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1.
随着高等教育的快速发展,高校景观绿化建设在校园文化中发挥着越来越大的作用。本文分析了高校景观绿化的重要性和特点,并对如何加强景观绿化建设做了几点思考。  相似文献   

2.
针对广东鹅种反季节繁殖生产中遇到的各种问题,融入领域专家的知识与经验,基于C语言集成产生式系统(C lan-guage integrated production system,CLIPS)专家系统开发工具建立了广东鹅种反季节繁殖专家系统.简要阐述了鹅反季节技术的方法,介绍了该系统的系统设计、模块划分和系统采用的推理机策略,最后讲述了知识表示和知识获取.该系统对于提高和推广反季节繁殖技术、更好地指导生产具有重要意义.  相似文献   

3.
随着城市化的进程不断加快,当一栋栋钢筋水泥的建筑挤满了我们周围每一寸土地时,我们才真正感受到我们生活的环境中城市绿地越来越少。城市居民对绿地的向往和对舒适优美环境中户外生活的渴望,促使屋顶绿化迅速发展,利用平屋顶造园或进行环境绿化。屋顶绿化是现在最为常用的建筑绿化的设计手法,随着城市的发展,立体绿化将会成为建筑绿化的趋势。  相似文献   

4.
时序波动关联规则概念格并行挖掘的一个新算法   总被引:1,自引:0,他引:1  
基于概念格理论,研究了对时间序列的波动情况进行周期关联规则的挖掘.首先对时间序列进行了反季节化预处理,然后提出了生成周期关联规则的新并行算法,在算法内部对生成的概念进行了剪枝处理,有效地提高了挖掘速度.随后用所给出的高精度模型对不满足移动平均法反季节化预处理条件的时间序列进行了反季节化计算.实验证明了该方法的有效性.  相似文献   

5.
文章论述了室内绿化设计作用,并从净化空气和科学引用风水两方面出发阐述了室内绿化植物的选用,同时从光照、水肥管理和病虫害防治三个方面讨论了室内绿化植物的养护方法,旨在为家庭居室室内植物装饰提供科学指导。  相似文献   

6.
针对当前煤矿区绿化环境治理绩效评价模型存在的一些缺陷,如误差大,主观性强,不可靠等,为了获得更优的煤矿区绿化环境治理绩效评价结果,提出了层次分析法和机器学习算法的煤矿区绿化环境治理绩效评价模型。首先分析煤矿区绿化环境治理绩效评价的研究进展,建立煤矿区绿化环境治理绩效评价指标,然后通过层次分析确定煤矿区绿化环境治理绩效评价指标的权重,最后采用机器学习算法建立煤矿区绿化环境治理绩效评价模型,并与其他模型进行了仿真对比测试,结果表明,本模型的煤矿区绿化环境治理绩效评价精度超过90%,远远高于对比模型,提高煤矿区绿化环境治理绩效评价的可信度,具有广泛的应用前景。  相似文献   

7.
城市绿化对于城市生态至关重要,因此如何监管和保护绿化资源成为环境保护、城市绿化规划等领域的重要课题。随着深度学习引入遥感技术,自动化绿化监管成为一个主流方向。基于语义分割网络模型开发了一种绿化信息提取系统,可以自动标注城市遥感图像中的绿地,并进行城市绿化面积的计算和相关数据的存储。同时使用SRGAN实现低分辨率遥感图像的4倍分辨率提升并增加纹理和细节。该系统可帮助政府或企业分析绿化分布情况,同时经济便捷地获取高分辨遥感图像。  相似文献   

8.
韩琳琳 《网友世界》2014,(14):70-70
现代化城市,城市园林绿化已经成了不能缺少的指标。城市园林建设成了城市建设的不可或缺的一部分。城市园林绿化建设决定了城市的发展,可以提高城市居住环境的舒适程度,可以提高城市的人民的生活质量,改善城市的旅游环境。城市园林绿化现在与城市的经济发展息息相关。  相似文献   

9.
城市屋顶绿化是在原有城市建筑屋顶结构基础上,铺设可使植物正常生长,并不损害建筑结构的层状结构。层状结构需要满 足屋顶承重、排水、屋面防水等条件,是利用建筑物顶部空间进行绿化的园林工程技术,旨在解决城市绿化空间不足、绿化成本过 高等环境问题。结合大量城市屋顶绿化系统工程实例,对屋顶绿化的层状结构及其材料进行深度分析,目前成熟的城市屋顶绿化 系统基本保障了植物生长条件及防水、排水、蓄水、过滤和隔根等作用,成功地解决了因屋顶绿化分层安装繁琐及其可能会出现上 下层不兼容的问题,并针对不同屋面进行不同的城市屋顶绿化系统安装,保证安装方便、降低成本,为未来城市屋顶绿化系统及其 材料、新技术等应用提供了广阔的发展前景。  相似文献   

10.
文章探讨重庆作为山地城市特殊地势,如何缓解狭小空间结构与日益增加的绿化量需求之间的矛盾。恰逢森林重庆的发展,立体绿化不仅平面上量化,如乔木、灌木、草坪大面积的种植,而是在平面量化方式上向竖向上突破,以增加山地城市绿化空间面积。通过分析解读国外立体绿化发展状况和实现的技术手段,借鉴其科学的方法。其意义不仅能更好的完成当前的城市建设目标,也能对整个生态的发展有着促进作用。  相似文献   

11.
Abstract This paper describes an approach to the design of interactive multimedia materials being developed in a European Community project. The developmental process is seen as a dialogue between technologists and teachers. This dialogue is often problematic because of the differences in training, experience and culture between them. Conditions needed for fruitful dialogue are described and the generic model for learning design used in the project is explained.  相似文献   

12.
European Community policy and the market   总被引:1,自引:0,他引:1  
Abstract This paper starts with some reflections on the policy considerations and priorities which are shaping European Commission (EC) research programmes. Then it attempts to position the current projects which seek to capitalise on information and communications technologies for learning in relation to these priorities and the apparent realities of the marketplace. It concludes that while there are grounds to be optimistic about the contribution EC programmes can make to the efficiency and standard of education and training, they are still too technology driven.  相似文献   

13.
融合集成方法已经广泛应用在模式识别领域,然而一些基分类器实时性能稳定性较差,导致多分类器融合性能差,针对上述问题本文提出了一种新的基于多分类器的子融合集成分类器系统。该方法考虑在度量层融合层次之上通过对各类基多分类器进行动态选择,票数最多的类别作为融合系统中对特征向量识别的类别,构成一种新的自适应子融合集成分类器方法。实验表明,该方法比传统的分类器以及分类融合方法识别准确率明显更高,具有更好的鲁棒性。  相似文献   

14.
Development of software intensive systems (systems) in practice involves a series of self-contained phases for the lifecycle of a system. Semantic and temporal gaps, which occur among phases and among developer disciplines within and across phases, hinder the ongoing development of a system because of the interdependencies among phases and among disciplines. Such gaps are magnified among systems that are developed at different times by different development teams, which may limit reuse of artifacts of systems development and interoperability among the systems. This article discusses such gaps and a systems development process for avoiding them.  相似文献   

15.
This paper presents control charts models and the necessary simulation software for the location of economic values of the control parameters. The simulation program is written in FORTRAN, requires only 10K of main storage, and can run on most mini and micro computers. Two models are presented - one describes the process when it is operating at full capacity and the other when the process is operating under capacity. The models allow the product quality to deteriorate to a further level before an existing out-of-control state is detected, and they can also be used in situations where no prior knowledge exists of the out-of-control causes and the resulting proportion defectives.  相似文献   

16.
Going through a few examples of robot artists who are recognized worldwide, we try to analyze the deepest meaning of what is called “robot art” and the related art field definition. We also try to highlight its well-marked borders, such as kinetic sculptures, kinetic art, cyber art, and cyberpunk. A brief excursion into the importance of the context, the message, and its semiotics is also provided, case by case, together with a few hints on the history of this discipline in the light of an artistic perspective. Therefore, the aim of this article is to try to summarize the main characteristics that might classify robot art as a unique and innovative discipline, and to track down some of the principles by which a robotic artifact can or cannot be considered an art piece in terms of social, cultural, and strictly artistic interest. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008  相似文献   

17.
Although there are many arguments that logic is an appropriate tool for artificial intelligence, there has been a perceived problem with the monotonicity of classical logic. This paper elaborates on the idea that reasoning should be viewed as theory formation where logic tells us the consequences of our assumptions. The two activities of predicting what is expected to be true and explaining observations are considered in a simple theory formation framework. Properties of each activity are discussed, along with a number of proposals as to what should be predicted or accepted as reasonable explanations. An architecture is proposed to combine explanation and prediction into one coherent framework. Algorithms used to implement the system as well as examples from a running implementation are given.  相似文献   

18.
This paper provides the author's personal views and perspectives on software process improvement. Starting with his first work on technology assessment in IBM over 20 years ago, Watts Humphrey describes the process improvement work he has been directly involved in. This includes the development of the early process assessment methods, the original design of the CMM, and the introduction of the Personal Software Process (PSP)SM and Team Software Process (TSP){SM}. In addition to describing the original motivation for this work, the author also reviews many of the problems he and his associates encountered and why they solved them the way they did. He also comments on the outstanding issues and likely directions for future work. Finally, this work has built on the experiences and contributions of many people. Mr. Humphrey only describes work that he was personally involved in and he names many of the key contributors. However, so many people have been involved in this work that a full list of the important participants would be impractical.  相似文献   

19.
基于复小波噪声方差显著修正的SAR图像去噪   总被引:4,自引:1,他引:3  
提出了一种基于复小波域统计建模与噪声方差估计显著性修正相结合的合成孔径雷达(Synthetic Aperture Radar,SAR)图像斑点噪声滤波方法。该方法首先通过对数变换将乘性噪声模型转化为加性噪声模型,然后对变换后的图像进行双树复小波变换(Dualtree Complex Wavelet Transform,DCWT),并对复数小波系数的统计分布进行建模。在此先验分布的基础上,通过运用贝叶斯估计方法从含噪系数中恢复原始系数,达到滤除噪声的目的。实验结果表明该方法在去除噪声的同时保留了图像的细节信息,取得了很好的降噪效果。  相似文献   

20.
Abstract  This paper considers some results of a study designed to investigate the kinds of mathematical activity undertaken by children (aged between 8 and 11) as they learned to program in LOGO. A model of learning modes is proposed, which attempts to describe the ways in which children used and acquired understanding of the programming/mathematical concepts involved. The remainder of the paper is concerned with discussing the validity and limitations of the model, and its implications for further research and curriculum development.  相似文献   

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