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基于侧面轮廓线和刚性区域的3维人脸识别   总被引:2,自引:2,他引:0       下载免费PDF全文
针对3维人脸识别问题,提出一种由粗到细的两步识别方法。首先结合几何约束与曲率信息定位特征点,根据特征点确定人脸对称面,提取人脸侧面轮廓线。利用轮廓线匹配作为排除算法,在识别初期迅速排除库集中不相似人脸以提高识别效率,剩余库集人脸采用一种具有表情鲁棒性的、基于区域的匹配方法进行识别,该方法自动切割人脸中受表情影响较小的刚性区域,并采用改进的迭代最近点算法对刚性区域进行匹配,为达到更好的识别精度,将各刚性区域的匹配结果采用加法规则融合。在3D_RMA人脸数据库的实验结果表明,该方法具有较好的实时性和鲁棒性。  相似文献   

3.
基于排除算法的快速三维人脸识别方法   总被引:9,自引:1,他引:8  
晓莉  达飞鹏 《自动化学报》2010,36(1):153-158
提出了一种基于排除算法的快速三维人脸识别方法. 首先, 利用主成分分析(Principal component analysis, PCA)对自动切割的不同姿态人脸进行校正, 将所有人脸转换到统一的坐标系下; 然后提取人脸侧面轮廓线, 利用基于LTS-Hausdorff距离的轮廓线对齐方法对库集对象进行排除; 最后, 采用基于刚性区域的改进迭代最近点(Iterative closest point, ICP)算法对剩余的库集模型进行精确匹配, 给出最终识别结果. 在FRGC V2.0人脸数据库的实验结果表明, 该方法具有较好的实时性和鲁棒性.  相似文献   

4.
自动三维人脸特征点标定是计算机视觉领域的研究热点,其广泛应用于人脸识别,人脸模型配准,表情识别,脸部动画等领域。通过对三维人脸样本统计建模,采用遗传算法对待匹配模型的生成数目进行参数优化,利用模型相似性匹配方法及其映射关系对三维人脸特征点进行自动标定。首先,对三维人脸数据预处理,然后对其统计建模并通过模型形变得到有映射关系的基准模型和待匹配模型。利用遗传算法对待匹配模型中的待匹配模型生成数目参数进行优化,生成与之对应的待匹配模型数;接着计算待测模型与待匹配模型的相似度。最后,利用模型相似度和模型映射关系,间接得到待测模型的特征点。实验结果表明,提出的算法是可行的,能够在一定程度上提高原有算法的效率。该算法可以自动标定三维人脸模型的特征点,当距离阈值为10像素时,39个三维人脸特征点定位的准确率都可以达到100%,并有效解决了传统方法中三维人脸模型平滑区域特征点精度不高的问题。  相似文献   

5.
提出一种基于面部径向曲线弹性匹配的三维人脸识别方法。使用人脸曲 面上的多条曲线表征人脸曲面,提取三维人脸上从鼻尖点发射的多条面部径向曲线,对其进 行分层弹性匹配和点距对应匹配,根据人脸不同部位受表情影响程度不同,对不同曲线识别 相似度赋予不同权重进行加权融合作为总相似度用于识别。测试结果表明该方法具有很好的 识别性能,并且对表情、遮挡和噪声具有较好的鲁棒性。  相似文献   

6.
In this paper, we present a fully-automatic and real-time approach for person-independent recognition of facial expressions from dynamic sequences of 3D face scans. In the proposed solution, first a set of 3D facial landmarks are automatically detected, then the local characteristics of the face in the neighborhoods of the facial landmarks and their mutual distances are used to model the facial deformation. Training two hidden Markov models for each facial expression to be recognized, and combining them to form a multiclass classifier, an average recognition rate of 79.4 % has been obtained for the 3D dynamic sequences showing the six prototypical facial expressions of the Binghamton University 4D Facial Expression database. Comparisons with competitor approaches on the same database show that our solution is able to obtain effective results with the advantage of being capable to process facial sequences in real-time.  相似文献   

7.
目的表情变化是3维人脸识别面临的主要问题。为克服表情影响,提出了一种基于面部轮廓线对表情鲁棒的3维人脸识别方法。方法首先,对人脸进行预处理,包括人脸区域切割、平滑处理和姿态归一化,将所有的人脸置于姿态坐标系下;然后,从3维人脸模型的半刚性区域提取人脸多条垂直方向的轮廓线来表征人脸面部曲面;最后,利用弹性曲线匹配算法计算不同3维人脸模型间对应的轮廓线在预形状空间(preshape space)中的测地距离,将其作为相似性度量,并且对所有轮廓线的相似度向量加权融合,得到总相似度用于分类。结果在FRGC v2.0数据库上进行识别实验,获得97.1%的Rank-1识别率。结论基于面部轮廓线的3维人脸识别方法,通过从人脸的半刚性区域提取多条面部轮廓线来表征人脸,在一定程度上削弱了表情的影响,同时还提高了人脸匹配速度。实验结果表明,该方法具有较强的识别性能,并且对表情变化具有较好的鲁棒性。  相似文献   

8.
We introduce a new model for personal recognition based on the 3-D geometry of the face. The model is designed for application scenarios where the acquisition conditions constrain the facial position. The 3-D structure of a facial surface is compactly represented by sets of contours (facial contours) extracted around automatically pinpointed nose tip and inner eye corners. The metric used to decide whether a point on the face belongs to a facial contour is its geodesic distance from a given landmark. Iso-geodesic contours are inherently robust to head pose variations, including in-depth rotations of the face. Since these contours are extracted from rigid parts of the face, the resulting recognition algorithms are insensitive to changes in facial expressions. The facial contours are encoded using innovative pose invariant features, including Procrustean distances defined on pose-invariant curves. The extracted features are combined in a hierarchical manner to create three parallel face recognizers. Inspired by the effectiveness of region ensembles approaches, the three recognizers constructed around the nose tip and inner corners of the eyes are fused both at the feature-level and the match score-level to create a unified face recognition algorithm with boosted performance. The performances of the proposed algorithms are evaluated and compared with other algorithms from the literature on a large public database appropriate for the assumed constrained application scenario.  相似文献   

9.
基于Candide-3模型的姿态表情人脸识别研究   总被引:1,自引:0,他引:1  
针对姿态表情严重影响人脸识别准确率的问题,基于Candide-3模型的简化,提出了形状表情关键点拟合的人脸几何结构重建和基于三角网格模型的纹理映射的方法,该方法确定关键特征点,根据人脸的几何结构信息确定姿态角,提取Candide-3模型形状表情对应点,调整模型参数,进行几何结构重建;对几何结构中每个三角网格模型进行纹理影射,得到逼真的特定人脸模型.实验结果表明,该方法提高了人脸重建速度,达到减弱姿态表情对人脸识别影响的目的.  相似文献   

10.
基于特征点表情变化的3维人脸识别   总被引:1,自引:1,他引:0       下载免费PDF全文
目的 为克服表情变化对3维人脸识别的影响,提出一种基于特征点提取局部区域特征的3维人脸识别方法。方法 首先,在深度图上应用2维图像的ASM(active shape model)算法粗略定位出人脸特征点,再根据Shape index特征在人脸点云上精确定位出特征点。其次,提取以鼻中为中心的一系列等测地轮廓线来表征人脸形状;然后,提取具有姿态不变性的Procrustean向量特征(距离和角度)作为识别特征;最后,对各条等测地轮廓线特征的分类结果进行了比较,并对分类结果进行决策级融合。结果 在FRGC V2.0人脸数据库分别进行特征点定位实验和识别实验,平均定位误差小于2.36 mm,Rank-1识别率为98.35%。结论 基于特征点的3维人脸识别方法,通过特征点在人脸近似刚性区域提取特征,有效避免了受表情影响较大的嘴部区域。实验证明该方法具有较高的识别精度,同时对姿态、表情变化具有一定的鲁棒性。  相似文献   

11.
Deformation modeling for robust 3D face matching   总被引:1,自引:0,他引:1  
Face recognition based on 3D surface matching is promising for overcoming some of the limitations of current 2D image-based face recognition systems. The 3D shape is generally invariant to the pose and lighting changes, but not invariant to the non-rigid facial movement, such as expressions. Collecting and storing multiple templates to account for various expressions for each subject in a large database is not practical. We propose a facial surface modeling and matching scheme to match 2.5D facial scans in the presence of both non-rigid deformations and pose changes (multiview) to a 3D face template. A hierarchical geodesic-based resampling approach is applied to extract landmarks for modeling facial surface deformations. We are able to synthesize the deformation learned from a small group of subjects (control group) onto a 3D neutral model (not in the control group), resulting in a deformed template. A user-specific (3D) deformable model is built by combining the templates with synthesized deformations. The matching distance is computed by fitting this generative deformable model to a test scan. A fully automatic and prototypic 3D face matching system has been developed. Experimental results demonstrate that the proposed deformation modeling scheme increases the 3D face matching accuracy.  相似文献   

12.
An algorithm is proposed for 3D face recognition in the presence of varied facial expressions. It is based on combining the match scores from matching multiple overlapping regions around the nose. Experimental results are presented using the largest database employed to date in 3D face recognition studies, over 4,000 scans of 449 subjects. Results show substantial improvement over matching the shape of a single larger frontal face region. This is the first approach to use multiple overlapping regions around the nose to handle the problem of expression variation.  相似文献   

13.
Among the many 3D face matching techniques that have been developed, are variants of 3D facial curve matching, which reduce the amount of face data to one or a few 3D curves. The face’s central profile, for instance, proved to work well. However, the selection of the optimal set of 3D curves and the best way to match them has not been researched systematically. We propose a 3D face matching framework that allows profile and contour based face matching. Using this framework we evaluate profile and contour types including those described in the literature, and select subsets of facial curves for effective and efficient face matching. With a set of eight geodesic contours we achieve a mean average precision (MAP) of 0.70 and 92.5% recognition rate (RR) on the 3D face retrieval track of the Shape Retrieval Contest (SHREC’08), and a MAP of 0.96 and 97.6% RR on the University of Notre Dame (UND) test set. Face matching with these curves is time-efficient and performs better than other sets of facial curves and depth map comparison.  相似文献   

14.
Applications related to game technology, law-enforcement, security, medicine or biometrics are becoming increasingly important, which, combined with the proliferation of three-dimensional (3D) scanning hardware, have made that 3D face recognition is now becoming a promising and feasible alternative to two-dimensional (2D) face methods. The main advantage of 3D data, when compared with traditional 2D approaches, is that it provides information that is invariant to rigid geometric transformations and to pose and illumination conditions. One key element for any 3D face recognition system is the modeling of the available scanned data. This paper presents new 3D models for facial surface representation and evaluates them using two matching approaches: one based on support vector machines and another one on principal component analysis (with a Euclidean classifier). Also, two types of environments were tested in order to check the robustness of the proposed models: a controlled environment with respect to facial conditions (i.e. expressions, face rotations, etc.) and a non-controlled one (presenting face rotations and pronounced facial expressions). The recognition rates obtained using reduced spatial resolution representations (a 77.86% for non-controlled environments and a 90.16% for controlled environments, respectively) show that the proposed models can be effectively used for practical face recognition applications.  相似文献   

15.
Combined Classifiers for Invariant Face Recognition   总被引:2,自引:1,他引:2  
This paper presents a system for invariant face recognition. A combined classifier uses the generalisation capabilities of both Learning Vector Quantisation (LVQ) and Radial Basis Function (RBF) neural networks to build a representative model of a face from a variety of training patterns with different poses, details and facial expressions. The combined generalisation error of the classifier is found to be lower than that of each individual classifier. A new face synthesis method is implemented for reducing the false acceptance rate and enhancing the rejection capability of the classifier. The system is capable of recognising a face in less than one second. The well-known ORL database is used for testing the combined classifier. Comparisons with several other systems show that our system compares favourably with the state-of-the-art systems. In the case of the ORL database, a correct recognition rate of 99.5% at 0.5% rejection rate is achieved.  相似文献   

16.
Anthropometric 3D Face Recognition   总被引:1,自引:0,他引:1  
We present a novel anthropometric three dimensional (Anthroface 3D) face recognition algorithm, which is based on a systematically selected set of discriminatory structural characteristics of the human face derived from the existing scientific literature on facial anthropometry. We propose a novel technique for automatically detecting 10 anthropometric facial fiducial points that are associated with these discriminatory anthropometric features. We isolate and employ unique textural and/or structural characteristics of these fiducial points, along with the established anthropometric facial proportions of the human face for detecting them. Lastly, we develop a completely automatic face recognition algorithm that employs facial 3D Euclidean and geodesic distances between these 10 automatically located anthropometric facial fiducial points and a linear discriminant classifier. On a database of 1149 facial images of 118 subjects, we show that the standard deviation of the Euclidean distance of each automatically detected fiducial point from its manually identified position is less than 2.54 mm. We further show that the proposed Anthroface 3D recognition algorithm performs well (equal error rate of 1.98% and a rank 1 recognition rate of 96.8%), out performs three of the existing benchmark 3D face recognition algorithms, and is robust to the observed fiducial point localization errors.  相似文献   

17.
This paper proposes an integrated system for unconstrained face recognition in complex scenes. The scale and orientation tolerant system comprises a face detector followed by a recognizer. Given a color input image of a person, the face detector encloses the face from the complex scene within a circular boundary, and locates the position of the nose. A radial grid mapping centered on the nose is then performed to extract a feature vector within the boundary. The feature vector is input to a radial basis function neural network classifier for face identification. The proposed face detector achieved an average detection rate of 95.8% while the face recognizer achieved an average recognition rate of 97.5% on a database of 21 persons with variations in scale, orientation, natural illumination and background. The two modules were combined to form an automatic face recognition system that was evaluated in the context of a security system using a video database of 21 users and 10 intruders, acquired in an unconstrained environment. A recognition rate of 93.5% with 0% false acceptance rate was achieved.  相似文献   

18.
Matching 2.5D face scans to 3D models   总被引:7,自引:0,他引:7  
The performance of face recognition systems that use two-dimensional images depends on factors such as lighting and subject's pose. We are developing a face recognition system that utilizes three-dimensional shape information to make the system more robust to arbitrary pose and lighting. For each subject, a 3D face model is constructed by integrating several 2.5D face scans which are captured from different views. 2.5D is a simplified 3D (x,y,z) surface representation that contains at most one depth value (z direction) for every point in the (x, y) plane. Two different modalities provided by the facial scan, namely, shape and texture, are utilized and integrated for face matching. The recognition engine consists of two components, surface matching and appearance-based matching. The surface matching component is based on a modified iterative closest point (ICP) algorithm. The candidate list from the gallery used for appearance matching is dynamically generated based on the output of the surface matching component, which reduces the complexity of the appearance-based matching stage. Three-dimensional models in the gallery are used to synthesize new appearance samples with pose and illumination variations and the synthesized face images are used in discriminant subspace analysis. The weighted sum rule is applied to combine the scores given by the two matching components. Experimental results are given for matching a database of 200 3D face models with 598 2.5D independent test scans acquired under different pose and some lighting and expression changes. These results show the feasibility of the proposed matching scheme.  相似文献   

19.
The paper proposes a novel, pose-invariant face recognition system based on a deformable, generic 3D face model, that is a composite of: (1) an edge model, (2) a color region model and (3) a wireframe model for jointly describing the shape and important features of the face. The first two submodels are used for image analysis and the third mainly for face synthesis. In order to match the model to face images in arbitrary poses, the 3D model can be projected onto different 2D viewplanes based on rotation, translation and scale parameters, thereby generating multiple face-image templates (in different sizes and orientations). Face shape variations among people are taken into account by the deformation parameters of the model. Given an unknown face, its pose is estimated by model matching and the system synthesizes face images of known subjects in the same pose. The face is then classified as the subject whose synthesized image is most similar. The synthesized images are generated using a 3D face representation scheme which encodes the 3D shape and texture characteristics of the faces. This face representation is automatically derived from training face images of the subject. Experimental results show that the method is capable of determining pose and recognizing faces accurately over a wide range of poses and with naturally varying lighting conditions. Recognition rates of 92.3% have been achieved by the method with 10 training face images per person.  相似文献   

20.
结合形状滤波和几何图像的3D人脸识别算法   总被引:3,自引:1,他引:2       下载免费PDF全文
表情变化是3维人脸精确识别面临的主要问题,为此提出一种新的对表情鲁棒的匹配方法。通过形状滤波器将人脸空域形状分成不同频率的3个部分:低频部分对应表情变化;高频部分代表白噪声;包含身份区分度最大的中频信息作为表情不变特征。再利用网格平面参数化,将人脸网格映射到边界为正四边形的平面区域内,经过线性插值采样得到3维形状的2维几何图像。最后通过图像匹配识别人脸。FRGC v2人脸数据库上的实验结果表明,使用形状滤波能显著提高算法的精度和鲁棒性。  相似文献   

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