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1.
This study investigated how well ergonomics risk assessments on simulations with digital human models (DHM) match real‐life assessments obtained on a car assembly line. Two ergonomists evaluated 20 work tasks in real life and as a DHM simulation using a company‐specific version of the Automotive Assembly Worksheet (AAWS) for assessing static postures, action forces, manual material handling, and extra strains. Results demonstrate that DHM simulations provide good estimations of the workload in real‐life tasks. Additionally, significant correlations were found between AAWS risk assessments and subjectively perceived exertion measured on the Borg scale. Yet, there were also some significant differences in AAWS risk classification and AAWS total scores. DHM simulations appear helpful for reliably detecting static postures and extra strains, whereas action forces are harder to estimate than in real life. It is suggested that comprehensive methods such as AAWS should be incorporated in DHM software for enhancing efficiency and validity of digital ergonomics risk assessment. © 2010 Wiley Periodicals, Inc.  相似文献   

2.
    
Virtual interactive design methodology was initially proposed as an integrated environment for digital human model–based ergonomics analysis of human–machine interactions, which uses a motion capture system and virtual environment to realize task simulation. The validity and reliability of this analysis methodology has not been systematically studied. In this article, potential errors are first investigated based on the technology used in the system structure and work process; then, three experimental integration levels are proposed to use different resources for creating manikin postures. Validity and reliability to use this integrated environment for static ergonomics analysis are then assessed by comparing the ergonomics analysis outputs achieved based on the three integration levels. The results indicate that the reliability of this methodology is good; however, the validity of the integrated system is affected by the limitation of the virtual environment used in the testing. © 2011 Wiley Periodicals, Inc.  相似文献   

3.
为了满足计算机辅助人机工程应用软件对数字化人体模型外观逼真性及运动真实性的要求,提出采用广义代数旋转曲面进行刚、柔混合人体几何建模的方法.首先在拓宽传统代数旋转曲面的基础上,提出广义代数旋转曲面并给出曲面隐式方程组的表达方式;其次利用广义代数旋转曲面对人体肢体表面进行几何统一表示,并将主躯干(腰部和胸部)在姿态变换过程中视为柔性肢体;最后,通过应用实例表明了人体模型的有效性,并能较好地满足人机仿真的需要.  相似文献   

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