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1.
We study the packet transmission scheduling problem with tuning delay in wavelength-division multiplexed (WDM) optical communication networks with tunable transmitters and fixed-tuned receivers. By treating the numbers of packets as random variables, we conduct probabilistic analysis of the average-case performance ratio for the cyclic packet transmission scheduling algorithm. Our numerical data as well as simulation results demonstrate that the average-case performance ratio of cyclic schedules is very close to one for reasonable system configurations and probability distributions of the numbers of packets. In particular, when the number of receivers that share a channel and/or the granularity of packet transmission are large, the average-case performance ratio approaches one. Better performance can be achieved by overlapping tuning delays with packet transmission. We derive a bound for the normalized tuning delay Δ such that tuning delay can be completely masked with high probability. Our study implies that by using currently available tunable optical transceivers, it is possible to build single-hop WDM networks that efficiently utilize all the wavelengths.  相似文献   

2.
Based on a media access and control(MAC)protocol,an arrangement of channels and transceivers in optical packet switching dense wavelength division multiplexing(DWDM)networks is proposed in this paper.In order to reduce the cost of nodes,fixed transmitters and receivers are used instead of tunable transmitters and receivers.Two fixed transmitters and many fixed receivers are used in each node in the scheme.The average waiting delay of this scheme is analyzed through mathematics and computer simulation.The result shows that the property of the scheme is almost the same as using tunable transmitter and receiver.Furthermore,if the tuning time of tunable transmitters is taken into account,the performance of the tunable transmitter scheme is poor than this scheme at the average waiting delay and throughput of the network.  相似文献   

3.
All-to-all broadcast is an interesting special case of the packet transmission scheduling in which every pair of nodes has exactly one packet to be transferred. This paper considers the all-to-all broadcast problem in wavelength division multiplexed (WDM) optical star network with some breakdown or power-off transceivers. For reaching high data transmission rates, we will focus the problem on the all-optical scheduling where the traffic reaches its destination in single-hop without being converted to electronic form. Each transmitter is tunable with an associated tuning delay and each receiver is fixed-tuned to one of available wavelengths. In this model, we study two kinds of all-to-all broadcast problems depending on whether each node transmits packets to all nodes including or except itself. We identify the lower bound of the scheduling length for each kind of problems and propose single-hop scheduling algorithms to find the optimal solution in both terms of arbitrary number of wavelengths and value of tuning latency.  相似文献   

4.
A multihop wavelength-division multiplexing (WDM) approach, referred to as Shuffle Net, for achieving concurrency in distributed lightwave networks is proposed. A Shuffle Net can be configua19 red with each user having as few as one fixed-wavelength transmitter and one fixed-wavelength receiver, avoiding both wavelength-agility and pretransmission-coordination problems. The network can achieve at least 40% of the maximum efficiency possible with wavelength-agile transmitters and receivers. To transmit a packet from one user to another may require routing the packet through intermediate users, each repeating the packet on a new wavelength until the packet is finally transmitted on a wavelength that the destination user receives. For such a multihop lightwave network, the transmit and receive wavelengths must be assigned to users to provide both a path between all users and the efficient utilization of all wavelength channels  相似文献   

5.
A novel photonic network, MATRIX (for multi-wavelength all-optical transparent information exchange), is proposed in this paper. The all-optical multihop network supports wavelength continuity and provides a very high network capacity. Spatial reuse of wavelengths as well as the multiplicity of fibers in optical fiber cables are exploited and enable the interconnection of N2 network nodes with merely N wavelengths. The node structure is simple since neither tunable devices nor wavelength converters are required. Packets are routed through the network by photonic fast packet switching as well as by wavelength and experience a maximum hop number of two. Multiple optical paths between any pair of nodes provide a good network survivability  相似文献   

6.
The goal of this paper is to establish which practical routing schemes for wireless networks are most suitable for power-limited and bandwidth-limited communication regimes. We regard channel state information (CSI) at the receiver and point-to-point capacity-achieving codes for the additive white Gaussian noise (AWGN) channel as practical features, interference cancellation (IC) as possible, but less practical, and synchronous cooperation (CSI at the transmitters) as impractical. We consider a communication network with a single source node, a single destination node, and N-1 intermediate nodes placed equidistantly on a line between them. We analyze the minimum total transmit power needed to achieve a desired end-to-end rate for several schemes and demonstrate that multihop communication with spatial reuse performs very well in the power-limited regime, even without IC. However, within a class of schemes not performing IC, single-hop transmission (directly from source to destination) is more suitable for the bandwidth-limited regime, especially when higher spectral efficiencies are required. At such higher spectral efficiencies, the gap between single-hop and multihop can be closed by employing IC, and we present a scheme based upon backward decoding that can remove all interference from the multihop system with an arbitrarily small rate loss. This new scheme is also used to demonstrate that rates of O(logN) are achievable over linear wireless networks even without synchronous cooperation.  相似文献   

7.
This paper considers the transmission of uniform deterministic traffic in an optical broadcast-star network using Wavelength Division Multiplexing. Lower bounds are established on the minimum time to exchange information between every node pair in such a network with tunable transmitters and fixed-tuned receivers. Three different scheduling algorithms are developed that are strictly optimal in three regimes of system parameters. The results are applicable to arbitrary tuning delays and arbitrary numbers of wavelength channels, and indicate the existence of a well-defined transition regime from tuning-limited operation to bandwidth-limited operation. Finally, the problem of computing the optimal number of wavelengths is addressed to achieve a schedule with minimum schedule length, and exact solutions are given.  相似文献   

8.
Single-hop wavelength division multiplexing (WDM) networks based on a central arrayed waveguide grating (AWG) have attracted a great deal of attention as a solution for metropolitan area network applications because they can achieve high throughput with reduced cost due to the periodic wavelength-routing property of the AWG. Unfortunately, scalability is a significant problem in an AWG-based single-hop WDM network because the number of transceivers required at each node is equal to the total number of nodes. This problem can be solved by providing optical couplers between the AWG and the nodes and by aggregating multiple nodes before connecting to the AWG. In this case, however, packet collisions at the couplers will seriously increase the packet network delay. Therefore, we propose a novel AWG-based single-hop WDM network in which an autonomic collision avoidance mechanism is introduced in the couplers. We derive the optimum number of couplers for this architecture. Through numerical study, we clarify that the proposed network architecture can reduce the total network cost dramatically.  相似文献   

9.
We present guidelines on how to design network layer protocols when the unit disk graph (UDG) model is replaced by a more realistic physical layer model. Instead of merely using the transmission radius in the UDG model, physical, MAC, and network layers share the information about a bit and/or packet reception probability as a function of distance between nodes. We assume that all nodes use the same transmission power for sending messages, and that a packet is received when all its bits are correctly received. The MAC layer reacts to this probabilistic reception information by adjusting the number of acknowledgments and/or retransmissions. We observe that an optimal route discovery protocol cannot be based on a single retransmission by each node, because such a search may fail to reach the destination or find the optimal path. Next, we discuss that gaining neighbor knowledge information with "hello" packets is not a trivial protocol. We describe localized position-based routing protocols that aim to minimize the expected hop count (in case of hop-by-hop acknowledgments and fixed bit rate) or maximize the probability of delivery (when acknowledgments are not sent). We propose a guideline for the design of greedy position-based routing protocols with known destination locations. The node currently holding the message forwards it to a neighbor (closer to the destination than itself) that minimizes the ratio of cost over progress, where the cost measure depends on the assumptions and metrics used, while the progress measures the difference in distances to the destination. We consider two basic medium access layer approaches, with fixed and variable packet lengths. This article serves as a preliminary contribution toward the development of network layer protocols that match the assumptions and criteria already used in simulators and ultimately in real equipment.  相似文献   

10.
Considers a broadcast-and-select, wavelength division multiplexed (WDM), optical communication network that is packet switched and time slotted. The amount of time it takes transmitters and receivers to tune from one wavelength to another is assumed to be T slots. The authors consider all-to-all transmission schedules, which are defined to be ones that schedule a packet transmission between each input-output pair. They present upper and lower bounds for the minimum length of such schedules. In particular, if each of N inputs has a tunable transmitter and each of N outputs has a tunable receiver then the minimum length is between (N+o(N))(√T+1) and ((N+o(N))√T. This provides some insight into the relationship between packet delay and T. The authors also consider schedules that do not allow packet transmissions while a transmitter or receiver is tuning from one wavelength to another  相似文献   

11.
We propose a channel access protocol for single-hop wavelength division multiplexing (WDM) optical networks. Each node is equipped with a fixed-tuned transmitter, a tunable transmitter, a fixed-tuned receiver, and a tunable receiver. The proposed protocol alleviates the drawbacks of a previous protocol [1], e.g., invalid data transmissions that follows receiver collisions and possible acknowledgment packet collisions with header/data packets, while retaining many advantages. As a result, the network performance in terms of throughput and packet delay is improved. Analytical models based on the timing diagram analysis, the continuous-time Markov chain, and the randomization technique are developed to assess the proposed protocol, and are validated through event-driven simulation. The performance is evaluated in terms of channel utilization, mean packet delay, and packet delay distribution with variations in the number of nodes, the offered traffic, the size of data packets, and the network propagation delay. Through numerical results and simulation studies, we show that the proposed protocol achieves better channel utilization and incurs lower packet delays.  相似文献   

12.
Multicast routing and wavelength assignment in multihop optical networks   总被引:1,自引:0,他引:1  
This paper addresses multicast routing in circuit-switched multihop optical networks employing wavelength-division multiplexing. We consider a model in which multicast communication requests are made and released dynamically over time. A multicast connection is realized by constructing a multicast tree which distributes the message from the source node to all destination nodes such that the wavelengths used on each link and the receivers and transmitters used at each node are not used by existing circuits. We show that the problem of routing and wavelength assignment in this model is, in general, NP-complete. However, we also show that for any given multicast tree, the wavelength assignment problem can be solved in linear time.  相似文献   

13.
Transparent multihop optical networks suffer from the accumulation from node to node of crosstalk and amplified spontaneous emission noise, which may severely degrade the quality of received signals. It is thus important to keep the number of intermediate hops as low as possible. This paper compares two single-wavelength cell-switching space-division optical networks that employ deflection routing. The first has a well-known Manhattan street (MS) distributed topology. The mean internodal distance of this network is approximately the square root of the number of nodes. We term this network as strongly multihop. The second has a centralized star topology: the star is a multistage space-division photonic switch with limited buffers. Deflected cells delivered to the wrong user are transparently rerouted to the star. This network is intrinsically single-hop and gradually becomes multihop because of deflections. We term this network as weakly multihop. As the carried traffic increases, the link load increases much more rapidly in the strongly multihop topology, and so do both the crosstalk level per hop and the number of hops caused by deflections. For the same carried traffic, the accumulated crosstalk and spontaneous emission levels in a well-designed star-based network are much lower than in a strongly multihop network. Hence, lower packet error rates and lower delay jitter are expected for the centralized network. Moreover, for both networks, a simple frequency sweeping technique is shown to substantially reduce the dominant signal-crosstalk beat, thus allowing network operation with switch crosstalk factors as low as -20 dB  相似文献   

14.
Efficient multiple-token-based MAC protocols have been proposed for optical burst-switched (OBS) unidirectional ring networks using a TT-TR-based node architecture in our previous research. However, the unidirectional OBS ring network is difficult to scale to larger networks. As wavelengths accessibilities are dominated by tokens, network performance is restricted by the frequency of capturing a token. If the network is too large, it takes a long time for tokens to rotate. Thus, a destination queue may wait for a long time to be served, which results in large queuing delays and inefficiency of network resource utilization. In order to improve network efficiency and scalability for OBS ring networks using multiple tokens, this work is extended to a bidirectional ring system that uses the tunable transmitter and tunable receiver (TT-TR)-based node architecture with two pairs of transceivers, so that each queue can be served by tokens from both directions. Furthermore, two kinds of node architectures differing in sharing the two pairs of transceivers, either shared or not, are proposed. Then, two MAC protocols considering different queue scheduling algorithms are proposed for the ring network using the proposed node architectures, in order to use the network resources more efficiently. They are improved from general round-robin (GRR) and termed as half-ring round-robin (HfRR) and co-work round-robin (CoRR), respectively. The network performance of the two proposed node architectures and the two proposed MAC protocols for the networks using them as well as the network scalability are evaluated with the OPNET simulator.  相似文献   

15.
This paper studies the effects of tuning delay of transmitters in packet-based optical broadcast networks. We consider scheduling of random traffic with tunable transmitters and fixed-tuned receivers and obtain the degradation imposed by tuning delay using several performance criteria, such as schedule completion time, average packet delay, and session blocking rates. We show that for off-line scheduling the effects of tuning delay are small even if the tuning time is as large as the packet duration. We provide a lower bound to the expected completion time of any off-line schedule with an arbitrary number of wavelengths. We then describe a near-optimal schedule which is based on the principle of having idle transmitters tune to wavelengths just-in-time to start their transmissions. Stability and capacity issues in the transmission of real-time traffic are considered and a queueing-theoretic analysis of average packet delay is given. The packet delay is found to be insensitive to tuning delay under near-optimal transmission scheduling. Finally we extend the model to connection-oriented networks and evaluate the session blocking performance for scheduled circuit connections  相似文献   

16.
A local lightwave network can be constructed by employing two-way fibers to connect nodes in a passive-star physical topology, and the available optical bandwidth may be effectively accessed by the nodal transmitters and receivers at electronic rates using wavelength division multiplexing (WDM). The number of channels, ω, in a WDM network is limited by technology and is usually less than the number of nodes, N, in the network. We provide a general method using channel sharing to construct practical multi-hop networks under this limitation. Channel sharing may be achieved through time division multiplexing. The method is applied to a generalized shuffle-exchange-based multi-hop architecture, called GEMNET. Multicasting-the ability to transmit information from a single source node to multiple destination nodes-is becoming an important requirement in high-performance networks. Multicasting, if improperly implemented, can be bandwidth-abusive. Channel sharing is one approach toward efficient management of multicast traffic. We develop a general modeling procedure for the analysis of multicast (point-to-multipoint) traffic in shared-channel, multihop WDM networks. The analysis is comprehensive in that it considers all components of delay that packets in the network experience-namely, synchronization, queuing, transmission, and propagation. The results show that, in the presence of multicast traffic, WDM networks with ω相似文献   

17.
A new multiple access protocol called PROTON (PROTocol for Optical Networks) is developed for optical local area networks based on a passive star topology. PROTON uses wavelength division multiplexing (WDM) and is highly bandwidth-efficient. One of the available wavelengths is used as a control channel. Time is divided into fixed-sized slots. The size of the slots is the same for the control and the data channels. Before transmitting a packet, a station must compete with others for a slot in a data wavelength, using a collision-free procedure. Transmitting stations and the corresponding wavelengths for their data transmissions are determined at each station by a simple arbitration scheme. The protocol is suitable for networks where the number of users can be much larger than the number of available data channels. In addition to propagation delays, it is considered that transmitter and receiver tuning times as well as the times required to process control packets are not negligible. Whenever possible, and to maximize the throughput of the network, tuning and processing times of transmitters and receivers are overlapped with each other and with data transmission times. Also, data slot requests and packet transmissions are scheduled in a pipeline fashion, thus reducing the detrimental effects on throughput and packet delay of long propagation delays. The paper includes an analysis of the maximum throughput characteristics of PROTON. An analytical model is developed, and several performance measures are obtained  相似文献   

18.
唐建军  纪越峰 《中国激光》2005,32(7):48-952
提出了一种光突发交换(OBS)环网控制协议——延迟光突发固定周期(DBFP)协议。它采用动态波长分插复用器(WADM)。即采用波长可调发送可调接收(TTTR)机制.通过提前的光突发控制分组(BCP).为光突发数据分组(BDP)预留资源,并利用固定长度的光纤延迟线(FDL)将突发数据包延迟同定的时间,以便等待所有已经预留的突发数据包发送完毕,从而完全避免突发数据包冲突问题。仿真结果表明。延迟光突发固定周期协议能完全避免突发数据包冲突。同时有效地实现了波长统计复用、按需分配和空间重用,波长重用效率高达160%。从而提高链路利用率.特别适合于突发性的业务;并且延迟光突发固定周期协议所引入的时延为1ms左右.对业务的影响不大。  相似文献   

19.
A dynamic time-wavelength division multiaccess protocol (DT-WDMA) is proposed for metropolitan-sized multichannel optical networks employing fixed wavelength transmitters and tunable optical receivers. Control information is sent over a dedicated signaling channel and data are sent over channels owned by the transmitters. Time is divided into slots on each channel and slots on the control channel are further split into mini-slots. Fixed time-division multiaccess (TDM) is used within each slot on the control channel. Transmitters indicate their intention to transmit a packet by transmitting the destination address during their appropriate mini-slot in the control channel and then transmit their packet in the next slot on their data channel. Receivers listen to the control channel and tune to the appropriate channel to receive packets addressed to them. A common but distributed arbitration algorithm is used to resolve conflicts when packets from many transmitters contend for the same receiver. Each receiver executes the same deterministic algorithm to choose one of the contending packets. Each transmitter uses the same algorithm to determine the success or failure of its packet  相似文献   

20.
The problem of interconnecting many high-speed terminal users via an optical local area network (LAN) is addressed. Space-division multiplexing (SDM) is used to provide point-to-point connectivity, so simple light sources and receivers are all that is required. The call setup between a source and a destination is based on the broadcasting of a short address packet called flooding, which is a simple topology-independent routing method that alleviates the need to have intelligent nodes (cross points). A simple protocol is used to establish an end-to-end path using flooding. Once a source/destination path is established, the actual call starts. The established path is not interrupted by other call setup flooding attempts and/or other cells. A performance analysis for a simple tree network indicates that a capacity of 66% can be achieved at reasonable average blocking delays. The network users can each access full electronics speeds, and the total throughput of the network is a multiple of full electronics speed, with concurrency achieved by SDM  相似文献   

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