to changes in the environment and permits users to customize the environment and tailor adaptations according to their needs. The system has been in use for over a year to carry out our daily work and is underlying the smart space that we built for our department. The system, and some novel services, including ubiquitous voice interfaces, a distributed security architecture, and remote terminals for smart spaces, are also described in this paper. 相似文献
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17.
Mobile battery-operated devices are becoming an essential instrument for business, communication, and social interaction. In addition to the demand for an acceptable level of performance and a comprehensive set of features, users often desire extended battery lifetime. In fact, limited battery lifetime is one of the biggest obstacles facing the current utility and future growth of increasingly sophisticated “smart” mobile devices. This paper proposes a novel application-aware and user-interaction aware energy optimization middleware framework (AURA) for pervasive mobile devices. AURA optimizes CPU and screen backlight energy consumption while maintaining a minimum acceptable level of performance. The proposed framework employs a novel Bayesian application classifier and management strategies based on Markov Decision Processes and Q-Learning to achieve energy savings. Real-world user evaluation studies on Google Android based HTC Dream and Google Nexus One smartphones running the AURA framework demonstrate promising results, with up to 29% energy savings compared to the baseline device manager, and up to 5×savings over prior work on CPU and backlight energy co-optimization. 相似文献
18.
Venet Osmani Sasitharan Balasubramaniam Dmitri Botvich 《Journal of Network and Computer Applications》2008,31(4):628-655
Technological advancements, including advancements in the medical field have drastically improved our quality of life, thus pushing life expectancy increasingly higher. This has also had the effect of increasing the number of elderly population. More than ever, health-care institutions must now care for a large number of elderly patients, which is one of the contributing factors in the rising health-care costs. Rising costs have prompted hospitals and other health-care institutions to seek various cost-cutting measures in order to remain competitive. One avenue being explored lies in the technological advancements that can make hospital working environments much more efficient. Various communication technologies, mobile computing devices, micro-embedded devices and sensors have the ability to support medical staff efficiency and improve health-care systems. In particular, one promising application of these technologies is towards deducing medical staff activities. Having this continuous knowledge about health-care staff activities can provide medical staff with crucial information of particular patients, interconnect with other supporting applications in a seamless manner (e.g. a doctor diagnosing a patient can automatically be sent the patient's lab report from the pathologist), a clear picture of the time utilisation of doctors and nurses and also enable remote virtual collaboration between activities, thus creating a strong base for establishment of an efficient collaborative environment. In this paper, we describe our activity recognition system that in conjunction with our efficiency mechanism has the potential to cut down health-care costs by making the working environments more efficient. Initially, we outline the activity recognition process that has the ability to infer user activities based on the self-organisation of surrounding objects that user may manipulate. We then use the activity recognition information to enhance virtual collaboration in order to improve overall efficiency of tasks within a hospital environment. We have analysed a number of medical staff activities to guide our simulation setup. Our results show an accurate activity recognition process for individual users with respect to their behaviour. At the same time we support remote virtual collaboration through tasks allocation process between doctors and nurses with results showing maximum efficiency within the resource constraints. 相似文献
19.
While computer processing power, storage capacity, and bandwidth are continuing to experience exponential growth, individual human processing capabilities are not increasing significantly. Pervasive computing offers an opportunity for applications to interact with the physical environment and to provide a task-centric and mobile infrastructure for the user. However, this rich environment can also be distracting, in part because of a lack of convergence between the physical infrastructure observed by users and the information space seen by applications. In this paper we introduce AIPIS, an architecture that bridges the physical and informational realms of the human and the computer, respectively. The purpose of AIPIS is two-fold: (1) provide users with a hands-free computing environment that automates much of the drudgery associated with the use of computers; and (2) require human attention for only critical aspects of task execution that require their input. We also describe the Aura desktop, a first prototype of the AIPIS architecture. 相似文献